Legends are Made, not Born (Inactive)

Game Master bwatford

The PCs are all townsfolk from the wilderness village of Dundraville. For the past few years, an ogre that lairs in a nearby cave has extorted goods from the town, in exchange for not attacking or destroying town property. Up until now, the ogre's demands have been ale, sheep, and mundane supplies. The townsfolk complied, and the ogre never bothered them. But last month, the ogre's demands included gold and building supplies. This set the townsfolk on edge and then, just last week, the ogre returned to town two weeks early to demand more ale, gold, and, even worse, captive townsfolk! The good folk of Dundraville decided something had to be done. They put together a plan to spike the ogre's ale with poison, but when they delivered the ale to the ogre without any prisoners in tribute, the ogre flew into a rage. The brute dragged two townsfolk off to its cave, to be eaten for sure. The ogre's reign of terror must be stopped. Six brave citizens of the town have banded together with a plan to put an end to the evil ogre's villainy!


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The PCs are all townsfolk from the wilderness village of Dundraville. For the past few years, an ogre that lairs in a nearby cave has extorted goods from the town, in exchange for not attacking or destroying town property. Up until now, the ogre's demands have been ale, sheep, and mundane supplies. The townsfolk complied, and the ogre never bothered them. But last month, the ogre's demands included gold and building supplies. This set the townsfolk on edge and then, just last week, the ogre returned to town two weeks early to demand more ale, gold, and, even worse, captive townsfolk! The good folk of Dundraville decided something had to be done. They put together a plan to spike the ogre's ale with poison, but when they delivered the ale to the ogre without any prisoners in tribute, the ogre flew into a rage. The brute dragged two townsfolk off to its cave, to be eaten for sure. The ogre's reign of terror must be stopped. Six brave citizens of the town have banded together with a plan to put an end to the evil ogre's villainy!

As this is a Level 0 game, not to mention in a different campaign setting from Golarion, for this reason, I’m requiring all players to use a per-generated character that is pre-setup for this adventure.

I will need 6 players in total for this adventure. I am creating this thread to judge interest. I will post the pre-gens shortly.

I am looking for really good role players that can bring these characters to life. Looking for more role play than roll play. Daily post M-F required.


We will start with the first character of the adventure. If interested let me know. I will post the second later.

Bowen
Male Human Warrior 1
NG Medium humanoid (human)

Stat Block:

Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+6 armor, +1 shield, +2 Dex)
hp 10 (1d10+3)
Fort +4, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 battleaxe +4 (1d8+3/×3) and
. . dagger +3 (1d4+2/19-20) and
. . gauntlet (from armor) +3 (1d3+2) and
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged composite longbow +3 (1d8+2/×3)
--------------------
Statistics
--------------------
Str 14, Dex 15, Con 14, Int 12, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 15
Feats Point-Blank Shot, Skill Focus (Craft [traps])
Skills Climb +0, Craft (traps) +8, Handle Animal +4, Swim +0
Languages Common, Elven
Other Gear chainmail, light wooden shield, +1 battleaxe, arrows (40), composite longbow, dagger, artisan's tools, backpack, reversible cloak, hemp rope (50 ft.), torch (3), waterskin, whetstone
--------------------
Special Abilities
--------------------
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
--------------------

The son of a herder, you actually reside outside the town of Dundraville. However, since it's the closest settlement to your family's ranch, you call it home - and you are willing to die to protect it. Although you still assist with tending your family's sheep herds, you make your living as a woodsmen, trapper, and wilderness guide. You are adept at setting a snare for the most cunning boar, and know the region around Dundraville like the back of your callused hand. To aid you on your quest, you wield a magic battleaxe, handed down through your family for generations.

You firmly believe the ogre must be defeated. Since it has taken up residence in Skulltop Hillock, the local fauna has disappeared. Worse, you suspect the ogre will eventually attract other evil humanoids to the region, which will disrupt the delicate natural balance - not to mention what evil depredations they may bring to the townsfolk of Dundraville. You plan to utilize your wilderness skills to aid the townsfolk in ridding themselves of this menace.

