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![]() Lia Wynn wrote:
they don't always come out on time. not worth worrying about. ![]()
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![]() zimmerwald1915 wrote:
We have no idea of the political leanings of most important player here: Taldoggis. ![]()
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![]() Sibelius Eos Owm wrote: Yes, how will the lore survive without the gameplay canonicity of a biologically superior master race, represented in mechanics that simply don't mean the same thing anymore. the mechanical bonus was just a straight up bait for an argument between a DM and a player who really wanted the free bonuses. DM: "Jake, that sure does sound like a fun gnome barbarian... he'll be a great fit in our campaign... Bob, who are you playing..." Bob: "My guy was frozen in ice for 10,000 years, but he's been thawed out now, and since he's Azlanti, he gets +2 on all ability scores. Says so right here in the World Guide." ![]()
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![]() Also... Jirelga and Krohan just... vanish? Like... where do they go? Would there be good places to bring them back into the AP? Jirelga just, like... jets before the Court, and Krohan kinda... evaporates? I'm thinking that the PCs get Spoiler: maybe Jirelga helps bust them out? locked up in the dungeon of Hagregaf at the end of Book 2, get to confront Narsegius in person... ![]()
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![]() So... I was reading Book 2's back half for the first time, and while I didn't go into detail, I saw that it just... ends? And then Book 3 starts in a whole other place. There's no guidance for how to get out of the broader situation in the end of Book 2, ramifications, etc. Any thoughts on how to get the PCs effectively from Book 2 to 3? Particularly on the extrication from the almost certainly LETHAL situation they'll find themselves in at the end of Book 2? ![]()
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![]() I have a player who just relishes the idea of an evil campaign. When we were ending our 1E game and I was looking at the 2E campaigns, I looked at Blood Lords and was like... well... it's Parks and Recreation in a Nightmare Before Christmas. I like it, but BL is just not an evil campaign. To make it one, maybe the 'bad guys' are really trying to increase the rights of the Quick and overthrow the evil necromancers? LIke they are Pharasmites and Geb is run by foul Urgathoans exclusively? ![]()
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![]() kregk wrote:
Narsegius could be tied up with any kind of malific force on the surface. He's been actively evil for a long time - maybe the father and Narsegius have old scores to settle against each other. The father was part of an adventuring party which did X and impacted Narsegius with Y. Maybe they were hunting worms in the underdark and stole something that Narsegius wanted... have the player come up with some weird 'darklands' themed macguffin which was always in the family house and father always was a bit evasive about how he got it. When the house is destroyed, THE THINGIE is missing.... Personally, I'm bringing Narsegius into the AP in Book 1, as a guest of the Tolorr Festival. He's a scholar, and not everyone at the festival is exactly of sterling reputation. Maybe the PC is there at the festival, his father's there... sees his father arguing with Narsegius... then all the STUFF happens... and when the PC & co. are done with the stuff... dad's gone. And he's found dead. And ole N's got a smile on his face and nothing connecting him to the crime. BOOM. You gotta hook, you gotta motivated PC. You gotta balla villain. For the other PCs what 'backgrounds' are they looking at? These are really important tools for storytelling and shouldn't be ignored/disregarded. ![]()
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![]() DeJoker wrote: Has anyone created a complete list of the things that Resolve Points can be used for. I know there are some general uses and some specialized uses but has anyone consolidated a list of all the Class Features with their Class that use Resolve Points or know of someone that has done this? Not in one place w/ every class. That wouldn't really be helpful. A list of non-class, non-core functions, which are optional uses of the resolve points can be found in the back of Starfinder Enhanced. ![]()
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![]() Paizo has THREE of these same characters: Arazni, Nocticula, Shorsen Each of them is IRREDEEMABLY EVIL. One is a bloody handed tyrant manipulator and schemer, the other is a DEMON PRINCESS, the last has controlled the bodies of others for millennia to do what they want, and advocated that more of this is better than less. They do like, one kinda altruistic thing, and BOOM. REDEEMED. They make for fun villains. They do not make for fun patrons. As for me, Arazni is PERMA-DED in my homegame. She ain't gonna make that transition to divinity. ![]()
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![]() Souls At War wrote:
This. There's zero opportunities for shopping between midway through Books 3 until the start of Book 5. So, there's gotta be a lotta loot. ![]()
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![]() Lord Fyre wrote:
Save us oh Lord, from the wrath of the North men. ![]()
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![]() NoxiousMiasma wrote:
it's the "monster ancestry" AP. hobgoblins, gholos, orcs, goblins, etc. battling undead, abominations born from a dead god's blood, and other evils (I assume) in a savage land of horrors. man wants to be a hellknight centaur, more power to him. I would say though that in many Paizo APs the maps are TEENY TINY. Check w/ your GM if you should play a large PC before committing to the concept. ![]()
