Chained Spirit

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Organized Play Member. 120 posts (176 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.



Silver Crusade

So, my group is reaching the final stretch of the campaign in the next couple months. They're just about level 20, and will be by the end. They've been going up against the minions of a crazy, home-brewed Deity since the beginning, and what I would like is for them to go up against her for the final battle. However, I have no idea how to create a respectably powerful Deity, and yet still be beatable for level 20 characters.

This Deity is Chaotic Evil, and I think I may have her be a necromancer? Maybe? If I do go that route, I'm thinking of making an Oracle. However, is there a monster in one of the MM's that would fit the roll nicely, and then throw on top a few levels of Oracle to make it the proper level? I'm at a loss.

The party composition is a Negative Cleric, a Witch, a Fighter and a Rogue/Shadowdancer. I'm still a bit shaky as to where this "final battle" will take place, as well, so any suggestions on that would be greatly appreciated.

If I've forgotten to add anything, just ask and I'll provide the info.

Silver Crusade

So, my group is reaching the final stretch of the campaign in the next couple months. They're just about level 20, and will be by the end. They've been going up against the minions of a crazy, home-brewed Deity since the beginning, and what I would like is for them to go up against her for the final battle. However, I have no idea how to create a respectably powerful Deity, and yet still be beatable for level 20 characters.

This Deity is Chaotic Evil, and I think I may have her be a necromancer? Maybe? If I do go that route, I'm thinking of making an Oracle. However, is there a monster in one of the MM's that would fit the roll nicely, and then throw on top a few levels of Oracle to make it the proper level? I'm at a loss.

The party composition is a Negative Cleric, a Witch, a Fighter and a Rogue/Shadowdancer. I'm still a bit shaky as to where this "final battle" will take place, as well, so any suggestions on that would be greatly appreciated.

If I've forgotten to add anything, just ask and I'll provide the info.

Silver Crusade

I'm wanting to have a character who can fill the Rogue's shoes, but also be detrimental with magic. *I'm not sure what the rest of the party is going to be yet*

Using the CRB and APG only.

Basically, I'm looking for trapfinding and being the skill monkey, but not necessarily attacking via attack/sneak attack. I was thinking of going blasting magic, with a giant returning starknife for backup. (already have talked to the GM about the specs)

What I'm wondering is what cross-class/race combo would best be fit for this? I was thinking a Sorcerer/Rogue mix, as the extra Cha with the ridiculous skills making me the party's "face". Haven't thought of the bloodline to go with that yet, though. Maybe Celestial? Not overly fond of prepping spells, but I'm willing to try out Wizard or Witch. Maybe I'm going all wrong with the Rogue...however, this character concept is VERY LOOSELY based on Yuffie from FFVII, so I'd like to keep close-ish to her.

Any ideas or suggestions would be great.

EDIT: Party level is going to be 8. I may got for Arcane Trickster, but haven't decided yet. It seems the most logical choice if I'm going rogue/spellcaster, though.

Silver Crusade

Today, I'm running a full-day ending of my home-brew campaign, and I've run out of ideas. The PCs are 1/2 way through right now. I want it to be challenging, epic, and filled with death, but doable. Here's some info:

BACKGROUND:

The characters are part of a (no so) new guild, and were sent to investigate these large domes that have been popping up everywhere. They had spend months upon months, scouring the small island-continent, finding out that the Chaotic Deities were combining their powers so as to bring all the Planes together, creating the Ultimate Chaos.
The only way to stop them was to find the Seven Dragons, and the PC's are now half-way through the dungeon of the last one. This particular dungeon is a giant tree in the middle of the desert.

