Magma Dragon

Xander The Fire Eidolon's page

29 posts. Alias of Alexander Draft.


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Grand Lodge

Xander goes airborne and comes to a stop over the water.
Fly: 1d20 + 22 ⇒ (11) + 22 = 33

"Midri is invisible at the moment and healing herself."

Giving everyone a quick glance over and telepathically updating Midri Xander then encourages everyone to prep for battle.

"Is everyone ready if what Shaine says is true we don't have much time left to prepare.

Grand Lodge

doesnt haste grant an additional attack?

EDIT: oops its only on full attacks my fault disregard the second attack

Grand Lodge

Xander rushes behind the simulacrum fighting Midri juking to avoid a swing aimed at him and easily puts the simulacrum between him and Midri.

Bite: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11 if it hits it does for Bite Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Claw: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25 if it hits it does for Claw Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Xander swings with fury attempting to remove his opponent as quickly as possible from the equation, the hast effect and the flank hopefully giving him the edge

Gore: 1d20 + 6 + 2 + 1 ⇒ (5) + 6 + 2 + 1 = 14 if it hits it does for Gore Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Claw1: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16 if it hits it does for Claw1 Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Claw2: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17 if it hits it does for Claw2 Damage: 1d6 + 8 ⇒ (1) + 8 = 9

Bite1: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17 if it hits it does for Bite1 Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Bite2: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19 if it hits it does for Bite2 Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Xander unleashes a primal barrage of attacks directed at each copy seeking to either draw blood or remove the fakes.

Gore:: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 If the blow lands it does Gore Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Gore Mirror Image: 1d4 ⇒ 4 1 is really her as before
curses a crit on a copy

Claw1:: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 If the blow lands it does Claw1 Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Claw1 Mirror Image: 1d3 ⇒ 3 1 is really her as before
seriously 2 twenties now on clones....

Claw2:: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 If the blow lands it does Claw2 Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Claw2 Mirror Image: 1d2 ⇒ 2 1 is really her as before
Well at least all the clones are gone

Bite:: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 If the blow lands it does Bite Damage: 1d6 + 8 ⇒ (4) + 8 = 12

"I'd take the paladins offer and release the Green glow willingly otherwise I am going to enjoy ripping you apart piece by piece. Hehe i have already enjoyed a sample of your flesh and now I cant wait to savor and compare what the next piece i rip out is going to taste like."

Grand Lodge

Would there be a point in splitting the blob up into easy to kill chunks or is our aoe damage low?

Grand Lodge

Wait so the reroll saves Wadi from falling in or no?

Xander growls loudly at Janes warning before his claws retract and "I'll leave the blob you then as I can only split it."

Xander then dashes around to the other side of the women boxing her in if she tries anything.

Grand Lodge

Xander looks alongside the horde of valuables behind the man.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10seriously can i get a bloody roll above a 10....might need to start rolling d100's

Grand Lodge

Xander marches forward a bit also speaking common to Alrune

Diplomacy, Aid: 1d20 - 1 ⇒ (10) - 1 = 9 so close

"Listen didn't the harbingers give you something or do something to you. The last person that glowed like you said they did something to him and it made him act differently and glow like you are now. let us help you."

well thats Midri's second check and Xanders first if it matters in this case.

Grand Lodge

Xander roars a challenge to the undead skeleton and after a quick reposition to pen the skeleton in between Midri and himself, unleashes a far faster flurry of blows upon the skeleton determined to ends its ability to harm Xanders allies any more then they already have.

Gore1: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17 if it hits it does Gore Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Bite: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11 15 missed earlier so this misses

Claw1: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19 if it hits it does Claw1 Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Claw2: 1d20 + 6 + 2 + 1 ⇒ (12) + 6 + 2 + 1 = 21 if it hits it does Claw2 Damage: 1d6 + 8 ⇒ (1) + 8 = 9

Gore2: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11 15 missed earlier so this misses

Grand Lodge

Reflex Save: 1d20 + 7 ⇒ (7) + 7 = 14

Xander stands still as the flames consume him before chuckling quietly and as the flames die down Xander is revealed completely unscathed and picking a morsel stuck between two of teeth with a extended claw.

Xander is immune to all fire damage so he takes 0

Grand Lodge

Xander seamlessly fills the gap Midri left and begins to unleash a torrent of blows on the skeletons relying more on brute strength then normal, Xander knowing the skeleton is resistant to slashing and piercing weapons.

Xanders attacks have all the damage types (B/P/S) as well as cold iron and magical so hopefully that can beat the DR of the skeleton

Gore: 1d20 + 6 ⇒ (9) + 6 = 15 if it hits it does Gore Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Claw1: 1d20 + 6 ⇒ (9) + 6 = 15 if it hits it does Claw1 Damage: 1d6 + 8 ⇒ (5) + 8 = 13

Claw2: 1d20 + 6 ⇒ (2) + 6 = 8 if it hits it does Claw2 Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Bite: 1d20 + 6 ⇒ (7) + 6 = 13 if it hits it does Bite Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Xander stays silent and still as he knows from past experience his mere presence tends to put people on edge.

