Xander rushes behind the simulacrum fighting Midri juking to avoid a swing aimed at him and easily puts the simulacrum between him and Midri. Bite: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11 if it hits it does for Bite Damage: 1d6 + 8 ⇒ (2) + 8 = 10 Claw: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25 if it hits it does for Claw Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Xander swings with fury attempting to remove his opponent as quickly as possible from the equation, the hast effect and the flank hopefully giving him the edge Gore: 1d20 + 6 + 2 + 1 ⇒ (5) + 6 + 2 + 1 = 14 if it hits it does for Gore Damage: 1d6 + 8 ⇒ (6) + 8 = 14 Claw1: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16 if it hits it does for Claw1 Damage: 1d6 + 8 ⇒ (6) + 8 = 14 Claw2: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17 if it hits it does for Claw2 Damage: 1d6 + 8 ⇒ (1) + 8 = 9 Bite1: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17 if it hits it does for Bite1 Damage: 1d6 + 8 ⇒ (6) + 8 = 14 Bite2: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19 if it hits it does for Bite2 Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Xander unleashes a primal barrage of attacks directed at each copy seeking to either draw blood or remove the fakes. Gore:: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 If the blow lands it does Gore Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Claw1:: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 If the blow lands it does Claw1 Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Claw2:: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 If the blow lands it does Claw2 Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Bite:: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 If the blow lands it does Bite Damage: 1d6 + 8 ⇒ (4) + 8 = 12 "I'd take the paladins offer and release the Green glow willingly otherwise I am going to enjoy ripping you apart piece by piece. Hehe i have already enjoyed a sample of your flesh and now I cant wait to savor and compare what the next piece i rip out is going to taste like."
Xander marches forward a bit also speaking common to Alrune Diplomacy, Aid: 1d20 - 1 ⇒ (10) - 1 = 9 so close "Listen didn't the harbingers give you something or do something to you. The last person that glowed like you said they did something to him and it made him act differently and glow like you are now. let us help you." well thats Midri's second check and Xanders first if it matters in this case.
Xander roars a challenge to the undead skeleton and after a quick reposition to pen the skeleton in between Midri and himself, unleashes a far faster flurry of blows upon the skeleton determined to ends its ability to harm Xanders allies any more then they already have. Gore1: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17 if it hits it does Gore Damage: 1d6 + 8 ⇒ (4) + 8 = 12 Bite: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11 15 missed earlier so this misses Claw1: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19 if it hits it does Claw1 Damage: 1d6 + 8 ⇒ (4) + 8 = 12 Claw2: 1d20 + 6 + 2 + 1 ⇒ (12) + 6 + 2 + 1 = 21 if it hits it does Claw2 Damage: 1d6 + 8 ⇒ (1) + 8 = 9 Gore2: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11 15 missed earlier so this misses
Xander seamlessly fills the gap Midri left and begins to unleash a torrent of blows on the skeletons relying more on brute strength then normal, Xander knowing the skeleton is resistant to slashing and piercing weapons. Xanders attacks have all the damage types (B/P/S) as well as cold iron and magical so hopefully that can beat the DR of the skeleton Gore: 1d20 + 6 ⇒ (9) + 6 = 15 if it hits it does Gore Damage: 1d6 + 8 ⇒ (6) + 8 = 14 Claw1: 1d20 + 6 ⇒ (9) + 6 = 15 if it hits it does Claw1 Damage: 1d6 + 8 ⇒ (5) + 8 = 13 Claw2: 1d20 + 6 ⇒ (2) + 6 = 8 if it hits it does Claw2 Damage: 1d6 + 8 ⇒ (6) + 8 = 14 Bite: 1d20 + 6 ⇒ (7) + 6 = 13 if it hits it does Bite Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Xander shift over keeping the guard between him and Midri. Xanders low frustrated growl is the only warning the guard gets before Xander begins his all out assault. Gore: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 if it hits it does so for Gore damage: 1d6 + 8 ⇒ (5) + 8 = 13 Claw1: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 if it hits it does so for Claw1 damage: 1d6 + 8 ⇒ (3) + 8 = 11 Claw2: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 if it hits it does so for Claw2 damage: 1d6 + 8 ⇒ (4) + 8 = 12 Bite: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 if it hits it does so for Bite damage: 1d6 + 8 ⇒ (5) + 8 = 13 wow all below average rolls to hit...i dont think any of these hit. As Xander finishes his attacks his frustration reaches his peak and with a volume approaching a roar "Midri you fool, do you not understand that these people are dead no matter if you show them kindness or not. They are locked in this time. They either die here now or when earthfall occurs. I for one refuse to be a part of that historic event. If you really must not kill them then drop them now and stabilize them afterward."
