Rogue

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oh, I guess I can add my initial thoughts and they can be shot down/modified. I was thinking of just replacing Spell combat with mystic bolts, and then allow spellstrike to function with mystic bolts. Then adding the Warlock talents as Magus Arcana.

Does this do anything weird to power budget I'm not thinking about? Some super OP combo or something maybe.


It's not quite a pathfinder conversion to a different rule type, but I really like the flavor of the Warlock archetype that the Vigilante class got. The thing is, the Vigilante class is so specific and obviously not gonna work in every game[On top of that I don't really like it >.>].

So I was wondering if any of the more skilled individuals here had good ideas/thoughts on the feasibility of converting this archetype to just work on the Magus[or any other class for that matter].


Derp, don't know why that didn't occur to me. Thanks for the quick response XD


How do these two things interact? Are Urban barbarians not allowed to take this feat? Does the +2 only affect con and does nothing to you if you select a different stat? Or +2 to all the stats you can choose?

Any thoughts?


DrSwordopolis wrote:
Oath Against Fiends - Code wrote:
Never suffer an evil outsider to live if it is in your power to destroy it. Banish fiends you cannot kill. Purge the evil from those possessed by fiends

I don't see an issue. The ally you're referring to...

** spoiler omitted **

I'd definitely play the paladin as incredibly suspicious of any demon that doesn't ping on the evil-dar, mind.

As far as book 4 and the code, well...
** spoiler omitted **

Ahh, gotcha. Good points. For some reason I glossed over the evil outsider bit and replaced it with "fiends" in my mind. Thanks :)


Is this oath going to work in this game with the demonic ally we pick up in the 3rd book and hinted at finding more allies in the 4th book just released? How would a paladin with this oath have to interact with such npcs?


Hey guys, my group just ran the first three books in the Kingmaker Adventure path. It was a lot of fun but we don't own the last three, so that campaign has been put on a sort of 'pause'. The last adventure we ran prior was the Second Darkness campaign.

Now the thing they're interested in doing while we wait to get the funds for the last three Kingmaker is combine the rules for city building and use the Second Darkness books/information to run a Drow Campaign. Where instead of building the entire city you're in control of a certain district of the city, being matron with house assassin, weapons master, etc.

This sounded like an interesting idea to me so I was going to try and throw something together but I'm coming up kind of short as to what the ruler of the house and her companions could do in-between city building. Any ideas?

(apologies if this is the wrong forum for this kind of thing.)


Thank you both for the quick (and early o_o) replies!! It was indeed specifically for Golarion, since I read a few things for other worlds such as Shadowrun and Forgotten Realms, and both had different ideas on this whole concept.

The dm seems to favor Mikaze's answer, so I imagine until we find something definitive we will go with that.

Again my thanks! I look forward to any other posts from other forum goers, though!! :)


So.. I understand that there are communities of elves/humans and their half-elven children but.. Are half-elves able to reproduce? And if they can, is it only limited to half-elves with other half-elves? Or can, say, a half-elf have a child with a human? If so, what would it be considered for game stat reasons?