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Zaid Al-Mahaudin's page
289 posts. Alias of Rimrock.
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Male Human (Keleshite) Wizard (conjurer) 2
Male Human (Keleshite) Wizard (conjurer) 2
Male Human (Keleshite) Wizard (conjurer) 2
In the late afternoon Zaid makes his way to the tannery where Undrella lives (with whoever wishes to accompany him).
"Undrella my dear," he tells her, bowing and smiling sweetly "tomorrow morning at first light we go to the battle market to kill Kardswann. You promised you would do something to disable the gnolls there."
Male Human (Keleshite) Wizard (conjurer) 2
"I can also provide distractions if need be, both real and not."
Male Human (Keleshite) Wizard (conjurer) 2
"In my humble opinion, the only possible way our small party can rid the village is by stealth. We sneak in, find their chief and kill him. You see how gnolls are, if we kill their chef, they will leave the village if we demand it."
I believe Almah wants us to remove the gnolls from the village so that it can be resettled again by good folk of Katapesh.
"Kardswann is in the Battle Market. We have a plan, keys to free the slaves held there and Undrella's aid to disable the guards. I suggest we stick to it and get this done."
Male Human (Keleshite) Wizard (conjurer) 2
"Eziri makes some valid points; keeping the gnoll around does carry with it some risk. It does not matter much to me whether we keep him with us or make him leave, I will leave it to the rest of you to decide if the potential benefits are worth the risk."
"What I will not stand for is harming him in any way, for he has done nothing but act in good faith since we captured him."
Male Human (Keleshite) Wizard (conjurer) 2
"Eziri, consider this. If Rova truly wished to betray us why would he have returned alone and wounded? It seems to me a much more sound strategy would have been to send a whole pack after us while we rested."
Male Human (Keleshite) Wizard (conjurer) 2
"If he had betrayed us there would be a whole pack upon us now, not just him."
Male Human (Keleshite) Wizard (conjurer) 2
Zaid waits for someone to bring Rova back to consciousness so he can hear his story about what happened at the cave.
Male Human (Keleshite) Wizard (conjurer) 2
"Eziri wait, Do not act in haste or anger. I do not see any more gnolls, let us at least hear his story first."
Zaid follows after Eziri.
Male Human (Keleshite) Wizard (conjurer) 2
"I suppose we learned our lesson: never trust a gnoll."
Male Human (Keleshite) Wizard (conjurer) 2
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
"They are gone for now." Zaid whispers to Nombir, staying where he is.
Male Human (Keleshite) Wizard (conjurer) 2
Zaid has the lights follow after the gnolls.
Male Human (Keleshite) Wizard (conjurer) 2
"I do not like this, we are all scattered about."
Zaid casts dancing lights, trying to illuminate the area to the left where he heard the movement.
Male Human (Keleshite) Wizard (conjurer) 2
Nombir Kadesh wrote: "What's that moving in on us from our left Zaid?" says Nombir loud enough for everybody to hear! Perception: 1d20 + 4 ⇒ (17) + 4 = 21
"I hear them but I cannot see them."
Male Human (Keleshite) Wizard (conjurer) 2
Zaid delays until he can see his enemies, making sure to stay behind cover.
Male Human (Keleshite) Wizard (conjurer) 2
"Very well, but they have the advantage out there."
Zaid follows along behind Livvy. When he gets a good idea of where the main concentration of javelin throwers is he will begin to cast.
Male Human (Keleshite) Wizard (conjurer) 2
"Come back in, make them come to us!"
Male Human (Keleshite) Wizard (conjurer) 2
Zaid retreats back into the cave.
"That was foolish." he says as he pulls a javelin out of himself.
Male Human (Keleshite) Wizard (conjurer) 2
Zaid follows behind Eziri, trying to use him for cover.
Male Human (Keleshite) Wizard (conjurer) 2
Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
"Will this night never end?"
Zaid steps up and attempts to get into position to cast color spray without catching Eziri in it.
Male Human (Keleshite) Wizard (conjurer) 2
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Zaid nods at Shimei then approaches Eziri. "Ezirir my friend, you must be extra watchful this shift, essentially watching for two. I must study my book of spells for an hour or so and record yesterdays events in my journal, so my attention might be somewhat lacking."
Zaid then starts memorizing spells.
Male Human (Keleshite) Wizard (conjurer) 2
"You did very well indeed Livvy," Zaid says, "and now hopefully we can get some rest."
He lays down again to sleep after everything settles down.
Male Human (Keleshite) Wizard (conjurer) 2
Not wanting to be left in the cave by himself, Zaid edges along behind Norn.
Male Human (Keleshite) Wizard (conjurer) 2
Zaid wakes up and sees the spiders.
Zaid has no silver bullet for this swarm. in fact since he has no memorized spells, he is just about useless. I think the burning hands is the best we've got.
"I have nothing that will burn them!" Zaid sorely regrets not picking up a flask of oil, or alchemists fire if he could afford it, and backs up more into the cave.
