tivadar27 wrote:
Sounds pretty solid, and some of the effects sound really interesting. That being said, I've gotten no preview on how Dexterity helps the rogue in combat. I think playtests have shown the party rogue applying Dexterity to their attack rolls, but how is that done? Just via Agile Weapons by default (as in 5e), with a Feat? I'd like to hear more about this, given that this is pretty much *the* iconic ability that almost every rogue swears by!
My question is, when did Backstab (or finding/removing traps, or just plain *stealing*) stop being the "iconic ability" for rogues? And when did Finesse (or whatever you want to call it) start?
I've been playing Rogues (or as they were originally called, Thieves) since first edition AD&D, and it wasn't until 3e that I even heard of using Dexterity for my melee attacks. It was the whole reason my thief characters would look for items to boost their strength as well as their dexterity. My thief/rogue characters have always focused on sneaking in/out of places, or removing someone's spine before they knew I was there.