Gold Dragon

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"Match the Mythology"
Does this mean that medusa will be correctly renamed to gorgon? That'd be nice.


2 people marked this as a favorite.
Aaron Shanks wrote:
We will next be filling out Jade Regent, Serpent's Skull, and Reign of Winter.

If I may ask, when might we see Wrath of the Righteous volumes 1 and 2 in POD? Both are out of print according to their store listings here.


Still having this issue.


I've got the same issue. I want to remove items from one wishlist and rename two others. No matter which wishlist I try to edit I get the same error page as others have mentioned.


I use Mythic Adventures in my games and quite enjoy it. I hope there is room down the line for the system to be updated for PF second edition.


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I'm going to be running Legacy of Fire soon, and after all the good things said about the director's cut of The End of Eternity, I am understandably interested in reading it.

Mr. Nelson,

If you would be so kind as to send me a copy of the director's cut, it would be most appreciated.

Spoiler:
relthar2000 at yahoo dot com

Full Name

Kelian Falchen

Race

HP: 51/55, AC: 24:10:24, CMD: 19 Saves: 9:4:8 (immune fear, disease), Init +4; Status: hasted

Classes/Levels

Skills:
Acro -5 (-9 jump), Climb +0, Diplomacy +7, Handle A +10, Heal +5, Kn (nature +1, rel +4), Prof (farmer +10, soldier +5), Ride -1, Sense M +6, Swim +0

Gender

Male Paladin (Hospitaller) 6,

Size

medium

Age

20

Alignment

LG

Deity

Erastil

Languages

Common

Occupation

farmer, soldier

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 12
Charisma 15

About Kelian_Falchen

stat block:
Kelian Falchen CR 5
XP 1,600
Versatile human paladin (hospitaler) 6 (Pathfinder RPG Advanced Player's Guide 116)
LG Medium humanoid (human)
Init +4; Senses Perception +1
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 24, touch 10, flat-footed 24 (+10 armor, +4 shield)
hp 55 (6d10+18)
Fort +9, Ref +4, Will +8
Immune disease, fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cyrus lem's heavy mace +9/+4 (1d8+3) or
. . mwk longsword +11/+6 (1d8+3/19-20)
Ranged mwk composite longbow +7/+2 (1d8+2/×3)
Special Attacks channel positive energy 5/day (DC 13, 2d6), smite evil 1/day (+2 attack and AC, +6 damage)
Paladin Spell-Like Abilities (CL 6th; concentration +8)
. . At will—detect evil
Paladin (Hospitaler) Spells Prepared (CL 3rd; concentration +5)
. . 1st—litany of duty, weapons against evil
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 14, Int 10, Wis 12, Cha 15
Base Atk +6; CMB +9; CMD 19
Feats Improved Initiative, Power Attack, Weapon Focus (longsword)
SkillsAcrobatics -5 (-9 to jump),
Climb +0,
Diplomacy +7,
Handle Animal +10,
Heal +5,
Knowledge (nature) +1,
Knowledge (religion) +4,
Profession (farmer) +10,
Profession (soldier) +5,
Ride -1,
Sense Motive +6,
Swim +0
Languages Common
SQdivine bond (weapon +1,
1/day),
lay on hands 5/day (3d6),
mercies (fatigued,
shaken),
versatile human[ARG]
Other Gear +1 full plate,
mwk breastplate,
darkwood heavy wooden shield,
lion's shield,
arrows (10),
cyrus lem's heavy mace,
mwk composite longbow (+2 Str),
mwk longsword,
backpack,
bedroll,
belt pouch,
flint and steel,
hemp rope (50 ft.),
mess kit[UE],
pot,
soap,
torch (10),
trail rations (5),
waterskin,
wooden holy symbol of Erastil,
67 gp,
5 sp

--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Paladin Channel Positive Energy 2d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +6 to damage, +2 deflection bonus to AC when used.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.

build notes:
Race: human.

Alternate racial trait: Versatile Human. Loses bonus feat, skilled, and usual stat boost in favor of two floating stat boosts.

Started with standard heroic NPC stat array (15,14,13,12,10,8), assigned thus:

STR 15 + 1 level bump = 16
DEX 8 + 2 racial = 10
CON 14
INT 10
WIS 12
CHA 13 + 2 racial = 15

The level bump might be more mechanically beneficial in CHA, but I went with Strength because it suited his farmboy background.

Alignment: Lawful Good

Deity: Erastil

Class: Paladin 6

Archetype: Hospitaler (gains Channel Positive Energy like a cleric of his level -3, currently 2d6 usable 5/day; does not use Lay on Hands charges for this. Replaces the standard paladin channel positive energy ability.)

Divine Bond: Weapon, since we haven't had any mysteriously friendly mounts appearing out of nowhere. Standard action to give his weapon a +1 enhancement bonus for 6 minutes, and it shines like a torch. If the weapon is already magical, it stacks up to +5, or he can spend it on any of these properties: defending, flaming, keen, merciful.

Detect Evil: when he uses this, Kelian experiences it as a stinging sensation on his palms, like grabbing a handful of nettles.

Lay on Hands: 3d6 healing, 5/day. His hands don't glow when he does this, but the subject feels very warm for a second. Removes the conditions Shaken and Fatigued as well.

Spells: he has 2 level 1 spell slots. He may not know about this yet, but soon he will discover them. After that happens he'll keep Weapons Against Evil and Litany of Duty prepped.

Skills:

12 regular skill points, spent thus:

+2 Climb (+5)
+2 Diplomacy (+7)
+1 Heal (+5)
+1 Knowledge (nature) (+1)
+1 Knowledge (religion) (+4)
+1 Ride (+4)
+2 Sense Motive (+6)
+2 Swim (+5)

As an active child running around a village with a river and plenty of trees, he knows how to climb, swim, and the basics of riding. He picked up a little Knowledge (nature) from the same experience. At home, he was taught to be polite (Diplomacy) and given basic religious instruction in the faith of Erastil (Knowledge [religion]). He has lately discovered that it's important to be able to administer first aid to people (Heal), and that not everyone is always trustworthy (Sense Motive).

12 background skill points, spent thus:

+5 Handle Animal (+10)
+6 Profession (farmer) (+10)
+1 Profession (soldier) (+5)

He grew up listening to his father's stories about life as a soldier and dreaming about fighting in some grand battle, but he has a lot more practical experience dealing with the day to day work of running a farm, including the animals kept there.

He's immune to disease and fear, grants a +4 bonus on saves versus fear to allies within 10 feet, and can Smite Evil once per day (adds +2 attack, +6 damage, or +12 damage on the first hit vs undead, evil dragons or evil outsiders).

Feats: Weapon Focus (longsword) because he fought with one during the battle of Brookside, Power Attack because no sane martial goes without, and Improved Initiative because his DEX sucks. Also because it's listed as a feat Vors gave him, on the spreadsheet of Brookside NPC inhabitants linked under the Campaign Info tab.

I spent his 1K on gear thus:

315 gp - mwk longsword
9 gp - fighter's kit, because he didn't know he was a paladin when he left home
1 gp - wooden holy symbol of Erastil, because he was raised in the faith - I don't think it's mechanically necessary for any of his class features.
257 gp - heavy darkwood shield (+2 AC, no ACP)
350 gp - mwk breastplate

That leaves 68 gp remaining. I'm assuming that's the gear he's been using up to this point. I'd like to kit him out with the +1 full plate, the STR belt once it's identified assuming that's what it is, the mwk composite longbow (STR+2), and just 10 arrows for now -- if he's doing ranged attacks we're in trouble.