Zachiel DM's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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kevin_video wrote:

Just finished reading this, and found a mistake regarding the final encounter.

** spoiler omitted **

I'm a bit late for this, but the Orb of Dragonkind changes your AC to that of the dragon inside the orb, no matter what you wear or do.


Name of PC: Balmung
Race: Dwarf
Class/Level: Shifter 2
Adventure: Battle of Bloodmarch Hill
Location: a house in front of the lone guardtower
Catalyst: a door and a falchion

Name of PCs: Ud Cloudspeaker, Boris Mario, Dorx
Race: Dwarves
Class/level: Alchemist 2, Warpriest 2, Barbarian 2.
Location: the lone guardtower
Catalyst: save or suck spells

Story:

After freeing two houses from looting orcs, the players decide to go for the third. They position at the door and windows, and they start shooting or hitting the orcs from the outside.

Boris Mario (a plumber dwarf with a moustache, I guess) leaves his place in front of the window to Ud for him to bomb the interior, Dorx and Boris' horse pick a fight with an orc at the main entrance while Balmung exchanges hits with a bunch of orcs at an open window.

When it's Boris' turn again, Ud is in front of the window, so instead of waiting for him to step away, Boris decides to open go explore the tower alone, making the orcs at ground level emerge, but most importantly making Kagak the Rolling Thunder (the orcish skald on the top of the tower) think it's time to increase his war cadence driving all nearby orcs to a rage.

The orcs rage, and Balmung eats a crit, but he keeps attacking and standing still in front of the window. Meanwhile, Boris steps back from the door letting the orcs swarm him, Dorx, the Horse... but Ud manages to maneuver at the back oh his allies. In the end Balmung dies to another crit, the dwarves fall unconscious save for old Ud who runs for his life followed by the last living orc (who is killed by the militia archers at the top of the gates at the top of the ramp).

Ud manages to convince the militia to go rescuing the horse who was carrying all the loot (sigh!) and they find that Boris and Dorx are also alive.

Seeing that there will be nothing more to do, Balmung's player goes home. The other three players decide to go conquer the tower anyway. They heal up, they kill a cuple orcs at the top but Kagak puts two of them to sleep... and dazes the third.

The only survivor is Rotgar the ranger, the last of the full-dwarf team, who was not there that evening. Rotgar's player was the only one who grudgingly chose to play a dwarf because the rest of the party wanted to try goiing all-dwarf. Rotgar's player is the "I'll play an elf, elves are cool" guy.

Name of PC: Mur
Race: Half-orc
Class/Level: Alchemist 3
Adventure: Battle of Bloodmarch Hill
Location: tomb
Catalyst: rat swarm

Story:

Silvermane heals the party after the battle and they decide to go chasing the people who were seen entering the mysterious tunnel right now.
Unbeknownst to them, a rat swarm is hiding in rocks and fissures and they fail noticing it until it's too late.
The swarm gets a surprise round and also acts first. And this guys is why you don't play a level 3 alchemist with 11 HP.


Gunny wrote:
Zachiel DM wrote:
Having seen the posts about surviving Cindermaw's stomach and one-turn-shotting random encounters, I'm here just to say that PCs killed Cindermaw in the first round. They were so scared they wouldn't be able to survive that they thought of softening him up first, but, knowing the beast was vulnerable to cold, the alchemist overdid it. TT_TT
I changed it up a little. The Shoanti wanted the party to mimic the legend, survive being swallowed by Cindermaw and escape with Cindermaw still alive. Success earned RP but killing the legendary worm subtracted 1 point. To make matters worse I had a fire giant and ogre hunting party engaged with the worm. The PCs had to defeat the hunting party and then contend with a wounded and enraged Cindermaw. All was going according to plan - the party easily took out the giants and the party brawler jumped up on a boulder taunting Cindermaw. Of course as he was being swallowed the party mage panicked, teleported into Cindermaw's mouth (protected with stoneskin and fire shield)and proceeded to blast him to bits with lightening bolts while making his concentration checks. One dead worm....

I was called to dinner and I forgot to add that the part was of 3 characters only (well they had one more party member but he actually healed cindermaw 3HP while trying to slow him - which caused them to think he got healed of god knows how much damage, maybe all the damage the swashbucker did) and they were one level lower than they should have been (they skipped the whole Akrona palace). I also gave the Advanced template to Cindermaw.

It makes me wonder if anybody has ever rebuilt the encounters for those players who want to be challenged a bit.


Having seen the posts about surviving Cindermaw's stomach and one-turn-shotting random encounters, I'm here just to say that PCs killed Cindermaw in the first round. They were so scared they wouldn't be able to survive that they thought of softening him up first, but, knowing the beast was vulnerable to cold, the alchemist overdid it. TT_TT


The guy with the knife is at a huge disadvantage, because he's spending turns grabbing the knife and trying to connect hits. If the opponent is good at dodging (i.e. has a decent AC), going for the coins is better.


Cesare wrote:
The city might still be in quarantine after the Blood Veil outbreak.

I guess the death they're talking about is the one that happens two to three whole chapters before the Blood Veil


It's pretty clear to me that "as you draw a consumable alchemical item to use" means that the character is drawing the item and they intend to throw it at someone or to otherwise consume it.

The duplicate is thrown/consumed instead, therefore no hoarding is possible.

This is still a pretty good spell, depending on the price of alchemical items you can just keep in your pouch forever, duplicating them... but hey, a second level spell that duplicates a 2d6 firework with an expensive focus isn't that OP.