BTW I am back from vacation. I don't remember if I told you all I was leaving (I did in my other games for sure), but if I somehow missed this one, I apologize.
Male Human (Keleshite) Wizard (conjurer) 2
Zaid tells Shimei and Eziri what Nombir told him.
"Lets play along, you can always kill him later. In the meantime, we need to leave this place soon!"
Male Human (Keleshite) Wizard (conjurer) 2
"My preference would be now. You are right, we cannot rest here."
Male Human (Keleshite) Wizard (conjurer) 2
Zaid stays in the undergrowth, not about to approach Eziri when he is in a mood like this.
Male Human (Keleshite) Wizard (conjurer) 2
Zaid follows Shimei on his various errands, keeping an eye out for trouble.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Male Human (Keleshite) Wizard (conjurer) 2
I knew we had it all along!
Having accepted his imminent death, Zaid collapses to the ground in relief.
Male Human (Keleshite) Wizard (conjurer) 2
Zaid, recognizing how desperate the situation is, moves to engage the big gnoll.
Aid another (for Eziri next round, assuming he survives this one): 1d20 + 1 ⇒ (11) + 1 = 12
Zaid will not desert his comrades.
Male Human (Keleshite) Wizard (conjurer) 2
"Pay them no mind, they are not real." Zaid says chuckling, "I suppose i should have told you I was going to that!"
Male Human (Keleshite) Wizard (conjurer) 2
Zaid realizes his foolishness and seeks cover. Once he finds it, he casts another spell causing more voices to appear behind the gnolls.
Male Human (Keleshite) Wizard (conjurer) 2
Zaid shoots a glob of acid at the closest gnoll.
Ranged touch attack: 1d20 + 4 ⇒ (15) + 4 = 19
Acid damage: 1d6 + 1 ⇒ (1) + 1 = 2
Male Human (Keleshite) Wizard (conjurer) 2
Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Surprise round:
Zaid mutters a quick spell.
Casting ghost sound to sound like a group of people to the side of the gnolls opposite the party.
"There they are."
"Quick!"
"I see them!"
"Shoot!"
Male Human (Keleshite) Wizard (conjurer) 2
Zaid again wishes he knew the spell that makes him small.
Stealth :1d20 + 3 ⇒ (1) + 3 = 4
Male Human (Keleshite) Wizard (conjurer) 2
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Karma, for completely missing that post for Zaid's Perception checks.
Male Human (Keleshite) Wizard (conjurer) 2
If Zaid won't be able to memorize spell then it definitely makes sense to wait until the next morning tho attack the battle market.
Male Human (Keleshite) Wizard (conjurer) 2
Zaid is still out of spells then.
Zaid climbs down to where everyone else is.
"Get ready, I something up on the hill, a light and a figure." He goes to wake Livvy up.
Male Human (Keleshite) Wizard (conjurer) 2
Zaid spends the next hour studying his spellbook and writing in his journal.
Male Human (Keleshite) Wizard (conjurer) 2
Welcome back FW, glad you are doing better.
We should tell Undrella now that we are going to hit the battle market at first light, and for her do disable the gnolls then as she promised..
Male Human (Keleshite) Wizard (conjurer) 2
"I am inclined to trust her at this point."
Male Human (Keleshite) Wizard (conjurer) 2
"Remember, Undrella will have the gnolls in the Battle Market disabled at first light, so we should attack then."
Male Human (Keleshite) Wizard (conjurer) 2
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
"The scouts have returned." Zaid crawls out of his hidng place.
Male Human (Keleshite) Wizard (conjurer) 2
Livvy Goldenscale wrote: On her watch, the halfling will take 10 to carefully climb up to a perch hopefully overlooking the area in front of the room where the others are resting. "I can't sleep right now, with them out there... I'll take first watch, if that's OK." "I'll take the second then, and Nombir the third."
Male Human (Keleshite) Wizard (conjurer) 2
"I suggest we try to hide the best we can, and divide the night up into three watches."
Zaid looks around for a good place to hide, perhaps in the room where we found the snake skin?
Male Human (Keleshite) Wizard (conjurer) 2
Livvy wrote: "I'll take point leading us to the snake-house, then." "We will follow along behind you as quiet as we can."
Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Male Human (Keleshite) Wizard (conjurer) 2
I think we should stay in the scrub with Shimei's gear.If they don't come back by first light we will have to go rescue them I suppose.
Male Human (Keleshite) Wizard (conjurer) 2
"To start with I think it is a good strategy to first kill the leader of the gnolls, this genie Kardswann. With their leader slain, I think we will have an easier time with the rest - they might even flee Kelmarane altogether. Undrella told us we could find him in the battle marker, and said she would ensure that the gnolls there are passed-out drunk at first light. I think we have no choice but to assume she is telling the truth."
"As far as recusing the prisoners she says are held there, if it seems easy it might not be a bad idea to do that before we meet Kardswann."
Male Human (Keleshite) Wizard (conjurer) 2
"We will certainly take care." Zaid bows again and leaves the building to join the others.
"Can you see the battle market?" he asks Shimei.
