Ganyavesha

Xenovia Zenophon's page

58 posts. Alias of andreww.


Full Name

Xenobia Zenophon

Race

| Init +3 (5 underground) | HP: 83|110 | AC: 37 (20 Tch, 31 FF) | CMD 21 | F:+13, R:+18, W:+15 | Per: +23

Classes/Levels

Resources:
4/7/4/4/3/3
| Conditions: Shaken, Haste| Protection from Fire 76|120

Gender

CG Female Human Oracle (Spirit Guide) 13 and Eclipse

About Xenovia Zenophon

Attack Rolls:

+2/2 versus Giants
Attack Bonus (+25): +9 BaB +7 cha +3 Enhancement +4 Divine Favour +2 Heroism
Damage (+14): +7 cha +3 Enhancement +4 Divine Favour

[dice=Attack 1]1d20+25[/dice]
[dice=Damage]1d4+14[/dice]

[dice=Haste Attack 1]1d20+25[/dice]
[dice=Damage]1d4+14[/dice]

[dice=Iterative Attack 1]1d20+20[/dice]
[dice=Damage]1d4+14[/dice]

Short Term Buff Spells:

Resist Energy (Fire 30) (52 minutes)
Protection from Fire (120 damage) (52 minutes)
Air Walk (130 minutes)
Heroism (130 minutes)
Ironskin (13 minutes)
Shield of Faith (13 minutes)

Long Duration Buff Spells:

Extended Ant Haul
Extended Delay Poison (whole party)
Extended Magic Vestment (Shield, armour for her and Eclipse, any other party members that want it)
Extended Greater Magic Weapon (her Starknife and anyone else who wants it)
Life Bubble (all party members)
Hunters Blessing (all party members, Underground and Giant)

Background

Xenovia is the daughter of roving Varisian merchants who travelled the length and breadth of the region from Armeril in the west to Janderhoof in the east and from Magnimar in the south to Brinewall in the north. As such she grew up meeting people from many different backgrounds, cultures, philosophies and religions. She became fascinated by people and by the possibilities that travel brought. With that also came a fascination with the history of Varisian, and of the ancient Empire of Thassilon on which so much of it is built. When she was barely more than a child she ran off to explore a set of such ruins her caravan was passing. There she tumbled into an ancient ruined Temple. Her parents found her the following day wandering the hills with no recollection of what had happened.

Over time she learned that Desna had blessed her and since that revelation nothing has held her back. Packing up her bags she kissed her family, bid them good luck and set off to explore every Thassilonian ruin she can find, whoever or whatever might be inhabiting it now. She still keeps in touch with her family, writing to them at regularly scheduled drop off spots and occasionally catching up to share stories of their respective travels and to learn about new discoveries. Xenovia knows that Thassilon used Giants to help build their Empire and has decided it is time to go poking around in every Giant hold she can find.

Description
Xenovia is a short, dark haired woman with piercing blue eyes flecked with shards of silver. She wears loose fitting travelling clothes over a hidden coat of mithral and carries her sacred starknife which she is never without. She smiles often and easily and remains upbeat even in the face of danger. She happily shares her powerful magic with friends and strangers alike and is generally trusting. However, people only get one chance with her and if she is crossed she can have a seriously mean streak. She prefers not to kill if possible.

Her first love however is study, knowledge and history and she has been known to get lost for days at a time poring over ancient texts, glyphs or riddles to unlock their secrets.

Her constant travelling companion is Eclipse, a massive silver haired wolf clad in mithral armour. When battle is joined Xenovia is found riding her wolf into battle, sharing her magic between the two of them.

Xenovia's Stat Block:

Xenovia Zenophon
Female human oracle (spirit guide) 13 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42)
CG Medium humanoid (human)
Init +3; Senses Perception +23

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Defense
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AC 27, touch 16, flat-footed 21 (+7 armor, +6 Dex, +4 shield)
hp 110 (13d8+42)
Fort +11, Ref +16, Will +13
Defensive Abilities improved uncanny dodge

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Offense
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Speed 30 ft.
Melee +3 returning starknife +19/+14 (1d4+10/×3) or
Ranged +3 returning starknife +19/14 (1d4+10/×3)

Oracle (Spirit Guide) Spells Known (CL 13th; concentration +23)

. . 6th (5/day)—mass cure moderate wounds, greater dispel magic, heal, greater heroism, litany of madness[UC]

. . 5th (7/day)—aspect of the wolf[APG], breath of life (DC 22), mass cure light wounds, flame strike (DC 24), life bubble[APG] (DC 22), plane shift (DC 22), spell resistance, telekinesis (DC 22)

. . 4th (7/day)—air walk, blessing of fervor[APG] (DC 21), cure critical wounds, divine power, freedom of movement, holy smite (DC 23), greater magic weapon, moonstruck[APG] (DC 21), spiritual ally[APG]

. . 3rd (8/day)—cure serious wounds, daylight, dispel magic, heroism, invisibility purge, magic vestment, rage, communal resist energy[UC], sand whirlwind (DC 20)

. . 2nd (8/day)—burst of radiance (DC 21), cleromancy, cure moderate wounds, delay poison, dust of twilight[APG] (DC 19), grace[APG], ironskin, light prison (DC 21), spiritual weapon, tears to wine (DC 19)