This is what they have encountered thus far:

Diamonds aren't Forever:

The PC's had found a stash of gems on their journey to the Tree (from the frame of a soul-capturing mirror). The diamond was needed to open the "door" into the Tree, placed in the open hand of a monkey statue. This was confirmed as the twin statue had an identical diamond in it's open hand. The Dwarf Fighter didn't like this, but did it anyway...and once the other PC's were in, she decided to take the diamond back by force. She rolled a nat.20 on her strength check, ripping the diamond off the statue, which blew up, dropping her HP to unconscious, and locking the rest of the PC's inside.

Rouge Rogue:

The other PCs, after unsuccessfully getting back to her, continued on their way. They came to a fourway, with a door at each end of the wooden hall. The Rogue found a poisoned pit trap down one corridor, but missed the swinging axe and fireball combo trap beside it, dropping his HP into the negatives. The cleric stabilized and healed him, but he now has a massive scar across his shoulder blades where the axe hit him. They continued to the door, found no traps, and the Sorcerer used open/close. They found themselves in a ceremony room, filled with enemies. They sneak-attacked the distracted group.

Silly Monkey:

Meanwhile, there's this Monkey. It had been following the group for a while now, but only seen in glimpses. It came up to the fallen Dwarf, revived her, and opened the way into the Tree. She opened her mouth to thank it, but it had disappeared. She made it into the tree, found the party just as they were fighting the baddies.

Hungry?:

The PCs faced a group of hungry cannibals, who were so rudely interrupted from their "feast". One turned out to be a Shaman, who kept the ranged fighters incapacitated. After a very bloody, and rather disturbing, fight, the PCs came out with a few more scars, and a couple sick stomachs.

Sticky Situation:

The group went to the other doors, and the rogue (poor guy) became poisoned while unlocking them. He didn't know what it was (just sticky hands), and continued on his way.

Jump In:

The next room up held a walkway, neatly following the outline of the Tree, with a pool of water within. In the middle of the pool, there was an "island" with spiral steps leading up. The sorcerer decided to fly over, but everyone else had to swim. They threw the Half-Orc Spellblade in, just to test how deep it was. It turned out to be only 5 feet, but that was still too deep for the smaller races. They decided that the three small ones would be taken by the three tall ones, and once everyone was in the water/air, all hell broke lose.

Of Air and Water:

Elementals of Air and Water, all sizes, buffeted the party. Kraken, sharks, eagles, butterflies (that's right, killer butterflies the size of a bed). The PCs had a hell of a time, but they managed to only have the druid fall unconscious.

Here's what I have planned for today.

Of Earth and Fire:

Once the PCs reach the top of the stairs, they'll find a trap door leading up. If the trap is found, they're fine. If not, whoever opens it will be buffeted by a fireball trap, while the others will be shot at by arrows surrounding the door. I'll probably have the Rogue start to feel the effects of the poison around this point.

Puzzled:

Once in the new room, the PCs will find no door, four pillars, three orbs, and a message in an obscure language. They must figure out the puzzle...nothing happens if it's wrong, but the way doesn't open until they figure it out. Once they do, the entire platform that the puzzle is on will move up, like an elevator, into a new room.

Some People's Children:

There's a small child here, and RP ensues. The child will not like them very much, and will cast a sleep spell, trip a grease trap, and throw his torch into the grease. The PC's will find another room once they put out the fire.
[spoiler=Four Times]
Four enemies will be in here: one suppressing the Dragon's powers (as per all the other dragons), and three guarding her. Enter epic battle, hopefully I can make them nice and bloody.

Bronze:

Here, they find the dragon...and the rest of the story unfolds.

What I'm wanting is some ideas to throw in between Some People's Children and Four Times. It seems a bit short, and we have about 6 hours planned...and I'm drawing a blank. Any great ideas?

Silver Crusade

Hey everyone.

I'm looking to see if there's a DM out there that is interested and willing in running said campaign. I've DM'd for the past couple years, and it's been only home-brew campaigns. I would love to do a PbP version while being a player, as I'm getting a bit tired of DM'ing, and all the ones I've found have closed for recruitment. If anyone knows of one that needs a replacement character or of one that is just starting up, a point in the right direction would be appreciated.