You are a quiet individual, and speak in a low monotone voice. You are awkward in town and around other people; you prefer sleeping under the stars in the company of animals. This gruff attitude tends to rub people the wrong way, but you mean them no harm or disrespect. You believe that teamwork is the only way a band of townsfolk can hope to defeat the ogre, so you plan to set aside your attitudes on people. Therefore, you insisted that the Elven witch Mischa join the quest, even though she is feared by most of the town for her divine powers.

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Character #2

Becarus Delaurentis Corbin (Bec)
Male Human Commoner 1
CG Medium humanoid (human)
Init +1; Senses Perception +3

Stat Block:

--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 11 (1d6+7)
Fort +4, Ref +1, Will -1
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +0 (1d4+4/19-20) and
. . spear +4 (1d8+6/×3) and
. . unarmed strike +4 (1d3+4 nonlethal)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 18, Int 11, Wis 8, Cha 9
Base Atk +0; CMB +4; CMD 15
Feats Armor Proficiency (Light), Simple Weapon Proficiency - One, Toughness
Skills Climb +9, Handle Animal +3, Perception +3, Swim +7
Languages Common
Other Gear studded leather, dagger, spear, backpack, climber's kit, flint and steel, hemp rope (50 ft.), sack
--------------------
Special Abilities
--------------------

--------------------
Your full name is Becarus Delaurentis Corbin, but everybody calls you Bec. You are a simple farm boy in a six-foot-six-inch, 250-pound frame! You are not the sharpest tool in the shed, and you lack basic social skills and etiquette. But what you lack you make up for in brute strength and endurance. If there is heavy labor or a menial task to be done, you are the man. Tasks that require finesse and dexterity, on the other hand, aren't your forte; you often break tools with your gnarled, powerful hands. Such duties are best left to others. Your papa once asked you to shear a sheep, and the poor creature needed to be put down shortly thereafter! Ever since, you shy away from such delicate creatures.

Shortly after your 18th birthday, you joined the local militia. You enjoy taking orders, and have no desire to climb the ranks of leadership. Although not very skilled at wielding many weapons besides your spear, you make up for formal training with the strength of a bull. The militia taught you the basics of wearing and caring for armor, but you disdain most forms of armor. They are always tight in the chest and arms, and downright uncomfortable.

You are boisterous, but prefer to use short sentences and simple words. Other folks often confuse you with fancy words and such. Often you feign understanding, and do your own thing anyway One flex of a powerful arm, and they tend to leave you be. You are naïve and trusting, and quite shy around pretty women.

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Lord Casimir La Frond
Male Human Aristocrat 1
LG Medium humanoid (human)
Init +1; Senses Perception +4

Stat Block:

--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+6 armor, +1 shield, +1 Dex, +1 dodge)
hp 10 (1d8+3)
Fort +2, Ref +1, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee light mace +2 (1d6+2) and
. . masterwork longsword +3 (1d8+2/19-20) and
. . unarmed strike +2 (1d3+2 nonlethal)
Ranged masterwork longbow +2 (1d8/×3)
--------------------
Statistics
--------------------
Str 15, Dex 13, Con 14, Int 14, Wis 11, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Dodge, Persuasive
Skills Appraise +6, Bluff +6, Diplomacy +8, Intimidate +4, Knowledge (history) +6, Knowledge (local) +6, Perception +4, Sense Motive +4
Languages Common, Dwarven, Elven
Combat Gear potion of cure light wounds, silver arrows (5), holy water (3), oil (3); Other Gear breastplate, light steel shield, arrows (35), light mace, masterwork longbow, masterwork longsword, backpack, bullseye lantern, silver holy symbol, noble's outfit
--------------------
Special Abilities
--------------------

--------------------
You are bold and confident, a born leader in your opinion. And someone needs to lead this rabble against the diabolical machinations of that ogre. The La Frond family always opposed the idea of giving the beast monthly tribute, but the weak leadership of Dundraville hoped the problem would simply "go away." You don't fear the ogre, and with the support of your fellow townsfolk, you will vanquish the enemy, and claim a victory for the La Frond family!

