![]()
![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Ya'Bo steps up to the next door.
Checking door: Investigation: 1d20 + 5 ⇒ (3) + 5 = 8 Perception, to hear anything on the other side: 1d20 + 2 ⇒ (9) + 2 = 11 Sleight of Hand, to open the lock: 1d20 + 4 ⇒ (2) + 4 = 6 With aid, Advantage Investigation: 1d20 + 5 ⇒ (11) + 5 = 16 Perception, to hear anything on the other side: 1d20 + 2 ⇒ (20) + 2 = 22 Sleight of Hand, to open the lock: 1d20 + 4 ⇒ (12) + 4 = 16 ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Getting to the door, Ya'Bo starts to check for traps. Once that is done he tries to open it, with his trusty picks if needed. Door searching, and if needed picking: Investigation: 1d20 + 5 ⇒ (18) + 5 = 23 Perception, to hear anything on the other side: 1d20 + 2 ⇒ (19) + 2 = 21 Sleight of Hand, to open the lock: 1d20 + 4 ⇒ (9) + 4 = 13 ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() "Will this is darn strange. No rust, no sign of age."
Investigation: 1d20 + 5 ⇒ (7) + 5 = 12 ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() I fully understand. In So. Cal. I have see what termites can do and how expensive it can be to repair. Once repairs are done you should tent the house for good measure. ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Take your time, I am not going anywhere....except moving trailer load after trailer load from the state of Washington to Texas due to a move. I am on #3 of about 7. It's 2300 miles one way. ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Ya'Bo wiggles his fingers and cast Prestidigitation to help dry Theo, his gear and the scroll tube. Ya'Bo starts the ritual of detect magic to start the examination of the item. "This is very interesting, there appears to have a water tight seal to protect what is in it." Once he deems it safe to do so, he opens it. ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Just to let you know I am in the processing of moving. And with the holidays coming up please BOT me if needed. I will try and keep up with my posts, but at this time my new place does not even have internet service and the soonest they can get there I am told is December 3rd. ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Ya'Bo rushes over and looks down in the pit fearing to see Theo impaled on some spikes. He is relieved that it was only water. And takes off his rope to lower it down.
![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Telling every one what the kobold said.
Let's just keep this passage in mind and search else where. if we need to we can always come back." Ya'bo leads the party away and then tells them "I am not sure how many of those kobolds understand a language other than Draconic. So with that in mind, Galador. No I do not trust them at all. But I rather play nice to them until we have no other choice. We have no idea how many of them there are and they know the area.
How about the north east passage next and we just keep going from east to west passages? ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Little confused why the kobolds would be down here when the tower was their area.
Draconic: "We were told that we can go anywhere to find what we seek. What is down this way that takes a mighty guard as yourself to guard it?" Ya'Bo asks. ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Ya'Bo start the 10 min. Detect Magic ritual to see if anything magical is hidden with in the fungi.
![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Lowering his hands and letting the spell dissipate. He speaks to the human.
Turning to the Kobolds
Draconic: "Yes please return for your safety. We will deal with what stalks these halls."
![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Draconic:
"Yes if the big sound was like some awful howling. That was us. Maybe you know what happened in the other room where it looks like a big fight?" "They say, they came here because of a loud noise. And that they are sticking to the agreement." Ya'Bo explains to those uneducated that may not speak in Draconic. ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Seeing the human start to cast a spell Ya'Bo yells at him to stop. "Hold your casting, we have an arrangement with the kobolds!" Draconic: "Why are you down here? The agreement was that we could find what we seek?" ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() "Did Castellan Macsen, or someone else send you to find us?" Ya'Bo asks still not sure of this new group. Macsen Wledig or known as Castellan Macsen is the local lord back at the keep. Just trying to throw a bone out, unless the GM as a better back story where you came by your info to find us. ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() "How do we know that you are not the same group the killed the ones back toward the entrance?" (See posts back in Oct 14-15 area) "Who sent you? How did you know we were down here? And what are your names? Ya'bo calls back. GM wrote:
![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() "Quick take cover three figures are coming up behind us." Ya'Bo warns his companions. He holds three fingers up and starts to make a circle in the air, while says a short arcane incantation. A outline of faint blue covers Ya'Bo before it fades away. He moves to one side drawing his dagger. Cast Mage Armor ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() Dame thing are multiplying. Ya'Bo says over the loud screeching. So with a flick of his wrist and arcane words that can not be heard over the very rude plant life. Two acid bolts strike one on each of the mushrooms. Acid Splash DEX save DC 13 or take Acid Damage #1: 1d6 ⇒ 5Acid Damage #2: 1d6 ⇒ 5 ![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() His head pounding from the noise. Ya'bo says a quick spell "Nardeen flame" And a bolt of fire flies to the over sized mushroom.
![]()
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13
![]() "Come on Ore, keep moving or you will just mold in place. Remember this is suppose to be a fun-gus time down here. And if we don't get to the end soon, I might have to spore out some more puns."
|