Mogmurch

Zack Muad'Dweeb's page

80 posts (391 including aliases). No reviews. No lists. No wishlists. 15 aliases.


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Rodolpho Santiwale wrote:
Waiting to see if Wolf Eyes is still dressed up and wants to try anything creative with the Master before Dolph attacks and ruins it.

Wolf-Eyes tossed the disguise after they freed the prisoners.

Wolf-Eyes' free hand drops to his belt to unhook the hand axe hanging by his hip - just in case he needs to throw it.


Hey errybody,

I'm gonna be out of town for the next three days, but Wolf-Eyes is unconscious at the moment so... [shrug]

I may or may not have access to internet while I'm away, but I'll try.


I just wanted to chime in to say I'm sorry for not posting more either, but I'm closing on a house in the next few weeks... Like John Lennon said: "Life is what happens when you're making other plans."


Posting to say I'm interested, and also you can find the 5E SRD here.


Spoiler:
zackc43@gmail.com

Very cool, OSW.

For the GM:

Yes the favored class bonus went to skills. I'll have the finishing touches put on Wolf-Eyes' sheet shortly.


I'm not familiar with what a metamorph can do, but Kee-rik and Wolf-Eyes look to be the only dedicated melee PCs. Kee-rik is small size to boot, so my guy might be the tank by default.

Not that I'm complaining; it might help narrow my feat selection - at least for the time being.


I'm interested; even have a rudimentary character concept - a half-elf swamp rat (brawler with the wild child archetype).


I'm interested as well.


TwelvePointFivePercent wrote:
Zack Muad'Dweeb wrote:


As for the fluff, how much do you need?

Enough that it helps you aid the character. It's a published adventure, but if you put in a plot hook or two, it could be interesting to reference that somewhere.

Since it's very probable that the four of you are the ones who get to play, maybe work out how you know each other, and what your relationships are with the other characters before game start? That one is best done together, though.

Initial thoughts:

Wiclas is an exile, cast out by his people as a teenager because of violent outbursts (the forerunners of his rage ability). He doesn't make friends easily, but the ones he does have he cherishes. Which is why he's in Elsir Vale - to aid a comrade wronged by the Night Hag.

It's a little thin, but maybe it'll spark something for someone else.


TwelvePointFivePercent wrote:
Zack Muad'Dweeb wrote:

This is the calculator that I used.

Here's the rough draft of my character:
** spoiler omitted **

It's a very nice calculator.

That character looks great! I'd like to have some fluff about it too, but I figure it's incoming.

No power attack, though? I don't know if you'll need it 100%, but it's kinda customary for barbarians to take it.

I've never been one to adhere to custom ;)

If he survives to 6th level, I s'pose he could take it then.

As for the fluff, how much do you need?


This is the calculator that I used.

Here's the rough draft of my character:

WICLAS:

Human Barbarian 5 (CG Medium Humanoid(Human))

Strength 15 (+2)
Dexterity 14 (+2)
Constitution 18 (+4) (increased from 17 @ 4th level)
Intelligence 8 (-1)
Wisdom 13 (+1)
Charisma 10 (+0)

HP: 15 + 4d12 + 25
AC: 17 (10 +4 armor +2 Dex +1 Enhancement)
Saving Throws

  • Fortitude +9 (+4 Class +4 Con +1 Enhancement)
  • Reflex +4 (+1 Class +2 Dex +1 Enhancement)
  • Willpower +6 (+1 Class +4 Con +1 Enhancement)

Initiative +2
Movement: 40 feet
Attacks

  • Melee: Greatsword +8 (2d6+4 slashing, 19-20/x2)
  • Melee: Battleaxe +8 (1d8+2 slashing, x3)
  • Melee: Spiked Gauntlet +8 (1d4+2 piercing, x2)
  • Melee: Dagger +8 (1d4+2 piercing or slashing, 19-20/x2)
  • Ranged: Dagger +7 (1d4+2 piercing or slashing, 19-20/x2)
  • Ranged: Throwing Axe (1d6+2 slashing, x2)

