M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision
Hunted shot on red hit: 1d20 + 7 ⇒ (7) + 7 = 14 dmg: 1d6 ⇒ 6
M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision
Move, hunters mark red and fire twice, hunted shot hit: 1d20 + 7 ⇒ (11) + 7 = 18 dmg: 1d6 ⇒ 3
M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision
Flat checks, rolling till I get a 15 in case I don't get healed in time, max HP is 21, so I'd expire after 11 rounds, so rolling 11 checks all at once. flat checks: 11d20 ⇒ (12, 3, 6, 17, 16, 4, 20, 19, 4, 8, 15) = 124 so I will end the check on the 4th round if I'm not healed before then.
M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision
Given he still has hunt prey on blue, he shoots, hunted shot hit: 1d20 + 7 ⇒ (7) + 7 = 14 dmg: 1d6 ⇒ 2
M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision
Given he still has hunt prey on blue, he shoots, hunted shot hit: 1d20 + 7 ⇒ (17) + 7 = 24 dmg: 1d6 ⇒ 4
M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision
Zac moves, hunts prey on blue and uses hunted shot hit: 1d20 + 7 ⇒ (15) + 7 = 22
M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision
Hunted shot on red hit: 1d20 + 7 ⇒ (16) + 7 = 23 dmg: 1d6 + 1 ⇒ (5) + 1 = 6
M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision
Hunt prey on red, hunted shot then fire a 3rd shot hit: 1d20 + 7 ⇒ (12) + 7 = 19 dmg: 1d6 + 1 ⇒ (4) + 1 = 5
M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision
reflex: 1d20 + 9 ⇒ (11) + 9 = 20 dodges and takes 1.
M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision
Oh, thanks for the stuff. One one guys, tanglefoot bag? Nothing like trapping the enemies, we can already to massive damage, why not trap them?
M Laborer Android Fighter 2: Speed:25, AC:19, HP:34/34, Fort:9, Ref:10, Will:4, Perception:6, Darkvision
I'm okay with that, as long as each player uses no more than one glyph, so they would each have their own hero point and can use from a pool of 4 glyphs but use a maximum of 1, otherwise it would be as if someone had 3 hero points from the start if they use 2. |