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![]() Before the player's guide came out, I was thinking a Human Diplomat Kineticist who was a survivor of the goblinblood wars, was raised by the church of Asmodeus, and is being sent by Isger to respond to Ardax's call. After reading the player's guide, I think I would go with a hobgoblin swashbuckler from Oprak. ![]()
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![]() This looks really fun. We just started up SKY KING'S TOMB and I was thinking we'd delay that to at least take a look at the orc game. Having a blast, but boy, I do like the concept of a buncha orky-boyz smashin' hedz and diplomasyzin. Alas, I suspect that the opening will be yet another festival... which makes for four festivals starting the last 6 most recent APs... Wardens, Season, Sky Kings... ![]()
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![]() The_Mothman wrote: Would love having more direct or indirect sequel APs. Making a 10th (or higher) level character in second edition can be an ordeal, especially for newer players. It would be much easier to be able to bring old PCs over if the higher level APs had stronger thematic or at least locational connections. If I create a rootin' tootin' gritty cowboy for Outlaws of Alkenstar I might feel a little out of place if we end up transitioning to Curtain Call, but if I'm a newer player I might not have the system knowledge to create a high-level replacement. Or, on a more basic level I might not enjoy playing a character made for one genre and transferring them to another. honestly, i would love to run higher level stuff, but paizo should provide pregens for all their higher level adventures. it's hard to ask players to create 10th level PCs. ![]()
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![]() Niktorak wrote: It's the same with Patrick Rothfuss's The Kingkiller Chronicle by the time book 3 comes out it'll have been 14 years... That's just too long for me to care anymore. dropped that series halfway through book 2. what a miserable slog. bought it hard cover the day it released when i had very, very little money. never, ever, ever, ever, ever, ever, going back. ![]()
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![]() Yeah! Do it! I'd love to have a direct sequel to something I haven't run [HONEST!]. If the guys want to play a high-level AP we can open it up and there'd a wealth of NPCs, themes, etc. to mine from an AP which we haven't even run. ![]()
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![]() BobTheArchmage wrote:
Started running DEVASTATION ARK for Starfinder, and I realized that this might be the last time I get to run some fun SF1E enemies, so I started off the AP with a homebrewed attack on the PCs starship by the Dominion of the Black. Long / short: They killed one of the PCs and the player rage quit. So... yeah. Gimme more Dominion. They are awesome. ![]()
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![]() Mammoth Daddy wrote:
the serpentfolk are also the leading villain in the Darklands these days. ![]()
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![]() Morhek wrote:
Pinkertons are better? ![]()
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![]() Sorry, but this gnome is just BUGGIN' me. Looking through Book 2 and like... she's a guide to what should be a fairly well known location in the Darklands. And... that's it. And why isn't she at all connected to the original expedition to her destroyed home earlier in the book? Like, you could just hire someone to take you there. So... what's the reason that she in particular is important? == One of the PCs has involvement with forgery and artifact dealing. I think what I'll do to tie in Jirelga is have her sell some relic - maybe something that 'fell' off the worm??? which our intrepid PC comes across and it's got some hints to Felgunn / Targick [still thinking if I should go for it being a 'relic' or just a powerless item]. That would then help with Targick pointing out the need to find her in Part 3. BUT... I dunno. Seems kinda weak. What do you guys think? ![]()
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![]() UpliftedBearBramble wrote:
this is a mildly outlandish request / expectation. No company is going to say "Just cancel your subscription for a few months, our product is gonna be sub-standard." ![]()
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![]() willfromamerica wrote:
finished running it? what's your schedule!!? ![]()
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![]() Master Han Del of the Web wrote:
People were changing stuff about D&D / TTRPGs right from the start. Gygax & Co. might have taken the step from changing war gaming into dungeon crawling, but they only had a monopoly on defining its boundaries for as long as it took to get copies of D&D into the hands of customers [or rather, for customers to put those copies to use at their tables]. ![]()
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![]() Just wanted to say that I bought this in preparation for running SKY KING'S TOMB, and it's a magnificent setting book. Tons of detail, great art... all the stuff which made me love the hobby from back in the day [namely the Mystara gazetteers]. And just the right length. A pair of my players also bought a copy, and they have built some great dwarven PCs, with clan identifications and all these fun details from the book. They also agreed that the book is great. Session 1 on Tuesday! Wish us luck! ![]()
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![]() NerdOver9000 wrote:
That sounds like a good idea in SKT... I'm running Session 0 this Tuesday! ![]()