Skills

  • Survival +9 (8 ranks +1 Wis)
  • Listen +9 (8 ranks +1 Wis)
  • Climb +8 (6 ranks +2 Str)
  • Jump +7 (5 ranks +2 Str)
  • Swim +7 (5 ranks +2 Str)

Feats

Special Abilities

  • Rage (+2 to hit/damage, +10 hit points, +2 to Will, -2 to AC; 7 rounds, twice per day)
  • Fast movement
  • Improved Uncanny Dodge (retains Dex bonus to AC, can’t be flanked)
  • Trap Sense (+1 to AC/Reflex saves vs. traps)

Gear: +1 Mithral shirt, +1 greatsword, cloak of resistance +1, adamantine battleaxe, spiked gauntlet, throwing axe, dagger, backpack, flint and steel, belt pouch, waterskin, bedroll, whetstone, explorer’s outfit


I'm interested as well; I even have an old character from my WoTC forum days I can resurrect.


I have a half-orc barbarian I can refit for this. I'm not going to bother with any archetypes.

How are you determining hit-points for levels after first?


Hi there!

I just came here by way of this post

I've got no problem with core classes only, but are archetypes allowed?


Kelarith wrote:

DM Cuc, I figured I'd help you out to try and get this ship to sail! Looking forward to playing. I listed those players that have settled on one character:

Martial:

.Reginald Kretch: Human Swashbuckler (Inspired Blade)
.Orthack Kalsor: 1/2 Orc Ranger
.Terz "Lux" : Catfolk Slayer
.Allie "Cat" Calico: Human Rogue (Cutpurse)
.Rask Mitrus: Human Swashbuckler
.Keanu: 1/2 Elf Barbarian
.Arasti Fadamlia: Human Ranger(Urban Ranger)
.Edmund Tack: Human Gunslinger(Bucaneer)

Divine:
.Gunter Bilgebeard: Dwarven Cleric
.Rehvi: Human Cleric
.RD: Unknown Race Life Oracle

Arcane:
.Meerin: Elf Sea Witch
.Aghhh: Dwarven Sorceror
.Cadj: Lawful Evil Human Wizard
.Dran Yslander: Elf Wizard

Don't forget Quillon Sarbrides, human investigator!


Consider me interested - maybe some kind of skill-monkey.

Edited to add: just had a sudden flash of inspiration! Investigator + ship's surgeon trait


I've never before gone with a character that blows up stuff real good, so Channeler - I choose you!


Man, there's quite an embarassment of riches here - I'm having a hard time deciding on just one of these classes.

Top three (or four):
- the channeler
- the slayer
- the grim world shaman
- the barbarian


Yeah, I'm keen to try out Dungeon World too.

Just requested permission to access to two expansion packs.


1. I'd like to play as Bowen.

2. It's interesting that the son of a herder has access to some fairly heavy weaponry. Clearly his family has a martial background - magic axes don't exactly grow on trees. Maybe his dad was a former adventurer and started a ranch after retiring. Or, maybe Bowen's grandfather was the adventurer and his father disapproved of the lifestyle. Bowen has taken up this mission in defiance of his dad.

3. I'm in the Eastern Standard Timezone - GMT-5, I think?


4d6 ⇒ (6, 4, 3, 5) = 18
4d6 ⇒ (1, 4, 2, 3) = 10
4d6 ⇒ (2, 4, 6, 4) = 16
4d6 ⇒ (5, 4, 3, 1) = 13
4d6 ⇒ (3, 3, 6, 2) = 14
4d6 ⇒ (4, 3, 3, 4) = 14

So: 15, 9, 14, 12, 12, 11

Doesn't exactly rule anything out. I still like the idea of sly fighter, combined with the criminal or urchin background - pragmatic, jaded, unconcerned with fighting fair.


SodiumTelluride wrote:
I like the idea of being a human Great Old One warlock. The Old Gods remember the birth of Tiamat, and want to prevent a reemergence at all costs.

"Get out of my mind!"

