Wizard

Ya'Bo's page

332 posts. Organized Play character for Buckshot Bob.


RSS

1 to 50 of 332 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

I am sorry to say that I am going to need to step away from the table. RL has prevented me from even looking to see how the game has been going. Hopefully when things settle down again I will be able to adventure with you all again.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ya'Bo steps up to the next door.

Checking door:

Investigation: 1d20 + 5 ⇒ (3) + 5 = 8
Perception, to hear anything on the other side: 1d20 + 2 ⇒ (9) + 2 = 11
Sleight of Hand, to open the lock: 1d20 + 4 ⇒ (2) + 4 = 6
With aid, Advantage
Investigation: 1d20 + 5 ⇒ (11) + 5 = 16
Perception, to hear anything on the other side: 1d20 + 2 ⇒ (20) + 2 = 22
Sleight of Hand, to open the lock: 1d20 + 4 ⇒ (12) + 4 = 16

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Getting to the door, Ya'Bo starts to check for traps. Once that is done he tries to open it, with his trusty picks if needed.

Door searching, and if needed picking:

Investigation: 1d20 + 5 ⇒ (18) + 5 = 23
Perception, to hear anything on the other side: 1d20 + 2 ⇒ (19) + 2 = 21
Sleight of Hand, to open the lock: 1d20 + 4 ⇒ (9) + 4 = 13

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Sounds good to me. unless someone says different.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Still here and kicking a bear rug.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"Lets finish this level first. I would hate to have to look in other areas when the book could be just around he next corner."

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ya'Bo smiles and grants the request, drying the Theo.
"IS there any other way around? Or do we all have to take a plunge?"

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ya'Bo starts to pace as the time seems to slip away.
"He better not find that spell book with out me..." He grumbles.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Oh sorry, I thought we all grouped back up and went a different route....Skip my last post please.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"Will this is darn strange. No rust, no sign of age."
Ya'Bo starts to look over the door, checking for traps as well.

Investigation: 1d20 + 5 ⇒ (7) + 5 = 12

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

I fully understand. In So. Cal. I have see what termites can do and how expensive it can be to repair. Once repairs are done you should tent the house for good measure.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Take your time, I am not going anywhere....except moving trailer load after trailer load from the state of Washington to Texas due to a move. I am on #3 of about 7. It's 2300 miles one way.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ya'Bo stands at the edge nervously waiting for Theo's return.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ya'Bo wiggles his fingers and cast Prestidigitation to help dry Theo, his gear and the scroll tube. Ya'Bo starts the ritual of detect magic to start the examination of the item.

"This is very interesting, there appears to have a water tight seal to protect what is in it."

Once he deems it safe to do so, he opens it.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Seeing Theo having trouble Ya'Bo cast true strike while get rope ready to throw.
"Hold on friend, help is coming."

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ready

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Just to let you know I am in the processing of moving. And with the holidays coming up please BOT me if needed. I will try and keep up with my posts, but at this time my new place does not even have internet service and the soonest they can get there I am told is December 3rd.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Sorry for your loss.
And have a good time.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Please BOT me as needed, I will be away for a week.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Sorry, I am going to be in and out of internet service. so please bot me if needed

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Using Prestidigitation Ya'Bo starts a small fire to warm Theo.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ya'Bo rushes over and looks down in the pit fearing to see Theo impaled on some spikes. He is relieved that it was only water. And takes off his rope to lower it down.
"One of you tall folks might be better at pulling him up."

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ya'bo moves into the room and takes a look around as well.
Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ya'bo moves up to check the door.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Good luck to you.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"Sounds good, I was just heading for a spot." he replies.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Telling every one what the kobold said.
"No, Makira was it, we have been in the tower but I do not remember another way for there to here.

Let's just keep this passage in mind and search else where. if we need to we can always come back."

Ya'bo leads the party away and then tells them "I am not sure how many of those kobolds understand a language other than Draconic. So with that in mind, Galador. No I do not trust them at all. But I rather play nice to them until we have no other choice. We have no idea how many of them there are and they know the area.
Theo, Ore, and I have been in a spot where we almost got pounded into lunch for some monsters because we just stumbled in blindly. I am hoping to avoid that mistake again."

How about the north east passage next and we just keep going from east to west passages?

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Little confused why the kobolds would be down here when the tower was their area.
Ya'Bo tells the others, "This one says we are entering kobold territory. I will see if he will tell me what lies beyond."

Draconic:

"We were told that we can go anywhere to find what we seek. What is down this way that takes a mighty guard as yourself to guard it?" Ya'Bo asks.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ya'Bo start the 10 min. Detect Magic ritual to see if anything magical is hidden with in the fungi.
Lets go to the red x on the bottom left of the map.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

That was my thinking as well.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

I guess we keep going forward down the hall.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Lowering his hands and letting the spell dissipate. He speaks to the human.
"Well since your group is here and there is safety in numbers. Would you like to join us and find what threats are down here?"