Xander will angle away to avoid AoO's but still get the flank with a move action Xander will swiftly manuever around the human who swung at the halfling and promptly take a bite out of his backside Bite:: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 possible crit Bite Crit Confirm:: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 Hopefully a crit Bite Damage:: 1d6 + 8 ⇒ (2) + 8 = 10 Bite Crit Damage:: 1d6 + 8 ⇒ (5) + 8 = 13 Tearing a huge mouthful of flesh from his victim Xander spits the offending man's flesh out of his mouth, the flesh already having been partially seared from Xanders constant flames in his mouth.
Xander steps to side putting him behind the priest knowing that cutting off his escape route is more important then staying near Midri. Xander's flames grow hotter as he begins to assault the serpent priest. He leads with a headbutt hoping to Gore the creature with his large horn. Gore: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 for Gore Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Xander rears up and swipes with both claws seeking to tear massive strips of flesh off the creature. Claw1: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 for Claw1 Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Blur Claw1: 1d100 ⇒ 94
Finally landing on his front feet Xander lunges forward his massvie teeth visible as Xander seeks to tear the priests head clean from the body. Bite: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 for Bite Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Xander runs along the edge of the wall completely ignoring any fire braziers in his way. As a fire eidolon Xander is immune to ALL Fire damage Xander then closes the gap and lunges at the Priests blurry form seeking to tear chunk out of the priests arm. Bite: Flank, Battlecry: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19 for Bite Damage: 1d6 + 8 ⇒ (2) + 8 = 10 Not sure how to roll for the percentage miss chance so I will have to leave that for GM Zoomba to do, sorry.
Xander moves forward with an almost frightening speed and a low growl can heard as he is determined to help kill this snake creature before it can inflict harm on his allies. gore: 1d20 + 6 ⇒ (16) + 6 = 22 if it hits the gore does Gore Damage: 1d6 + 8 ⇒ (5) + 8 = 13 Counts as magic and cold iron for piercing any DR move location on map standard is attack
Xander will take to the skies again but this time once airborne will attempt to give a might roar hoping to scare some of the more timid serpent folk into submission intimidate: 1d20 - 1 ⇒ (3) - 1 = 2 well that's a definite failure Afterward Xander will land and then attempt hide to avoid being filled with arrows from angry serpents stealth: 1d20 + 10 ⇒ (19) + 10 = 29 hoping thats high enough to avoid damage
Xander will land after combat ends and as his wounds slowly seal up from the healing he will begin a slow walk around the area as he approaches each member of the party and inspects them for any remaining injuries. Jane's gibberish talking combined with the awkward head angle will draw his attention Linguistics: 1d20 + 0 ⇒ (5) + 0 = 5
Xander will then plod over to Jane before sitting near her, and while not outwardly acting in a threatening manner, will inwardly prepare for combat as he waits for Jane to finish talking and after done will nudge her and say in common "You okay Jane I could not understand anything you were saying and that head angle you were cocked at looked painful." Unless Jane says something in the negative about her status or the captives initiate an attack Xander wont bother them
