Yoon

Yoon - Maelwys's page

48 posts. Alias of Maelwys0.


RSS


Barrier defeated, Yoon continues...

Discard Cleric of Nethys to examine the next two cards and explore. Card #8: Blessing of Gorum; Card #9: Goblin Warchanter. Place the Warchanter on top and explore.
BYA - Wisdom 8: 1d4 ⇒ 2 - Failed, no weapons.
Reshuffle Sign of the Rider to add fortitude.
Check to Defeat - Combat 8/12: 1d6 + 1d10 + 5 ⇒ (3) + (2) + 5 = 10 - Defeated, no overkill.

Discard Forensic Physician to explore - Card #8: Blessing of Gorum.
Forensic Physician - Heal 1: 1d2 ⇒ 1 - Wayfinder is shuffled into deck from discard.
Check to Acquire - Strength 4: 1d6 ⇒ 4 - Success, acquired.

Discard Nexian Channeler to explore - Card #10: Zombie Giant
Reveal Sai for combat. Discard Blessing of Gorum to add 1 die.
Check to Defeat - Combat 13/17: 2d8 + 4 + 1d4 + 2 ⇒ (4, 1) + 4 + (4) + 2 = 15 - Defeated, no overkill.

Discard Blessing of Abadar to explore - Card #3: Sheriff Hemlock
Recharge Sai to add +1d10 Charisma
Check to Acquire - Charisma 8: 1d8 + 1d10 ⇒ (6) + (4) = 10 - Acquired.

Discard Sheriff Hemlock to explore - Card #5: Magic Studded Leather
Check to Acquire - Fortitude 5: 1d10 + 5 ⇒ (6) + 5 = 11 - Acquired.
Location is empty, attempt to close. Amiri discards Blessing of the Gods.
Check to Close - Fortitude 9: 2d10 + 5 ⇒ (3, 3) + 5 = 11 - Closed, scenario over.


Turn 2, under the Blessing of the Gods

Free Exploration - Card #7: Zombie Nest
Summon Zombie Minion. Reveal Sai for combat.
Check to Defeat - Combat 9/13: 1d8 + 4 + 1d4 + 2 ⇒ (7) + 4 + (4) + 2 = 17 - Defeated, with overkill
Overkill - Electricity Damage: 1d4 ⇒ 1 - Discard Wayfinder for damage.

Everybody else needs to defeat a Zombie Minion or the nest is undefeated and will be shuffled back in. Which will effect the rest of my turn, so I'll need to pause now for people to do that.


Yoon, Firestarter wrote:

Hand: Sign of the Rider, Blessing of Abadar, Forensic Physician, Wayfinder, Cleric of Nethys, Nexian Channeler, Adamantine Sai +2,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Yoon, Firestarter wrote:

Hand: Valet, Forensic Physician, Adamantine Sai +2, Blessing of Urgathoa, Blessing of Norgorber, Chest of Keeping, Blessing of Yaezhing,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.

Turn 2, under the Blessing of Torag

Play Chest of Keeping.
Free Exploration - Card #4: Skinsaw Ritual
Sai for combat. Discard Urgathoa for +1 die.
Check to Defeat - Combat 11/15: 2d8 + 4 + 1d4 + 2 ⇒ (2, 3) + 4 + (1) + 2 = 12 - Defeated, no overkill. Everybody else needs to fight a cultist as well.

Discard Valet to explore - Card #5: Arrow Catching Studded Leather
Check to Acquire - Fortitude 7: 1d10 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11 - Acquired

Discard Forensic Physician to explore - Card #7: Sneak
Forensic Physician - Heal: 1d2 ⇒ 1 - Blessing of Urgathoa shuffled.
BYA - Wisdom 8: 1d4 ⇒ 4 - Failed. Discard Arrow Catching Studded Leather.
Sai for combat
Check to Defeat - Combat 9/13: 1d8 + 4 + 1d4 + 2 ⇒ (3) + 4 + (1) + 2 = 10 - Defeated, no overkill.

Draw 4 to reset my hand.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Blessing of Norgorber, Blessing of Yaezhing, Ring of Regeneration, Nexian Channeler, Blessing of Angradd, Ring of Serene Contortion,

Displayed: Chest of Keeping,
Deck: 12 Discard: 3 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Cultist fight. Reshuffle Blessing of Angradd to add Fortitude to combat check.
Check to Defeat - Combat 11: 1d6 + 1d10 + 5 ⇒ (5) + (10) + 5 = 20 - Overkill
Scenario Text - Electricty Damage: 1d4 ⇒ 4 - Ouch. Discard everything but my Ring of Regeneration, apparently.

Turn 2, under the Blessing of Lamashtu
Start of Turn - Ring of Regeneration: 1d5 ⇒ 5 - Recharge Blessing of Urgathoa from discard

Pass on my turn.

End of turn, recharge Blessing of Yaezhing from discard
Start of Turn - Ring of Regeneration: 1d3 ⇒ 1 - Recharge Sign of the Mother from discard
Draw 6 to reset my hand.

Yoon, Firestarter wrote:

Hand: Ring of Regeneration, Blood Kineticist, Wayfinder, Blessing of Norgorber, Nexian Channeler, Forensic Physician, Blessing of Angradd,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


I took an Ally card feat, and filled it with an Ally 3 from the loot (because... well, I've already taken all of the higher level allies except one useless one, and an Ally 6 that's not an option here).

I'll get you my number later today


Since it would cost me a blessing to beat this, or a blessing if I fail, I'll just roll for it.
BYA Check - Wisdom 4: 1d4 ⇒ 2 - Failed, discard Sign of the Mother.

Yoon, Firestarter wrote:

Hand: Blessing of Abadar, Blessing of Yaezhing, Ring of Serene Contortion, Ring of Regeneration, Blessing of Urgathoa, Blessing of Angradd,

Displayed:
Deck: 15 Discard: 1 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Convention Boon: 1d20 ⇒ 14


Sine I'm there, and with Adamantine and Fire, I'll take one of the combat checks.

Mage Ogre Check 1:

Reveal Sai and Ring for combat. Reshuffle Blessing of Iomedae to add Fortitude and Fire (which adds an extra die)
Check to Defeat - Combat 14: 2d8 + 4 + 1d4 + 2 + 2 + 1d10 + 5 ⇒ (8, 5) + 4 + (4) + 2 + 2 + (8) + 5 = 38 - Yoon Smash!

Then I'll play one blessing on Amiri to temp close, and one blessing on Bekah's combat check.


