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Hi everyone

I wanted to know what counter spell or spell can be used to destroy Aqueous Orb? or how to counter the Aqueous Orb spell? all the suggestions are well received.

Kind Regards
Wulcrath


Hi Everyone

I have a player that was blood drained Con and STR for a monster he is asking me if this is temporal or not? and if it can be healed to re-stablish his CON and STR.

Kind Regards
Wulcrath


Hi guys

This is another question I had, A wizard lvl5 that wants to add Cat´s grace to his Amulet(bonded object) is this possible?

and what he needs to do to have the Cat´s grace into the bonded object? (feat,spell etc)


Hi Guys

Another question to this old Master, learning pathfinder... The flaming sphere A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.

Now if 3 objects are surrounding the are of the flaming sphere, does the 3 objects/target are damaged by the sphere? or it just only the object/target the only one damaged by the sphere, and also the sphere needs to be adjacent to the object/target in order to deal damage or if something move in a square adjacent to the sphere automatically is damaged? even if he just pass by?


Agodeshalf wrote:

Shield spell (+4) + mage armor (+4) + dex (+4) -> AC 22. Here the difference is barkskin which the mage could also make use of as it is a natural ac bonus for another +2 so 24 with that as well.

Of course, the shield spell is min/level, mage armor hour/level, and barkskin 10 min/level. So it's not potential as good as the fighter's permanent 21 ac.

Sorry he is 4 level Hunter+ 1 level sorcerer


Lelomenia wrote:
Hunters get access to barkskin at 4th level, so not sure why that’s already in play. There aren’t ‘medium shields’; +2 from shield means heavy? Heavy shield + studded leather gives a 30% Arcane spell failure chance. Shield spell is generally not that practical because it only lasts a minute, so unless you are ambushing someone you need to spend a turn in combat casting it. Also, good chance he’s pushing Medium Load (heavy shield + studded leather = 30 pounds, at str 10 medium load is 34 pounds and he’s probably carrying a weapon), which wouuld limit dex bonus to +3. As above, shield spell and shield equipment dont stack, but barkskin would stack with all the other things mentioned if he can get it. Overall he seems like he’s building for AC, and that isnt out of line. I would imagine such a character struggling to deal damage (+2 BAB at level 4 etc).

Sorry he is 4 level Hunter+ 1 level sorcerer


PCScipio wrote:
Looks like the character should have AC 24 with the Shield spell.

Still 24 for a level 4th Character is a lot of AC? the mages doesn´t have more than 16AC or 17AC, even the fighter has 21AC tops. How can I balance the party?


Hi guys

I have a player (Hunter lvl-3/ sorcerer lvl-1)that has an studded leather+1 and Dexterity 18 that gives him 18AC he uses shield medium so then he can have 20AC, and now he is using Barkskin, so he is having 22AC at this moment, but he is using shield spell for sorcerer to have a 26AC what makes me almost impossible from my creatures to hit him, is this stack possible? How really works barskin+shield and how can make the other player feel like he is a super player almost impossible to kill?

Thank you for all the help you can give me.


LordKailas wrote:

Half-orcs get a racial trait that gives them ability like Ferocity that they can use once per day.

Orc Ferocity wrote:
Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to 1 or more hit points, he immediately falls unconscious and begins dying.

At character creation a player can swap this trait, along with some other traits they normally get for the trait Orc Atavism which gives them ferocity among other things.

Orc Atavism wrote:
Some half-orcs have much stronger orc blood than human blood. Such half-orcs count as only half-orcs and orcs (not also humans) for any effect related to race. They gain a +2 bonus to Strength and a –2 penalty to one mental ability score of their choice. Finally, they gain the ferocity universal monster ability. This racial trait replaces the half-orc’s usual racial ability score modifiers, as well as intimidating, orc blood, and orc ferocity.

As far as feats go. Unless you're an orc or half-orc, I'm not aware of any feat the grants a character ferocity. There is however, the feat Diehard which basically does the same thing as ferocity. There is even a followup feat Deathless Inititate which removes the staggered condition that normally affects creatures with diehard and ferocity and even gives a bonus to hit.

Druids can make use of an ability called wildshape that allows them to turn into an animal as per the beast shape line of spells. At 8th level they can replicate the effects of Beast Shape III. This spell (whether through wildshape or normal casting) states that if the animal you turn into has ferocity you also gain that ability when you turn into that animal.

I hope this answers your question.

Yes it helped me a lot!! thanks guys GG all


Hi all

This is my first post, so don't be hard on me.

I have a question a regular player Fighter, Druid etc, can pick ferocity as feat or like an ability? and how can be done?

Ferocity (Ex)
A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.

Format: ferocity; Location: Defensive Abilities.

Thanks