The Flaxseed Pathfinder Lodge is a place where agents hang out and await their next mission. We're a lodge for PF1 adventures. Please check out our sister lodges, linked below, for Starfinder, ACG and PF2!
All is NOT well in Mendev. The Worldwound is spewing demons out again and they are doing what they usually do: invading and eating people.
The Pathfinder's Society is committed to researching the past and uncovering long forgotten truths but when it comes to demonic invasions even Pathfinders sometimes have to take a stand...
Venture Captain Dreng is convinced that someone is setting up an unauthorized, and potentially harmful Pathfinder Lodge within the city of Kaer Maga. A letter from an ally, one Horis Collgardie says as much, and Dreng has asked you to investigate, locate these Pathfinders, and order them to stop immediately, or risk having all Pathfinders banned from the city. Sending you from the Grand Lodge in Absolam across the Inner Sea to Varisia, you have made it to the Halflight Path, so near the city, when a horde of goblins breaks through the wall to attack!!!
The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.
Task 1: To the north, there’s that freak harpy Jerevyx, somewhere up by Hollowfrost Pass. Follow the path up Mount Ganog. . .
Task 2: In the east, look for the minotaur Dahruun Firehorn, holed up in the old Northwind Mine. . .
Task 3: To the west, the thief Urso Landel makes camp somewhere in the forest. Retrieve stolen arms and armor. . .