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Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() Zardu slammed his scimitar into the enraged orc as his goddess helped him stay in the fight.
Fervor: 1d6 + 1 ⇒ (4) + 1 = 5 ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() Zardu lashed out once more, striking at the same orc as Gudleifr.
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Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() Zardu channels divine energy to heal his wound before counter attacking. Fervor on Self: 1d6 + 1 ⇒ (1) + 1 = 2
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Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() Seeing the orc off balance from his previous attack Zardu brings his blade down on the exact same spot... this time intentionally. He quickly repositions so he and Gudleifr could stand back to back. Scimitar Vs Blue: 1d20 + 6 ⇒ (19) + 6 = 25
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Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() Zardu moves up to lock down more of the orcs in combat before they could harm anyone else. He slashes at one of the orcs as he approaches though his heart wasn't in the swing... if they broke and ran the fighting could end. Scimitar Vs Blue: 1d20 + 6 ⇒ (5) + 6 = 11
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Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() Zardu charges in alongside Gudleifr and tries to strike the same foe knowing how resilient orcs can be. Charge Vs Archer: 1d20 + 6 + 1 + 2 ⇒ (8) + 6 + 1 + 2 = 17
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Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() "Before we storm in I'll ask Sarnrae to aid us in rescuing the prisoners." I'll cast bless on as many of us and the NPCs as possible before things kick off. That should be a good few +1s ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() "I can't think of anything better that wouldn't be overly complicated or difficult. If they're going to lose I suspect they'll take the easy means of retreat rather than go for the prisoners... but there's no way to be certain." ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() "Of course having held the tower before I imagine you know the lay out very well, maybe some secrets you know that they wouldn't." Zardu suggested, it would be good to know more about the area they'd be walking into. ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() "Rav's point is well made. Besides there's no signs of blood or anything so if they were alive here they're keeping them alive for one reason or another." Perception: 1d20 + 9 ⇒ (8) + 9 = 17 ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() "Good news on the water front. When dawn comes I can ask Saranrae for her aid, I'll be able to ask her to grant us water. So the crew can take that off there minds, if we can find a suitable nearby source that would expedite things however. That will let us keep our primary focus on rescuing survivors." ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() People have no doubt noted my posting rate going down, sorry about that. I have some health stuff going on but only short term. I'll try to keep up as best I can but bot me if needed. ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() Fort Save: 1d20 + 5 ⇒ (19) + 5 = 24 Zardu does his best to help out and follow the captains orders but then the lightning bolt hits and he has to focus on grabbing onto some railings. ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() Zardu was conflicted pushing on through the night was foolish but the hobgoblins knew where they were and may return. He tried to gauge why the woman kept pressing them onwards despite the captain's recomendations. Sense Motive: 1d20 + 6 ⇒ (7) + 6 = 13 ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() Zardu fires a parting shot at hobgoblins which sails high into the air and rustles a few leaves harming exactly no one. Shortbow: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4 Once they start fleeing he holds his fire. Sorry it's not updating me when there's new posts. Poke me if I'm holding things up though I'll try to remember to check more regularly. ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() DM The nines wrote:
This had me a bit confused Zardu casts shield of faith on himself. ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() "Light might sometimes draw more attention but since our main concern is hobgoblins it's a moot point. If we spot a suspicious patch we can cast light on various projectiles to get a better idea of what's there." ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() I'm fairly ready to move things on, not sure how much prep we can do off the top of my head other than getting used to the layout of the ship and staying alert. ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() "If the ambushes are on the same stretches of river we should make sure to pass there during the day. Night time would hamper us far more than any hobgoblins." ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() "I'm afraid I have no great experience with such large weapons. Do you think they'll be needed on this journey?" Siege engines fall under an exotic weapon proficiency I think ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() His new goblin companion had seemed far more intelligent when they first met and worldly... but not so anymore. Perhaps it had just done it's best to imitate someone around their superior... he still seemed sincere. ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() Zardu keeps an eye out for anyone trying to sneak onto the ship... not that this was easy since he didn't know who was supposed to be there. Perception: 1d20 + 9 ⇒ (1) + 9 = 10 ![]()
Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
![]() "Hobgoblins again? I've got a sinking feeling. I wonder if other ships have been attacked or just these ones. Perhaps they seek the lumber for their construction project we uncovered."
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