Even though you've never wielded a sword against a dangerous foe, you've spent hours training with the finest swordmasters money can buy. How hard could it be to smite an opponent 10 feet tall? Or perhaps you can rely on your fine marksmanship with the longbow. You've outwitted the craftiest fox, and taken it down with a single precise shot. How hard could it be to strike such a large foe? But perhaps a prayer or two would not hurt.

As a respected member of the La Frond family, you bear the finest equipment, and keep it impeccably clean. One must not only bring evil to justice, but look dashing in the process. You hope to get by on your combat prowess, town knowledge, and good looks alone, and hope to not have to pull any family favors. Still, Mother insisted you bring a potion capable of healing your wounds. You'll try your best not to let anyone see you consume it (if it's even needed), so they don't sense any weakness in their fearless leader.

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Character #4

Anya’drea
Female Human Expert 1
CG Medium humanoid (human)
Init +5; Senses Perception +4

Stat Block:

--------------------
Defense
--------------------
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 7 (1d8+1)
Fort +1, Ref +1, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee quarterstaff +0 (1d6) and
. . unarmed strike +0 (1d3 nonlethal)
Ranged sling +1 (1d4)
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 12, Int 16, Wis 11, Cha 17
Base Atk +0; CMB +0; CMD 11
Feats Improved Initiative, Skill Focus (Use Magic Device)
Skills Appraise +4, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Linguistics +7, Perception +4, Sleight of Hand +2, Spellcraft +7, Stealth +2, Use Magic Device +10
Languages Common, Draconic, Dwarven, Elven, Halfling
Combat Gear scroll of detect secret doors, mage hand, read magic, wand of magic missile (10 charges), caltrops (2); Other Gear leather armor, quarterstaff, sling, sling bullets (30), backpack, chalk, ink, black, parchment, scrivener's kit, scroll case, tindertwig (6)
--------------------
Special Abilities
--------------------
Scroll of detect secret doors, mage hand, read magic Add this item to create a scroll with spells on it.
Wand of magic missile (10 charges) Add this item to create a wand of a chosen spell.
--------------------

You love to talk, to anyone, about anything. But you prefer to talk about magic, and just how great a wizard you plan on becoming someday. If nobody will listen to you, you'll even talk to yourself, just to break the silence. However, you refuse to answer yourself. That's where you draw the line.

You have been a wizard's apprentice for nearly two years now. Nerenethos hasn't taught you much, yet. But any day now you'll be wielding mighty incantations. You hope. Actually, you spend most of your time cooking meals, sweeping the tower, and washing laboratory glassware. Perhaps he doesn't recognize your limitless potential for the arcane arts. Or worse, he just wants a servant he doesn't need to pay. When he left town, he didn't even trust you to stay at his tower. He locked all the doors, and protected them with magical wards. Sheesh!

But that's okay. You swiped one of his wands (he has so many, he won't miss it) and one of his scrolls. You plan to prove to your master, and the whole town, that you've got the gift of magic. If you can assist in defeating the ogre with "your" magic wand, nobody will be able to deny your natural ability. Perhaps wizards from all over would then covet your services as an apprentice. Of course, if you fail, and your master learns you stole one of his wands from his trove, you might just be fired!

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Character #5

Newt
Male Gnome Expert 1
NG Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +6

Stat Block:

--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 8 (1d8+2)
Fort +2, Ref +3, Will +2; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
--------------------
Offense
--------------------
Speed 15 ft.
Melee dagger +1 (1d3/19-20) and
. . heavy mace +1 (1d6) and
. . unarmed strike +1 (1d2 nonlethal)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
--------------------
Statistics
--------------------
Str 11, Dex 16, Con 14, Int 16, Wis 11, Cha 10
Base Atk +0; CMB -1; CMD 12
Feats Deft Hands
Skills Appraise +7, Craft (alchemy) +9, Craft (locks) +7, Disable Device +6, Disguise +4, Escape Artist +4, Perception +6, Sleight of Hand +6, Stealth +8, Survival +4; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Dwarven, Elven, Gnome, Goblin, Sylvan
Combat Gear alchemist's fire (4), smokestick (2), tanglefoot bag (2), thunderstone (2); Other Gear chain shirt, crossbow bolts (40), dagger (2), heavy mace, light crossbow, artisan's tools, backpack, belt pouch, belt pouch, sack (3), silk rope (50 ft.), sunrod (2), thieves' tools, tindertwig (10)
--------------------
Special Abilities
--------------------
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
--------------------

