Equipment math


Rules Discussion


Is it just me or is the prices of class kits a bit off in the new Core Rulebook?

Much of it seems based around the Adventurer's Pack that costs 0,7G and weight 2B (allegedly). If you add it up though the bulk is 1 and the cost of the items 1,67G, quite a discrepancy on both parts there.

Looking at class kits it seems to work out fairly close IF you use my numbers for the Adventurer's Pack, but not for the listed numbers.

If you add up the listed price of kits and what's supposed to remain it never matches up to 15G and is off by quite a bit. If you use my numbers for the Adventurer's Pack it comes close though (but can still differ as much as a gold from pricelist numbers, generally in the characters favor).

The stated bulks of class kits seems to be pretty much spot on IF you use my numbers for the Adventurer's Pack (i.e. 1B rather than 2B).

Thoughts?


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

One of the developers has unofficially confirmed that the Adventurer's Kit is supposed to be only 1B, and the 2B is a typo - so that's expected to be posted in the Errata at some point. I don't have a link to where that was confirmed, unfortunately.


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I noticed the same thing. The bulk issue has been mentioned to be resolved and to be printed in errata.

The cost issue concerns me though. What prevents me from spending 7sp on an Adventurer's pack to get all stuff and 2 weeks of rations (8sp otherwise) and then selling the extra stuff back? Sure the remaining stuff comes in a at 8sp 3cp, say I keep 3 torches, 8sp; but that sells back for 4sp. Which means I got my 2 weeks of rations for 3sp net.

Even if I added wrong, the point remains, I am getting a huge break in cost and then selling off what I do not need for an even bigger break. I am fairly certain this is not what was intended.

For the record the climber's kit is the same way. Same cost as 50' of rope (and it comes with 50' of rope).

If there is an official answer, other than the video, please point me in the right direction.


The kits are "loss leaders" for the merchants; by selling them so cheaply they encourage the existence of adventurers, who then come back (sometimes) bearing loot that they sell to the same merchants, who make an enormous profit on it. ;-)

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