Kbold Chieftan

Zek'Karis's page

67 posts. Alias of shajnal.


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M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Zyblina might let slip that their new companion is a monster too


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Question: Why was the fire started may also answer WHO started it. If that was to contain rebellion (wardens) or to distract the guards (prisoners) or whatever of that nature

"Please do not be alarmed, good sir. I will show myself. After all, I'll be here for hours with your permission." Zek speaks as clearly and "educatedly" as he can, watching hiss "ss"es and "z"s and watching for contractions and simple words, using long words.

Unless Shanda stops him with some pretext, he will slowly remove the hood and then cloak.

And assuming the guy doesn't freak out
"I'm here to conduct research on the old prison. Time is of essence and I would appreciate starting at your earliest convenience."


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Shouldn't Sergei get +4 for 2 people helping

Zek waits for Shanda to introduce him; they should've agree on how earlier. He offering his name without revealing himself yet

"My name is Zek'Karis."


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Zek doesn't know about that rhyme you found, but someone did mention it so I've put in game reminder to it.

DM, Zek is going to the sage, we can try to find out something before time runs out.

Someone should get a priest ready for burial


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

"Someone mentioned a prophecy? Or a riddle? Is there anything in there that could be asked?"


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

"How will getting yes, they know how fire started, help? Ask if it was intentional.ornif it was set by a warden? The other you can ask if prisoners set the fire."
Zek counters
"And I suggested myself because I cannot cast. Easier that way."


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Will the skull know that the body fell afterwards? Probably better to ask if there was already body down there?" Zek suggests

Turning to Cole, he shrugs
"There are always risks and in this case we control them. We don't have time for caution if we want to be done by the evening."

"Miss Shanda, would you introduce me to the sage so I can start?"

Regardless of your save numbers, you can I think get +X from aid another? With everyone contributing it could be +10 or more


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Research might take more than couple of hours and the wraith *might* have seen some cultist.

Probably not, there would be dead people.Fully dead I mean


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

If we want to risk waiting until we know more to ask something specific then we have to go to the sage and hit doctors books and notes immediately.

We could ask something about the cult, since there is no answers except for yes/no we need to assume few things:
1) they are not here just to loot the prison
2) they are trying to get something - an item, ritual, some knowledge
OR
3) they are trying to release something - a creature, some ancient evil
OR
4) they need the place as a focus for some ritual

If you had any indication which one of 2, 3 or 4 it is, we could ask

"Are the cultists trying to release <whatever>" - I don't remember exactly, but doctors book said he researched some evil


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Zek looks confused for a moment
"Eh?"

Then understands what happened
"No, I offer the be the one to speak with them. You know, if there is a risk, I'm the smallest, and can be bound more easily then the rest of you. I have some experience in pacifying them. That is all. No magic. Strong mind."

a bit of meta, cleric probably has the best will save due wisdom bonus - mine is +5, I'd guess I'm second highest? But I don't have spells to cause trouble. And you can all aid on a séance, right?


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

"I'd like raw or barely seared meat and mammal juice, please."
Zek nods when Kendra offers a meal.

"I can try spirit speak, but maybe Sergei is better? What do we ask? I used to do research at the temple before all this, I can go to the sage if someone will introduce me."


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

"We found several cursed items...well, not really cursed that we know of, but locked in a vault that someone tried to get into. And at least one of them was property of one of the restless." Zek'Karis tries to explain

"We also put one haunt to rest. And have a possible idea to pacify the other. The story seems to be that the fire was intentional and malicious, someone locked people up there to burn. We should research the items, look for inmate property records and maybe their judgement and crimes."


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

"Uh, hello, miss. I am..."

Zek'Karis perks up at a familiar voice
"Hello, miss Shanda!" he carefully takes the hug and looks a bit sheepish at the dirt mentioned
"Yes, fighting is dirty business, sorry about that." he than shakes all over, not unlike a wet dog, with wings and tail flapping around him. Small cloud of dust gets up, but there is no blood or water to be flung around. He turns to Kendra first
"I am Zek'Karis, miss. An acquaintance of the good doctor and deeply in his debt."
Turning back to Shanda
"No coincidence here. I am tracking...kult smrti...erm...a death cult? cult of undead?...ˇ" he sounds unsure of the exact phrasing to be used "Humans raising and using undead against Pharasmas teachings. I believe they are the ones that destroyed Zekkaris warren."

kult smrti exactly equals to death cult. I didn't want to use Russian because we said Ustalavic and Barovian are similar, but not the same.