Diplomacy - Aid: 1d20 - 1 ⇒ (18) - 1 = 17

......clearly the Eidolon is superior in every respect...just need to figure out how to get the Eidolon class levels in sorcerer/wizard

Grand Lodge

Xander shift over keeping the guard between him and Midri.

Xanders low frustrated growl is the only warning the guard gets before Xander begins his all out assault.

Gore: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 if it hits it does so for Gore damage: 1d6 + 8 ⇒ (5) + 8 = 13

Claw1: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 if it hits it does so for Claw1 damage: 1d6 + 8 ⇒ (3) + 8 = 11

Claw2: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 if it hits it does so for Claw2 damage: 1d6 + 8 ⇒ (4) + 8 = 12

Bite: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 if it hits it does so for Bite damage: 1d6 + 8 ⇒ (5) + 8 = 13

wow all below average rolls to hit...i dont think any of these hit.

As Xander finishes his attacks his frustration reaches his peak and with a volume approaching a roar "Midri you fool, do you not understand that these people are dead no matter if you show them kindness or not. They are locked in this time. They either die here now or when earthfall occurs. I for one refuse to be a part of that historic event. If you really must not kill them then drop them now and stabilize them afterward."

Grand Lodge

Xander will angle away to avoid AoO's but still get the flank with a move action

Xander will swiftly manuever around the human who swung at the halfling and promptly take a bite out of his backside

Bite:: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 possible crit

Bite Crit Confirm:: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 Hopefully a crit

Bite Damage:: 1d6 + 8 ⇒ (2) + 8 = 10

Bite Crit Damage:: 1d6 + 8 ⇒ (5) + 8 = 13

Tearing a huge mouthful of flesh from his victim Xander spits the offending man's flesh out of his mouth, the flesh already having been partially seared from Xanders constant flames in his mouth.

Grand Lodge

Xander steps to side putting him behind the priest knowing that cutting off his escape route is more important then staying near Midri.

Xander's flames grow hotter as he begins to assault the serpent priest. He leads with a headbutt hoping to Gore the creature with his large horn.

Gore: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 for Gore Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Blur Gore: 1d100 ⇒ 79

Xander rears up and swipes with both claws seeking to tear massive strips of flesh off the creature.

Claw1: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 for Claw1 Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Claw2: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 for Claw2 Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Blur Claw1: 1d100 ⇒ 94
Blur Claw2: 1d100 ⇒ 62

Finally landing on his front feet Xander lunges forward his massvie teeth visible as Xander seeks to tear the priests head clean from the body.

Bite: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 for Bite Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Blur Bite: 1d100 ⇒ 39

Grand Lodge

Xander runs along the edge of the wall completely ignoring any fire braziers in his way. As a fire eidolon Xander is immune to ALL Fire damage

Xander then closes the gap and lunges at the Priests blurry form seeking to tear chunk out of the priests arm.

Bite: Flank, Battlecry: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19 for Bite Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Not sure how to roll for the percentage miss chance so I will have to leave that for GM Zoomba to do, sorry.

Grand Lodge

Xander moves forward with an almost frightening speed and a low growl can heard as he is determined to help kill this snake creature before it can inflict harm on his allies.

gore: 1d20 + 6 ⇒ (16) + 6 = 22 if it hits the gore does Gore Damage: 1d6 + 8 ⇒ (5) + 8 = 13 Counts as magic and cold iron for piercing any DR

move location on map standard is attack

Grand Lodge

Xander will take to the skies again but this time once airborne will attempt to give a might roar hoping to scare some of the more timid serpent folk into submission

intimidate: 1d20 - 1 ⇒ (3) - 1 = 2 well that's a definite failure

Afterward Xander will land and then attempt hide to avoid being filled with arrows from angry serpents

stealth: 1d20 + 10 ⇒ (19) + 10 = 29 hoping thats high enough to avoid damage

Grand Lodge

Xander rushes forward and goes airborne hoping its keen eyes can spot targets for others to shoot.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Xander then lands before the number of projectiles aimed at him becomes impossible to evade and attempts to hide in the shadows.

Stealth: 1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

Xander will land after combat ends and as his wounds slowly seal up from the healing he will begin a slow walk around the area as he approaches each member of the party and inspects them for any remaining injuries.

Jane's gibberish talking combined with the awkward head angle will draw his attention Linguistics: 1d20 + 0 ⇒ (5) + 0 = 5
Have no chance at a 25 but Xander wouldn't know that

Xander will then plod over to Jane before sitting near her, and while not outwardly acting in a threatening manner, will inwardly prepare for combat as he waits for Jane to finish talking and after done will nudge her and say in common "You okay Jane I could not understand anything you were saying and that head angle you were cocked at looked painful."

