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Male Kobold Sorcerer/Barbarian 3
![]() "Yirrok, winner of Lord Kent's gambling tournament! I was told we could stay at the keep. I'm sleepy! Let me in!" the disguised kobold demanded getting up to the room, trying his hardest to pull off a female halfling's voice... and while the pitch was fairly good, the scratchiness and almost yappy dialect left enough to be desired. Diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18 ![]()
Male Kobold Sorcerer/Barbarian 3
![]() Okay, I think I understand. Then, if we're adding Bluff, I'll keep those rolls and let the Sleight of Hand pass this time. Gives me a good 19, should be set, I think. Let's see if I've got this now... Skulls Round 2: 3d6 + 7 ⇒ (4, 2, 6) + 7 = 19
...wow. Is there a bonus for rolling the same numbers 3 times in a row? :P I think those are good enough to stay with, shouldn't need a SoH... so the final result's for me are 19, 19 and 22? Yirrok smiles silently as the dice fall his way, at least decently so. His mastery of a neutral expression also seems to aid him fairly well. ![]()
Male Kobold Sorcerer/Barbarian 3
![]() I recommend using the /dice feature. Below where you post, it has a little 'How to format your text' thing that shows how to do rolls and other cool stuff. As to us being gods among mortals or whatnot, Yirrok already IS a god.
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Male Kobold Sorcerer/Barbarian 3
![]() Of all the creatures to be called on in this case, none would be less likely than a kobold. Yirrok, having passed through Rhiannon in his typical quest for glory, riches and a dominion of his own, learns of the town's plight and what Lord Kent seeks. Thanks to his magical disguise, the citizens believe they have enlisted the aid of a halfling rogue... in reality, they have earned a decidedly more colorful ally. Yirrok cannot let Lord Kent get this staff and have his way. If it could defeat a black dragon, it could be used against him, an impermissible threat. Plus, the keep Kent calls home does look like a fine place to take for himself... One the first day of gambling, Yirrok takes his seat across from his foe, maintaining his female halfling disguise (for some reason, the bigger races regularly underestimated females... a strange quirk he used to his advantage). He took a good look around to get an idea of what he could get away with, before starting the game. He didn't understand dice games, but he did understand lying and cheating. If he could get away with it, he absolutely would try. Do we make all 3 rolls in one post or should we divide them into 3 different posts?
So, our roll plus Bluff ranks and WIS mods, right? So, I think that gives me a 13. Probably gonna cheat... and make death glares at anyone who tries to catch me.
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