"Also, Marcella, I just recalled you asked about Pharasma. She is a goddess of final judgement, guide of the departed souls, lady of mysteries. She opposes creation of undead and shackling of souls, I believe it is her that set me on this path."


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Zek grows restless qs they approach the town and at some point disappears from the group. As they trudge into the house, he somehow manages to be there.

Not the best work of unseen movement, but enough not to raise alarm in the people.
Stealth: 1d20 + 13 ⇒ (7) + 13 = 20


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Calming strike is my stunning fist...no more today


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Zek relaxes, then follows the ritual with Sterling
"Mir vječni daruj im Farazma i svjetlost vječna svjetlila im."

He looks at Zyblina, cocking his head like a bird
"You can always pray, don't lose hope! You may not get miracles, but you can pray. See, like me! Faith!"


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

But average 14 damage won't kill anyone...24 might, but its 1 in what ? 1500?
Not great, but not insta-death.
Unless you get critted :)


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Humbug! That means we used that wrongly for years.

Our logic was: You cannot use OA, therefore you don't threaten. That is covered in flanking rules and total defence separately

(yes, that doesn't include when you spent your OAs, you still COULD do it if you had any)

Sorry for the interruption


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Zek'Karis keeps his hand on the furnace. "I cannot keep concentrating endlessly. Could any of you study the haunt or talk to it, try to find out what happened? Or take enough water that we try to quench that other one. Once I release it, it will surge again."


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Haunted diplomacy: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 10

Untrained, required lots of luck


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

The black shadow remains near the pacified haunt, concentrating on keeping the manifestation quiet.

"Tell me, good spirit, what happened here. How can I make the pain go away?" he murmurs keeping a steady stream of monotone senseless chit-chat drone to aid in his own concentration.

While not expecting an answer, he is ready to be surprised. Haunts are hardly ever predictable.


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

I think Sterling cannot do full defense and flank at the same time. Flanking requires that you threaten a square. In total defense, you cannot make opportunity attacks so you do not threaten any squares.

If you want to flank, you have to take some flak :p


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Zek moves forward toward the haunt and slaps the furnace. And the heat stops building.
"Deal with the skellies, I need to concentrate. Don't harm the haunt for now."

Calming touch: 1d20 + 8 ⇒ (11) + 8 = 19


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

I second (third, fourth) that the items should remain here, they are safer in the vaukt and one of you can maybe castbalarm, glyph or something?


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Zek'Karis locks the vault and rushes after the cleric


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Not fair due timezone advantage :D

I'll let someone else decide since Zek just rushed by everything following them


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1
_Bastian 'Ogre' Zorovich wrote:

If we are heading back to town, we should take the "loot" with us. But no need to have it with us while we finish exploring upstairs.

I disagree - taking anything out may cause problems for the town. And we will return. At least, not taking anything before we know more.

Let's try to clear the first level with some water from the pond. Start with the basics...

So my vote:
Leave the items
Explore the grounds and first level

Also, sorry for metagame guess, someone will have enough arcana or spellcraft to guess it in-game, I'll speculate less - It would be pleasant surprise to have something totally different ;) Given opal and maze, it might be advanced version of haunt syphon too


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

I understood that the gem is crushed, but the opal bottle isn't

OOC I'm guessing some kind of magic jar or similar magic, possibly already filled with a soul

OThers I'm not so sure about and the vault already survived someone trying to get it. As long as we hang on to the keys, we can leave everything inside.


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

"One of these symbols is Pharasma. Maybe channelling would help?"
Zek puts his hand forward asking for them
"Can I try something? I may do nothing, but still...and channelling can be tried once we're out of here. If we want to take things that are potentially focus for ghosts out of here? Not sure if they are bound to location or items? I can never remember who does what."

He looks over the other items, weapons aren't interesting enough, but the gem...and black one too. This would be great for his hoard. But all magical items are dangerous so he just barely contains himself

"When we identify everything, I'd like to claim that black gem if it is not overly useful to any of us. Aren't such games used by the necromancers to raise undead? It may not be safe to leave it here."

