Lizardfolk Sorcerer

Yith-Naarin's page

717 posts. Organized Play character for Joseph Martin 681.


Full Name

Yith-Naarin

Race

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

About Yith-Naarin

SFS # 73245-701Experience 0
Slotted Faction Exo Guardians

Star Shaman Mystic / Blitz Soldier
Reputation 44 Fame,
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians: 38
Reputation with Second Seekers (Luwazi Elsebo): 3
Reputation with Wayfinders: 1

Yith-Naarin
Mystic 8/Soldier 1
N Medium humanoid ( Vesk)
Init +8; Senses Low Light Perc +15, SM +12

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Defense
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EAC 28, KAC30
SP 64 HP 61 RP 8
Fort +6, Ref +6, Will +12

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Offense
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Speed 40 ft. 
Melee 9Ranged +11
Space 5 ft.; Reach 5 ft.
Special Attacks Claws, Mystic Strike
Spells 0: Detect Magic, Detect Affliction, Psykokenetic Hand, Telekenetic Projectile, Stabilize, Token spell 1: (6/day) Shooting Stars (Magic Missile), Share Language, Extra sense, Wisp Ally., Reflecting Armor, Megavitamin 2: (5/day) Darkvision, Lesser Restoration, Hold person, Mind thrust II, Remove condition 3: (3/day) Haste, Dispel Magic, Irradiate, Mystic cure III, Divine aspect



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Statistics
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Str 15, Dex 18, Con 12, Int 10, Wis 18, Cha 10



{{NOTE: All Str, Dex skills are at +1 }}
Skills Acrobatics +10, Athletics +8,Bluff +4, Culture +4, Diplomacy +4, Disguise +4, Engineering +4, Intimidate +4, Life Science +7, Medicine +10, Mysticism +17, Perception +15, Piloting +16, Sense Motive +12, Stealth +3, Survival +12
Starship-Combat Version of Skills

Feats Mystic Strike, Mobility, Weapon Specialization, Versatile specialization, Cleave.


Languages Common, Vesk, Skittermander



Combat Gear Skyfire armor, pinion (mobility enhance mk 1, jump jets), Advanced Doshko, Holy (underwater), Tactical semi auto pistol, 60 rounds, Disintigrator rifle, liquidator, 2 spare charges, Holy water grenade I, Frag grenade I, Shock grenade mk 2, underwater pulsecaster pistol.
Other Gear , Personal Comm unit, Tool kit (Trapsmith), Basic medkit, Serum of healing mk 1, Starstone compass, gear clamp.


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Special Abilities
Walk the void: Immune to vacuum and space. 20' fly in space, know location if can see stars
Stargazer: 2/day if outside and can see stars reroll failed ability, attack, save or skill check.
Healing touch: 1/day 5hp/level (40), 10 minutes.
Racial armor: +1 AC to armor, -2 armor check for heavy armor
Fearless: +2 saves versus fear
Low light vision
Mindlink at will
Starlight form 1 minute per mystic level/day

Biotech: Mk 1 dragon gland, 15' cone breath weapon 3d6S damage DC 15 Fort for half

Personal upgrade mk 1 (dex)

Mobility enhancer: +5 move armor.
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Boons Slotted this Adventure
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Ally:
Faction:
Personal:
Promotional:
Social:
Starship:
Slotless:

All My Boons:




Bot Me!:

Pulsecaster pistol, underwater +10 1d4+8E
Advanced Doshko +8 2d12+10P
Disintigrator rifle, liquidator +10 1d20+8 E&F

A robust Vesk, 6’ 11” out armor with vivid lines of purple and blue scales from her head down her back and to the tip of her tail, standing out from the green of the rest of her scales.

[dice=Claws] 1d20+9[/dice]
[dice=Slashing Damage]1d3+11[/dice]

[dice=Doshko] 1d20+9[/dice]
[dice=Piercing Damage]2d12+11[/dice]

[dice=Pew Pew (underwater pulsecaster pistol)]1d20+11[/dice]
[dice=Electrical (non lethal)]1d4+8[/dice]

[dice=Pow Pow (tactical semi auto pistol)]1d20+11[/dice]
[dice=piercing)]1d6+8[/dice]

[dice=peww (Disintigrator rifle)]1d20+11[/dice]
[dice=Acid]1d20+11[/dice]

In ship combat, Yith serves wherever needed, mostly as gunner or pilot.