Resist Energy (Fire 30) (52 minutes)
Protection from Fire (120 damage) (52 minutes)
Air Walk (130 minutes)
Heroism (130 minutes)
Ironskin (13 minutes)
Shield of Faith (13 minutes)
Long Duration Buff Spells:
Extended Delay Poison (whole party)
Extended Magic Vestment (Armour)
Life Bubble (all party members)
Hunters Blessing (all party members, Underground and Giant)
Eclipse
Wolf
N Large animal
Init +4; Senses low-light vision, scent; Perception +13
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Defense
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AC 32, touch 13, flat-footed 28 (+7 armor, +4 Dex, +12 natural, -1 size)
hp 116 (11d8+66)
Fort +14, Ref +13, Will +8 (+4 morale bonus vs. enchantment effects); +4 morale bonus vs. fear and emotion effects.
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +16/+11 (2d6+11 plus trip)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 25, Dex 18, Con 20, Int 2, Wis 12, Cha 6
Base Atk +8; CMB +16; CMD 30 (34 vs. trip)
Feats Extra Item Slot, Improved Natural Attack (bite), Iron Will, Toughness, Valiant Steed, Weapon Focus (bite)
Skills Acrobatics +8 (+16 to jump), Perception +13, Stealth +4, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ devotion
Other Gear mwk mithral chain shirt, amulet of mighty fists +1, cloak of resistance +2
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Special Abilities
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Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Valiant Steed +4 vs. fear/emotion effects & to push you into unnatural aura. Wounds don't increase push DC.