Turn 8, under the Blessing of Calistra
Start of turn, put the Magic Studded Leather Armor into the Chest of Keeping

Skip exploration step to draw a clue.

End of turn, recharge Sign of the Rider from discard and draw 1 to reset my hand.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of Iomedae, Elven Sharpshooter, Blessing of Angradd, Blessing of Ptah,

Displayed: Chest of Keeping, Magic Studded Leather Armor,
Deck: 15 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Turn 4, under the Blessing of Sarenrae
Display Chest of Keeping.

Free Exploration - Card #1: Shining Child
Reveal Sai and Ring for combat. Boo for no fire allowed. Discard Sign of the Rider for an extra die.
Check to Defeat - Combat 20: 1d8 + 4 + 1d4 + 2 + 2 + 1d8 ⇒ (8) + 4 + (4) + 2 + 2 + (3) = 23 - Wow! I actually rolled max on my first two dice, and didn't even need the extra. Awesome! Defeated.

Discard Blessing of the Pallid Princess to explore - Card #2: Magic Studded Leather Armor
Check to Acquire - Fortitude 5: 1d10 + 5 ⇒ (9) + 5 = 14 - Acquired

End of turn, recharge Blessing of hte Pallid Princess from discard.
Draw 2 cards to reset my hand.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of Iomedae, Magic Studded Leather Armor, Elven Sharpshooter, Blessing of Angradd,

Displayed: Chest of Keeping,
Deck: 14 Discard: 2 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Coming back over to this table now, and posting a hand update so everybody can see what Blessings are available.
Also, I'll head for the Scorched Ruins because ... well, I can't really close any of these places, so might as well start somewhere and hope to pull a Dex weapon.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of the Pallid Princess, Chest of Keeping, Blessing of Iomedae, Sign of the Rider,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Turn 13, under the Blessing of Torag
Move to Collapsing Bridge #4

Hey Enora! Welcome aboard this... err... other, slightly more different rock! I found another group of Pathfinders here too, they're nice and nobody's tried to bite me yet.

Free Exploration - Card #1: Night Watch
Check to Acquire - Charisma 6: 1d8 ⇒ 1 - Failed, banished.

Discard Cleric of Nethys to examine top two cards and explore - Card #2: Trapped Spellbook; Card #3: Treasure Map.
Place the Map on top and encounter it
Check to Defeat - Wisdom 6: 1d4 ⇒ 1 - Failed. Banish the Map.

Recharge Wayfinder to move to Collapsing Bridge #5 and examine the top two cards - Card #1: Giant Badger; Card #2: Acolyte.

Discard Blessing of Urgathoa to explore - Card #1: Giant Badger
Check to Acquire - Wisdom 8: 1d4 ⇒ 4 - Failed, banished.

End of turn
Recharge Blessing of Urgathoa from discard pile.
Does everybody fall and die? - 9+: 1d10 ⇒ 7 - Nope, location is stable for now.
Draw 3 to end my turn.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of the Pallid Princess, Chest of Keeping, Blessing of Iomedae, Sign of the Rider,

Displayed:
Deck: 15 Discard: 1 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Off-turn
Yoon heals 1, shuffling her deck.
Reveal Adamantine Sai and Ring of Contortions for combat.
Ancient Skeleton/Check to Defeat - Combat 8: 1d8 + 4 + 1d4 + 2 + 2 ⇒ (5) + 4 + (3) + 2 + 2 = 16 - Auto-Defeated


Turn 9, under the Blessing of the Gods
Ring of Regeneration recharges Forensic Physician from discard
Move to Bridge #3 to join Grazzle

"Hey lizard-breath! How're things going for you guys so far?" She turns and jumps from one rock to another, before landing in front of an elf that is also stuck on these rocks.

Free Exploration - Card #1: Elven Sharpshooter
Recharge Ring of Regeneration to add +1d10 Charisma.
Check to Acquire - Charisma 15: 1d8 + 1d10 ⇒ (8) + (7) = 15 - Success

Discard Blessing of Yaehzhing to explore - Card #2: Sinspawn Axeman
Auto-defeated by the blessing's text.

Discard Elven Sharpshooter to explore - Card #3: Sage
Check to Acquire - Charisma 6: 1d8 ⇒ 2 - Failed, banished.
Take 4 combat damage to close the location. Reveal Elemental Brass Mail to reduce it by 3. Recharge Sai #2 to reduce it by 2.

End of turn, recharge Blessing of Yaezhing from discard.
Draw 3 to reset my hand.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of the Pallid Princess, Blessing of Urgathoa, Wayfinder, Cleric of Nethys,

Displayed:
Deck: 15 Discard: 1 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Turn 5, under the Blessing of Lamashtu
Ring of Regeneration: 1d3 ⇒ 3 - Recharge Sign of the Rider from my discard pile.
I landed on rock 1, might as well explore it!

Yoon lands on the new rock, and looks around at the new people. "Well hello, fellow pathfinders! What an odd path we've found for ourselves, eh?"

Then she dives right in, continuing her quest to purge these boulders of enemies, before any of them try to purge her.

Free Exploration - Card #1: Skeleton
Reveal Adamantine Sai for combat. Reveal Ring of Serene Contortions for +2.
Check to Defeat - Combat 8: 1d8 + 4 + 1d4 + 2 + 2 ⇒ (1) + 4 + (1) + 2 + 2 = 10 - Defeated.

Discard Wayfarer to explore, adding 2d6 to my checks - Card #2: Bugbear
Reveal Adamantine Sai for combat. Reveal Ring of Serene Contortions for +2.
Check to Defeat - Combat 8: 1d8 + 4 + 1d4 + 2 + 2 + 2d6 ⇒ (1) + 4 + (1) + 2 + 2 + (2, 1) = 13 - Defeated.
Close the location, revealing Elemental Brass Mail to reduce damage by 3, and then discard Blessing of Angradd for the final point of damage.