I've not had experience in PbP, either, but I'm sure it won't be a huge hindrance.

Silver Crusade

So, I've decided on an Oracle of Life build. My question is this: is it worth it to grab a level in Wizard or Witch to grab a familiar to deliver my touch-heals? Do heals even count for what a familiar can deliver?

Original thread is Here.

Silver Crusade

Heya everyone.

So, I'm a DM stepping down due to a heavy course load coming up, and the healer of my campaign is going to be replacing me. I'll be taking up the roll of the healer, and since I've recently attained the Advanced Player's Guide, I'm going to be going for the Oracle of Life. I have a relatively good understanding of the game, but I'd like to have some input and views from others.

*I have yet to actually make the character; just throwing around ideas right now*

Current Party Composition:
Human Sorcerer/Dragon Disciple (self-explanatory)
Halfling Rogue (general rogue)
Dwarf Dual-Wield Fighter (self-explanatory)
HElf Druid (general Druid; backup spells)
HOrc Spellblade (party's utility caster/elemental melee)
HDrow Cleric (I'll be replacing)

From the research I've done, the general idea for my character concept is as follows:

Party level is 7, so that gives me 3 revelations, base: thus far, I have Channel, Energy Body and Life Link. Planning on the Wasting curse, which flows nicely into the concept for the healing: I'm going to attempt to have high Cha and Con (doubled up with Gnome as my race), with Life Link cast on the entire party, pretty much infinitely. Lore - As his link with the party continues, he becomes more disfigured by the scars he accumulates on a regular basis in lieu of his friends. I'm thinking of going buff/summon for my spells, as the Spellblade is the "utility" caster already, the Druid is backup heals/fireball/utility, and the Sorcerer is, well, a sorcerer. I'll be picking the Cure spells for "free", and grabbed Channel to help out for aoe heals, but my main form of healing myself will be a wand. Thinking of going into wand crafting, too, just to be on the safe side.

Feats I'm thinking of include selective channeling, eschew materials, extra revelation: combat healing, toughness (worth it?), the aforementioned craft wand, and maybe some meta.

Spell Ideas
0 - Create Water, Detect Magic, Resistance, Read Magic, Stabilize, Virtue, Guidance
1 - Bane, Bless, Doom, Obscuring Mist, Sanctuary
2 - Augury, Spiritual Weapon, Summon Monster II
3 - Sacred Bond (on Druid), Summon Monster III

I also have a couple options for magical items, but I have yet to even go through them. I think I'll go for +Cha/Con or +AC rather than utility, though.

Questions:

First, is this a viable healing build? This is my first time as a healer, and I'm really liking the flavor of this build. Just kinda worried about having 5 party members with Life Link...this DM is known to be rough, and 25 damage plus whatever I take on an AOE attack, or complications with loss of character control, would be quite brutal. (yes, I realize I can cancel any of the links anytime, and that the damage/healing only occur on my turn)

Second, I want to make sure that I'll be able to do something else, too, aside from a heal-bot...hence why I wanna have essentially the fast-healing-5 on everyone, and heal myself as necessary. Summon/buff sounded rather solid to me. Any other suggestions out there?

Thirdly, equipment. I'm wanting to stay as FAR away from the front lines, but I'm going to be taking Sanctuary (duh) just in case. Should I even invest in anything better than a Chain Shirt? I'm thinking of going for the longspear for my weapon: half decent damage for a small character, reach to keep enemies at bay, and a x3 crit. I'll go for the Scimitar for sure if the other DM allows me to gain proficiency with it, as my character is going to be following Sarenrae more than any of the other Deities.

Any other suggestions are welcome. Just making sure I have all my basis covered.

Thanks for your time!

*books used: Core, Advanced Player Guide, Tome of Secrets. We're not using anything extra from the APG aside from the Oracle and associated extras - aka, no alternate racial traits, favored class options, etc.*