
Wraithlord |

About the combat Xp:
I think splitting the Xp based on damage dealt may be an unwise decision because not all partymembers may be equally capable of dealing out damage.
- If your fighter acts early in combat he may be able to take down a foe before the others can react (claiming all Xp for himself).
- If the cleric heals the fighter or the bard provides a magical boost while the fighter deals damage, should they not be equally rewarded? The combat part of your system will not encourage the party to act as a team, in my opinion.
- If the wizard casts "hold person" on an opponent and the rogue finishes it off, should the rogue gain all the Xp?
- Many attacks, high attack bonus, and high strength will give fighters and barbarians a lot of Xp (especially at low levels).
- Since a monster's power is not weakened by loss of hp (it still hits as hard as before and can use its abilities etc.), the defeat of a monster may mean more to a battle than just the loss of the last 2 hp. Especially if the party at that time have several people dying, few resources, etc. In other words, should the aditional damage dealt be counted, or only the number of hp left?
I suggest that instead of counting damage, you should count the number of meaningful actions done by each partymember. "Meaningful actions" are of course open to interpretation, but a meaningful action should contribute to the defeat of a monster in a significant way.