End of turn, recharge Blessing of Angradd from discard pile.
Ring of Regeneration: 1d2 ⇒ 1 - Recharge Force Missile from my discard pile.
Draw 3 cards to reset my hand.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Ring of Regeneration, Ring of Serene Contortion, Elemental Brass Mail, Blessing of Yaezhing, Blessing of the Pallid Princess, Adamantine Sai +2 (2),

Displayed:
Deck: 14 Discard: 1 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Turn 7, under the Blessing of Lamashtu
Ring of Regeneration: 1d3 ⇒ 3 - Distintigrate is recharged from discard.
Move to Location #2

Free Exploration - Card #1: Reduction Field
No real penalty for failing, since we're about to close and depart this location anyway, so might as well not waste any resources on it.
Check to Defeat - Fortitude 13: 1d10 + 5 ⇒ (1) + 5 = 6 - Failed, barrier displays next to location.
Closing - 4 Combat damage. Reveal Brass Armor to reduce it by 3. Discard Forensic Physician.
Location #2 is closed

End of turn
Ring of Regeneration: 1d3 ⇒ 1 - Nexian Channeler is recharged from discard.
Draw 1 to reset my hand.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Ring of Regeneration, Ring of Serene Contortion, Blessing of Angradd, Wayfarer, Elemental Brass Mail, Sign of the Rider,

Displayed:
Deck: 14 Discard: 2 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Turn 3, under the Blessing of Erastil

Yoon rides her rock towards the fortress, taking a moment to explore it as she does. Looking in one crevasse, she finds a Troll.

Free Exploration - Card #1: Troll
Reveal Sai for combat. Reshuffle Blessing of Angradd to add Fire (also Fortitude).
Check to Defeat - Combat 18: 1d8 + 4 + 1d4 + 2 + 1d10 + 5 + 1d8 ⇒ (7) + 4 + (4) + 2 + (9) + 5 + (4) = 35 - Defeated.

Discard Nexian Channel to explore - Card #2: Trapped Spellbook
Reshuffle Blessing of Urgathoa to add Fortitude. Discard Blood Kineticist for an extra 1d8.
Check to Defeat - Intelligence 15: 1d6 + 1d10 + 5 + 1d8 ⇒ (3) + (3) + 5 + (4) = 15 - Success.
Draw Random Spell: 1d4 ⇒ 2 - Force Missile, Disintegrate.

End of turn
Check for collapsing: 1d10 ⇒ 5 - 8 cards left, allies are still safe.
Ring of Regeneration: 1d2 ⇒ 2 - Recharge Blood Kineticist from discard.
Discard Force Missile and Disintegrate, and draw 4.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Ring of Regeneration, Forensic Physician, Ring of Serene Contortion, Blessing of Angradd, Wayfarer, Elemental Brass Mail,

Displayed:
Deck: 14 Discard: 3 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Starting Hand.
For my "pick a boon" I upgraded one of my Signs to Blessing of the Pallid Princess.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Blessing of Angradd, Blessing of Urgathoa, Blood Kineticist, Ring of Regeneration, Nexian Channeler, Forensic Physician,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Boon: 1d20 ⇒ 8
Boon: 1d20 ⇒ 18

No luck


Turn 7, under the Blessing of Abadar.
World is on Fire: 1d4 ⇒ 1 - Discard Blessing of Ptah for damage.
Move to Molten Pool

Free Exploration - Card #1: Roc
Reveal Sai for combat. Recharge Blessing of Yaezhing to add Fortitude.
Check to Defeat - Combat 17: 1d8 + 4 + 1d4 + 2 + 1d10 + 5 ⇒ (2) + 4 + (2) + 2 + (7) + 5 = 22 - Defeated.

Discard Cleric of Nethys to examine the top two cards and explore
Card #2: Door Spike
Card #3: Spyglass
Replace them in the same order and explore - Card #2: Door Spike
Recharge Blessing of Abadar for 2 dice to a Dexterity check
Check to Defeat - Dexterity 12: 3d8 + 3 ⇒ (5, 2, 8) + 3 = 18 - Defeated.

Discard Forensic Physician, shuffling Cleric of Nethys into deck and exploring - Card #3: Spyglass.
Check to Acquire - Wisdom 4: 1d4 ⇒ 2 - Failed, banished.

End of turn, recharge Blessing of Ptah from discard.
Ring of Regeneration - recharge Forensic Physician from discard.
Draw 5 to reset my hand.

Yoon, Firestarter wrote:

Hand: Ring of Regeneration, Adamantine Sai +2 (2), Blessing of Norgorber, Wayfarer, Blessing of Angradd, Blessing of Abadar, Sign of the Rider,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Turn 3, under the Blessing of the Gods
Random Fire: 1d4 ⇒ 4 - Missed!

Free Exploration - Card #1: Fire Spirit
This is the worst time to meet him. No Channeler, no Sai... and of course immune to fire. Fun.
Recharge Blessing of Angradd to add one die.
Ask Amirir to discard Blessing of Achaekek to add two dice against a Henchman.
Ask Bekah to discard Blessing of Erastil to add one die.
Check to Defeat - Combat 20: 5d6 ⇒ (2, 6, 1, 5, 6) = 20 - Defeated, by less than 4.
Check to Close - Fortitude 9: 1d10 + 5 ⇒ (4) + 5 = 9 - Closed, zapping me for 1 Electrical damage. Recharge Elemental Brass Mail to prevent it.

No discard pile to heal from, so just draw two cards to reset my hand.

Yoon, Firestarter wrote:

Hand: Blessing of Abadar, Blessing of Yaezhing, Forensic Physician, Ring of Regeneration, Cleric of Nethys, Blessing of Ptah, Adamantine Sai +2 (2),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Yoon will start at the Scorched Obelisk.

Yoon, Firestarter wrote:

Hand: Blessing of Abadar, Blessing of Yaezhing, Blessing of Angradd, Forensic Physician, Ring of Regeneration, Cleric of Nethys, Elemental Brass Mail,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Item 5: 1d1000 ⇒ 878 Replace Dryad Sandals with ... something. I've got about 3 good options, haven't decided which one yet


Off-turn, discard Blessing of Angradd for one of Enora's checks

Turn 13, under the Blessing of the Gods
Start of Turn - Ring of Regeneration: 1d3 ⇒ 2 - Nexian Channeler recharged from discard.
Move to Brig

Free Exploration - Card #2: Magic Leather Armor
Check to Acquire - Fortitude 2: 1d10 + 5 ⇒ (8) + 5 = 13 - Acquired, display with Scenario

Discard Cleric of Nethys to examine top two cards
Card #2: Rat Swarm
Card #3: Cryptic Ruins.
Place Ruins on top and explore, encountering them.
Shuffle in Blessing of Yaezhing to add Fortitude to my check. And since that adds Fire, I'll also recharge Elemental Brass Mail to add a die.
Check to Defeat - Intelligence 10: 2d6 + 1d10 + 5 ⇒ (3, 6) + (2) + 5 = 16 - Defeated. Attempt to close
Request Bekah's Bardic Inspiration
Check to Close - Dexterity 12: 1d8 + 5 + 1d4 + 3 ⇒ (7) + 5 + (4) + 3 = 19 - Passed, location closed.