Religion: 1d20 + 5 ⇒ (11) + 5 = 16
Using both detect undead in the room and calming touch from soul shepherd on holy symbol tangle


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

"The dead sometimes keep an image of themselves as they think of themselves rather than real thing. It might simply be that he had identity bound to the axe. A warrior, maybe magical axe, an executioner? He reacted to the fire, this may be a hole for the irredeemable, but he may have jumped...but that means someone else restored the grate afterward. And possibly took the axe"

Zek'Karis takes the keys, nodding, but all the cells here are open so he just check each of them to see if they are in some way distinct and puts them away.

"There was definitely a bad fire here. The haunt above, it was a whole lot of them in a fire. What could we do to 'extinguish' it? Would some form of water, lots of water, help? Maybe that floating trick can bring water from the lake outside?" he muses


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Not many spells were used and melee can go whole day. I'm against losing a day, but we can return up and try to release the haunts.

And those runes around the prison, just so we know what we're against (assuming they are keeping something in)


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Not many spells were used and melee can go whole day. I'm against losing a day, but we can return up and try to release the haunts.

And those runes around the prison, just so we know what we're against (assuming they are keeping something in)


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Ummm, healing first? :D
Zek is on 2/3rds hp - does that count?


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Zek'Karis sits down heavily (well, relatively, with his 30lbs) and curls next to Bastion, panting still.

Despite that, he shows all too many teeth in a manic grin. "That one was weird! And not normal wraith!" he adds to Zyblina.

He takes another look and scrambles to his feet.
"Hi, sorry for the deception above. I track a cult and, well, you were coming out of this place...I am Zek'Karis."

He looks around a bit, but doesn't join Cole in looking for several minutes, as his combat tension drains and muscles recover from the jolt of adrenaline.

He then gets up with a sigh, more of a hiss, as the wound on his shoulder still hurts; he rejoins Cole in looking around, but he is still distracted by combat and Zyblina returning.

Perception aid another: 1d20 + 7 ⇒ (2) + 7 = 9
Needs 4 minutes to recover stamina. Also, HP 14/21


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

AD&D, 2nd level on an graveyard Island, researching undead...and we find a wraith.

My cleric needs 19 to turn it, I get lucky...do we run? No, we chased the thing trying to Hurt it.

We, the players, didn't know it cannot be hurt, but the characters did research undead and we manage to convince our (equally inexperienced) DM to reverse TPK


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Another furious assault, but even with the blessing and flanking it seems more of the attacks pass by the wraith then through it. But bite catches some substance and the second claw adjusts at the last moment, little body twisting almost unnaturally to bring it into correct position.

Little dragon seems to put everything he has into this last feverish assault

Claw1: 1d20 + 7 + 1 + 1 + 2 ⇒ (2) + 7 + 1 + 1 + 2 = 131d3 + 2 ⇒ (1) + 2 = 3<+1 attack vs undead, +1 bless +2 flank>
Claw2: 1d20 + 7 + 1 + 1 + 2 ⇒ (4) + 7 + 1 + 1 + 2 = 151d3 + 2 ⇒ (1) + 2 = 3 - use 3 stamina points to get this to 18
Bite: 1d20 + 7 + 1 + 1 + 2 ⇒ (10) + 7 + 1 + 1 + 2 = 211d4 + 2 ⇒ (3) + 2 = 5
Tail: 1d20 + 7 + 1 + 1 + 2 - 5 ⇒ (12) + 7 + 1 + 1 + 2 - 5 = 181d4 + 2 ⇒ (3) + 2 = 5

Miss chance: 4d100 ⇒ (68, 3, 39, 63) = 173
18 and 21 to hit for 3 and 5 damage


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Like weapon finesse and dex to damage feats...I know, I don't have to like it :)


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1
Ragadolf wrote:


Ah yes it would be,
THATS why Sterling has 'Selective channel', for those healing in fights vs living encounters! :)

Feat tax


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Channel should heal and harm, it sucks if you make a mistake and heal everyone in the encounter :)


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

A bit of meta, but 18 hits 16 misses from my last full attack, you should be fine

"This thing heals from our blood! Cleric!" Zek'Karis shouts as he nods to his new flanking companion. "Let's bring this thing down quickly!"

Yet another whirlwind of snapping jaws, lashing tail and swiping claws, but with little effect. What little wisps of protoplasm is taken away will just heal with the next blood.

