Yenven Arcanscape's page

9 posts. Organized Play character for sveden.


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Grand Lodge

What an exciting turn of events.

My mind races at the possible twists and turns of fate I will experience in Magnimar.

If you ever need an agent in Kaer Maga please send me! I've heard so much about the City of Strangers. Stories of bizarre magics that thrive in a city where almost anything goes.

You can count on me, Grandmaster Torch.

Grand Lodge

Thanks again for all your advice. I think I'm going to go with Grease. I can always swap it when I get to Level 4 if I can't find some good uses for it.

Grand Lodge

Reason I bought a wand of shield is because I wear a Hakamari.

Its true I don't have a lot of useful buffs for other people. But I guess I can just play that off as my Chaotic Neutral Gnome just not caring too much about other people's ACs.

:P

OK maybe I'll get a wand of Mage Armor in a few scenarios time.

Grand Lodge

james maissen wrote:
Yenven Arcanscape wrote:

I'm having some trouble deciding what Spell I should pick up at level three.

What's the rest of your party look like and how do they play those PCs?

I don't think shocking grasp will ever be a good idea for you though unless you are really going for touch spells and even then meh.. leave that spell for the magi.

Charm person is a good spell, so is unseen servant, anticipate peril, floating disk, even feather fall.

-James

The party is different every week since its whoever shows up to the Pathfinder Society Grand Lodge in Absalom when the call is put out.

I definitely would not be focusing on touch spells.

Charm Person's save DC will always remain the same though won't it? Its not a spell that involves CL, just Spell level right?

Grand Lodge

Kolokotroni wrote:
Yenven Arcanscape wrote:
Kolokotroni wrote:
Grease, one of the most overall useful 1st level spells in the game. Particularly if you have a dm that allows creative use of spells.
True true. I might just nab a few scrolls for that however.
Generally you dont want to use scrolls for spells that allow saves, as the save DC for this spell on a scroll or wand will ALWAYS be 11. Presumably the DC when you cast it will be higher then that by a few points at least.

Ahh... yes... good point. But wouldn't it be DC 12?

Quote:

Saving Throws Against Magic Item Powers

Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell.

Source

And if I were to buy a wand of Grease would the Save DC be higher? The source I quoted says "Staves" when I assume they mean wands?

/edit And it looks like I just learned what Staves are.

Grand Lodge

Oh and thanks for the suggestions. I appreciate them even if I immediately shoot them down. :D

It all helps my decision process.

Grand Lodge

Kolokotroni wrote:
Grease, one of the most overall useful 1st level spells in the game. Particularly if you have a dm that allows creative use of spells.

True true. I might just nab a few scrolls for that however.

Grand Lodge

re:Sunbeam

I thought about that... I decided against it because of Color Spray also being a 15' cone spell. And if I do step up to the front lines Shocking Grasp will do more damage, albeit to one person.

As for swarms... well... there is that. A good anti-swarm measure. But honestly I'll just keep some acid flasks and alchemist fire handy for those situations.

Grand Lodge

I'm having some trouble deciding what Spell I should pick up at level three.

Gnome Sorcerer with the Efreeti bloodline. I already know Magic Missile, Color Spray and Enlarge Person. And I have a wand of Shield and a wand of Infernal Healing.

I can't decide between Shocking Grasp and Ray of Enfeeblement.

As I see it it'd be nice to have an offensive spell like Shocking Grasp. I can change it to "Firey" Grasp because of my bloodline if I want. So there's some versatility there. Downside being I'd have to get in close to do damage. Obviously as a Caster I tend to stay away from the front lines so this may be more of a panic button spell. Which I consider Color Spray to be anyway.

Ray of Enfeeblement on the other hand I can use from a safe distance. Losing 1d6+1 points of strength is a pretty decent debuff but it doesn't scale as well as Shocking Grasp.

What would you do? Any other spells you'd suggest? Charm Person? Something I missed?