Your father was a locksmith, and he demanded you follow in his footsteps. But frankly, locksmithing is quite boring. So you left home to travel and discover what you wanted to do with your life. During that time, you've had many jobs, including court jester, manure shoveler, and short order cook (pun intended), to name but a few. Finally, you discovered a skill you enjoy: alchemy. It's dangerous (you've singed many an eyebrow), profitable, and yields fascinating items that make everyday life easier. When you heard about the quest to defeat the ogre, you just had to close the shop for a chance at some field-testing of your devices. You only wish you had more items in stock! Besides, you have other useful skills, such as sneaking (long story), and you still know the innards of most locks. You prefer to hang back and avoid the close combat. A gnome like you could get stepped on. Instead, you focus on tossing alchemical goodies into the fray, or using your crossbow.

You speak very fast, and have a habit of rubbing your hands together. You are fascinated by magic and those who wield it, but believe alchemy can achieve similar results. You crave the riches the ogre must be hoarding. You hope to pay for all the devices you plan on using, plus have some left over to expand your lab and hire an assistant. An assistant could free you up to pursue research and development. You have many alchemical ideas you wish to explore, and carry a small notebook in case inspiration hits you on the road.

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Character #6

Mischa
Female Elf Adept 1
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +6

Stat Block:

--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 6 (1d6)
Fort +0, Ref +3, Will +6; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron sickle +0 (1d6) and
. . unarmed strike +0 (1d3 nonlethal)
Ranged shortbow +3 (1d6/×3)
Adept Spells Prepared (CL 1st; concentration +5):
. . 1st—
. . 0 (at will)—
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 11, Int 15, Wis 18, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Armor Proficiency (Light)
Skills Heal +10, Knowledge (nature) +6, Perception +6, Perform (wind instruments) +2, Spellcraft +6 (+8 to determine the properties of a magic item), Survival +8; Racial Modifiers +2 Perception
Languages Common, Elven, Orc, Sylvan
SQ elven magic, weapon familiarity
Combat Gear antitoxin (4), healer's kit; Other Gear leather armor, arrows (40), cold iron sickle, shortbow, backpack, belt pouch, healing salve (8), holly and mistletoe, Wooden Flute, reversible cloak
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
--------------------


You are an elven adept called the Witch of the Wood by many ignorant townsfolk. They clearly fear your divine connection with nature, which suits you fine. You are introverted, and prefer to be left alone to obtain an inner peace with nature. That inner peace has been interrupted by the arrival of the ogre years ago. At the behest of Bowen, a longtime friend, you set aside your disdain for
the town, and reluctantly agreed to join the quest to vanquish an evil foe. Besides, you sense a much darker evil than a mere ogre extorting a town.

You are mysterious and aloof, if not downright haughty at times. Years of self-imposed exile have given you a dour, pessimistic view on most situations. You hide in voluminous robes and speak in Elven, unless you must converse with others. In addition to wielding divine spells to aid nature's children, you are quite adept at wilderness lore. You can track a fox through a rainstorm, and can mix herbs to create healing salves. You expect nothing in return for your aid, as money is useless to you. Acceptance for who you are and the return of the natural balance are all you need to be content, once the ogre has been defeated.

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So there you have it everyone. The basic plot outline and the 6 Pre-Gens that are custom built for this adventure.

How to apply....

1. Please post which character you are interested in playing. Please be able to make a minimum of 1 post Mon thru Fri.

2. Post your take on the character and why you wish to play that character.

3. Post your time zone. Mine is Central Standard Time (US).

I will take request for characters as they come in, if I have multiple request for the same character I will decide on who gets to play that character by your answer to number 2 above. I will also look at all potential players posting history and quality of post in other PbP games they have played in on the forum.

I will take request until I feel I have found the right person for each character and then we will begin the game discussion thread.

Good luck to all of you....


I want to play! I'll peruse the options in greater detail once I have sat down at work. About 30 minutes or so, and then I'll pick which one I want to play.


So...PC #2 is...Bec de Corbin? Can I play his cousin, Hal Berd, instead?


