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Zac Freelan 4's page

24 posts. Organized Play character for DoubleGold.


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Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Zac continues firing at red, hunted shot hit: 1d20 + 7 ⇒ (14) + 7 = 21 dmg: 1d6 ⇒ 4
hit: 1d20 + 2 ⇒ (1) + 2 = 3 dmg: 1d6 ⇒ 6
3rd shot, 2nd action hit: 1d20 - 3 ⇒ (2) - 3 = -1 dmg: 1d6 ⇒ 4
4th shot hit: 1d20 - 3 ⇒ (2) - 3 = -1 dmg: 1d6 ⇒ 3
precision damage: 1d8 ⇒ 6 applies if just one shot hits.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

demon lore: 1d20 + 5 ⇒ (8) + 5 = 13
demon lore: 1d20 + 5 ⇒ (6) + 5 = 11 field commissioned.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Hunted shot on red hit: 1d20 + 7 ⇒ (7) + 7 = 14 dmg: 1d6 ⇒ 6
hit: 1d20 + 2 ⇒ (11) + 2 = 13 dmg: 1d6 ⇒ 3
3rd shot hit: 1d20 - 3 ⇒ (2) - 3 = -1 dmg: 1d6 ⇒ 1
4th shot hit: 1d20 - 3 ⇒ (9) - 3 = 6 dmg: 1d6 ⇒ 6
if any of those hit, here is precision damage, if red dies, he moves the next shot onto blue, but precision damage only applies once and only to his hunted target, ie red. dmg: 1d8 ⇒ 8 precision.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Move, hunters mark red and fire twice, hunted shot hit: 1d20 + 7 ⇒ (11) + 7 = 18 dmg: 1d6 ⇒ 3
hit: 1d20 + 2 ⇒ (1) + 2 = 3 dmg: 1d6 ⇒ 3
given they are asleep, I might have also crit deadly: 1d10 ⇒ 8

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Zac will help rebuild crafting: 1d20 + 5 ⇒ (11) + 5 = 16

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Flat checks, rolling till I get a 15 in case I don't get healed in time, max HP is 21, so I'd expire after 11 rounds, so rolling 11 checks all at once. flat checks: 11d20 ⇒ (12, 3, 6, 17, 16, 4, 20, 19, 4, 8, 15) = 124 so I will end the check on the 4th round if I'm not healed before then.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Given he still has hunt prey on blue, he shoots, hunted shot hit: 1d20 + 7 ⇒ (7) + 7 = 14 dmg: 1d6 ⇒ 2
hit: 1d20 + 2 ⇒ (6) + 2 = 8 dmg: 1d6 ⇒ 1
3rd shot, 2nd action hit: 1d20 - 3 ⇒ (8) - 3 = 5 dmg: 1d6 ⇒ 4
4th shot, 3rd action hit: 1d20 - 3 ⇒ (8) - 3 = 5 dmg: 1d6 ⇒ 3

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Given he still has hunt prey on blue, he shoots, hunted shot hit: 1d20 + 7 ⇒ (17) + 7 = 24 dmg: 1d6 ⇒ 4
hit: 1d20 + 2 ⇒ (12) + 2 = 14 dmg: 1d6 ⇒ 5
3rd shot, 2nd action hit: 1d20 - 3 ⇒ (18) - 3 = 15 dmg: 1d6 ⇒ 4
4th shot, 3rd action hit: 1d20 - 3 ⇒ (19) - 3 = 16 dmg: 1d6 ⇒ 4
flat checks: 4d20 ⇒ (8, 13, 8, 17) = 46

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Zac moves, hunts prey on blue and uses hunted shot hit: 1d20 + 7 ⇒ (15) + 7 = 22
dmg: 1d6 ⇒ 2 piercing
hit: 1d20 + 2 ⇒ (18) + 2 = 20 dmg: 1d6 ⇒ 5 piercing and dmg: 1d8 ⇒ 6 precision if any of those shots hit.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Thanks, all ready to go

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Hunted shot on red hit: 1d20 + 7 ⇒ (16) + 7 = 23 dmg: 1d6 + 1 ⇒ (5) + 1 = 6
hit: 1d20 + 2 ⇒ (5) + 2 = 7 dmg: 1d6 + 1 ⇒ (4) + 1 = 5
then 2 more shots hit: 1d20 - 3 ⇒ (14) - 3 = 11 dmg: 1d6 + 1 ⇒ (4) + 1 = 5 hit: 1d20 - 3 ⇒ (11) - 3 = 8 dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Hunt prey on red, hunted shot then fire a 3rd shot hit: 1d20 + 7 ⇒ (12) + 7 = 19 dmg: 1d6 + 1 ⇒ (4) + 1 = 5
hit: 1d20 + 2 ⇒ (6) + 2 = 8 dmg: 1d6 + 1 ⇒ (4) + 1 = 5
hit: 1d20 - 3 ⇒ (17) - 3 = 14 dmg: 1d6 + 1 ⇒ (5) + 1 = 6
If any of those hit, here is precision damagedmg: 1d8 ⇒ 8

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

We take persistent fire damage even if we save on reflex? normally it is only the persistent fire damage if we failed the save on reflex.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

reflex: 1d20 + 9 ⇒ (11) + 9 = 20 dodges and takes 1.
Being okay, Zac moves, hunts prey on green and uses hunted shot hit: 1d20 + 7 ⇒ (4) + 7 = 11 dmg: 1d6 ⇒ 6 piercing dmg
hit: 1d20 + 2 ⇒ (4) + 2 = 6 dmg: 1d6 ⇒ 6 piercing dmg
Combine the damage before applying resistances if they both hit, ie hunted shot.
precision damage: 1d8 ⇒ 3 if any of them hit.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Zac don't have diplomacy and has a negative cha

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Oh, thanks for the stuff. One one guys, tanglefoot bag? Nothing like trapping the enemies, we can already to massive damage, why not trap them?
He pauses Alright, so who takes the 4 healing potions? Or rather divide up 4 potions among 4 of us, leaving 2 of us out. Up front and close people should get priority.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

I'm okay with that, as long as each player uses no more than one glyph, so they would each have their own hero point and can use from a pool of 4 glyphs but use a maximum of 1, otherwise it would be as if someone had 3 hero points from the start if they use 2.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Interesting and Zac shares what he knows.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

2 glyphs here.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Yeah, we can say Zac took letter one, I too misunderstood.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Zac walks in, the smart android... oh, great, he does not have society or anything like that.
arcana: 1d20 + 3 ⇒ (13) + 3 = 16 letter 1
crafting: 1d20 + 3 ⇒ (8) + 3 = 11 letter 5

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Only specials are limited to one per tier.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

I'm okay with being hit by a burning hands or whatever if it hits many more enemies.

Envoy's Alliance

M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision

Yep, 2 is the minimum, yeah.