
Zaxomax |
(other co-author of the linked blog)
I think my position (it's fun to be co-conspirator in upcoming plot points) comes from me GMing more than I play. I can enjoy collaborative storytelling with a side of dice even(especially) if I know where the story is going.
But hypocritically, I don't think everyone should know everything.
I like having bits of knowledge or secrets between the GM and individual players. The classic one is the PC who's actually a spy for the bad guys, but it doesn't need to be that extreme.
I like the characters' identities to be a core part of the story, and I feel like that's hard to accomplish in unmodified APs unless the players know a little of what's coming. Obviously if an AP is tweaked to fit character goals and backstories, that helps a lot. AP player's guides help too.