End of turn, recharge Blessing of Angradd from discard pile.
End of Turn - Ring of Regeneration: 1d2 ⇒ 2 - Cleric of Nethys recharged from discard.
Reset my hand, drawing 4 cards.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Ring of Serene Contortion, Ring of Regeneration, Dryad Sandals, Wayfarer, Invincible Breastplate, Sign of the Mother,

Displayed:
Deck: 14 Discard: 1 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Turn 9, under the Blessing of Gozreh
Start of Turn - Ring of Regeneration: 1d2 ⇒ 2 - Adamantine Sai +2 (2) recharged from discard

Free Exploration - Card #1: Wand of Treasure Finding
Location Text - Wand of Treasure Finding. Banish the Wand of Treasure Finding, and encounter the Wand of Treasure Finding.
Check to Acquire - Wisdom 7: 1d4 ⇒ 4 - Failed, banished.

Discard Wayfinder to explore - Card #2: Skeleton Horde
Everybody summons and encounters an Ancient Skeleton
Reveal Adamantine Sai +2 and Ring of Serene Contortion for combat.
Check to Defeat - Combat 8: 1d8 + 6 + 1d4 + 2 ⇒ (8) + 6 + (3) + 2 = 19 - Defeated

Discard Nexian Channeler to explore - Card #3: Boots of Elvenkind
Location Text - Thieves' Tools. Banish the Thieves' Tools, and encounter the Boots of Elvenkind.
Check to Acquire - Acrobatics 5: 1d8 + 6 ⇒ (6) + 6 = 12 - Acquired, displayed with scenario.


End of Turn - Ring of Regeneration: 1d3 ⇒ 1 - Forensic Physician recharged from discard
Draw 2 to reset my hand.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Ring of Serene Contortion, Blessing of Angradd, Elemental Brass Mail, Ring of Regeneration, Cleric of Nethys, Blessing of Yaezhing,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Turn 5, under the Blessing of Torag

Free Exploration - Card #1: Cryptic Runes
We're not in a rush right now, and there's a lot of loot here, so I'm actually going to recharge my Dryad Sandals to push the Henchman to the bottom of the deck.

Discard Blessing of Urgathoa to explore - Card #2: Magic Leather Armor
Location Text - Invincible Breastplate. Banish the Magic Leather, and encounter the Breastplate.
Check to Acquire - Fortitude 11: 1d10 + 5 ⇒ (9) + 5 = 14 - Acquired, and I'll take 1 damage to save that (recharge Invincible Breastplate to reduce the damage to 0)

End of turn, recharge Blessing of Urgathoa from discard.
Discard Sai and draw 3 to reset my hand

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Ring of Serene Contortion, Nexian Channeler, Blessing of Angradd, Wayfinder, Elemental Brass Mail, Ring of Regeneration,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Yoon will start in the Cargo Hold

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Sign of the Mother, Forensic Physician, Wayfarer, Dryad Sandals, Blessing of Urgathoa, Ring of Serene Contortion,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.

Turn 1, under the Blessing of Gorum

Well, this is a new kind of ship! Yoon happily jumps towards the Cargo Hold to see what kind of things she can find there.

Free Exploration - Card #1: Potion of Gracefulness
Location Text - Cloak of Elvenkind. Banish the potion, encounter the Cloak.
Check to Acquire - Stealth 5: 1d8 + 7 ⇒ (6) + 7 = 13 - Acquired. Display next to scenario.

Discard Wayfarer to explore - Card #2: Elven Chain Shirt
Location Text - Chain Mail. Banish the non-Elven Mail.
Check to Acquire - Fortitude 6: 1d10 + 5 ⇒ (4) + 5 = 9 - Acquired. Display next to scenario.

Discard Forensic Physician to shuffle Wayfarer into deck and explore - Card #3: Guidance.
Location Text - Frost Ray. Banish Frost Ray, encounter Guidance.
Check to Acquire - Wisdom 2: 1d4 ⇒ 3 - Acquired. Display next to scenario.

Digging through a whole pile of worthless junk, she's disappointed to set it all aside as not being worth carrying. Then, she hears a noise from under one pile.

Discard Sign of the Mother to explore - Card #4: Goblin Snake
BYA - Fortitude 6: 1d10 + 5 ⇒ (10) + 5 = 15 - Passed
Reveal Adamantine Sai +2 and Ring of Serene Contortion.
Check to Defeat - Combat 8: 1d8 + 6 + 1d4 + 2 ⇒ (1) + 6 + (4) + 2 = 13 - Defeated, banished.

It appears that a snake has taken up residence, and she's disturbed its nest. Yoon grabs her Sai and leaps across the cargo hold towards it, quickly impaling it on the end. Icky, not even a normal snake, this one is all ... weird ... and stuff. Definitely not dinner, at any rate. Yoon sighs and goes back to riffling through things.

End of turn, recharge Sign of the Mother from discard.
Draw 3 to reset my hand.

Yoon, Firestarter wrote:

Hand: Adamantine Sai +2, Dryad Sandals, Blessing of Urgathoa, Ring of Serene Contortion, Nexian Channeler, Blessing of Angradd, Adamantine Sai +2 (2),

Displayed:
Deck: 13 Discard: 1 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Turn 11, under the Blessing of Gorum
Slippery Slopes - Acrobatics 14: 1d8 + 6 ⇒ (2) + 6 = 8
Random Location: 1d2 ⇒ 1 - Abattoir

Still in the Abattoir, Yoon continues to explore.

Free Exploration - Card #3: Trapped Passageway
Check to Defeat - Acrobatics 9: 1d8 + 6 ⇒ (4) + 6 = 10 - Defeated

Trapped Passageway: Free Exploration - Card #4: Pit Trap
Check to Defeat - Acrobatics 8: 1d8 + 6 ⇒ (3) + 6 = 9 - Defeated

As Yoon navigates around the slaughterhouse, deftly jumping over around and through the various deathtraps and killing floors, she seems to be enjoying herself more than expected. It seems that a little otherworldly mortal peril is all she needed to restore her youthful demeanor...

Pit Trap: Free Exploration - Card #5: Longspear
Check to Acquire - Strength 5: 1d6 ⇒ 3 - Failed, banished.