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![]() I have a player who really perked up when I mentioned that this was announced at GenCon. We are just starting SKY KING'S TOMB, so we won't get to run this when it comes out, barring a glorious TPK, but I am looking forward to reading it, and maybe running it. also, I really liked Spoiler: the bit about Azlanti vampires in Strange Aeons, and this might be a fun follow-up! ![]()
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![]() The NPC wrote:
no. "The Hive" is, iirc, supposed to be a way to fight xenomorphs. Similar to X-Men's "The Brood" "The Swarm" is a malevolent hive mind which controls an insectoid space faring race - which have independent thought, but it's just all focused on EVIL due to the hive mind's influence. In theory, you could remove Swarm components from the hive mind's control and they'd be able to have healthy lives, like the Shirren. ![]()
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![]() kaid wrote:
I don't know what the answer is. Make it all narrative in core, and then have a later supplement on the topic, which just covers starships and more detailed starship combat? That being said, I have two players who LOVE building starships and were mildly put out, if understanding, about my decision. We had fun running a homebrew starship combat in our last adventure path [had a Tier 20 and a Tier 19 ship blasting away at each other]. That was pretty fun - it did eat up a whole session though. I don't want to waste table time like that. ![]()
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![]() Okay, so Jirelga [sp?] the gnome survivor, it alternately says that she disappeared and that she's in this private prison... did she disappear from the private prison? This part of the plotline just doesn't quite make sense to me. ![]()
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![]() Mammoth Daddy wrote:
the lumber consortium is that villain. you run into some of them in book 1. it's easy enough to add scenes with NPCs who can discuss the destruction caused by the lumber consortium, easy enough to have scenes where the PCs come across clear cut areas as they cross the forest. But to keep the PCs from joining the villains, they have to be forest-outsiders who recognize that THEIR SIDE is the one who started this, and it's going to have to be THEIR SIDE which fixes the problem. heck, now that I'm looking at this AP a little differently, I think you could easily reflavor it to be a little more palatable. ![]()
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![]() 1. I think you need to have the party find some 'goodly' inhabitants of the Darklands and learn about the destruction the dwarves wrought during the Quest firsthand. The help from this group - probably met in Book 2 - should be critical in some way to the victory in Book 3. We are thinking about running this, and depending on what PCs are on the table, I might go with some cavern elves or fleshwarps or umbral gnomes... but you could easily choose almost any of the less evil races of the Darklands.
Just some quick thoughts. ![]()
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![]() Scarablob wrote:
the problem with the second path is I can't imagine my players not wanting to side w/ the BBEG ![]()
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![]() Allen Cohn wrote:
happy to be your sounding board. ![]()
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![]() Dragonchess Player wrote:
Blood Lords is basically Parks and Recreation meets a Nightmare Before Christmas It's hardly an 'evil' AP. You can be an "evil" PC, but there's no evil being done. ![]()
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![]() mikeawmids wrote:
I was thinking about running this AP, but I keep coming back to the fact that my players would side with the BBEG at the end of Book 1. This really would have been a great opportunity for Paizo to put out an 'evil' AP. Henchmen for the BBEG, doing horrible things to those who threaten the forest. ![]()
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![]() Jonathan Morgantini wrote: Kingmaker feels like an easy sell, so I won't try to push that one too hard. If you have run Rise, Seven Dooms is a natural follow-up that would be fun. Season of Ghosts in narratively one of my most favorite. Curtain Call is also going to be very popular. Take what I say with a grain of salt if you must though haha. also, if you are gaming on a budget, Seven Dooms is a single volume, which should be less pricey than going with one of the three volume APs. ![]()
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![]() Narcolepta wrote:
totally concur. there's a few data points that an intrepid DM can build on [add any that I missed]: 1 - his soul doesn't want to be resurrected
This is the central THING that happens. It propels not only book 1, but b/c it creates the BBEG [was this intentional???] it moves the whole AP forward. There isn't even a mention of resolving the plotline in the 'continuing the campaign' section. I'd really like to run this AP, but cutting this out is just... I know my players won't ignore it like the AP itself seems to do. ![]()
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![]() zimmerwald1915 wrote:
I dunno... I really think Hell's Rebels does a fantastic job of getting you into Ravounel really quickly. The mechanics and the Player's Guide and a good DM should pull you in immediately. And b/c it doesn't do a 2 book excursion from the city in the way that Curse does, you are right there in the thick of it the whole time. I like Curse, but honestly, Hell's Rebels seems to me like the superior AP (that vol. 100 is something else (admittedly, I've only read it, the group I was playing in broke apart early in Book 2). ![]()
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![]() Mathmuse wrote:
the first volume of the Giantslayer AP is the best one. Dr. Gero has not created a profile. |