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138 posts. Alias of WerePox47.


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175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Confused by your post, Yap has two disetegrates coming at him?

Fort: 1d20 + 19 ⇒ (9) + 19 = 28 fails and takes a butt load of damage.

Bo fires at the wizard, using bane and grit.

Attack 1: 1d20 + 26 ⇒ (7) + 26 = 33 range penalty included, adamantine for 1st round.
Attack 2: 1d20 + 26 ⇒ (1) + 26 = 27
Attack 3: 1d20 + 26 ⇒ (6) + 26 = 32
Attack 4: 1d20 + 21 ⇒ (15) + 21 = 36
Attack 5: 1d20 + 16 ⇒ (1) + 16 = 17

Dam 1: 1d8 + 41 + 2d6 ⇒ (5) + 41 + (6, 1) = 53
Dam 2: 1d8 + 41 + 2d6 ⇒ (6) + 41 + (6, 1) = 54
Dam 3: 1d8 + 41 + 2d6 ⇒ (7) + 41 + (5, 5) = 58
Dam 4: 1d8 + 41 + 2d6 ⇒ (4) + 41 + (3, 3) = 51
Dam 5: 1d8 + 41 + 2d6 ⇒ (6) + 41 + (2, 1) = 50


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap tries to further strip him of protections.

Caster Level: 1d20 + 14 + 2 + 4 ⇒ (18) + 14 + 2 + 4 = 38 Just remembered his stone of good luck adds to caster level checks.

Another 3 spells gone starting with the highest etc..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

SC: 1d20 + 22 ⇒ (6) + 22 = 28


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Sry guys was traveling this weekend and ended up having terrible service.

Yap tries another dispel magic.

Caster Level: 1d20 + 14 + 4 ⇒ (18) + 14 + 4 = 36 HAHA! Finally!! That's assuming he's not caster level 25 that will strip his 3 highest level spell spells active.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Jan heals 5 points via Life Link.

Yap readies a greater dispel magic to try and counter whatever spell Karzoug casts next. When visible again that is..

Just a reminder about the Foresight as well as the Repulsion in effect if the giant comes closer than 30', DC is 23 on that.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Keep in mind about Yap's foresight active. I know it can be tough to handle that spell.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

While Bo does his stuff Yap buffs as well. In order of casting.

He uses the Scroll of Foresight he has. Then casts Trueseeing of Bo and Jan. Communal Air Walk of the group, Freedom of Move on Bo and Jan, Communal Pro Lightning on the group, Communal Resist Fire and Cold on the group, Communal Pro Evil on the group. Shield on himself. Finally as they are about to enter Repulsion set to 30' and Blessing of Fervor.

He establishes Life Links with Jan, Bo, and Boom as well.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Heal check to determine how badly his is injured..

Heal: 1d20 + 19 ⇒ (13) + 19 = 32

Just trying to get a figure on how much healing is needed so I don't waste any..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap readies a counterspell to try and stop the casters next spell..

Caster Level: 1d20 + 14 ⇒ (3) + 14 = 17 nope


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Back from trip.

Yap moves over and heals Boom.

Heals: 5d8 + 14 ⇒ (8, 3, 4, 7, 6) + 14 = 42 +5 from life link


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap will channel twice..

18d6 ⇒ (3, 3, 3, 5, 5, 1, 6, 5, 3, 1, 6, 6, 1, 1, 3, 1, 4, 4) = 61

Boom and Jan heal 5 extra each as well.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Assuming most everyone will be badly damaged after that Yap will cast Mass Cure Serious and then Quicken Channel

MCS: 3d8 + 14 ⇒ (5, 7, 3) + 14 = 29
Channel: 9d6 ⇒ (5, 6, 2, 2, 1, 5, 1, 2, 2) = 26

Jan and Boom are both life linked so they heal as additional 5 points each.

If people are still looking badly after that healing he can quicken and spell as well.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap will ready a dispel to attempt to counter the wizards next spell..

Greater Dispel Check: 1d20 + 14 + 4 ⇒ (6) + 14 + 4 = 24 well poop..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap will casts extended FoM on himself and Extended Communal Air Walk on everyone but himself. Lasts 70 mins each.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

"I do not have that ability. I changed my location for my teleport spell to the Ice Ladies lair."


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

With combat over you hear a squeaky invisible voice..

"My abilities are cashed for the day. We must find a place to rest here, or teleport back to the icy swamp ladies place."


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

My bad..

On the new round Yap hits Jan with a heal spell.. Heals 140.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap tries to locate Boom again.

Perc: 1d20 + 23 ⇒ (20) + 23 = 43 doing so he casts a Heal spell on him.. Heals 140 hp..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap attempts to locate Boom and if he can casts Heal on him..

Perc: 1d20 + 23 ⇒ (6) + 23 = 29 with him not moving thats not good enough.

He moves away from the monster at the door and channels instead..

Channel: 9d6 ⇒ (4, 2, 3, 1, 5, 3, 4, 2, 4) = 28 excluding baddies..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap does his best to destroy the shadows.

