Xemaniis's page

Organized Play Member. 13 posts. 4 reviews. No lists. No wishlists. 21 Organized Play characters.


Radiant Oath

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Dokacity wrote:
breithauptclan wrote:
Oh, and as a cosmology concept, alignment is still mostly present - though again perhaps not with the same names. The various factions still exist and still war against each other.

I'm curious to see what new terms they'll use to describe the planes. Sure, you can say Hell embodies 'tyranny', but that feels a bit more narrow in scope than anything and everything lawful evil.

Applying cosmic morality to characters has always been a bit strange even if it does decide where your soul will end up. I think that personal edicts and anathema are more intuitive for most mortals.

Each alignment is very broad, true. And yet most people who share an alignment fall under a similar ideological umbrella, which helps to describe them in a concise way. Your experiences and actions pull you toward a particular way of thinking which often aligns with the planes, which are built on these beliefs, broad as they are.

Yes, each one is a whole plane of existence with many different beings, and despite being categorically similar in many ways, edicts and anathema alone are an impotent way to describe each plane, but for an individual being, mortal or deity, it works well. Each act affects the soul in a way that shifts you ideologically toward one of these. Even apathy lands you somewhere.

Radiant Oath

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Viviolay wrote:
Sibelius Eos Owm wrote:
CorvusMask wrote:

So just to check because I'm now confused of what people are talking bout. From what I understood, they are basically doing erratad changed version of classes and core options, but its not like they are changing rules or skill math or monster math?

So like post remaster and pre remaster versions are still working on same rules and same math and this is more of glorified errata with more changes than normal errata?

I want to be clear: This is exactly what I understand is happening. I can forgive people for being apprehensive and alarmed because "Nothing is actually changing" was the story that One D&D started with, too, right before ripping open the OGL debacle that provoked this change. I can see why people might reflexively flinch.

That said, for all intents and purposes it appears that most of these changes are either errata that was coming in a few months anyway, or changes that are made specifically as a ripple effect of the OGL debacle previously mentioned. Alignment seems to be the biggest single change and it suits that the reason for the alignment change is partly rooted in both those reasons.

I think, at least for me, I really want to feel like it's all going to be fine. I want to not be worried and to trust paizo.

But I feel like not enough information was given to make it clear how lawful/chaos and lore would be handled. Saying "not much will change" isn't clear. Hearing other not-employed-by-paizo people saying that also doesn't help.

Clear answers to questions people kept asking over and over would be better and would go farther to allowing people to chill out.

Till then, can you blame people for being anxious?

I agree that hearing "It will be okay" from random people does little to alleviate the ambiguity, but right now the best thing to do is wait for Paizo's announcement. It's a concern that will be addressed at a later time. Trying to pry a definite answer from those who merely hope their words are correct is futile.

Radiant Oath

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Just as an open statement, let us not feed those who thrive on toxicity.

Radiant Oath

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keftiu wrote:
Mica Merryvale wrote:
keftiu wrote:
Mica Merryvale wrote:
keftiu wrote:
Mica Merryvale wrote:
Alignment is an essential part of Pathfinder, which isn't so easily ignored. This game also is also a much bigger focus on alignment than others, which makes it more interesting. If people don't want to go to the trouble of understanding it, that's on them, but it actually ADDS to the game.
I'm sure that's why the people who make Pathfinder are removing it :p
Are you familiar with the setting?

This is my 6,000th post on these forums, most of them on the lore boards. I'd like to call myself a fan of the setting.

Are you? :>

Indeed. Then you'd know how at the moment it is a huge part of the setting. Removing it means there would be a lot of changes, which don't sound fun with nothing to replace it. You sound very offended, though I did not mean to evoke such a reaction. Let's not get off on the wrong foot.

The devs have spoken today, here and on the stream, about how the setting is not changing. A Devil is still a Devil if I smite it with "Holy" damage instead of "Good-aligned." The Firebrands don't stop being chaotic little rebels even if them being proper-C Chaotic doesn't matter so much mechanically anymore.

I don't think the alarmism is helpful, nor is claiming that the people making the game don't know what they're doing.

Calm down, I never said that. Do not equate voicing concerns with alarmism. That being said, my initial post was regarding how alignment was represented in the lore. My curiosity comes from the idea that removing alignment - which is currently directly tied to the lore - is a 'minor change' and how they're going to pull it off. I am glad that, as you say, the setting is not changing. Given your standing in the community I have reason to trust you, so I will respect your word on the matter.

Radiant Oath

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keftiu wrote:
Mica Merryvale wrote:
keftiu wrote:
Mica Merryvale wrote:
Alignment is an essential part of Pathfinder, which isn't so easily ignored. This game also is also a much bigger focus on alignment than others, which makes it more interesting. If people don't want to go to the trouble of understanding it, that's on them, but it actually ADDS to the game.
I'm sure that's why the people who make Pathfinder are removing it :p
Are you familiar with the setting?

This is my 6,000th post on these forums, most of them on the lore boards. I'd like to call myself a fan of the setting.

Are you? :>

Indeed. Then you'd know how at the moment it is a huge part of the setting. Removing it means there would be a lot of changes, which don't sound fun with nothing to replace it. You sound very offended, though I did not mean to evoke such a reaction. Let's not get off on the wrong foot.

Radiant Oath

2 people marked this as a favorite.
keftiu wrote:
Mica Merryvale wrote:
Alignment is an essential part of Pathfinder, which isn't so easily ignored. This game also is also a much bigger focus on alignment than others, which makes it more interesting. If people don't want to go to the trouble of understanding it, that's on them, but it actually ADDS to the game.
I'm sure that's why the people who make Pathfinder are removing it :p

Are you familiar with the setting?

Radiant Oath

10 people marked this as a favorite.

Alignment is an essential part of Pathfinder, which isn't so easily ignored. This game also is also a much bigger focus on alignment than others, which makes it more interesting. If people don't want to go to the trouble of understanding it, that's on them, but it actually ADDS to the game.

Radiant Oath

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Very excited! I'm hoping they stick closer to the lore than Owlcat, and perhaps even make their own thing rather than a video game adaptation of an existing AP. Now, if it were more polished than Owlcat's games, done in 2e, and had a good story, it'd be perfect. I am hopeful! We'll see where this leads.