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Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() "My vote is for keeping on. We can always circle back, but should something worse be warned of us ... Well, we can't ask it to wait for us." Cereidh gives Thorgrim a quick look, but quickly decides her lover is still hale and capable of looking after himself. ![]()
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Cereidh glances sidelong at Ingold, and the swiftest of his response; and then at Thorgrim, and the living battle-lust in his eyes. She shrugs, and draws, and fires, one arrow each at two of the remaining orcs. Bregghar Attack x1: 1d20 + 10 ⇒ (4) + 10 = 14
Bregghar Attack x2: 1d20 + 10 ⇒ (9) + 10 = 19
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High Elf Wizard (1) | HP: 18/18 AC: 12 Spd: 30 ft | Init: +2 Perc: +3 | Quarterstaff: +1 (1d6-1), Light Crossbow +4 (1d8+2)
![]() "I can't believe those jibes work," Rakbura says. "The ones about their mothers' intelligence would be entirely true if these things were not motherless as well as fatherless bastards - my spells touch the mind directly, I would know." ![]()
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Cereidh is not shy of stealing valor from Thorgrim in her ire. Bregghar Attack x1: 1d20 + 10 ⇒ (7) + 10 = 17
Bregghar Attack x2: 1d20 + 10 ⇒ (6) + 10 = 16
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Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Cereidh hurriedly slips Bregghar over her shoulder and rushes to Thorgrim, gripping him by the shoulders to look him over. "This is no trick of Shadow or Light - you remain as stubborn as ever? You wouldn't leave so soon and miss the telling of this story?" Her face is composed, voice tense, fingers gripping uncomfortably tight. Her eyes are bright and distant - still off somewhere, partly hidden behind the shield of a warrior's mien - as they scan over his face, then down to his side. ![]()
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Cereidh's eyes alight with mischief and self-satisfaction, immensely pleased with the titles that Thorgrim has conquered for them. While she has no trust of this place, with Thorgrim charging ahead into it as if it is just such great fun, she is content to follow. She peers around with the verve of a gossip let into someone else's home. Perception: 1d20 + 4 ⇒ (19) + 4 = 23
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Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Cereidh shoots at the orc engaged with Thorgrim, nearest the archers. Bregghar Attack x1: 1d20 + 10 ⇒ (9) + 10 = 19
Bregghar Attack x2: 1d20 + 10 ⇒ (14) + 10 = 24
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Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Cereidh just assumes the suggestion came from Giles' kind nature, and kind of agrees with it - but she probably looks and feels like sh*t, so she's letting everyone else speak. ![]()
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Cereidh sits and shivers, before pitching forward onto her knees, pressing her hands to her temples. She then reaches for Winter, not to gather the hound who is Amalina's companion to her, but just to touch another living thing for a moment. She sets her heel into the sandy gravel by the riverbank, but cannot quite bring herself to lever herself up and go about clearing out the bastard step-sibling of a proper campsite. Hoo boy! Now that was an encounter. Good job everybody, I'm just surprised that we survived. ![]()
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Cereidh bows, deeply, to this apparition, eyes still on her. "Feredrun, I am Cereidh of the Greenwood, and it would be a privilege to meet you - were the circumstances not so horrible and dark. I am glad that we have all made it from the caves - even if freeing you from your real chains may be more difficult. I mourn that you have not been able to roam far enough to solicit help from my own folk in the Greenwood, or the folk of the Homely House. There are at the least - earnest mortals there, if not as powerful as the Maiar." ![]()
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Dazed and splattered in gore, Cereidh turns from Gorzim's fallen corpse and rounds on Bron, returning the beastly blows with good clean steel. Broadsword Attack: 1d20 + 7 ⇒ (8) + 7 = 15
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Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() "Excuse me! I'd never turn down the opportunity to listen to your caterwauling - it makes me feel safe, since of course no enemy would come near us while we're being so merry. And possibly for other reasons." Cereidh smiles, settling near the fire herself. "Anyway. What good is beauty without life? And signing always contains life. - Gondril, I imagine we may know some of the same songs? Perhaps you remember some variants that are not so often sung in Thranduil's court. It's something to bring back, if I ever get back." Still, she doesn't seem too absorbed by that grim prospect. ![]()
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() "Elrond speaks the truth. I am Cereidh of the Greenwood; and I have no greater pledge than that the Enemy is the Enemy not only of my people's safety, but our birthright, what we ought to be and that good which we safeguard. - The same, perhaps, as can be said for all Goodly peoples in this time. But I have been sent from my Lord's hall on an errand of friendship, thinking that such might be difficult with mortals and strangers; it is the same errand, and while I grieve that it's become not only difficult but dire, I will not re-name it, for friendship is a good name for standing against such a Shadow as the Enemy. And so, Gylwinth, I welcome you - and doubly so for being of our old elf-friends the Dunedain. Although we will need both old friends and new before the fight of this Age is over." ![]()
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() If I remember correctly, I'm all out of Action Surge or the circlet's powers for the day >.< Cereidh stares blankly through the spot above Thorgrim as she trains her arrow upon the Dark Work's chest. "Everyone dies. But we don't die as you wish, you filthy old cave-dweller, forgetting that there will be a dawn." Bregghar Attack: 1d20 + 9 ⇒ (9) + 9 = 18