Xander goes airborne up off the ground (off map to represent height above the halfling) Fly: 1d20 + 20 ⇒ (13) + 20 = 33 Xander then (if the creature needs to move forward 5ft) makes a full attack. (the Gore is the one attack if Xander needs to move more then 5ft to engage the Slaugrak)(also if it has reach it gets an AoO if it has one) Gore: 1d20 + 4 ⇒ (5) + 4 = 9 if it hits it does Gore: 1d6 + 6 ⇒ (3) + 6 = 9 Then Xander follows up with two claws and a bite Claw1: 1d20 + 4 ⇒ (14) + 4 = 18 if it hits it does Claw1: 1d6 + 6 ⇒ (2) + 6 = 8
Fort Save: 1d20 + 6 ⇒ (12) + 6 = 18Xander manages to shake off the stench of the troglodyte having been subject to far worse smells in his existence. Will Save: 1d20 + 1 ⇒ (2) + 1 = 3The unholy blight catches Xander by surprised as he was already committed to the charge on the troglodyte and he takes full effect from it. he is good aligned so he is sickened Xander finishes closing with the troglodyte and bite furiously the impetuousness of his charge momentarily overcoming the weakening of his blows due to the sickness inside him from the unholy blight spell. Bite: 1d20 + 6 ⇒ (17) + 6 = 23 (+6 normal + 2 for charge -2 for sickened) if the blow lands it does so for Bite Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Xander's nearly roars in triumph over the slain serpent folk before Midri's mental commands are heard and begins a quick but rather untrained study survival: 1d20 + 0 ⇒ (1) + 0 = 1 Afterward Xander begins looking over the others to check them for wounds before looking over at Jane and quickly trotting over to her and muttering low and Ignan. Ignan: Midri doesn't like to step on toes, doubly so with a paladin in the group, but if you need healing feel free to ask Midri has a new Wand of Infernal Healing that can top you off if you cannot do it yourself.
Xander 5ft's into flanking postion determined to rip this serpent creature to shreds as his frustration continues to build at not being to kill this creature Xander Lunges forward determined to gore the serpent creature straight thru the heart
Xander then rears up throwing both claws out attempting to reave chunks of serpent scales from the body Claw1: 1d20 + 9 ⇒ (13) + 9 = 22 if it hits for claw1 Damage: 1d6 + 8 ⇒ (5) + 8 = 13 Claw2: 1d20 + 9 ⇒ (14) + 9 = 23 if it hits for claw2 Damage: 1d6 + 8 ⇒ (2) + 8 = 10 Finally Xander descended downward and reaches out with a bite attack looking to take another chunk out of the serpents neck. Bite: 1d20 + 9 ⇒ (13) + 9 = 22 if it hits for Bite Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Did you move the serpent it still shows me as flanking with Odo? I'll remove the flanking bonus in case that no longer applies but if still does please add it back in 5ft step to keep in melee range (if needed) - Full Attack Xander lunges forward attempting to gore the serpent with the sharp horn on its head. Gore: 1d20 + 7 ⇒ (7) + 7 = 14 for Gore Damage: 1d6 + 8 ⇒ (6) + 8 = 14 Then Xander throws both claws out as a horizontal attack first coming from the right and then the left. Claw1: 1d20 + 7 ⇒ (5) + 7 = 12 if it hits for Claw1 Damage: 1d6 + 8 ⇒ (1) + 8 = 9 Claw2: 1d20 + 7 ⇒ (7) + 7 = 14 if it hits for Claw2 Damage: 1d6 + 8 ⇒ (6) + 8 = 14 Finally Xander rears back and then lunges teeth bared for the serpent jugular intent of ripping the head from the body. Bite: 1d20 + 7 ⇒ (15) + 7 = 22 if it hits for Bite Damage: 1d6 + 8 ⇒ (4) + 8 = 12 Still trying to come up with a attack style that works...on the fence about this way |