Bullying Brawler

Xiaobo Feng Weimin's page

553 posts. Organized Play character for Daveak Bringer of Destruction.


Current Campaigns


The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate!


The Flaxseed Pathfinder Lodge is a place where agents hang out and await their next mission. We're a lodge for PF1 adventures. Please check out our sister lodges, linked below, for Starfinder, ACG and PF2!

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[PFS]DM Elanmorin's #5-02 Wardstone Patrol


All is NOT well in Mendev. The Worldwound is spewing demons out again and they are doing what they usually do: invading and eating people.
The Pathfinder's Society is committed to researching the past and uncovering long forgotten truths but when it comes to demonic invasions even Pathfinders sometimes have to take a stand...

Initiative:
[dice=Azrael]1d20+6[/dice]
[dice=Idril]1d20+4[/dice]
[dice=Rogar]1d20+1[/dice]
[dice=Titus]1d20+4[/dice]
[dice=Valentynne]1d20+2[/dice]
[dice=Vrothum]1d20+5[/dice]

Perception:
[dice=Azrael]1d20+8[/dice]
[dice=Idril]1d20+5[/dice]
[dice=Rogar]1d20+5[/dice]
[dice=Titus]1d20+7[/dice]
[dice=Valentynne]1d20+4[/dice]
[dice=Vrothum ]1d20+6[/dice]

Maps

Handouts

DM B's PFS 2 - 08 PbP: The Sarkorian Prophecy (7-11) (inactive)


Init:

[dice=Alan]1d20+4[/dice]
[dice=Dragorin]1d20+0[/dice]
[dice=Ravenmantle]1d20+6[/dice]
[dice=Xiaobo]1d20+5[/dice]
-----------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]

Sarkorian Prophecy MAP

DM Beckett's "CITY OF STRANGERS" PFS PbP (3-4) (inactive)


INIT:

[dice=Iasua]1d20+7[/dice
[dice=Jake]1d20+4[/dice
[dice=Pai]1d20+2[/dice
[dice=Tiasar]1d20+2[/dice
[dice=Xiaobo]1d20+5[/dice
[dice=]1d20+[/dice

Venture Captain Dreng is convinced that someone is setting up an unauthorized, and potentially harmful Pathfinder Lodge within the city of Kaer Maga. A letter from an ally, one Horis Collgardie says as much, and Dreng has asked you to investigate, locate these Pathfinders, and order them to stop immediately, or risk having all Pathfinders banned from the city. Sending you from the Grand Lodge in Absolam across the Inner Sea to Varisia, you have made it to the Halflight Path, so near the city, when a horde of goblins breaks through the wall to attack!!!

Fighting your way through, you finally make your way to the city itself, only to find it is a massively crowded den of villainy and scoundrels. Now, you just need to find this Mr. Collgardie. . .
MAP OF VARISIA
MAP OF KAER MAGA
CURRENT MAP
The Sanctuary

GM thunderspirit's 1-34: Encounter at the Drowning Stones (10-11 subtier) (inactive)


GM Tyranius Fingerprints of the Fiend (7-11) (Low Tier) (inactive)


GM Tyranius Salvation of the Sages (inactive)


PbP PFS 3 - 04 The Kortos Envoy (7-11) (inactive)


The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.

Task 1: To the north, there’s that freak harpy Jerevyx, somewhere up by Hollowfrost Pass. Follow the path up Mount Ganog. . .

Task 2: In the east, look for the minotaur Dahruun Firehorn, holed up in the old Northwind Mine. . .

Task 3: To the west, the thief Urso Landel makes camp somewhere in the forest. Retrieve stolen arms and armor. . .

MAP

Init:

[spoiler=Init Rolls[dice=Alan]1d20+5[/dice]
[dice=Dragorin]1d20+0[/dice]
[dice=Oswin]1d20+5[/dice]
[dice=Ravenmantle]1d20+6[/dice]
[dice=Xiaobo]1d20+5[/dice]
-----------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice][/spoiler

Begun 31Aug2014

PFS 0-26 "Lost at Bitter End" (7th-11th) (inactive)


Init:

[dice=Dariamus]1d20+12[/dice
[dice=Ezrek]1d20+3[/dice
[dice=Osric]1d20+3[/dice
[dice=Thoth]1d20+2[/dice
[dice=Xiaobo]1d20+5[/dice
[dice=]1d20+[/dice

Perception:

[dice=Dariamus]1d20+12[/dice
[dice=Ezrek]1d20+15[/dice
[dice=Osric]1d20+14[/dice
[dice=Grimtooth <LLV>]1d20+10[/dice
[dice=Thoth <LLV>]1d20+19[/dice
[dice=Xiaobo]1d20+13[/dice

DM:

AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, –1 size)
hp 105 (10d10+50)
Fort +12, Ref +12, Will +7
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 20
OFFENSE
Speed 40 ft., fly 60 ft. (good)
Melee bite +14 melee (1d8+5), 2 claws +14 melee (1d6+5), sting
+14 melee (3d4+5 plus poison)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 12th)
Constant—fly
At will—dimensional anchor, greater teleport (self plus 50
lbs. of objects only), invisibility (self only), major image
(DC 17), wall of ice
3/day—quickened invisibility (self only)
1/day—summon (level 4, 1 bone devil, 35%)
STATISTICS
Str 21, Dex 21, Con 20, Int 16, Wis 15, Cha 18
Base Atk +10; CMB +16; CMD 31
Feats Alertness, Combat Reflexes, Improved Initiative,
Iron Will, Quicken Spell-Like Ability (invisibility)
Skills Bluff +17, Diplomacy +17, Fly +21, Intimidate
+17, Knowledge (planes) +16, Perception +19, Sense
Motive +19, Spellcraft +16, Stealth +14
Languages Celestial, Common, Draconic, Infernal;
telepathy 100 ft.
-
Poison (Ex) Sting—injury; save Fort DC 20; frequency 1/
round for 6 rounds; effect 1d3 Str damage; cure 2
consecutive saves.

Lost at Bitter End MAP

PFS PbP Gameday 3 #6–07: Valley of Veiled Flame (inactive)


PFS PbP The Ironbound Schism (inactive)


[PFS] GM Derek W's Below the Silver Tarn #2-12 (inactive)


[PFS] GM Lithrac's Abducted in Aether (#7-23) (inactive)