Discard Blessing of Abadar to explore - Card #6: Giant Gecko
Check to Defeat - Combat 8: 1d8 + 6 + 1d4 + 2 ⇒ (8) + 6 + (1) + 2 = 17 - Defeated

... she passes over a spear that's much to large for her, but does stop long enough to skewer a gecko that had a hungry eye on her. It won't be bugging anybody anymore, however.

End of turn, recharge Blessing of Abadar from discard.
Discard Dryad Sandals and draw 2 to reset my hand.

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Adamantine Sai +2, Elemental Brass Mail, Nexian Channeler, Blessing of Angradd, Sign of the Mother, Sign of the Stranger,

Displayed:
Deck: 10 Discard: 6 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Turn 7, under the Blessing of Pharasma
Slippery Slopes - Acrobatics 14: 1d8 + 6 ⇒ (1) + 6 = 7 - Down once more
Random Location: 1d3 ⇒ 2 - Abattior

Free Exploration - Card #1: Goblin Commando
BYA - 1 Ranged Combat Damage; recharge Adamantine Sai +2 to reduce to 0.
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortion for +2.
Check to Defeat - Combat 9: 1d8 + 4 + 2 + 1d4 + 2 ⇒ (5) + 4 + 2 + (1) + 2 = 14 - Defeated, banished.

End of turn, recharge Blessing of Ptah from discard.
Draw 2 to reset my hand.

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Adamantine Sai +2, Elemental Brass Mail, Nexian Channeler, Blessing of Angradd, Blessing of Abadar, Dryad Sandals,

Displayed:
Deck: 12 Discard: 4 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Hand update: Play Blessing of Ptah for Enora

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Adamantine Sai +2 (2), Adamantine Sai +2, Elemental Brass Mail, Nexian Channeler, Blessing of Angradd,

Displayed:
Deck: 12 Discard: 5 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:


Turn 3, under the Blessing of Desna
Slippery Slopes - Acrobatics 14: 1d8 + 6 ⇒ (7) + 6 = 13 - Darn, so close!
Random Location: 1d6 ⇒ 4 - Warrens. Less than ideal. Yes, that should've been a d5, but I forgot until after I rolled it and it doesn't seem fair to correct that now.

Continuing deeper into the icy dark side, Yoon continues to bathe herself in light fire to hold off the cold. Similar to the desert at night, this is not a place she would want to spend much time. Especially once she realizes how slippery it can get, as she suddenly steps on a patch of ice and slides away from the rest of the party and right into a monster warrens.

Free Exploration - Card #1: Ogre
Random Location: 1d5 ⇒ 4 - Random monster added to top of Abattior
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortion for +2.
Check to Defeat - Combat 14: 1d8 + 4 + 2 + 1d4 + 2 ⇒ (3) + 4 + 2 + (4) + 2 = 15 - Defeated

As she takes her feat, she sees that it's an Ogre nest. She pulls out her Sai and attacks the ogre, quickly chasing it off. Probably not the last she's seen of it, she's not sure where it ended up but might show up later.

Discard Cleric of Nethys to examine top two cards and explore
Card #2: Dagger
Card #3: Mammoth
Leave Dagger on top and encounter it
Check to Acquire - Dexterity 3: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11 - Acquired

Reveal Forensic Physician to shuffle Cleric from discard into deck, then discard it to explore - Card #3: Mammoth
Random Location: 1d5 ⇒ 5 - Random monster added to top of Thassilonian Dungeon
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortion for +2. Discard Dagger for +1d4
Check to Defeat - Combat 16: 1d8 + 4 + 2 + 1d4 + 2 + 1d4 ⇒ (4) + 4 + 2 + (1) + 2 + (4) = 17 - Defeated

Digging through the Ogre's stuff, she finds a dagger. She grabs it, thinking it might be useful, and then turns to see a large furry creature looming behind her. Definitely something better suited to this cold environment than she is, she charges it with both the sai and the dagger in her two hands, scaring it away.

Discard Blood Kineticist to explore - Card #4: Web
Check to Acquire - Intelligence 6: 1d6 ⇒ 6 - Acquired

Discard Sign of the Rider to explore - Card #5: Icy Terrain
Recharge Blessing of Norgorber to summon fire, and discard Web to power up the fire more.
Check to Defeat - Intelligence 15: 1d6 + 1d10 + 5 + 1d8 ⇒ (1) + (1) + 5 + (6) = 13 Ouch! Shirt reroll that d10.
Check to Defeat - Intelligence 15: 1 + 1d10 + 5 + 6 ⇒ 1 + (9) + 5 + 6 = 21 - Defeated
Check to Close - Acrobatics 6: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10 - Success, location closed.

After picking up a magical spell scroll from the ogre's stash, she thinks she's found a path back to the rest of the group. Unfortunately, the path seems to be blocked by a wall of solid ice. She summons the fire inside her, even channeling some of the magic from the scroll to strengthen her own heat, and after a few minutes of struggle she manages to melt the ice and find her way out of the warren.

End of turn, recharge Sign of the Rider from discard.
Draw 5 to reset my hand.

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Adamantine Sai +2 (2), Adamantine Sai +2, Blessing of Ptah, Elemental Brass Mail, Nexian Channeler, Blessing of Angradd,

Displayed:
Deck: 12 Discard: 4 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00B1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Yoon will start in The Deeper Dungeons

Yoon, Firestarter wrote:

Hand: Forensic Physician, Sign of the Rider, Blood Kineticist, Ring of Serene Contortion, Adamantine Sai +2 (2), Blessing of Norgorber, Cleric of Nethys,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00B1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Ally 5: 1d1000 ⇒ 164 - Wayfarer
(if not, then nothing)

I'll ask the Oracle to show me where the Venture-Captain is being held. EDIT: Not greater than the AD#, right. Oops. I'll ask for the Wayfarer then, since it looks like I lost that roll.


Turn 11, under the Blessing of Abadar
Ring of Regeneration: 1d3 ⇒ 3 - Dryad Sandals recharged from discard.

Yoon is glad to see her friends all arriving in the graveyard with her. It's creepy here!

Free Exploration - Card #1: Skinsaw Ritual
Everybody local needs to fight Skinsaw Cultist (Undead)
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortions for +2.
Check to Defeat - Combat 11: 1d8 + 4 + 2 + 1d4 + 2 ⇒ (1) + 4 + 2 + (1) + 2 = 10 - Ouch! I'll use my shirt reroll, since we're almost done anyway.
Check to Defeat - Combat 11: 1d8 + 4 + 2 + 1d4 + 2 ⇒ (8) + 4 + 2 + (4) + 2 = 20 - Much better! Defeated.