. . 1st (8/day)—ant haul[APG] (DC 18), comprehend languages, cure light wounds, divine favor, dream feast, fumbletongue[UM] (DC 18), liberating command[UC], murderous command[UM] (DC 18), shield of faith, unseen servant

. . 0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink (DC 17), spark[APG] (DC 19), stabilize

. . Mystery Lunar
. . S spirit magic spell; Spirit Ancestors

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Statistics
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Str 8, Dex 8, Con 16, Int 16, Wis 12, Cha 24
Base Atk +9; CMB +8; CMD 17

Feats Divine Fighting Technique (Desna's Shooting Star), Extend Spell, Greater Spell Focus (evocation), Improved Share Spells[APG], Martial Weapon Proficiency (starknife), Quick Draw, Solar Spell, Spell Focus (evocation)
Traits fate's favored, seeker

Skills Appraise +10, Bluff +10, Diplomacy +26, Disguise +10, Handle Animal +13 (+17 to force this mount into an Unnatural Aura.), Intimidate +10, Knowledge (arcana) +28, Knowledge (dungeoneering) +16, Knowledge (engineering) +16, Knowledge (geography) +16, Knowledge (history) +28, Knowledge (local) +16, Knowledge (nature) +16, Knowledge (nobility) +16, Knowledge (planes) +28, Knowledge (religion) +16, Linguistics +17, Perception +23, Ride +12 (+16 to force this mount into an Unnatural Aura, +2 to stay in the saddle), Spellcraft +25 (+2 to identify magic items), Survival +1 (+3 to avoid becoming lost), Use Magic Device +11

Languages Abyssal, Aquan, Auran, Common, Draconic, Giant, Ignan, Infernal, Sylvan, Terran, Thassilonian

SQ ancestor's council, bonded spirit, bonded spirit hex (wisdom of the ages), oracle's curse (powerless prophecy), revelations (primal companion, prophetic armor)

Combat Gear lesser extend metamagic rod, mnemonic vestment[UE], scroll of bless, carry companion (5), ears of the city, endure elements, heal (2), hunter’s blessing, invisibility purge, magic circle against evil, obscuring mist, protection from evil, remove fear (x4), remove paralysis (x2), remove sickness (x4), restoration, lesser (x5) restoration, ride the waves, unbreakable heart (x2), wind walk (2), wand of cure light wounds (50c), wand of heightened awareness (50c)

Other Gear mwk mithral chain shirt, mwk mithral buckler, +1 returning starknife, blinkback belt[UE], circlet of persuasion, cloak of resistance +3, cracked pale green prism ioun stone (saves), eyes of the eagle, gloves of elvenkind[ARG], handy haversack, headband of alluring charisma +4, pink rhomboid ioun stone, ring of freedom of movement, scarlet and blue sphere ioun stone (ride), wayfinder[ISWG]

Mundane Gear antiplague[APG] (2), antitoxin (2), blood-boiling pill (4), bedroll, cheat sheath[ACG], crowbar, everburning torch, flint and steel, grappling hook, hemp rope (50 ft.), journal[UE], pathfinder chronicle (one for each knowledge skill), pot, silver holy symbol of Desna, small tent, soap, spell component pouch (2), teapot[UE], trail rations (30), waterskin, winter blanket

Money 430gp in diamond dust

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Special Abilities
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Ancestor's Council (10/day) (Su) As a standard action, grant ally within 30 ft. +2 to attack/save/ability/skill check made before next turn.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bonded Spirit Gain a wandering spirit each day.
Divine Fighting Technique (Desna's Shooting Star) Starknife att/dam is Charisma based. Advanced: full-rd thrown starknife deals 1d4 hits.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Improved Share Spells If your bonded creature is within 5' of you when you cast a spell, you can split the duration 50/50 between the two of you.
Improved Uncanny Dodge (Lv >= 17) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 17+.
Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round.
Prophetic Armor (Ex) You may apply your Charisma modifier instead of Dexterity to AC and Reflex saves.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Solar Spell Light spell dazzles creatures and deals extra damage and extra effects against oozes, fungal, shadow, and undead creatures. +1 Level.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Wisdom of the Ages (Su) Use Charisma modifier instead of Intelligence for Int-based skills.

Eclipse:

Eclipse's Stat Block
Eclipse CR –
Wolf
N Large animal
Init +4; Senses low-light vision, scent; Perception +13
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Defense
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AC 32, touch 13, flat-footed 28 (+7 armor, +4 Dex, +12 natural, -1 size)
hp 116 (11d8+66)
Fort +14, Ref +13, Will +8 (+4 morale bonus vs. enchantment effects); +4 morale bonus vs. fear and emotion effects.
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +16/+11 (2d6+11 plus trip)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 25, Dex 18, Con 20, Int 2, Wis 12, Cha 6
Base Atk +8; CMB +16; CMD 30 (34 vs. trip)
Feats Extra Item Slot, Improved Natural Attack (bite), Iron Will, Toughness, Valiant Steed, Weapon Focus (bite)
Skills Acrobatics +8 (+16 to jump), Perception +13, Stealth +4, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ devotion
Gear mwk mithral chain shirt, amulet of mighty fists +1, cloak of resistance +2, military saddle, training harness

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Special Abilities
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Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Valiant Steed +4 vs. fear/emotion effects & to push you into unnatural aura. Wounds don't increase push DC.