![]() About TarcogSymbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺) Tarcog Male Kobold Summoner 7
Melee
Ranged
Arcane Abilities: Focus points: 1 Link Cantrips:
Link Spells:
0:
3rd Rank: (2/day)
4th Rank: (2/day)
Reactions ↺ Eidolon’s Opportunity ————
Skills Acrobatics T +12
Lore Kobold T +12
Languages: Common, Draconic, Mwangi, Aklo, Tien, Undercommon
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Explorer's Clothing
Consumables 9 bolts
Invested items:
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Dragonscaled Kobold (Bronze)
DARKVISION You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. Sewer Dragon
Prerequisites Kobold ancestry
Kobold Breath Two Actions 4d4
You channel your draconic exemplar's power into a gout of energy that manifests as a 30-foot line, dealing 1d4 electrical damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds. At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your draconic exemplar (see Table 1–1). This ability has the trait associated with the type of damage it deals. Bronze Line Electricity Reflex Snare Genius Feat 5
Prerequisites expert in Crafting, Snare Crafting
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Glider Form [one-action] Feat 1
Your eidolon evolves wings to control descent. It glides slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as it spends at least 1 action gliding each round and has not yet reached the ground, it remains in the air at the end of your turn. Amphibious Form FEAT 2
Your eidolon adapts to life on land and underwater. It gains the amphibious trait, allowing it to breathe in water and air and to avoid the normal –2 penalty for making bludgeoning and slashing unarmed Strikes underwater. It gains a swim Speed equal to its land Speed or 25 feet, whichever is less; or if it is normally aquatic, it gains a land Speed equal to its swim Speed or 25 feet, whichever is less. Unlimited Signature Spells 3RD
Act Together [one-action] TO [three-actions]
Frequency once per round You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action). This lets you each use separate exploration activities like Avoid Notice as you travel (Core Rulebook 496). Tandem Movement [one-action] Feat 4
You and your eidolon move together. You each use a single action to Stride. Either of you that has the corresponding movement type can Burrow, Climb, Fly, or Swim instead. Eidolon’s Opportunity [reaction] Feat 6
Trigger A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Your eidolon makes a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, your eidolon disrupts that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. ————
Snare Crafting Feat 1
Prerequisites trained in Crafting
Underwater Marauder Feat 1
You've learned to fight underwater. You are not off-guard while in water, and you don't take the usual penalties for using a bludgeoning or slashing melee weapon in water. Quick Repair Feat 1
For you, the Repair activity loses the exploration trait and takes 1 minute instead of 10 minutes. If you're a master in Crafting, it takes 3 actions. If you're legendary, it takes 1 action. Toughness Feat 1
Your body can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1. Fleet Feat 1
You move more quickly on foot. Your Speed increases by 5 feet. Additional Lore Feat 1
Your knowledge has expanded to encompass a new field. Choose a Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory.
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Perception +11; Darkvision AC 24 (10 +1 AC +4 Dex +2 Trained +7 Level)
Assumes Tarcog has invested their handwraps of the mighty blows. Primary Claw +16 (2d6+4 S) deadly d8, finesse
W/Boost Eidolon
Bad Breath ◆◆ 4d6 60’ line basic Reflex DC 21 Draconic Frenzy ◆◆ Three strikes for two actions, crit causes recovery of breath weapon Str +2, Dex +4.5, Con +2, Int +2, Wis +0, Cha +2; +1 AC (+4 Dex cap) Skills Acrobatics T +13
Lore Kobold T +11
Breath Weapon
Breath Weapon [two-actions] 4d6 60’ line
Your eidolon exhales a blast of destructive energy. Your eidolon deals 1d6 damage to all creatures in the area, with a basic Reflex save against your spell DC. The area and damage type of the Breath Weapon are chosen when the eidolon gains this ability. Your eidolon then can't use their Breath Weapon again for the next 1d4 rounds. At 3rd level and every 2 levels thereafter, the damage increases by 1d6. Draconic Frenzy 7th
Draconic Frenzy [two-actions]
Your eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these attacks critically hits an enemy, your eidolon instantly recovers the use of their Breath Weapon. Tradition arcane
Botting:
Reaction: Perception and Saves [dice=Perception]d20+3[/dice] Darkvision [dice=Fort]d20+7[/dice]
Combat Weapon specialization: Ranged Skills ————
Kobold (Bronze Dragonscaled) Ancestry: Bronze Dragonscaled, Kobold Breath, Snare Genius
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