... and it's even creepier when the dead start standing up again! A circle of bodies in the middle of the graveyard, apparently cultists who died in the middle of some dark ritual and never received proper burial, have decided to try to complete the ritual. And they want Yoon and her friends as sacrifices. Luckily, they're all able to fight them off before anybody is beheaded, or worse.

Discard Forensic Physician to heal one and explore
Forensic Physicain: 1d2 ⇒ 1 - Potion of Vision healed. Deck shuffled.
Explore - Card #2: Oracular Pool
Recharge Blessing of the Gods to add Fortitude against a barrier
Check to Defeat - Disable 14: 1d8 + 3 + 1d10 + 5 ⇒ (7) + 3 + (1) + 5 = 16 - Defeated, Banished
Close the location (Draw Sign of the Mother, bury Sai #2)

Near the bodies, Yoon finds another pool. This must have been the magic the cultists were trying to channel. Once more summoning her fires, she warms up the pool, releasing it from the ice that had encased it, and hopefully calming down the oracle even more.

No Blessings in Discard!
Ring of Regeneration: 1d2 ⇒ 1 - Headband of Epic Intelligence is recharged from discard.
Draw 2 to reset my hand.

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Ring of Regeneration, Ring of Protection, Adamantine Sai +2, Sign of the Mother, Wayfinder, Blood Kineticist,

Displayed:
Deck: 19 Discard: 1 Buried: 1
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00B1.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.

Start of Enora's turn, I'll recharge Wayfinder to move to the Bridge, and examine the top two cards. Two allies. So the next person to move here should have a good Charisma, so they can dig lots through the allies to the Henchmen before the bridge collapses. ;-)

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Ring of Regeneration, Ring of Protection, Adamantine Sai +2, Sign of the Mother, Blood Kineticist,

Displayed:
Deck: 20 Discard: 1 Buried: 1
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00B1.
Sideboard cards:


Turn 7, under the Blessing of Abadar redux
Summon and Encounter Oracle of Iovo.
Discard Blood Kineticist for +2d4 Fortitude
BYA - Fortitude 10: 1d10 + 5 + 2d4 ⇒ (3) + 5 + (3, 2) = 13 - Passed
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortion for +2. Two Pools displayed for +4.
Check to Defeat - Combat 12: 1d8 + 4 + 1d4 + 2 + 2 + 4 ⇒ (5) + 4 + (3) + 2 + 2 + 4 = 20 - Defeated
Check to Defeat - Combat 14: 1d8 + 4 + 1d4 + 2 + 2 + 4 ⇒ (4) + 4 + (4) + 2 + 2 + 4 = 20 - Defeated, Banished
Ring of Regeneration: 1d5 ⇒ 5 - Recharge Blood Kineticist from discard.
Move to Cemetery

As Yoon starts to move away from the Oracular Pool, she spots the oracle attempting to form once more. As it once again crackles and fizzles, Yoon tries her best to calm it, and assure it that they're here to help. And it does seem calmer now... but still no use getting through to it. There is still work to be done here...

And so, she moves off towards the Cemetery to continue that work, and look for more pools to warm.

Free Exploration - Card #1: Blessing of the Gods
Auto-acquire

Discard Sign of the Stranger to explore - Card #2: Wand of Scorching Ray
Sign of the Stranger recharges because it found an item
Check to Acquire - Intelligence 8: 1d6 ⇒ 6 - Fail, Banished

Entering the cemetery she says a quick prayer to whatever gods might be listening, and then starts to explore. And the gods seem to answer her prayer, because when she reads the stars and sees them pointing to a particular grave, she finds a magic wand resting on it. She moves to snatch it up, but then recognizes that it was left here as an offering in remembrance of a powerful wizard that is buried here. The last thing she needs right now is another lich or mummy coming back to get her because she snatched his wand. Better to just leave it where it is...

End of turn, recharge Blessing of Abadar from discard.
Ring of Regeneration: 1d3 ⇒ 1Blessing of Calistria recharges from discard.
Discard Dryad Sandals and draw two to reset my hand.

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Ring of Regeneration, Ring of Protection, Adamantine Sai +2, Blessing of the Gods, Adamantine Sai +2 (2), Forensic Physician,

Displayed:
Deck: 18 Discard: 3 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00A.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Off-turn: Discard Blessing of Norgorber for Amiri

Turn 3, under the Blessing of the Gods
Ring of Regeneration - Recharge Blessing of Norgorber from discard

As they split up around the ruined town, Yoon heads for the mill. Maybe she can find something there of use.

Free Exploration - Card #1: Battered Chest
Reveal Ring of Serene Contortion for +2.
Check to Defeat - Dexterity 10: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13 - Defeated, banished.
Random Items: 1d4 ⇒ 4
Draw Potion of Vision, Ring of Protection, Headband of Epic Intelligence, and Belt of Giant Strength into hand

Upon entering, the first thing she finds is an old battered chest. She remembers some skills she was taught as a child and uses them to pick the lock and open the chest. And it was well worth it! Inside, she finds a veritable wealth of items.

Discard Cleric of Nethys to examine the top two
Card #2: Magic Leather Armor
Card #3: Blessing of Calistria
Place the Blessing on top and explore
Check to Acquire - Dexterity 4: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13 - Acquired

Discard Blessing of Calistria to explore - Card #2: Magic Leather Armor
Check to Acquire - Fortitude 2: 1d10 + 5 ⇒ (8) + 5 = 13 - Acquired

Continuing to explore the building, she finds a small shrine to Calistria. She stops and prays at it, thanking the goddess for the fortune in her small haul, as she feels the goddesses light wash over her. And better yet, behind the shrine she finds another item of value, some magical armor!

Discard Blessing of Yaezhing to explore - Card #4: Ogre.
Non-henchman non-villain monster, auto-defeated

Unfortunately, somebody else seems to have noticed all the poking around, and an ogre appears to defend the mill. Yoon springs into action, letting her instincts take over and killing it instantly. She hasn't had that kind of reaction in a long time, but is happy to see that she still has it in her.