;)

Seriously, that was the same hook I was toying with in regards to the warlock.

But the concept of a wily fighter, someone who fights smarter not harder is appealing. Or, I could in the other direction and go with a berserker and throw tactics out the window.


Dotting for interest; battle master fighter and great old one warlock would be my top choices.


Death_Keeper wrote:

Sorry for taking so long to respond, I don't have this in my campaign tab, so I can't find it very easily...

I should have specified, but yes, I want two traits, one from the handbook, and average gold.

okay, so far we have a submission for,
an elven conjurer
a human sorceress
Iolth, (no submission)
a human cleric
and IRNK, (no submission)

we are quite heavy on the magic side... And rather empty on the martial end.

lets hope for more submissions soon :)

I'm working on an elf two-weapon warrior fighter that I'd like to submit.


Zack Muad'Dweeb wrote:
So I'm thinking half-orc barbarian (scarred rager). This is what I've got so far.

Background:
Farald Faraldsson was trudging home through a rapidly darkening forest after a long day felling trees when he heard the wail of a child in distress. Following the sounds, he found a young boy cornered by a wolf. Faraldsson leapt to the child’s defense and chased away the beast with his axe. Even in the dim light, the woodcutter could see that the boy was grievously wounded - the wolf had cut deep gashes in his face and savaged his right leg.

Faraldsson gathered up the child and hurried home to the cabin he shared with his wife on the outskirts of Hofn. It was only by the light of the hearth-fire that they discovered that the foundling was half orc, most probably abandoned by a birth mother who could not bear the stigma of such a child. Faraldsson and his wife were were shocked, but decided to tend to the child; it seemed doubly cruel to save the boy only to cast him out again. Besides, with the injuries he had sustained, he might not survive the night.

But life’s spark burned hotly in the boy; he lived on despite the wolf’s mauling. Faraldsson and his wife had dearly wanted a child, had prayed for one - perhaps this little half-breed was their answer from the gods. Despite the scandal, they adopted the child and named him Vimir.

Appearance:
The wolf’s attack did not claim Vimir, but it has marked him for life. His face is criss-crossed with scars which give him a permanent half-scowl and he walks with limp, which inspired the epithet “Break-Leg.” Still, Vimir has grown into a tall, rangy youth and working with his father as a woodcutter and carpenter has given him impressive physical strength. His arms and shoulders are powerfully built from hauling lumber and swinging axes and mauls.


So I'm thinking half-orc barbarian (scarred rager). This is what I've got so far.

backstory:
Farald Faraldsson was trudging home through a rapidly darkening forest after a long day felling trees when he heard the wail of a child in distress. Following the sounds, he found a young boy cornered by a wolf. Faraldsson leapt to the child’s defense and chased away the beast with his axe. Even in the dim light, the woodcutter could see that the boy was grievously wounded - the wolf had cut deep gashes in his face and savaged his right leg.

Faraldsson gathered up the child and hurried home to the cabin he shared with his wife on the outskirts of Hofn. It was only by the light of the hearth-fire that they discovered that the foundling was half orc, most probably abandoned by a birth mother who could not bear the burden. Faraldsson and his wife were were shocked, but decided to tend to the child; it seemed doubly cruel to save the boy only to cast it out again. Besides, with the injuries he had sustained, he might not survive the night.

But life’s spark burned hotly in the boy; he lived on despite the wolf’s mauling. Faraldsson and his wife had dearly wanted a child, had prayed for one - perhaps this little half-breed was their answer from the gods. Despite the scandal their actions would inevitably cause, they adopted the child and named him Vimir


I'm definitely interested, but I'm going on vacation soon and won't be back until the middle of next week. When would the game start up?

dice: 2d6 + 6 ⇒ (5, 1) + 6 = 12
dice: 2d6 + 6 ⇒ (1, 1) + 6 = 8
dice: 2d6 + 6 ⇒ (2, 3) + 6 = 11
dice: 2d6 + 6 ⇒ (1, 1) + 6 = 8
dice: 2d6 + 6 ⇒ (4, 6) + 6 = 16
dice: 2d6 + 6 ⇒ (1, 3) + 6 = 10


What's the deadline for submission and what's your anticipated start date once the character roster's been established?