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Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Cereidh sketches a shallow but carefully executed and graceful bow to the space immediately between the Lord and Lady, and when they've finished or at least paused in talking to each other; Traditions: 1d20 + 2 ⇒ (8) + 2 = 10 "My Lord, my Lady. I am glad to see you both, but suspect that the cause for this meeting might be less glad?" She speaks quietly, only turning away from them slightly to address her companions. "These are my Prince Legolas, and my Lord King Thranduil's guest Lady Imwe. I suspect the purpose of this meeting may not be to honor us," slightly sardonic, "but an honor it is, nevertheless." "Prince, Lady, these disparate companions of mine have brought themselves great honor defending Men from the servants of the Shadow. I'm sure that if I am any use to you here, equally so are they." ![]()
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Cereidh sits on the nearest flat surface - if it be the back of a fallen foe, then so be it. Carefully, she grips the shaft of the arrow sticking out of her shoulder and snaps off the farther length of it from the air, dropping it at her feet. And then doing the same for the one in her leg. "Something stronger than ale might be better for cleaning these wounds - which is of main concern to me, should you want my drawing-arm strong and flexible. And the same concern plagues our doughty Hobbit, or it should. And I hope the Beornings' stew doesn't contain catgut! Although fierce Thorgrim may yet correct me on that." ![]()
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
![]() Good luck with 1.), and 2.) sounds like fun! As far as the question of recruiting goes, I don't have any strong preference for either one. While I really enjoy the energy that the rest of you bring to the virtual table - given that, I don't feel like we're at a standstill. So a new player might be fun, but I feel like we're in a fun spot anyway. ![]()
Things that I am in favor of in my games: Paladins. Psions. Low-magic, magical realism, or similar settings. Drow player characters. Coddling players who want coddled. Using whatever shitty piece of paper I have on hand for a character sheet instead of using something sensible. Sacrificing the rules and balance of the game for a good joke or a good thematic moment. If people are feeling overshadowed, etc., make them talk about their emotions instead of trying to re-balance the game. Personal arcs for individual PCs. Arbitrary leveling at GM's discretion. (I pretty much raised my current batch of players in the ways of PF, so I got a small period of time of having my way). ![]()
A somewhat humorous example: As a one-shot, I had all the players meet up in a prison cell. The group consisted of a cannibalistic elf, an orcish wizard, a psychotic halfling barbarian and a catfolk bard. They were all bored out of their minds (in-game!) when they heard a scratching at the dungeon wall. The bard was the only one who understood kobold when he asked who was making the scratching. When the kobolds asked where they were, the catfolk replied, "uh- a brothel!"
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I had the best. gaming session. ever. I'm posting here since my head is still too much in the game to do anything else. I think I remember the dialogue fairly clearly- I have a bad memory for conversation. It gets more serious as the story progresses. And since I don't want to waste forum space, really, I'd love to hear everyone else's best gaming sessions :) The game started out as just a long walk back to the city- I had to get a PC who'd been absent back into the storyline. One of the players was gone for now, and my Lead PC was at 1 hp, but was still bored. So we engaged in a bit of idle roleplaying. Zizi the oracle petted her pet sea urchin and tried to get her flask of rum away from Lead PC Ziharc. Nothing much happened- until the important semi-friendly NPC and his friend, who'd been trailing them, disappeared. They didn't notice for some time. Zizi was bellyaching about something or other.
Zizi: my spirits are sensing *runs hands over eroded edges of hole* vibes here...
Isaac wanted to charge on to find Claire, but Cuna demands they get Raven first (PC who'd taken a hiatus in the City) and free her from jail. He convinces Isaac he could just as easily trick them all into doing what he wanted, and Isaac caves, muttering his hatred of Cuna. They weave erratically through alleys (even when there weren't any guards whatsoever) while Jack goes to question some guards. Jack: good sir, I notice more guards here of late. Has there been a disturbance?
They all make it to the jail, where Jack's high diplomacy modifier once more gets them past the security. They find Raven's cell, but it doesn't seem to be occupied at the moment. The stand there for a beat, until the wall behind them explodes. Raven stands there in all her steampunk-inspired glory, a huge gun on her shoulder. "YOU BASTARDS, TOOK YOU LONG ENOUGH."
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44. A figure dressed in tattered, stained robes slumps against the inn wall, apparently dead drunk. A strange large bowl-shaped hat conceals his face. A strapping peasant, maybe seventeen, stands nearby, obviously agitated, occasionally trying to get the unconscious man to wake up. 45. In a shadowed corner, an old man (though his exact age is hard to guess) sits sipping tea and grinning to himself. He is dressed in mis-matched black clothes, with a tall black hat. He has a large scar across his face. [other]The old man is an informant for the underground. He knows a surprising amount, as if he were a scholar, and is more likely to aid good-aligned PCs than evil ones. He has a disconcerting habit of reading thoughts, and will dispense philosophic advice at any opportunity. 46. An old man tries to bargain with the barkeep for a meal. A thin, scared young boy follows him closely. |