I'd like to play Mischa because reading her summary just started giving me ideas about why she is the way she is. Elves are long lived and I don't imagine she's very old but there must be a lot of history behind why she has chosen to live alone in woods near an isolated human outpost. Maybe she decided that the woods weren't being protected and appointed hersef guardian or maybe there was some sort of incident in her past that made her decide to live in exile from her original homeland. In either case the fact that she has managed to make friends with Bowen means that there is depth to her and that she's far from a full on crazy hermit the townsfolk think of her as. The fact that she does not give a crap that she's called 'The Witch of the Woods' is really intriguing. I don't usually RP haughty characters and I'd really like to stretch that part of my imagination. Really hope you consider me for this.

I'm EST and once a day on weekends should be no issue as you can see from my other aliases. Hope to make it in and thanks for the concept.


Here is all the info you requested.


  • I am very interested in playing # 5, Newt. 1 post a day Mon-Fri is not an issue. I expect I will post more each day as I am not always that busy here at work. That may change, however, but since I am not employed 24/7 I will be able to get more posting done in the morning and after I get home.
  • I want to play Newt as I have not made a Gnome before and I view this as a challenge to expand my skills. I have not always wanted to play a Gnome/Halfling due to some personal reasons, but I have been wanting to make either one to play it in a game where I would enjoy testing the waters. I have not found the right game for it cause not all players like them (you know what I mean! :P)
  • As for my take on the character, I like him because he is a fun-loving little guy. He wants to do what interests him and is willing to go and find it. I also like his eccentric nature. He has some habits that might be considered annoying and I want to try to convey that in how I approach the character. I also want to expand on who he is over time through role-play.
  • I am in CST or GMT-6.

Let me know if I answered what you are looking for and if I missed anything. Sometimes I do that.


Ok, Vixen you are more than welcome to grab Newt, and Azih you can have Mischa.

What do you need to do next:

1. Make and Alias for the Character with the stats provided. Pick a Avatar.

2. Once completed please post in the discussion thread with the new alias for further instructions.

Please feel free to expand their back stories if you like.

2 down guys and gals, 4 to go.

Mischa..... Taken by Azih
Newt..... Taken by Grand Moff Vixen

Bowen.... Open
Cassimir..... Open
Anya’drea..... Open
Bec..... Open


1. I'd like to play as Bowen.

2. It's interesting that the son of a herder has access to some fairly heavy weaponry. Clearly his family has a martial background - magic axes don't exactly grow on trees. Maybe his dad was a former adventurer and started a ranch after retiring. Or, maybe Bowen's grandfather was the adventurer and his father disapproved of the lifestyle. Bowen has taken up this mission in defiance of his dad.

3. I'm in the Eastern Standard Timezone - GMT-5, I think?


Zack Muad'Dweeb wrote:

1. I'd like to play as Bowen.

2. It's interesting that the son of a herder has access to some fairly heavy weaponry. Clearly his family has a martial background - magic axes don't exactly grow on trees. Maybe his dad was a former adventurer and started a ranch after retiring. Or, maybe Bowen's grandfather was the adventurer and his father disapproved of the lifestyle. Bowen has taken up this mission in defiance of his dad.

3. I'm in the Eastern Standard Timezone - GMT-5, I think?

Ok you can grab Bowen and work him up as instructed above, when done post in the discussion thread.

3 down guys and gals, 3 to go.

Mischa..... Taken by Azih
Newt..... Taken by Grand Moff Vixen
Bowen.... Taken by Zack Muad'Dweeb

Cassimir..... Open
Anya’drea..... Open
Bec..... Open


Ok, will have to do some thinking on the backstory


1. I would like to play Bec. I can definitely post once a day Monday through Friday.

2. A CG fellow who likes taking orders is an interesting character concept, and one that I'm going to have to do a bit of thinking on. I usually play arcane casters and this seems like a great chance to play a burly melee character.

3. I am in CST.


psychicmachinery wrote:

1. I would like to play Bec. I can definitely post once a day Monday through Friday.

2. A CG fellow who likes taking orders is an interesting character concept, and one that I'm going to have to do a bit of thinking on. I usually play arcane casters and this seems like a great chance to play a burly melee character.

