Abra Lopati

Zardu Zuul's page

174 posts. Alias of Kevin O'Rourke 440.


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Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

These things happen, it's a strange time all round.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"We can give the place a thorough search, they have to be here somewhere."

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu struck once more at the remaining orc.

Cold Iron Scimitar: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu moves towards the shaman to strike at hi.

Cold Iron Scimitar: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu slammed his scimitar into the enraged orc as his goddess helped him stay in the fight.
AOO: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Cold Iron Scimitar: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Confirmation Roll: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 4 + 9 ⇒ (2) + 4 + 9 = 15

Fervor: 1d6 + 1 ⇒ (4) + 1 = 5


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu was only a heartbeat behind Gudleifr.

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Cold Iron Scimitar: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

It's been a while but the orcs might have an injured sailor in here if I recall correctly.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu goes further up the tower investing and searching.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu mmoves to the fallen tower, he does not harass the orcs as they flee however stays vigilant in case they rally and launch a counter attack.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu lashed out once more, striking at the same orc as Gudleifr.
Fervor on Self: 1d6 + 1 ⇒ (1) + 1 = 2
Power Attack Cold Iron Scimitar Vs Red Orc: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Confirmation Roll: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Damage if a crit: 1d6 + 4 + 2 + 12 ⇒ (5) + 4 + 2 + 12 = 23


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu channels divine energy to heal his wound before counter attacking.

Fervor on Self: 1d6 + 1 ⇒ (1) + 1 = 2
Power Attack Cold Iron Scimitar Vs Green: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17Damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Seeing the orc off balance from his previous attack Zardu brings his blade down on the exact same spot... this time intentionally. He quickly repositions so he and Gudleifr could stand back to back.

Scimitar Vs Blue: 1d20 + 6 ⇒ (19) + 6 = 25
Confirmation Vs Blue: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 8 ⇒ (3, 4) + 8 = 15


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu moves up to lock down more of the orcs in combat before they could harm anyone else. He slashes at one of the orcs as he approaches though his heart wasn't in the swing... if they broke and ran the fighting could end.

Scimitar Vs Blue: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Works for me.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu charges in alongside Gudleifr and tries to strike the same foe knowing how resilient orcs can be.

Charge Vs Archer: 1d20 + 6 + 1 + 2 ⇒ (8) + 6 + 1 + 2 = 17
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


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Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"Before we storm in I'll ask Sarnrae to aid us in rescuing the prisoners."

I'll cast bless on as many of us and the NPCs as possible before things kick off. That should be a good few +1s


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"I can't think of anything better that wouldn't be overly complicated or difficult. If they're going to lose I suspect they'll take the easy means of retreat rather than go for the prisoners... but there's no way to be certain."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu will make sure to fill the barrel on the ship with water before setting out on the rescue mission.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"It could be useful in a few situations, if they arise I wouldn't object."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"We could head back to let the others know what we are up to in the mean time, if we're gone that long they'll probably start getting worried."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"I can spare fifteen, that should help a bit."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"Of course having held the tower before I imagine you know the lay out very well, maybe some secrets you know that they wouldn't." Zardu suggested, it would be good to know more about the area they'd be walking into.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"Knowing how orcs favour raiding and looting we'll find more during our rescue than that."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"It's worth investigating before something permanent happens to our halfling friend."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"I don't but if no one else can I have an idea. They're not attacking at least."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"Rav's point is well made. Besides there's no signs of blood or anything so if they were alive here they're keeping them alive for one reason or another."

Perception: 1d20 + 9 ⇒ (8) + 9 = 17


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"Good news on the water front. When dawn comes I can ask Saranrae for her aid, I'll be able to ask her to grant us water. So the crew can take that off there minds, if we can find a suitable nearby source that would expedite things however. That will let us keep our primary focus on rescuing survivors."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu helps Gudleifr anchor his more skillfully thrown rope.

Assist Gudleifr: 1d20 + 4 ⇒ (11) + 4 = 15


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Strength Check: 1d20 + 4 ⇒ (18) + 4 = 22


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

People have no doubt noted my posting rate going down, sorry about that. I have some health stuff going on but only short term. I'll try to keep up as best I can but bot me if needed.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu tries to grab some stray ropes to throw to the halfling woman and sailors.

1d20+4

Sites borked, not rolling it for me


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Perception: 1d20 + 9 ⇒ (8) + 9 = 17


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Fort Save: 1d20 + 5 ⇒ (19) + 5 = 24

Zardu does his best to help out and follow the captains orders but then the lightning bolt hits and he has to focus on grabbing onto some railings.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"I suppose the goblinoids could have a druid amongst their number that powerful... but even if natural it will be challenging."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu gets a little nervous about the oncoming storm... but there's nothing much to be done about it.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu will stay awake and alert until dawn. Once it comes he will greet the warm rays of Saranrae's glory before retiring to rest.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu was conflicted pushing on through the night was foolish but the hobgoblins knew where they were and may return. He tried to gauge why the woman kept pressing them onwards despite the captain's recomendations.

Sense Motive: 1d20 + 6 ⇒ (7) + 6 = 13


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu fires a parting shot at hobgoblins which sails high into the air and rustles a few leaves harming exactly no one.

Shortbow: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Once they start fleeing he holds his fire.

Sorry it's not updating me when there's new posts. Poke me if I'm holding things up though I'll try to remember to check more regularly.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4
DM The nines wrote:

** spoiler omitted **

Party up except for Zardu, You can see from the magical lights and torches about 8 hobgoblin like shapes and 3 large wolf shapes.

This had me a bit confused

Zardu casts shield of faith on himself.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

If I have the time Zardu will try to cast bless... two minutes and all allies withing 50ft... should really help bot the PCs and the crew


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu kneels over as if to tie his shoelaces before checking over his gear and getting his bow ready. "There's a worg in amongst them too."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"Light might sometimes draw more attention but since our main concern is hobgoblins it's a moot point. If we spot a suspicious patch we can cast light on various projectiles to get a better idea of what's there."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu strains his hearing exactly what she was complaining about.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

I'm fairly ready to move things on, not sure how much prep we can do off the top of my head other than getting used to the layout of the ship and staying alert.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"If the ambushes are on the same stretches of river we should make sure to pass there during the day. Night time would hamper us far more than any hobgoblins."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"I'm afraid I have no great experience with such large weapons. Do you think they'll be needed on this journey?"

Siege engines fall under an exotic weapon proficiency I think


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

His new goblin companion had seemed far more intelligent when they first met and worldly... but not so anymore. Perhaps it had just done it's best to imitate someone around their superior... he still seemed sincere.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu keeps an eye out for anyone trying to sneak onto the ship... not that this was easy since he didn't know who was supposed to be there.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"I miss Tindertwig and Dirtbag Zardu simply nodded and headed off with the others.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"Hobgoblins again? I've got a sinking feeling. I wonder if other ships have been attacked or just these ones. Perhaps they seek the lumber for their construction project we uncovered."