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Voomer wrote:

Thanks, I posted there! I'll let you know what he says.

For anyone looking for an answer to the Velstrac/Nidal post in the future, James Jacob answered it here.

The short answer is that this is supposed to show the relationship between Nidal and their new neighbor, which has some tension because Ravounel may not be interested in Velstrac help. It's possibly foreshadowing a possible future adventure that may or may not ever be written. It also gives the PCs the possibility of some uncomfortable/tense roleplaying.


Hey, I'm planning on running this adventure for my party. The mix of skill checks and combat looks really fun. This is my first time running a PFS adventure, and only the second session of Pathfinder 2e I have ran, and I had a few questions about how things in the adventure were intended to be run.

1.
In "Travel"

Quote:
For each PC, keep track of the number of checks they succeed or fail at during each interval. If the group collectively succeeds at a number of checks equal to or greater than the number of players, they make good time and the PCs earn 1 Discovery Point. If the PCs have a total number of critical failures equal to or greater than the number of PCs, they lose 1 Discovery Point (so it is possible for a group to acquire a total of 0 Discovery Points on a check by having an equal number of critical failures and successes.)

Is the first sentence supposed to be interpreted as "number of checks they succeed or critically fail"? In that case, the final sentence seems a little unusual as a clarification, since there are many other ways to get a total 0 Discovery Points, but it would be accurate.

If the first sentence is correct, are the other two references to "critical failures" in that section mistakes?

2.
In "Roleplaying the Nobles"

Quote:
Talk to Amyas about the rigors of the wild, and how new types of terrain pose different types of dangers. This is a DC 12 Survival or DC 15 Nature check.

There's a number of skill checks in this adventure that give different DCs for different skills. The adventure calls out that each character can attempt each check. Is the intent that each character makes either a Survival check or a Nature check, not both? Also, is the intent that characters can't retry these checks? I am assuming yes to both.

3.
In "B. Treeline"

Quote:
The cliff is 25 feet tall and requires a DC 15 Athletics check to scale.

It seems reasonably likely PCs will try to climb this cliff in encounter mode, after the first PC makes it to the top and angers the goats. Is this the DC of climbing per the Climb action, so needed to climb 5 feet (for most PCs) as opposed to the DC for climbing the entire?