|
Yhen's page
283 posts. Organized Play character for Lecky.
|
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Sorry about that, it was a busy thanksgiving here.
Round 3
Yhen cackles wildly and in an instant lashes out a slumber hex on the incoming goblin (J3).
"Let's put the odds more in our favor."
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
How long should be the timeframe for Grim to do that? I mean while he is gagging the poor man he can quickly frisk the guy.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Yhen will re-load the wand of CLW back in the wrist sheath, holding on to wand of ill omen.
"Grim while you're there, check if he has anything of value, maybe like a key or something."
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Yhen then looks at Kishara for her thoughts.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Kinda wished I can quicken spell that too
Yhen lashes out another curse towards the remaining enemy, Evil Eye AC.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
No sales tax, that must be nice..
I'm good to go either way, Shifty.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Yhen moves inside (I-7), as a swift actio, Yhen will pull out her wand of ill-omen and uses it on the other enemy (the one that is not cursed with Evil Eye).
Is there anyone else that needs healing? If yes then Yhen can just pull out her CLW wand instead of doing the ill omen.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Yhen moves up within range and tries to curse one of them,
Evil Eye AC on the nearest guy.
"Hopefully it sticks so you guys can down him easier,"
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Yhen will reload her wands on their respective spring-loaded wrist sheaths before trying to run.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"I'm afraid we have no choice, otherwise they can just blow this whole room up."
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Yhen knowing that brute force is not her thing, slides down at the back.
Yhen will also ready her light crossbow, and load it with a bolt if she has enough time.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Sorry Tik, I just thought it would be the farthest goblin.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"I'll try to give you guys more time to finish those goblins,"
Yhen will Slumber Hex the goblin at C8.
"Take a break for minute."
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Yhen just moves to D-5.
I can't do anything without seeing these buggers.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"Got it," says Yhen agreeing with Grim's plan.
I will go with Grim's plan.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
GM, when you say we find loot, do we have to say that were going to take it or its automatically with us? We found 4 potions of CLW, I used 2 and Tik can use another.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Tik's timing was perfect lol
"Everyone try to get cover or stay silent, that fight could've alerted someone."
Yhen will try to see if there's someone coming.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Climb Check: 1d20 - 1 ⇒ (16) - 1 = 15
Yhen scales down the wall, pulls out her wand of Ill Omen and uses it on the scorpion.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Or you can get close to me and I can use a wand of CLW but that won't be until round 2. Evil Eye sticks until round 4 I believe so that's plenty of rounds to beat it up, unless....
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Sorry, Im back.
Yhen uses Evil Eye: AC (DC 15) on the scorpion.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"We still don't know what it is. It can potentially alert all living things within this compound."
They are not aware of our presence yet right?
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"Give us the go signal when its clear,"
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Do your thing, hope it turns out ok.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"I agree with Kish on going to the temple next, expect some heavy ambush like there would be no tomorrow is our plan of entry."
Yhen turns to Kish and Tik,
"Where are my manners, thank you for saving me. I got a little carried away there and just wants to curse their entire group to oblivion."
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"Thank goodness we're still alive. That was a little bit too much but you guys managed to defeat them." Yhen turns to Tikrit, "It's always good to have a luck dragon."
-----------------
"To think that they planned to ambush us in a well crowded-area, that's a little daring."
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Way to go guys! I'm fine, just chilling on the floor while you guys kill baddies lol
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Con Check: 1d20 + 1 ⇒ (20) + 1 = 21
"Finish them,"
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Yhen will move beside her comrades for she is a little bit wounded, more on the worse side.
Yhen pulls out her wand of cure light wounds just in case.
Slumber Hex on the cleric, not the caster earlier since Yhen can't target it anymore.
Ill Omen doesn't have a saving throw, it will last for 2 rounds since Yhen is lvl 2.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Yhen pulls out her wand of Ill Omen and casts it on MT.
"Someone finish this guy before he wakes up."
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Hmm, I'll probably risk that. Yhen will backtrack and attempt the Evil Eye.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Round 2
Yhen cackles madly due to the fact that her curse sticked on the caster,
"Oh you're still here eh?"
Cackle as move action, Evil Eye (AC) at the remaining one.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Round 1
"How dare you!" as Yhen gazes her eyes on the man, inflicting with Slumber Hex.
Will save DC 15
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"I kinda knew this wouldn't be a walk in the park."
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Yhen will also tag along with Tikrit and Kishara,
Aid Diplomacy: 1d20 + 0 ⇒ (12) + 0 = 12
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Sorry got busy there.
"Wait, I don't get that last part. 'next time we look we notice their cleanliness'. I thought you don't care how they're removed as long as they get kicked out."
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"It will be a tour if we can see the outside, but I don't think that's their intentions."
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Cool got it, then I can join on the next one, if there's still space.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
So are we running it PbP or live? I got lost on the "Online Gameday" banner,
Warhorn Login: lecky7108
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Shifty wrote: Ok so just clarifying, you sitting the next one out? Cool if you are, just need to know so I don't lodge bad paperwork :p I'll be sitting out on the online gameday since I'm working, I'll be joining on the next PbP when you start. Hope it made sense lol
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
I'll be working on those days, I dont mind taking a back seat if all of you guys will be able to play. I think I have 2 lvl 4 pregen credit that I can use when we reach lvl 4 lol
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"Oh well I guess you can call yourself lucky this tin man is letting you go alive. Your kind should be given to the scholars and wizards so they can use their experiments on you if youre going to ask me." Yhen will go with what the party has decided on.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"Tie him up, we don't want to be surprised by this one pretending he is dead."
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Round 4
"You might need a lil bit more luck cavalier,"
Yhen cackles and uses the Fortune hex on Hae.
"Now go beat up the guy,"
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Round 2
Yhen double moves to end up in Q11.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Those chairs counts as how many squares? I'll hold till after the bad guys go to see where they end up.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
All heroes need a break in saving the world from evil, so yes, whatever works for all.
Profession: 1d20 + 5 ⇒ (15) + 5 = 20
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Too far for me to do anything,
Yhen will move 30 ft towards them and goes total defense.
AC 21 (+4 Mage armor, +4 Total defense)
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"Got it," Yhen will take Kishara's advice and use the scroll of Mage Armor before heading in.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
"and no words will reach the ears of the people that we are trying to find." says Yhen as she continues Grim's statement.
|