Turning to the Kobolds

Draconic:
"Yes please return for your safety. We will deal with what stalks these halls."

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

I was thinking that it was more do to dialect, Much like the West Cost "Dude what's up" vs. the Southern "Howdy ye'all"

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Draconic:
"Yes if the big sound was like some awful howling. That was us. Maybe you know what happened in the other room where it looks like a big fight?"

"They say, they came here because of a loud noise. And that they are sticking to the agreement." Ya'Bo explains to those uneducated that may not speak in Draconic.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Seeing the human start to cast a spell Ya'Bo yells at him to stop. "Hold your casting, we have an arrangement with the kobolds!"

Draconic:
"Why are you down here? The agreement was that we could find what we seek?"

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"Neat trick." yawns Ya'Bo.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"Did Castellan Macsen, or someone else send you to find us?" Ya'Bo asks still not sure of this new group.

Macsen Wledig or known as Castellan Macsen is the local lord back at the keep. Just trying to throw a bone out, unless the GM as a better back story where you came by your info to find us.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Not sure how far we shall go before we get to "They have an honest face please join our party."

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Turning to his friend "Did you not have enough to eat this morning?"

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"How do we know that you are not the same group the killed the ones back toward the entrance?" (See posts back in Oct 14-15 area)

"Who sent you? How did you know we were down here? And what are your names? Ya'bo calls back.

GM wrote:

Past the third pair of alcoves, at the end of the corridor from the entrance are two steps up. At the top of the steps, the corridor continues straight ahead, and corridors meet from east and west. At this intersection is a grisly sight--the remains of a hand-to-hand battle where no less than five combatants died.

The sight of the decaying bodies is horrifying and the smell of rot doubly so.

____________________________________________________________________
It is apparent that three of the combatants were adventurers, like yourselves, while the other two wear the hide clothing associated with the barbarian tribes from the north.
____________________________________________________________________
The bodies appear to have been dead for about 3 weeks. The first body is that of a human male, slumped against a wall. His broken sword, sheared off about 8 inches above the pommel, tells the story of his demise. The body has been stripped of armor.

The second body is also a human male, a wizard, by his dress. He has been impaled against a wall. The killing sword, still thrust through the body, is lodged in the wall, which has a large section of wood at this point. He wears only a bloodstained robe.

A dwarven male lies facedown in the corridor, just east of the intersection. In his right hand, he still clutches a Warhammer, and it appears that he crawled, wounded, to this point, since a trail of dried blood leads back to the battle location. An empty sack, turned inside-out, lies next to the body. Armor has been stripped from the body, but his helm is still on his head. The sizable dent in his headgear makes it worthless.

A human dressed in furs and hides is sprawled on the floor, with a broken shield nearby. The body has no armor on it and there is no weapon on the body or nearby.

Finally, another human male dressed in hides, his head caved in by the blow of a Warhammer, lies on the floor facedown. There is no armor or weapon on the body except for a small sheathed dagger on the belt. The belt is very ornately detailed leather, which would appear to be valuable, except for the bloodstains ruining it's appearance.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"Quick take cover three figures are coming up behind us." Ya'Bo warns his companions.

He holds three fingers up and starts to make a circle in the air, while says a short arcane incantation. A outline of faint blue covers Ya'Bo before it fades away.

He moves to one side drawing his dagger.

Cast Mage Armor

Scarab Sages

Greetings and welcome

Scarab Sages

1 person marked this as a favorite.

She should use a rapier than a long sword to gain the dex bonus. Just a thought.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

I am still here.

Scarab Sages

1 person marked this as a favorite.
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Sure, we can always us a new sucker...I mean new party member.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

No problem, I have just been hiding under this bear rug waiting for you to get back.
"GRRRRRR!

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Have a great time.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Dame thing are multiplying. Ya'Bo says over the loud screeching.

So with a flick of his wrist and arcane words that can not be heard over the very rude plant life. Two acid bolts strike one on each of the mushrooms.

Acid Splash DEX save DC 13 or take Acid Damage #1: 1d6 ⇒ 5Acid Damage #2: 1d6 ⇒ 5

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

His head pounding from the noise. Ya'bo says a quick spell "Nardeen flame" And a bolt of fire flies to the over sized mushroom.
Fire bolt attack: 1d20 + 5 ⇒ (6) + 5 = 11
If it is a hit, Fire damage: 1d10 ⇒ 6

Scarab Sages

1 person marked this as a favorite.
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"Come on Ore, keep moving or you will just mold in place. Remember this is suppose to be a fun-gus time down here. And if we don't get to the end soon, I might have to spore out some more puns."

1 to 50 of 332 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>