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Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Yarroth silently follows along with the others, his mind going over the information they already have received, and coming to a similar conclusion...however it is always best to keep an open mind! ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() This news of possible help buoys Yarroth's spirits as nothing has in the months he has been here. Finally a chance for the people of Phlan to regain their home! I must do everything I can to impress this Zor Gos, the youth road warden thinks as the group move towards another group of people, one of which must be Zor. ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Uncomfortable in this rich society, Yarroth again tugs on his tabard, trying to straighten and smooth any imaginary blemish out of the cloth. As a member of the Phalan Road Wardens, he is here to tell his tale of the repair and cleansing of the old Lighthouse on Sokol Island. I know we need these people's help to retake the city, but do they think our story will sway anyone?, the young man thinks as he listens to the swirl of conservation around him. As Knight Aleyd Burral approaches, with Guard Sergeant Hurn and another woman, Yarroth lets slip a slight smile. It is good to see more people from Phlan at this party. Perhaps they can turn a few of the nobles heads, and wallets, to help them reclaim their home. He nods as Knight Burral speaks to him, but winces as she asks him to speak with the various noble gathered here at the party. "I will try, m'lady, but I fear I am no silver tongued diplomat either. Just a plain warden...but I will do what I can!" Persuasion: 1d20 - 1 ⇒ (10) - 1 = 9 Looking to try and interject himself into any of the conversations proves to be disastrous for Yarroth, as he always seems to be saying the wrong thing. Deciding silence may, in his case, truly be golden, he stays out of the way and on the edge of the party. ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Ok, thanks Raina...that is good to know. What about consumable items (like scrolls and potions)? Same sort of thing (that is, if they are not used during the adventure)? Not that it really matters...I do not think I have had a group that has argued over items before... ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Not sure if this is like pathfinder where everyone can get the items if they want, or is there only 1 wand and we have to choose? If that is the case, then I too suggest that Raina get the wand! ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Sorry to see it over already! I hope you might consider running the other adventures in this series! It was a great game and the other players were fantastic...would play again with any of them! ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() "Well I am glad we came along when we did. So what happened to Igan? We came across his body in the Idol room." Yarroth watches Grimm's reaction very closely as he mentions the boys name and waits to see how he will answer. Insight?: 1d20 + 3 ⇒ (7) + 3 = 10 ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Insight: 1d20 + 3 ⇒ (18) + 3 = 21 Yarroth moves off to one side and quietly speaks with Raina. Raina:
"I think you might be correct. Lets get his men out of here. Maybe I will talk to him while you and the other usher the troopers out of here. I will keep him back until the others are gone, then we can question him...I really want a closer look at that mace...there might be some evidence there. I am off duty, so I did not bring any manacles, but I can tie a mean knot, so I am not worried. Ok, lets get this started! Maybe warn the others what we are doing...quietly." Ok. I am Road Warden Yarroth. We will move you all out of here in an orderly fashion. Go ahead trooper and start back, I need to talk to your sergeant, Grimm was it? Come over here and tell me what happened please." ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Yarroth moves slowly over to the corpse and the ghost. "I am sorry we could not save him, but we will make sure that whoever did this to him is punished!" Yarroth pulls the boys body from the water and gently lays it on the dry floor, arranging his cloths and attempting to cover the most grievous wounds. ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Weird, I posted my attack this morning and it is now gone...oh well Yarroth strikes at the remaining ghoul with his blades. Attack-melee: 1d20 + 5 ⇒ (9) + 5 = 14
Attack-melee: 1d20 + 5 ⇒ (2) + 5 = 7
LOL..looks like the same numbers too!! ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Yarroth moves to engage the ghouls. Attack-melee: 1d20 + 5 ⇒ (4) + 5 = 9
Attack-melee: 1d20 + 5 ⇒ (4) + 5 = 9
Or not...looks like the dice god is against us Ander! ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Yarmouth steps over the inanimate remains of the skeleton and zombie to strike at the remaining undead creature. Attack-Melee: 1d20 + 5 ⇒ (16) + 5 = 21
Attack-Melee: 1d20 + 5 ⇒ (7) + 5 = 12
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Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Yarroth moves to strike at the zombie by Raina. Attack-melee: 1d20 + 5 ⇒ (17) + 5 = 22
Attack-melee: 1d20 + 5 ⇒ (19) + 5 = 24
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Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Yarroth moves to block the creatures from striking at Raina, and slashes at them in return. Attack-melee: 1d20 + 5 ⇒ (1) + 5 = 6
Attack-melee: 1d20 + 5 ⇒ (19) + 5 = 24
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Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Yarroth move to the second set of armor and slashes at it with his swords. Attack-melee: 1d20 + 5 ⇒ (10) + 5 = 15
Attack-melee: 1d20 + 5 ⇒ (20) + 5 = 25
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Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Growling in frustration and anger, Yarroth again attempts to strike the armor with his swords. Attack-melee: 1d20 + 5 ⇒ (1) + 5 = 6
Attack-melee: 1d20 + 5 ⇒ (1) + 5 = 6
Why does the dice roller want us all to die.... lol. These are the worst rolls yet! ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Yarroth approaches the set of animated armor and swings with his two swords. Attack-melee: 1d20 + 5 ⇒ (1) + 5 = 6
Attack-melee: 1d20 + 5 ⇒ (7) + 5 = 12
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Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() "I was actually hoping that the light might also alert us to anything that might be lurking up there....but if you are ok with checking it out, then we can wait and back you up!" Yarroth gets his weapons ready and directs those with a light source to aim it towards the alcove where Kairon is exploring. ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Yarroth follows close behind Raina, keeping a lookout while the druid follows the tracks in the mud. "We should really check that alcove before moving on. Any way to light it up before we have someone climb in? SOme sort of magical light on a stone maybe that we can throw up there to help see??" ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Yarroth looks at the rest of the party, all who are looking at him. "Ok, ok...I'll give it a try." He places his hand into the form on the slab and intones the nonsense words from the parchment found in the hidden room. ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() There was an indentation in the stone slab back in the excavation room was there not?? Could the holy symbol fit in it...maybe act as a key?? "Lets go back to that room where they had uncovered that stone door...or whatever it was and see if we cannot figure something out." ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() "Hmmm...well that is not surprising at all. This place use to be a temple dedicated to Tyr. Perhaps she is a guardian spirit, protecting something here in the keep. Or maybe she is trying to help us repair the beacon." ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() "I agree. I just want to remind everyone that this is more a rescue mission than a treasure finding one...though I am certainly not opposed to the latter. Anyway, lets see where these clues lead us." ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() "Ok folks, lets remember why were are here and not get sidetracked on a treasure hunt. The lighthouse first, then we can search for the lost treasure. If they are one and the same, well alright, but I do not want to get delayed looking for this treasure at the cost of sailor's lives" ![]()
Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2
![]() Investigation: 1d20 + 2 ⇒ (17) + 2 = 19 "Interesting..why don't you show everyone what was in the hollow book Ceidith? Was there anything in those locked drawers?"
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