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I concur that the Permadeath rule has been the most group destroying mechanic of the game. I've lost count of how many of mine have collapsed when we have gotten just far enough to upgrade our characters skills and powers, just to have one of us die to a set of bad rolls/unfortunate card draws. The group just folds because the one that dies isn't interested in restarting with an underpowered, new character...and the rest of the group doesn't want to continue with out them. Could we house rule it? Sure. But that kills the group subtly as well...as several now feel like we've cheated.

I would love to see some sort of earlier mechanic that lets you resurrect party members earlier in the game (I know they exist in the higher level APs). Possibly spells or items...scenario rewards...priests who res after scenarios for a cost. Should there be penalties for them (one time usage...rezzed character has some sort of hindrance in the next scenario)? Sure, that could work. But telling someone who has pushed through 15-20 scenarios that 'Sorry, have fun starting over,' is overly penal in my opinion.


Yoshua wrote:

taking another players interpretation vs what is in the guide isn't law. Hawkmoon is good, but if a book intended to teach new and old players organized play is leaving a loop hole open,then it needs to be brought to paizo's attention to get it closed.

also, if players, mainly me in this instance, wants to use promo cards legally in organized play? this is the only way players, again mainly me, have the opportunity to bring it up ;)

I have seen the class decks be referred to as boxes both spoken with other players and in text. It was before the term 'class deck' was thrown around all over the place but 'deck box' was used.

Either way, it isn't about doubting Hawkmoons divine genius in all things Pathfinder Adventure Card Game. It is about pointing out pointing out a possible confusing point that not 'everyone' who reads it is going to have a natural 20 when rolling the wisdom check.

Agree it needs clarifying, but the thing to me that indicates they do mean the promos go into the Base box, not Class Deck Box...is that they have been very to the point on stating the you are able to identify cards that belong to your Deck by the Class Deck logo printed on them vs the RotR/SaS logo on the game cards.

Using promos in your Class deck would muddy this line significantly (how do you tell at the end of a scenario whether a promo is one that the player picked up during the scenario or one they had all along?).