Discard Blessing of Abaddar to explore - Card #5: Oracular Pool
Recharge Belt of Giant Strength for +1d10 to Disable. Recharge Blessing of Angradd to add Fortitude
Check to Defeat - Disable 14: 1d4 + 1d10 + 1d10 + 5 ⇒ (4) + (10) + (4) + 5 = 23 - Defeated, and displayed next to the scenario.
Attempt to close. Reveal Blessing of Serene Contortion for +2.
Check to Close - Acrobatics 8: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13 - Closed

Finally, as she moves past the ogre's body she comes to the real reason that she's here... an oracular pool. She summons her inner fire to warm up the frigid waters, freeing them from the icy grip and hopefully helping to calm the confused oracle.

End of turn, recharge Blessing of Yaezhing.
Ring of Regeneration: 1d3 ⇒ 1 - Cleric of Nethys
Discard Potion of Vision and Headband of Epic Intelligence, recharge Magic Leather Armor, and draw 4 to reset my hand.

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Ring of Regeneration, Ring of Protection, Dryad Sandals, Blood Kineticist, Sign of the Stranger, Adamantine Sai +2,

Displayed:
Deck: 16 Discard: 4 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00A.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Starting Location: Mill

Yoon, Firestarter wrote:

Hand: Blessing of Angradd, Blessing of Yaezhing, Ring of Serene Contortion, Blessing of Abadar, Blessing of Norgorber, Cleric of Nethys, Ring of Regeneration,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00A.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Yoon will pass on all upgrades (no tier rewards, and no use for the acquired cards)

"I don't know about you guys, but I think I'd definitely prefer to stick with the dark side of this one. Although I don't mind the heat (growing up in the desert will do that), I'm afraid that anything that lives on that side ... also doesn't mind the heat. So my fires might be a lot less effective there. And since I seem to have... misplaced my Pharoah's Key that normally helps with that, I think we should stick to the darkness. Don't worry, if you guys get too cold or anything, I'll be able to warm you up and light the way."


Turn 20, under the Blessing of the Gods
Lightning Storm: 1d4 ⇒ 3 - 1 Lightning Damage. Recharge Elemental Brass Mail to reduce damage to 0.
Ring of Regeneration: 1d7 ⇒ 3 - Recharge Shy Ratani from discard
Move to Windswept Chasm

Free Exploration - Card #3: Lightning Elemental
Reveal Adamantine Sai for combat. Reveal Ring of Serene Contortions for +2. Shuffle Blessing of Norgorber into my deck to add Fortitude.
Check to Defeat - Combat 17: 1d8 + 4 + 2 + 1d4 + 2 + 1d10 + 5 ⇒ (5) + 4 + 2 + (2) + 2 + (2) + 5 = 22 - Defeated. Pass on closing

End of turn, recharge Sign of the Rider.
Ring of Regeneration: 1d5 ⇒ 1 - Recharge Sign of the Mother from discard
Draw 3 to reset my hand

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Adamantine Sai +2, Ring of Regeneration, Blessing of Yaezhing, Blessing of Torag, Blessing of Ptah, Shy Ratani,

Displayed:
Deck: 13 Discard: 4 Buried: 1
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00A.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Hand update, discarded Sign of the Rider for Enora

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Elemental Brass Mail, Adamantine Sai +2, Ring of Regeneration, Blessing of Norgorber, Blessing of Yaezhing,

Displayed:
Deck: 11 Discard: 7 Buried: 1
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00A.
Sideboard cards:


Turn 16, under the Blessing of Norgorber
Lightning Storm: 1d4 ⇒ 2 - 1 Lightning Damage, discard one of the Sai
Ring of Regeneration: 1d9 ⇒ 9 - Recharge Sai from discard
Move to Great Stone Bridge

Hearing Bekah call out that she'd cornered another of the elementals, Yoon decides to change her plans, and heads over to the bridge. She's remembered something that an old channeler friend of hers taught her, and wants to try it out.

Free Exploration - Card #1: Lightning Elemental
Bury Nexian Channeler to defeat Elemental and automatically close location.

As she channels the magic to send the elemental back to its home plane, she sees it suddenly pop out of existence. She nods and gives a mock salute to Bekah, then grins at how easy that was. She'll need to remember to send him a message to let him know how effective it was, and thank him for teaching her that trick. That is, next time she's anywhere near a mailbox, and not on some barren hellscape meteor...

End of turn, recharge Blessing of the Gods from discard.
Ring of Regeneration: 1d7 ⇒ 3 - Recharge Forensic Physician from discard.
Draw two to reset my hand.

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Elemental Brass Mail, Adamantine Sai +2, Ring of Regeneration, Blessing of Norgorber, Blessing of Yaezhing, Sign of the Rider,

Displayed:
Deck: 12 Discard: 6 Buried: 1
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00A.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Update, I forgot to actually add the BotG to my hand after I acquired it closing the canyon. I've fixed that now.

Turn 12, under the Blessing of the Gods
Lightning Storm: 1d4 ⇒ 1 - 1 damage, discard Dryad Sandals.
Move to Windswept Chasm. The other locations are covered, so I might as well start digging for the Villain. Or at least, be here to make the Fortitude check for somebody else again, if required. ;-)

Free Exploration - Card #1: Blessing of Torag
Check to Acquire - Strength 4: 1d6 ⇒ 5 - Acquired

Discard Blessing of the Gods to explore - Card #2: Short Sword
Check to Acquire - Strength 4: 1d6 ⇒ 6 - Acquired

Discard Blessing of Ptah to explore - Card #3: Ambush
Ptah gives me +1 die on my check. Ring of Serene Contortion gives me +2. Recharge Blessing of Torag to add Fortitude.
Check to Defeat - Acrobatics 14: 2d8 + 4 + 2 + 1d10 + 5 ⇒ (1, 2) + 4 + 2 + (5) + 5 = 19 - Defeated

Ambush Free Exploration - Card #4: Frost Ray
Check to Acquire - Intelligence 6: 1d6 ⇒ 3 - Failed. Enora has an opportunity to attempt to acquire it before I banish it.

End of turn, recharge Blessing of Ptah from my discard pile. Then discard Short Sword and draw 4 to reset my hand.

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Elemental Brass Mail, Adamantine Sai +2 (2), Adamantine Sai +2, Nexian Channeler, Ring of Regeneration, Blessing of Norgorber,

Displayed:
Deck: 10 Discard: 8 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00A.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Yoon helps Enora to deal with some of the dripping acid, making sure that she can close the gap to attack the creature.

Discard Blood Kineticist for +2d4 Fortitude.
Check to Defeat - Fortitude 12: 1d10 + 5 + 2d4 ⇒ (6) + 5 + (1, 1) = 13 - Defeated


Turn 8, under the Blessing of Erastil
Lightning Storm: 1d4 ⇒ 4 - Missed me!
Move to Elemental Trenches

Yoon hears the cries of her allies in the trench nearby, apparently they've been thwarted by some sort of magical protections there. So she heads over to help deal with it.