Channel: 9d6 ⇒ (5, 4, 1, 6, 4, 3, 5, 1, 3) = 32 DC 23 for 1/2

He then does it again as a move action.

Channel: 9d6 ⇒ (6, 5, 1, 6, 3, 5, 4, 5, 2) = 37

If any are still alive he quickens a mass cure serious to harm as well, DC 22 Will.

Mass CS: 3d8 + 14 ⇒ (6, 2, 6) + 14 = 28


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap flies over and heals Boom..

Cure Crit: 4d8 + 14 ⇒ (2, 7, 5, 6) + 14 = 34


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap delays..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap casts Communal Resist Elec(30) on his companions.

Lasts 28 mins each.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Knew I forgot something lol..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap uses his reach rod and casts restoration on Boom, clearing up all of the Dex drain.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap saves resources again and delays to see if someone get injured badly..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap delays..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap Will: 1d20 + 23 ⇒ (8) + 23 = 31
Yap Fort: 1d20 + 19 ⇒ (3) + 19 = 22


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Channel: 9d6 ⇒ (2, 4, 3, 1, 3, 4, 4, 5, 6) = 32


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

"Sure! Here, drink these. I've had them forever."

He hands you a few potions..

Healing Pots: 9d8 + 11 ⇒ (3, 7, 5, 5, 1, 7, 7, 5, 8) + 11 = 59

Cash out a cure wand.

3d8 + 3 ⇒ (2, 8, 3) + 3 = 16

Puts you 2 hp down.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap casts Blessing of Fervor.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Will: 1d20 + 23 ⇒ (8) + 23 = 31


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap delays.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap moves up and heals Bo a bit.

Heals: 5d8 + 14 ⇒ (8, 3, 4, 4, 8) + 14 = 41


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap casts heal on Bo and channels as a move action. He then casts mass cure mod as a swift action via Combat Healer.

Bo Heals 140, rest of group gets.

Channel: 9d6 ⇒ (6, 1, 1, 1, 2, 2, 6, 3, 3) = 25
Mass Cure Mod: 2d8 + 14 ⇒ (2, 8) + 14 = 24 49


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap casts Repulsion(DC 23 Will) and enacts the barrier out to just in front of the giants, making them save if they want to come any closer.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap will channel, not hitting giants.

Channel: 9d6 ⇒ (6, 5, 6, 1, 3, 2, 5, 3, 2) = 33


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap will move over behind Boom and cast a heal on him.

Cure Crit: 4d8 + 14 ⇒ (7, 7, 1, 1) + 14 = 30


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap recasts Extended Communal Air Walk on the group again. Lasts 70 mins each.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap heals Obi up with a wand..

Cure: 12d8 + 12 ⇒ (2, 5, 5, 4, 8, 7, 1, 2, 4, 5, 2, 8) + 12 = 65


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap cast it at the start of combat, so it should still be up.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Reflex: 1d20 + 26 ⇒ (6) + 26 = 32 evasion for nothing..

Remember your Blessing of Fervor Obi.. With haste it would add another +1 to hit..

Yap backs up to Obi and casts a heal on him..

Cure Crit: 4d8 + 13 ⇒ (7, 4, 7, 5) + 13 = 36

and quickens another one via Combat Healer

Cure Serious: 3d8 + 13 ⇒ (5, 3, 7) + 13 = 28


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

It appears noone else has any ideas so I will put it out there.

As they return to the liar via flying carpet once they are close Yap will buff the group with communal resist elec and communal pro energy, 26 mins each, as well as extended trueseeing on Obi and Jan, lasts 26mins.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

"It's obvious from our first encounter that this Dragon is smart and will not hesitate to flee and recoup should he feel threatned. Have we anyway to put a dimensional lock on him/her?"


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap will take the time to set his Word of Recall to her house this time, hopefully expediting any additional or emergency returns.

Yap reups the communal air walk on everyone when they get back to the city as well as cast extended freedom of movement on himself.

Bo casts his normal extended hero/see invis and heightened awareness..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

"I will buff us with electricity resistance once we are at his lair or close."

Not sure how far the walk is, but he will buff before reaching the place.

He hits the party with the double tap, communal resist elec(30), and communal pro elec(120 points), the later before we enter the lair.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap moves and taps Bo with a cure critcal , followed by a cure serious via combat healer swift action.

Cast 1st one defensively just in case..

Conc: 1d20 + 21 ⇒ (4) + 21 = 25 good

Heals: 7d8 + 26 ⇒ (4, 2, 2, 3, 1, 8, 5) + 26 = 51


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Fort: 1d20 + 19 ⇒ (8) + 19 = 27

Yap casts Blessing of Fervor on the group..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap will ready a greater dispel magic to try and counterspell the main guy if he casts another spell..

Readied Dispel: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26 counters cast level 15 or less

His range is 230' so should be good.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap provides the party with an extended communal air walk, last 65 mins each.

He also establishes a life link between himself, Obi, and Jan..

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