Unless Jane says something in the negative about her status or the captives initiate an attack Xander wont bother them

Grand Lodge

Xander goes airborne up off the ground (off map to represent height above the halfling)

Fly: 1d20 + 20 ⇒ (13) + 20 = 33

Xander then (if the creature needs to move forward 5ft) makes a full attack. (the Gore is the one attack if Xander needs to move more then 5ft to engage the Slaugrak)(also if it has reach it gets an AoO if it has one)

Gore: 1d20 + 4 ⇒ (5) + 4 = 9 if it hits it does Gore: 1d6 + 6 ⇒ (3) + 6 = 9

Then Xander follows up with two claws and a bite

Claw1: 1d20 + 4 ⇒ (14) + 4 = 18 if it hits it does Claw1: 1d6 + 6 ⇒ (2) + 6 = 8
Claw2: 1d20 + 4 ⇒ (16) + 4 = 20 if it hits it does Claw2: 1d6 + 6 ⇒ (5) + 6 = 11
Bite: 1d20 + 4 ⇒ (10) + 4 = 14 if it hits it does Bite: 1d6 + 6 ⇒ (6) + 6 = 12

Grand Lodge

Fort Save: 1d20 + 6 ⇒ (12) + 6 = 18Xander manages to shake off the stench of the troglodyte having been subject to far worse smells in his existence.

Will Save: 1d20 + 1 ⇒ (2) + 1 = 3The unholy blight catches Xander by surprised as he was already committed to the charge on the troglodyte and he takes full effect from it.

he is good aligned so he is sickened

Xander finishes closing with the troglodyte and bite furiously the impetuousness of his charge momentarily overcoming the weakening of his blows due to the sickness inside him from the unholy blight spell.

Bite: 1d20 + 6 ⇒ (17) + 6 = 23 (+6 normal + 2 for charge -2 for sickened)

if the blow lands it does so for Bite Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Grand Lodge

How high is the ceiling in this area....only reason i ask is i have wings and if i could id like to fly above the baddies for a flank

Surprise Round: Xander moves forward

Current AC 27

Grand Lodge

Xander takes a quick look at the creatures before getting ready to attack

Xanders waiting as well

Knowledge Planes: 1d20 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Xander's nearly roars in triumph over the slain serpent folk before Midri's mental commands are heard and begins a quick but rather untrained study

survival: 1d20 + 0 ⇒ (1) + 0 = 1

Afterward Xander begins looking over the others to check them for wounds before looking over at Jane and quickly trotting over to her and muttering low and Ignan.

Ignan:
Midri doesn't like to step on toes, doubly so with a paladin in the group, but if you need healing feel free to ask Midri has a new Wand of Infernal Healing that can top you off if you cannot do it yourself.

Grand Lodge

Xander 5ft's into flanking postion determined to rip this serpent creature to shreds as his frustration continues to build at not being to kill this creature

Xander Lunges forward determined to gore the serpent creature straight thru the heart
Gore: 1d20 + 6 + 1 + 2 ⇒ (9) + 6 + 1 + 2 = 18 if it hits for Gore Damage: 1d6 + 8 ⇒ (1) + 8 = 9

Xander then rears up throwing both claws out attempting to reave chunks of serpent scales from the body

Claw1: 1d20 + 9 ⇒ (13) + 9 = 22 if it hits for claw1 Damage: 1d6 + 8 ⇒ (5) + 8 = 13

Claw2: 1d20 + 9 ⇒ (14) + 9 = 23 if it hits for claw2 Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Finally Xander descended downward and reaches out with a bite attack looking to take another chunk out of the serpents neck.

Bite: 1d20 + 9 ⇒ (13) + 9 = 22 if it hits for Bite Damage: 1d6 + 8 ⇒ (1) + 8 = 9

Grand Lodge

Did you move the serpent it still shows me as flanking with Odo? I'll remove the flanking bonus in case that no longer applies but if still does please add it back in

5ft step to keep in melee range (if needed) - Full Attack

Xander lunges forward attempting to gore the serpent with the sharp horn on its head.

Gore: 1d20 + 7 ⇒ (7) + 7 = 14 for Gore Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Then Xander throws both claws out as a horizontal attack first coming from the right and then the left.

Claw1: 1d20 + 7 ⇒ (5) + 7 = 12 if it hits for Claw1 Damage: 1d6 + 8 ⇒ (1) + 8 = 9

Claw2: 1d20 + 7 ⇒ (7) + 7 = 14 if it hits for Claw2 Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Finally Xander rears back and then lunges teeth bared for the serpent jugular intent of ripping the head from the body.

Bite: 1d20 + 7 ⇒ (15) + 7 = 22 if it hits for Bite Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Still trying to come up with a attack style that works...on the fence about this way

Grand Lodge

no need the one you have on the map is more true to form...Xander isn't a dragon replica just yet, Thanks, though.

I'll keep him in PFS form (dont have replacement idea either atm) as i cant add any info to him if he is just an Alias, but ill use the Alias to do any posting