3. I am in CST.

Ok you got Bec, work up your alias and join us in the discussion thread.

That leaves us needing two more.

Cassimir..... Open
Anya’drea..... Open


Two spots still available.

Casimir and Anya'drea.....


I'm very interested in both of the 2 characters leftover. I'l let whoever's after me choose and I'l pick the last one if that's alright :)

Dark Archive

I'll take Casmir and BigCoffee can take Anya'drea.


I have two concerns here.

1st I do not see any pbp roleplay history for either of you on any alias. Am I missing something?

2nd Can you both post a minimum of once per day M-F without a problem?

Ok I am going to run a simple test to see how you would reply in character. Please format your post appropriately and use the characters above. cricket you take Casimir and Big Coffee you take Anya’drea

Both of you have just walked into the mayors office in Dundraville to let Lord Mayor Duncan Merriweather know of your plans to put together a group of volunteers to go hunt the Ogre down and you have just been met with opposition.

The Lord Mayor says "I will not hear of this preposterous plan, we have lived in the shadow of that hulking beast for years without incident. He can be reasoned with. We have done it before many times, and we will do it again."

Coming around his desk he continues "He has already carried off two of the townsfolk and I will not be responsible for sending him six more. Casimir you need to go home to your mother and take this little girl with you."

Please respond in character of your replies.

Dark Archive

bwatford wrote:

I have two concerns here.

1st I do not see any pbp roleplay history for either of you on any alias. Am I missing something?

2nd Can you both post a minimum of once per day M-F without a problem?

Ok I am going to run a simple test to see how you would reply in character. Please format your post appropriately and use the characters above. cricket you take Casimir and Big Coffee you take Anya'drea.

1. Nope, sadly I haven't done much PbP online yet. I have been playing D&D/Pathfinder for 5 years though.

2. I'm good for more than one post per day M-F and on weekends.


bwatford wrote:

I have two concerns here.

1st I do not see any pbp roleplay history for either of you on any alias. Am I missing something?

2nd Can you both post a minimum of once per day M-F without a problem?

Ok I am going to run a simple test to see how you would reply in character. Please format your post appropriately and use the characters above. cricket you take Casimir and Big Coffee you take Anya’drea

Both of you have just walked into the mayors office in Dundraville to let Lord Mayor Duncan Merriweather know of your plans to put together a group of volunteers to go hunt the Ogre down and you have just been met with opposition.

The Lord Mayor says "I will not hear of this preposterous plan, we have lived in the shadow of that hulking beast for years without incident. He can be reasoned with. We have done it before many times, and we will do it again."

Coming around his desk he continues "He has already carried off two of the townsfolk and I will not be responsible for sending him six more. Casimir you need to go home to your mother and take this little girl with you."

Please respond in character of your replies.

With respect sir, isn't our complacency and softness in allowing this brute free reign over our lands what got us in this predicament in the first place? Isn't this what we warned you about? Mayor, if I may, we have good, brave people who would be willing to fight off this brute and end it's reign of tyranny! It's time for us to stop hiding while this evil runs unchecked. We are sick of him taking what we get through hard work. We need to fight back. Let me take my team to kill the thing. It shouldn't be that hard to outsmart making success guaranteed and casualties minimal if at all.

Dark Archive

bwatford wrote:

So there you have it everyone. The basic plot outline and the 6 Pre-Gens that are custom built for this adventure.

How to apply....

1. Please post which character you are interested in playing. Please be able to make a minimum of 1 post Mon thru Fri.

2. Post your take on the character and why you wish to play that character.

3. Post your time zone. Mine is Central Standard Time (US).

I will take request for characters as they come in, if I have multiple request for the same character I will decide on who gets to play that character by your answer to number 2 above. I will also look at all potential players posting history and quality of post in other PbP games they have played in on the forum.

I will take request until I feel I have found the right person for each character and then we will begin the game discussion thread.

Good luck to all of you....

1. Check

2. I want to play Casimir simply because I like martial characters (let's not even start that debate) and he seems fun. A heroic, cocky, egotistical character. Which is a stark contrast to my usual shadowy introverted characters.
3. Eastern standard time. So we're pretty close.