I'm plenty interested, but I'm going on vacation in the near future and won't be back until the middle of next week. I wouldn't want to waste anybody's time or take up a spot if somebody's ready to go while I'm goofing off.


This is really apropos of nothing, but I dropped off the boards - I dunno - over a year ago I reckon. I was not in a great place mentally at the time and lost pretty much all motivation to post (or do a lot of other things for that matter).

But I'm much, much better now!

And if anybody who was in a game with me, as PC or GM, is reading this, I'm sorry for disappearing like I did.

Just wanted to get that off my chest. :)


Throwing my hat in as well.


I don't think I'm familiar with the necrotic warrior class, but it sounds pretty metal. I'd be willing to give Kichiro a spin.


I've retrofitted a submission from another thread - a half-orc barbarian by the name of Bladecatcher who fights with an orc double axe.


I'm willing to pitch in with a character, too.

This ain't my first rodeo though, so I'd be willing to bow out for a player with less PbP experience.


waynemarkstubbs wrote:

Friday question roundup:

1) Can I wear a dead cat on my head? Yes

2) What if one of us dies? I haven't really given it much thought. What are your views on this? What is the protocol in other games?

In past games I've played, the GM usually offers the deceased character's owner the option of bringing in a new one. The one time a character of mine died, resurrection was even brought up, but I don't expect that this early in the game.


Krisam wrote:
Zack Muad'Dweeb: That's right, though I'm willing to consider archetypes.

Cool.

Would you allow the martial artist archetype from [i]Ultimate Combat?[/]


Now, when you say "core races/classes" do you mean just what's in the Core Rulebook? No APG, no Ultimate books?


Okay, so it's a trifle cliche, but he'd sorta be like Caine from Kung Fu, he's walking the earth, helping people and getting into adventures. The twist is that he's winging it the entire time. Everything he claims to know about martial arts he's learned from bogus "secret manuals" he bought off of an unscrupulous peddler.

Clearly, his career as a martial arts master is off to a rocky start if he's been captured by goblins.


I already have a (rarely-used) yahoo account, so that's not a problem.

I was thinking about making a monk.


I've never done PbEM before, but I'd interested in coming in as a new character.

I assume I'll have to use a yahoo account to access the group?


waynemarkstubbs wrote:

@Philanthropist

The question is - could this realistically be made using stone age tech? I've no doubt that with sufficiently advanced tools, it's possible to make scalemail out of bone, or longswords out of obsidian. But could it be done with stone age tech?

There's the terbutje/macuahuitl from Ultimate Combat, which isn't so much a sword with an obsidian blade, but a club with pieces of obsidian embedded to create a cutting edge. It has the same stats as a longsword.

***
Also, here's the background for my ancestor oracle:

Spoiler:
"The dead do not keep counsel with the living."

Asheru had heard that saying many times throughout his life. Whenever he had asked the shaman why the ghosts of deceased tribespeople flocked to him, that was always the answer.

From an early age, Asheru has never know true solitude. Ancestral spirits are drawn to him and accompany him wherever he goes, even while he sleeps. His tribe's shaman proclaimed him a "speaker for the dead," a repository of knowledge, a living history of his tribe. The tribe does not bury its dead; instead, bodies are left on elevated biers for the scavengers and elements to dispose. Thus, the speaker for the dead is the tribe's connection to its ancestors.

As he has gotten older, Asheru has grown increasingly dismayed with his situation. He wonders where his thoughts end and the ancestors' begin. The weight of a great club, crafted from the leg bone of some huge beast, feels comfortable in his hands, despite having never wielded it before in his life.

He feels caught between his duty to his tribe and the spirits who chose him, and his desire to be in full possession of his own life.


Here are the crunchy bits.

