Full Name |
Yamagata Uchimasa |
Classes/Levels |
Human Fighter AC17, HP 19/[19], Perception 14, Att Bonus +2 |
Strength |
16 |
Dexterity |
15 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
7 |
About Yamagata Uchimasa
Fighter
Strength (Str) 16 +2
Dexterity (Dex) 15 +2
Constitution (Con) 15 +2
Intelligence (Int) 10 -
Perception (Perc) 14 +1
Willpower (Will) 14 +1
Charisma (Cha) 7 - 1
Luck 10
Hit Points 19
Leadership, Athletics,
Detection, Insight, Persuasion, Wilderness Lore
Adaptability (1st level)
Default - Two Hander
Two Hander: If you use a melee weapon two handed, you gain advantage when rolling damage.
Deadly Strikes (1st level)
Your weapons expertise helps you land crippling blows; your weapon attacks cause critical hits on a natural 1d20 roll of 19-20. In addition, if your weapon causes a special effect on a natural 19, the effect also occurs on a natural 20.
Supplies (2nd level) By 2nd level, you naturally anticipate and prepare for dangers and obstacles that lie ahead. At any time during an adventure, you may automatically add 1d4 mundane items to your equipment list
wealth 5d6 ⇒ (3, 3, 6, 2, 3) = 17 = 170gp
Heavy Armours: Plate mail, Splint armour, Chain mail, Ring mail
AC +5
100 gp
-2 penalty on Move Silently, Intercept, Swim, Jump & Climb checks.
Longsword, Bastard Sword or Rapier 1d8
15 gp
+1 damage if used two handed (excluding rapier). On a natural 19 to hit roll, you disarm your foe. Rapier gains +2 bonus on interception checks.
Short sword 1d6
6 gp
On a natural 19 to hit roll, you disarm your foe. +2 on initiative checks.
Spear 1d6+1
3 gp
+1 damage if used two handed. May be thrown up to 50 ft. May make melee attacks up to 10 ft distant.
Dagger or Knife 1d4
1 gp
May be thrown up to 40 ft. Easily concealed. +2 on initiative checks.
=125gp