Free Exploration - Card #1: Disjunction Pulse
Reveal Ring of Serene Contortions for +2. Recharge Sign of the Stranger to add Fortitude.
Check to Defeat - Dexterity 15: 1d8 + 3 + 2 + 1d10 + 5 ⇒ (8) + 3 + 2 + (3) + 5 = 21 - Defeated

As Yoon arrives and sees the powerful magic in place, she calls upon the fires within her, and sends out a mighty flare that overwhelms the pulse and shuts it down. Nodding to her friends to indicate that the way is clear, she continues to explore the area.

Discard Shy Ratani to explore - Card #2: Goblin Warrior
This would be so much simpler if I'd drawn one of my Sai by now. :-p Okay, recharge Blessing of Urgathoa to make fire.
Check to Defeat - Combat 9: 1d6 + 1d10 + 5 ⇒ (1) + (8) + 5 = 14 - Defeated

Last card is the Henchmen/Villain and I'm out of Blessings to fight it, so I'll stop there and take a break.
End of turn, recharge Blessing of Angradd from discard. Draw 3 to reset my hand.

Yoon, Firestarter wrote:

Hand: Ring of Serene Contortion, Dryad Sandals, Blood Kineticist, Elemental Brass Mail, Adamantine Sai +2 (2), Blessing of Ptah, Nexian Channeler,

Displayed:
Deck: 11 Discard: 4 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00A.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to add 1d10 to your Charisma or Disable non-combat check.


Yoon nods grimly as she hears what their mission is to be. She steps through the portal, immediately summoning a small fire around her to protect her from the chill.

Off-turn:
Discard Sign of the Mother for Bekah
Discard Blessing of Abadar for Amiri

As her friends fight to conquer the watchtower, Yoon carefully observes the fight with the elemental, taking note of their weaknesses in the hopes of using those against them.

Turn 4, under the Blessing of Gorum.
Lightning Storm: 1d4 ⇒ 1 - Struck. Discard Forensic Physician for damage.
Move to the Canyon

Free Exploration - Card #1: Pit Trap
Check to Defeat - Acrobatics 8: 1d8 + 4 ⇒ (1) + 4 = 5
Well that's a crappy way to start. I'll go ahead and use my shirt reroll right off the top, apparently.
Check to Defeat - Acrobatics 8: 1d8 + 4 ⇒ (6) + 4 = 10 - Defeated.

Seeing that the tower has been secured, Yoon moves of into one of the massive canyons that covers this plain. Immediately after arriving in the canyon, she spots a pit. Thinking how easy this was going to be, she moves to leap over it... and immediately trips over her own feet. This altered gravity will definitely take some getting used to. Glancing around to make sure that nobody noticed, she attempts again, and this time sails cleanly over it.

Pit Trap Free Exploration - Card #2: Magic Leather Armor
Check to Acquire - Fortitude 2: 1d10 + 5 ⇒ (1) + 5 = 6 - Acquired.

On the other side she spots a suit of armor. Not nearly as strong as what she's used to, but might come in handy. So she scoops it up and puts it on for now.

Discard Cleric of Nethys to examine the top two cards, reorder them, and then explore.
Card #3: Skinsaw Ritual
Card #4: Lightning Elemental
Play Elemental back on top and encounter it.
Recharge Sign of the Rider to start a fire. Discard Blessing of Angradd for 2 dice.
Check to Defeat - Combat 17: 3d6 + 1d10 + 5 ⇒ (2, 3, 1) + (10) + 5 = 21 - Defeated
Attempt to close, encountering the bottom blessing - Blessing of the Gods. Auto-acquired, location closed.

Thinking back to something that her cleric friend had told her before she left on this expedition, she realizes that it was a prophecy from her god, who has seen all things. Following the advice she peaks into one of the crevasses, and spots another of the lightning elementals. She holds out her hand, filling it with a super-hot fire, and hurls it at the creature. The fire overwhelms its electrical being, and short-circuits it, causing it to disappear with a pop. "Not so tough afterall, these things..." she grins, as she moves towards the exit of the canyon, to find where more of these are hiding.

Recharge Wayfinder to move to the Great Stone Bridge and examine the top two cards
Card #1: Rat Swarm
Card #2: Sling

End of turn, recharge Blessing of Abadar from discard pile.
Reset hand, recharging Magic Leather Armor and drawing 7 cards.

Yoon, Firestarter wrote:

Hand: Sign of the Stranger, Blessing of Urgathoa, Ring of Serene Contortion, Dryad Sandals, Blood Kineticist, Elemental Brass Mail, Shy Ratani,

Displayed:
Deck: 11 Discard: 4 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00A.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to ad 1d10 to your Charisma or Disable non-combat check.


Yoon is not as young and carefree as she once was. Her tattered old owlbear no longer hangs from her belt. Though still youthful of age, her face is more worn than it used to be, signs of a harsh youth spent in the desert, treasure hunting, and trying to rid the world of deeper evils.

And now another potential evil has surfaced. And once again, she stands ready and wielding fire, prepared to help in any way she can.

Starting Location: Watchtower

Yoon, Firestarter wrote:

Hand: Sign of the Rider, Blessing of Angradd, Blessing of Abadar, Sign of the Mother, Forensic Physician, Cleric of Nethys, Wayfinder,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to ad 1d10 to your Charisma or Disable non-combat check.


Yoon is here! Hail Gom-Gom!

I have a shirt, and will borrow a playmat from Lucian if that's allowed. Yoon has completed the Season of Plundered Tombs (plus the promo).

My sheet is here: https://docs.google.com/spreadsheets/d/1BfQbPwzeacE7oU02r4wfUpP4OVTQpJhcmv- UECBMD8o/edit?usp=sharing

Yoon, Firestarter wrote:

Skills and Powers:
SKILLS

Strength d6
Dexterity d8+3
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Constitution d10+3
Fortitude: Constitution +2
Intelligence d6
Wisdom d4
Charisma d8

Favored Card Type: Blessing
Hand Size 7
Proficient with: Light Armors
Powers:
You may recharge or shuffle into your deck a blessing to add your Fortitude skill and the Fire trait to your combat check or your check to defeat a barrier. You may additionally discard any number of cards to add 1d8 for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
You may recharge a card to ad 1d10 to your Charisma or Disable non-combat check.