Spoiler:
Asheru
Male human oracle (ancestor mystery)
NG Medium humanoid (human)
Init: +2; Senses:

--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14
hp 10
Fort +1, Ref +2, Will +3

--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee
* Greatclub +2 (1d10+3, 20/x2)
* Dagger +2 (1d4+2, 19-20/x2)

Ranged
* Sling +2 (1d4+2, 20/x2, 50 ft.)
* Dagger +2 (1d4+2, 19-20/x2, 10 ft.)

--------------------
STATISTICS
--------------------
Str 14 | Dex 14 | Con 13 | Int 10 | Wis 10 | Cha 17
Base Attck: +0; CMB: +2; CMD: 14
Feats: Extra Revelation,
Skills:
Traits: Auspicious Tattoo, Heirloom Weapon
Languages: Common
Gear: Bone greatclub, sling, bronze dagger, hide armor, backpack, bedroll, belt pouch, waterskin, cold-weather outfit, 10 sling stones

--------------------
SPECIAL ABILITIES
--------------------
Trait
Auspicious Tattoo: +1 trait bonus to Will saving throws

Heirloom Weapon: Gain proficiency with greatclub.

Class
Blood of Heroes (Su): As a move action, you can call upon your ancestors to grant you extra bravery in battle. You gain a +1 morale bonus on attack rolls, damage rolls, and Will saves against fear for a number of rounds equal to your Charisma bonus. At 7th level, this bonus increases to +2, and at 14th level this bonus increases to +3. You can use this ability once per day, plus one additional time per day at 5th level, and every five levels thereafter.

Oracle's Curse: Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.

Voice of the Grave (Su): You can speak with the dead, as per the spell, for a number of rounds per day equal to your oracle level. These rounds do not need to be consecutive. At 5th level, and every five levels thereafter, the dead creature you question takes a cumulative –2 penalty on its Will save to resist this effect.

Spells:
* 0-level: create water, ghost sound, guidance, mage hand, purify food and drink, spark
* 1st-level: cure light wounds, divine favor, remove fear

I've got a rough idea of his background forming.


Wow, this is really intriguing.

I'm thinking oracle, probably with the flame mystery.

On further review: the ancestor mystery is even better.


My submission is in the recruitment thread; it's mostly done.


Having finally gotten a chance to read through the background material, I see my character, named Sheoren, as a sometime pupil of Arnama. She's not the best teacher and he's not the greatest student, but he's headstrong enough to believe he can wing it.

I'll have a character sheet up later on.


My first concept is a ranger using the skirmisher and wild stalker archetypes. The way the alternate class abilities progress reflects my idea of how the character evolves, gradually becoming a cagey fighter relying on grit and wile.

I realize the fluff attached to the wild stalker suggests an anti-social type, but I want to play the character as an outsider - he's a half-elf that doesn't identify with either side of his heritage. He's a little prickly, but not a bad guy.


I'm interested as well.

Was thinking about playing a rogue or a ranger, either way it'd be a half-elf.


Fengrig sees what he kind by rummaging through Lorrimor's library.

Knowledge: Religion: 1d20 + 5 ⇒ (2) + 5 = 7


Okay,

I've looked over both of them (thanks Camris!), and I'm going with Jevalt.


I'm interested as well.

Haven't set up an alias yet, but in broad strokes, the character is a barbarian with the drunken brute and superstitious archetypes.

Goes by the name of Boraz Axecatcher

Str 16 | Dex 14 | Con 16 | Int 10 | Wis 12 | Cha 8

Traits: Zest for Battle, Iron Liver
Alternate racial features: Stubborn replaces Hardy, Relentless replaces Stability.

"Lissen, I was in the army once. Soon as my beard came in, I got conscripted, same as any lad. Din't last long though; got kicked out. I know, I was shocked too.

Th' commander said I was 'undisciplined' and 'insubordinate.' I, uh, took issue with his assessment. Wha happened? Well, the details are fuzzy, but in the end, he said he'd discharge me without recommendation or censure provided I let 'im outta the headlock I had 'im in."


Not that I'm not enjoying getting pirates to punch themselves, but I can't wait to add some new tricks to Odiseo's repertoire.

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