Full Name |
Amunrel |
Race |
Varisian Elf |
Classes/Levels |
Rogue 1st |
Gender |
Male? |
Size |
5' 8", 130lbs |
Age |
126 |
Special Abilities |
Low-light Vision, Keen Senses, Elven Immunities, Elven Magic, Weapon Familiarity, Sneak Attack, Trapfinding |
Alignment |
Neutral (Good tendencies) |
Deity |
Desna with leaning towards Nethys and Abadar (it never hurts to keep your options open you know...) |
Languages |
Varisian, Common (Taldane), Elven, Draconic and Gnome |
Occupation |
Merchant |
Strength |
13 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
13 |
Charisma |
12 |
About Amunrel
Base Speed: 30’
Attack (melee/ranged): +1/+3
Hit Dice: (1d8+1) 9hp
AC: (Leather, Dex) 15 (Touch 13, Flatfoot 12)
Saves (F/R/W): +1/+5/+1 (+3 vs enchantments)
Initiative: +3
Racial Abilities
Dexterity & Intelligence +2 and Constitution –2
Low-Light Vision
Keen Senses: +2 to sight and sound based Perception checks and can make Perception checks to spot secret or concealed doors within 10’ regardless of whether they’re actively looking
Elven Immunities: Immune to magic sleep effects and gets a +2 racial saving throw bonus against enchantment spells or effects.
Elven Magic: Has a +2 racial bonus on caster level checks to overcome spell resistance and receive a +2 racial bonus on Appraise checks made to identify the properties of magical items.
Weapon Familiarity: Proficient with Long Bows, Short Bows (and their composite versions), Long Swords, Rapiers and treat any weapon entitled “Elven” as martial weapons.
Favoured Class: Wizard
Class Abilities
Weapon Proficiencies: Can wield all simple weapons and in addition to elven weapon familiarity can wield Hand Crossbows, Sap and the Short Sword.
Armour Proficiency: Can use any light armour but no shields.
Sneak Attack: Whenever he surprises a foe or flanks them he gets to inflict +1d6 damage to that attack.
Trapfinding: Can use Perception skill to locate traps even those with a DC greater than 20 and can even use Disable Device to disarm magical traps.
Skills
Acrobatics (Dex) 0+3= +3
Appraise (Int) 1+2+3= +6 (+8 to determine properties of magical items)
Bluff (Cha) 0+1= +1
Climb (Str) 0+1= +1
Diplomacy (Cha) 1+1+3= +5
Disable Device (Int) 1+2+3= +6
Disguise (Cha) 0+1= +1
Escape Artist (Dex) 0+3= +3
Heal (Wis) 0+1= +1
Intimidate (Cha) 0+1= +1
Knowledge/Local (Int) 1+2+3= +6
Linguistics (Int) 1+2+3= +6
Perception (Wis) 1+1+5= +7 (+9 with sight and sound based Perception checks)
Perform/ (Cha) 0+1= +1
Profession/Merchant (Wis) 1+1+3= +5
Ride (Dex) 0+3= +3
Sense Motive (Wis) 1+1+5= +7
Spellcraft (Int) 0+2= +2
Stealth (Dex) 1+3+3= +7
Survival (Wis) 1+1+0= +2
Swim (Str) 0+1= +1
Feats
Alertness: Gets +2 to bonus to Perception and Sense Motive checks
Languages Known
Common (Taldane), Elven, Draconic, Gnome and Varisian.
Possessions
Traveller’s Outfit, Leather Armour, Long Sword, Dagger, Short Bow, Quiver with 20 Arrows, Backpack, Bedroll, Sack, Flint & Steel, Belt Pouch, Thieves Tools, Hooded Lantern, Flasks of Oil x2, 39 gold pieces, 6 silver pieces
Encumbrance: 43.9lbs
Character Notes
Amunrel was born 126 years ago to a pair of especially flighty elven parents whom left him in the care of his older sister who wasn’t that much more responsible than they were.
Growing up he became more responsible so much so that he was compared to his great grandfather who was considered a “bore” and “inflexible” which to them seemed to include most elves, however his parents split apart when he was still an infant and he was left in his sister’s care developing a larcenous interest due to the lack of attention he received.
He however befriended a travelling merchant who chose to apprentice the youth teaching him the merchant trade as it became obvious that his beautiful and vapid older sibling was less than interested in keeping tabs on her younger brother.
Amunrel developed his career as a merchant keeping up the elven ways purely because it helped put people at ease and whilst he kept his rogue skills in good use he found his career as a merchant more fulfilling than the perils of burglary.
He eventually encountered another of his sister’s former lovers who directed him to a Taldane village only to encounter a young half elf whom he discovered was his sister’s daughter something he later revealed to her when he chose to chaperon her on her “escape” from an arranged marriage.
Her father confronted them and after calming him down managed to get the full story about his sister’s latest exploit.
Having been alone since the death of his mentor some twenty years previously Amunrel decided it was time to settle down for a while and looking after his wayward niece might help him get over his own misgivings over his family.
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