Xyr's page

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I hate alignment, it starts arguments and generally fails to do what it sets out to do conceptually.

Now that that's off my chest tell me one thing so I can throw public opinion at the person the dispute is with:

Is it CE or CN if a character routinely puts allies and innocents alike in danger due to selfishness. The selfishness is characterized as seeking personal gain at the expense of other's safety and putting one's safety so far ahead of other's safety as to openly endanger them to even marginally improve their own safety.

I honestly want to punch this jackass in the face for thinking he is neutral.


Human Cleric
Elf Witch
Gnome Summoner
Human Gunslinger

This will be my first time DMing for Pathfinder, all of my other GMing experience has been with other systems. Is there anything I should be aware of when dealing with this party set up in terms of what kind of things to avoid throwing at them? Everyone is level 6.


I am here to see if I can get a rules conflict resolved. Our party has had our progress halted by a trap in a dungeon. The DM is not disputing whether the trap is fair or not because he says he intended it to be this hard to bypass. I personally don't think it is legal and when I look up the rules for traps well, they were not specific enough for me to figure it out.

The situation is that it hit us the first time before we even noticed it, the Rogue said he was looking for traps, rolled well, we found nothing and we were still hit.

It was a magical Fireball trap on the ceiling of a 90ft tall natural cavern chamber and the GM claims because the trap's trigger is Arcane Eye which allows unlimited range and the spell itself has a very long range we can be targeted anywhere in the large room, could not be close enough to it to search for the exact source of the Trigger or Firing Mechanism since the DC was +9 to the Perception DC due to the distance. It goes without saying that our level 8 Rogue does not have any flight options to go up and disable it either. It resets automatically.

He says it is a CR 9 Trap, even accounting for the +9 DC to the Perception check to find it due to the distance and after reading the OGC I checked his math and it looks correct. 4 for Highest Spell Level, +2 Average Damage, +1 Automatic Reset, +1 for Visual Trigger, +2 Perception DC, -1 Reflex Save.

Am I missing something? The cavern chamber is very large and the door on the far side is locked in addition to being a huge rolling disk that will take us several attempts (or taking 20) to move.

He says that it isn't meant to be impossible, just to make us think of a creative solution but damn if I can't think of one.