Claw1: 1d20 + 7 + 1 + 1 + 2 ⇒ (2) + 7 + 1 + 1 + 2 = 131d3 + 2 ⇒ (2) + 2 = 4<+1 attack vs undead, +1 bless, +2 flank>
Claw2: 1d20 + 7 + 1 + 1 + 2 ⇒ (4) + 7 + 1 + 1 + 2 = 151d3 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 + 7 + 1 + 1 + 2 ⇒ (7) + 7 + 1 + 1 + 2 = 181d4 + 2 ⇒ (1) + 2 = 3
Tail: 1d20 + 7 - 5 + 1 + 1 + 2 ⇒ (19) + 7 - 5 + 1 + 1 + 2 = 251d4 + 2 ⇒ (1) + 2 = 3

Miss chances in order: 4d100 ⇒ (99, 36, 54, 39) = 228
Grrr, miss chance(s)
HP: 8/21


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1
Ragadolf wrote:

Really need the ability to respond with a "thumbs up" emoji or something, without having to type up an actual reply. ;P

Hear, hear!


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

I was on a phone so not really a good post, but it should go something like this:
Swift: enter turtle stance
Full attack: attacks
Forgot about incorporeal: Miss chance: 1d100 ⇒ 2 - I'm going with only one hit, but may 16 too? Miss chance: 1d100 ⇒ 77

And the dicebot hates me :)


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Zek hisses at the undead and turns into veritable whirlwind, twisting and turning, clawing, biting, even his tail seems to be a weapon.

Claw1: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 241d3 + 2 ⇒ (3) + 2 = 5<+1 attack vs undead, bless>
Claw2: 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 141d3 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 161d4 + 2 ⇒ (2) + 2 = 4
Tail: 1d20 + 7 - 5 + 1 + 1 ⇒ (9) + 7 - 5 + 1 + 1 = 131d4 + 2 ⇒ (1) + 2 = 3
HP 13/21


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

Still bad luck with the dice roller :(

I assume this isn't just some haunt that can be pacified? :)


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

I'm not aware there is anything to grab either :)
Is there a list? Not that Zek really needs anything


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M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

The trick is to read only GMs posts :) I've went through everything over the last two weeks so:
- the group received (separately) letters from van Richten requesting they come
- they arrived more or less at the same time, discovering the locals are hostile to strangers
- they found doctors house - and his grieving daughter
- vR was found in bed, no visible wounds, but with the face twisted in horror - main doors were ajar, but nothing (at least nothing noticeable) is missing
- the priest sealed the casket which was never left unattended
- the group helped with funeral, but at the insistence of the local councilman opened the casket to perform old ritual to prevent raising of undead
- said casket was empty
- vR was investigating Harrowstone prison and some ancient entities
- Sergey knew of the lands scribbled over existing maps (they found maps overlapping existing Ustalav and surrounding lands with other names)
- entering the prison - there are runes surrounding the area - read last three or so pages skipping fights
- there are haunts all around, one in the room with multiple doors before the hole - you possibly avoided one that attacked the group because Zek was still concentrating :p


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

The cells first. Ready zo pacify haunts from them


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1
GM Dark Shadows wrote:
Zek'Karis wrote:
New arrival goes by Cole if he lets him, melding quickly in the darkness ahead.
How far ahead do you wish to go? 35' would out you just out of the range of Cole's burning blade so still within the darkness or you could do 40'. You could do more too, but as this place is a prison basement and not a dungeon proper there's only so much territory to cover!

Just far enough I'm in complete darkness, but not silhoutted against the group...so 10' outside of light radius of any kind. If he needs to wait for the party, Zek will lay low next to the wall and wait for the group to come forward with the light.


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

"Let me go first."
New arrival goes by Cole if he lets him, melding quickly in the darkness ahead.

Stealth: 1d20 + 13 ⇒ (12) + 13 = 25
Perception: 1d20 + 7 ⇒ (7) + 7 = 14


M Koldemar Fighter 1 / Soul shepherd master of many styles monk 1

"Before we go, could you quickly summarize what each of you do? You are obviously blessed by Pharasma. You, with the big sword, hit things until they stop moving. The orc here is...a mage? And the lady is the scout?"
Zek'Karis asks/states.
"I am a scout, I see well in darkness, I fit in well with it too and I can be very quiet when needed. And I shred things that want to eat me."