Ok Lord Casimir join us in the discussion thread.

Gonna give you a shot at it. Please read over the PbP tips on formatting your post.

http://paizo.com/threads/rzs2nr91?DHs-Guide-to-Play-By-Post-gaming

BigCoffee go ahead and make you an alias for Anya’drea and join us as well in the discussion thread.

Grand Lodge

Sorry about that, here I am. I also haven't done a play by post yet, but I have aout 10 years of DnD and Pathfinder experience in gaming. My time zone is EST.

I like the whole archetype of the wizard character who's just not there yet. You hardly ever see the wizard in training types despite them needing many a years to study in some way shape or form. Having a bit of guile and grabbing some of the teacher's stuff also makes for a fun character, she's got a bit of spunk where it needs to be.


Due to real life issues the player that was playing Anya’drea can not keep up the 1/day minimum M-F posting schedule so I am looking for someone to take over this character. See her stats in the above post. If you want to fill this role for us then please let me know.


Hi,

How are we for crafting and eventually... are Summoner levels allowed?


Gerard Nisroc wrote:

Hi,

How are we for crafting and eventually... are Summoner levels allowed?

Crafting is allowed if given enough time and summoner levels will be allowed.


    Application
  • Anya’drea.
  • Ambitious, brazen, even her outlandish expectations will be exceeded. The struggle to acquire power and then the struggle to use it wisely once it has been attained. All wrapped up in a genuinely likable youth. What's not to like? I have a 5yr old, Frozen, Elsa... I can see her moving along that journey. I have inspiration.
  • EDT, EST w/daylight savings time.


Ok, Gerard. Make up an Alias her stats are above, she hasn't used any charges or gear yet so it is still the same.

Once you are done then please read up the gameplay thread to get current on events and then join us in both the discussion and gameplay threads.

Welcome aboard.


This is a neat idea. Would love to play, but I have a few reservations outside of your game build. I have a long history of posting and playing, and have an interest in the warrior and aristocrat.

Take a look at my posting history etc, and if I seem to be the type of player you might want please let me know and I'll pm you my concerns. It has NOTHING to do w you dm or your game idea which I really like.


Ok we have a opening for a player to take over the Becarus Delaurentis Corbin (Bec) character above.

If you are interested please let me know. This is a first come first served recruitment offer.

Be quick.


I would love to play Bec.


@ Dragonflyer 1243

Can you post at least once per day M-F?

If so make an alias for Bec and join us in the discussion and gameplay threads.


Sure, just a second.


Ok we have a opening for a player to take over the Bowen character above.

If you are interested please let me know. This is a first come first served recruitment offer.

Be quick.


Still looking for one more player to take over the role of Bowen (See Original Post)

Must be able to post at a minimum of once per day M-F.

This is a first come, first served recruitment offer.


I'm game bwatford - does Bowen require any additional tweaking?


These are all pre-gen characters with no tweaking as crunch posted above.

DM may have some gear adjustments (that happened in-game).

Welcome!


I will wait for bwatford's feedback to know if I am in or not, but in the meantime I'll be checking out the Discussion and Gameplay :D

Actually Bowen is a perfect match for me - I am a sucker for fighters [yep, I know he is a Warrior :D].


Albion,

Look over the old Bowen profile and copy that into a new alias for you and you should be good to go. You may join in at your leisure.


Bowen's got the lucky arrow BTW :)


Yes, it is a single +2 reusable arrow. It is not used up when you fire it and is always retrievable but there is only one.


I'm already liking it :D

Apologies for not providing much updates today, but this is game night with my usual group.


Ok we have a opening for a player to take over the Lord Casimir La Frond character listed at the top of this recruitment thread.

If you are interested please let me know. This is a first come first served recruitment offer.

Be quick.


Interested, count me in. Should be able to get this character together and start posting by tomorrow.
If approved that is.


@DM Stephen

Here is an updated .pdf of the character as he is carrying some of Newts gear and stuff.

Lord Casimir

Make an alias for him and we will see you in the thread tomorrow.

Welcome aboard.


Got it, will do. Thx, looking forward to it. Been keeping an eye on this thread hoping to jump in.

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