Wolftame's page

Organized Play Member. 30 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Is it just me or is the prices of class kits a bit off in the new Core Rulebook?

Much of it seems based around the Adventurer's Pack that costs 0,7G and weight 2B (allegedly). If you add it up though the bulk is 1 and the cost of the items 1,67G, quite a discrepancy on both parts there.

Looking at class kits it seems to work out fairly close IF you use my numbers for the Adventurer's Pack, but not for the listed numbers.

If you add up the listed price of kits and what's supposed to remain it never matches up to 15G and is off by quite a bit. If you use my numbers for the Adventurer's Pack it comes close though (but can still differ as much as a gold from pricelist numbers, generally in the characters favor).

The stated bulks of class kits seems to be pretty much spot on IF you use my numbers for the Adventurer's Pack (i.e. 1B rather than 2B).

Thoughts?


I have an idea and I'm curious about your thoughts.

As a Cleric, what if I paid the cost of a holy symbol to have a copy of my deity's favored weapon decorated with carvings and inlays to make it a holy symbol and work as the focus? I would just hold up the weapon in front of me and do my chants to cast spells. If I drop or lose that particular weapon I would lose my spellcasting ability until I got either focus components or another holy symbol.
Any issues with this idea? Legality?

Sidenote, is there any good deity with the mace as favored weapon (that would be usable for a PFS2e character)?


Just curious.
I'm thinking of buying PDF's for the maps I need and print them out myself.
#1A uses Flip Mat Classics: Ancient Dungeon, but there's also GameMastery Flip-Mat: Ancient Dungeon that's an older out of print version. Is there any difference to the PDF versions of these products since the PDF for the older one is cheaper?


Greetings

I'm new the PF and PFS but wants to go all in on this and have convinced some people to do so as well. So far I have gotten a few to set up accounts and joined OP. Plan is for 2 alternating GMs so everyone can play each adventure once (I assume a GM can't have his own character in an adventure? Does running an adventure as GM prevent you from doing it as a player?).

I've bought the CRB and Bestiary and will buy the Lost Omens world guide ASAP. Got the character sheet pack pdf (PFS uses the regular character sheets right?). I've also bought the first adventures we're going to try (#1-00 and #1A for now) and are about to create our characters.

My confusion around PFS is mainly about the bookkeeping and paperwork of things (at least so far). I'm guessing the "Wellcome to Pathfinder" thing isn't applicable for Season 1/PF2e play, right?

What about #1-00, how does it work, you're supposed to use the lvl 5 pregens so how do players register this? Do they take the pregens and list as one of their chars? What about the rewards (what's the point of handing out rewards to pregens if they are one time uses and doesn't grow like a regular chars).

Ok, mind went a bit blank now, I'm sure I had more questions but I will have to come back to those as there's bound to be a lot more confusion before we get anywhere.

Today's session will be discussing how we want our parties to look and create at least 1 char each to register.


I've been having a quite easy time defeating combat checks so far and I'm starting to think I'm playing things all wrong making me too powerful. Some instances says add add die + dx, some just say add +dx which I think might have confused me.
The way I've been playing it for say a combat check is add the die used (say d10), then reveal weapon (whatever) that says add combat die + d8 and sum that up as 2d10+d8 making it fairly easy to roll high.
Starting to think when it says combat die it just means "whatever the base is" and add just the d8?? for a d10+d8.
Can't seem to find the specifics for this making it clear in the rules.


So, couldn't resist the urge to grab this game and today it arrived. quick unboxing and then dwelve quickly into the first adventure.
Selected Valeros and looked at locations. Woods looked toughest for him so decided to start there to get rid of it "before things got though".
Excited, a bit nervous with everything set up I flip the first blessing card and goes vigorously at my first explore, and get the villain...
Despite the debuff I spank him and he runs off embarrassed. New turn, move to new location and explore an item that I completely fail to get. next turn, explore and, guess what? villain again! Quick spank and send him running to the last location.
Apparently he thought better than to face me because now he used trickery and alleys to keep me at bay. Now things got interesting and it became a race against time suddenly as I had *2* Ghosts in the location deck (as it turned out) as well as skeleton hordes and those bloody ghosts just kept popping up (as I had no magic whatsoever to actually defeat them).
Eventually though I caught up with the villain again and proceeded to spank his henie as per previous encounters and game was won! Huzza!
I'm not sure I did everything 100% right, but who does first time around? But it was quite interesting and I plan to run Valeros and all the other 6 (for now) heros through this adventure before selecting a team to take on the full path. Fun was had and more will come!

Quick Q: The reward was a random item boon, the one I pulled was elite, am I allowed to keep that in my deck despite not being basic?


I must confess I'm quite intrigued by this game and I'm on the cusp of ordering the base set and character addon pack. As I see there will be a lot of deck rebuilding and shuffling going on I would like to sleeve all cards before starting to use them.
Now I wonder if anyone have the exact number of cards in the starter + add-on? Also, what card size is used for this game so I get the right size sleeves? (in mm).