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Shin Bilirubin wrote:
Not sure if you two still care, but I have a spreadsheet with everything up to Bestiary 4. ![]()
My gf is playing a summoner and wants an Elk form eidolon. I'm trying to help her make it as a quadruped and noticed hooves suck since they do the same damage as claws but attack at a -5 penalty. So I figured I'd just give it slam attacks instead. Per Slam for Eidolons: An eidolon can deliver a devastating slam attack. This attack is a primary attack. The slam deals 1d8 points of damage (2d6 if Large, 2d8 if Huge). The eidolon must have the limbs (arms) evolution to take this evolution. Alternatively, the eidolon can replace the claws from its base form with this slam attack (this still costs 1 evolution point). This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution. Well s+!&, it has 2 Leg evolutions, no arms. Unfortunate. Then I noticed the Mammoth Eidolon Model from Ultimate Magic. Mammoth
Since I see no Arm evolutions anywhere, should I just go ahead and pick slams for her? Edit: lol, I really appreciate how the text filter is random generated every time you load the page, that made me chuckle.
Is there an actual rule / FAQ / Errata / Developer saying that Summoners can use Superior Summoning?
Is there an actual rule / FAQ / Errata / Developer saying that Summoners can use Superior Summoning?
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Sounds good. Now I just need to come up with a great way to approach him about it. (I'm seen as a "powergamer" new addition to the group since my Kineticist was accidentally significantly stronger than everyone. And my new wizard is ungodly good at crafting) This is all for another player who is upset at their feeling weak, and being told they can't do muc to be stronger.
Is there an actual rule / FAQ / Errata / Developer saying that Summoners can use Superior Summoning?
Is there an actual rule / FAQ / Errata / Developer saying that Summoners can use Superior Summoning?
Is there an actual rule / FAQ / Errata / Developer saying that Summoners can use Superior Summoning?
Is there an actual rule / FAQ / Errata / Developer saying that Summoners can use Superior Summoning?
Is there an actual rule / FAQ / Errata / Developer saying that Summoners can use Superior Summoning?
Is there an actual rule / FAQ / Errata / Developer saying that Summoners can use Superior Summoning?
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I think if they wanted it to have a specific casting time they'd actually include it in the spell. I went through a ton of spells last night and I couldn't find any that just referenced a spell and left the cast time blank other than this. I found something similar in greater restoration that didn't have a listed cast time, but it's pretty easy to see the one above and below it had a cast time. ![]()
I don't thinking Make whole was ever part of any abuse. It's hardly even used. How often do you need to repair magic weapons? It's for the rare people that make constructs, which is rare due to how massively expensive they are. I can't imagine there's a reason to nerf their ability to heal their summons. The undead repair is a standard action level one spell. And animate dead is far more powerful and prevalent than constructs. Mending was changed because it's now an at will unlimited use ability. It's would be silly to leave it a standard. Also, none of the other 160 something odd spells referencing another spell leave off that kind of information. This is one of very few spells that has no listed cast time. ![]()
In previous versions make whole has always been a standard action cast time. In Pathfinder it has no listed cast time. http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/makeWhole.html Greater Make Whole has a cast time of 1 standard action just like it always has. Can there be some clarification on the cast time of Make Whole? Why is it (as far as I know) one of the only spells without a listed cast time? |