Wordman's page

16 posts. No reviews. No lists. No wishlists.


RSS


This guide makes several references to Blur, concealment and sneak attacking. For example "Blur gives you concealment, though, so you can sneak attack from a distance". How does that work, exactly?

Attacking from concealment doesn't deny the target their Dex bonus the way invisibility does, as far as I can tell. Neither does sniping. So where does the sneak attack come from?


1 person marked this as a favorite.

Here is a another version, based on the Mike Mearls makeover: Pathfinder beholder


I've added a size table at the end to make more clear my intentions when dvontoi change size. The progression of ability scores in the race creation system is different than some other size progressions in the game.


4 people marked this as a favorite.

Like a lot of people, I converted my Ptolus campaign to Pathfinder. Others have walked this ground before, so I cherry picked stuff from all over, and updated it (using the race creation system, for example).

I've combined all the adjustments into a single page on my campaign wiki, for anyone who cares: Ptolus Pathfinder Conversion


Dwarfakin wrote:
i am going to use your stuffs as a benchmark and make some minor tweaks to fit it to my world.

Please post your tweaks here, if you don't mind.

Also, I've never tested any of this stuff. If you do, let us know how it goes.


Mark Hoover wrote:
If one of its teeth lodges in the ground...does it become a warrior?

Not the way I wrote it, since the planting needs to be accompanied by a complex (and fairly long) ritual. You may note that the exact specifics of the rituals to do this are deliberately kept a bit hazy. Can PCs learn and complete them? You'll have to decide that for your own campaign.


Velcro Zipper wrote:
Do the dvontoi suffer a confusion effect when you throw a single stone at them?

Ha! No, though the ritual used by the chromatics evokes shades of that story.


1 person marked this as a favorite.

In Greek mythology, warriors (the spartoí) grew from the ground when dragon teeth were planted and sown. I wanted to do something with that idea (though I'm far from the first to do so) for Pathfinder and, along the way, find a use for certain miniatures that don't yet have great analogues in Pathfinder.

The result is the dvontoi, a set of new NPC "dragon-men, sorta" races. I decided to build these as races instead of base monsters, for no really great reason.

Let me know if you get some use out of them.


Thanks. Glad you like it.


I wanted to add something like the deck of many things to my campaign, but had some slightly different objectives than I'd seen from other variations:

  • Based on the Decktet deck.
  • Focus on individual cards instead of the whole deck, somewhat like Madness at Gardmore Abbey does.
  • Make assembling and drawing from the deck something the players would have to go out of their way to accomplish.
  • Make drawing cards more difficult, but even more campaign altering than the original deck of many things if the players buy into it.

The result is the pandemonium deck. (Warning: it is long, largely because I lacked the time to make it shorter.)

Comments welcome.


We play with a house rule that Intensified Spell also works on spells with effects containing "<some fixed number of dice> + 1 per caster level (max x)", such as false life, fire trap, fire shield, etc. This is only occasionally useful (e.g. maybe for druids casting cure spells), but doesn't seem too out of line, given the small number of spells helped by this feat.


Since they won't make the contest anyway, post your items that violate all sixteen elements of the auto-reject advice, but otherwise follow the rules of the contest (except maybe the word-count limit).


I think giving a big initial ASF reduction will just encourage single-level dipping. I might, instead, give both versions a flat reduction to (or elimination of) ASF when they are channeling spells (though possibly not when rapid channeling), and slow down the progression for the martial version a little.


So, something like this?:

The more arcane variation
The more martial variation


Cold Napalm wrote:
Actually, that is a horrible conversion. It STILL is a 3 level dip prestige class...

Just noticed this reply now, sorry for the thread necromancy...

Reading between the lines of that critique, seems like the main reason someone would stop at three levels is that level four doesn't advance your arcane spell levels.

Suppose, however, that it did (that is, going to Spellsword 10 would only cost you one arcane spell level). Would it still be a three level dip then? If so, what would change that?

The goal, it seems to me, is to create an alternative to the Eldritch Knight such that choosing between them is more a choice of style than min maxing. That is, making the Spellsword such that it is not obviously worse than the EK, but also not obviously better. Just focussed differently.

How would you change my Spellsword mod to achieve that?


I've had a go at converting the Spellsword, re-imagining it a bit to (hopefully) correct some of its flaws. The Pathfinder Spellsword page provides the conversion, as well as notes at the end about why the conversion was done in the way it was.