My question is how many shots would my level 3 musket master get with this set up. 3 levels musket master with musket equiped "also for double barrel musket" Rapid shot
Few more question:
So far my Warpriest is the following str-14
Few questions: For the bonus feat do you need prerequisites like normal feats?
I was thinking strength and heal for the domains.
All of our players including the GM are new to pathfinder. This is our first campaign and we are leaning more towards the let's all just have fun. As the GM he has the final word and he does want to keep most of us from going evil. Personally I have played many types of other story telling RPG's and can easily seperate player and character actions. As a player I just want to understand the world from more experienced players and I know little about how the changing of alignment goes. Regarding the character, he is CN and could go either good or bad. As his story goes he is haunted by his past with involvement with daemons and they speak to him every night. This is why he knows arcane magic, speaker abyssl and this why he would be able to summon them. He does his best to hide his arcane powers and would summon Demons only in battle should he need them. He does steal a lot but only from people that rub him the wrong way. Regarding the slaves, the character is a noble and understands that there is a hierarchy and he is also from far away lands. The GM is leading towards the the possibility of the mayor being involved in this business and the character would have little issue buying servants to help carry his gear and keep his appearance. I assumed that the slaves would have been branded and being new to the game I didn't know how most of the city's in the region would treat the group should the character enter with a slave or three. The character isn't outright evil, but should the evil feed help him more than a good deed he wouldn't think twice about it.
I have a bard that is haunted by a demon when he sleeps and in the future when he levels up I will pick up summon monster "input number here" he will then start summoning demons under his command. Would this turn him from nutral to evil? "Also what are the risks of summoning demons? Also we are comming to a town where there is an underground slave trading ring. If a character buys a slave would it make him evil? We are around Andoran right now, and I know some cultures accept it and others dont. Also since we are in Andoran I read that they are anti-slavery and they have groups out to stop the slave trade. What could happen if we run into these groups or enter a city?
I have a bard that is haunted by a demon when he sleeps and in the future when he levels up I will pick up summon monster "input number here" he will then start summoning demons under his command. Would this turn him from nutral to evil? "Also what are the risks of summoning demons? Also we are comming to a town where there is an underground slave trading ring. If a character buys a slave would it make him evil? We are around Andoran right now, and I know some cultures accept it and others dont. Also since we are in Andoran I read that they are anti-slavery and they have groups out to stop the slave trade. What could happen if we run into these groups or enter a city?
Quick question about combat. We did our first battle the other day and my turn went as following. My character had a shield,rapier,armor. I could not reach the enemy wolf but I was told that, in order to revive my AC of 17 I would have to ready my shield. So I got it ready and drew my blade. My question is do I get a natural 17 to AC. Or do I have to ready my shield? "It's a buckler" Also if I do, would I need to ready it every round?
Core rule book minus the use of fencing grace . I will start as a bard to get all the fun bard toys. I could drop str down to 8 since I will be using dex for everything. Or will negative str hurt me else where. The only issue I see is bards don't get a +1BAB at level one but figters do and that get the extra feat.
Final build idea: Strength 10 (+0)
Skills in: Bluff,Diplomacy,Slight of hand,Appraise,Knowlage'local',Disable device,Linguistics,Knowalge'nobility', and intimidate. Feats will be weapon finesse and weapon focus 'Rapier'. If i get one fighter level at level 2 I should be able to pick up Fencing Grace, correct? He will go duel rapier later on and hold 3 crossbows on himself and have the unseen servant pick them up. He will also hold the wrist dagger in both hands.
I could ... Even better when the enemy is covered in shiny bolts. My goal isn't to max the character potential but do many fun things especially outside of combat. I was thinking of picking up those skill For if he gets into melee. He could disarm them fall back and send another bolt to the attackers face.
Strength 10 (+0)
human Bard level 1 core only My plan is to use hold 4 hand crossbows "Unless the DM lets me use firearms" on the character while using "quick draw" at level 3 "Unless there is some way to get it at level one?" I would use one then but it back until i am at the last one, then I would reload it and fight with one bow. I will start with two-weapon fighting and Weapon Finesse "If I drop two char and add it to Str" or I will keep Deceitful for my out of combat fun. Any advice for this play style.
So I will drop the rapier and just use a crossbow untill I can get two light repeating cross bows. Regarding the repeating crossbow, do I use all my bolts at once or once per round? I was looking at feats and I would assume I have to take rapid reload and two handed fighting. Sadly it would lower my bluff bonus but make be spam the bolts later on. Of I had quick draw and multiple crossbows could I core one and draw another loaded crossbow?
Larkspire wrote:
Sorry I ment more along the lines of he won't be running up behind the enemy for sneak attacks. He might take on a single enemy or so but leave the main fighting to the barbarian and paladin .... Althought the lady's in the group are a healing druid, ranger and sorceress so he wouldn't mind sitting in the back but he wouldn't want to be over shadowed by the other fighters.
So far he's a bard that will use one rapier and crossbow till later levels. I did not notice that bards get slight of hand. I plan to have more fun out of combat and just need a little bit of power so I can be on the front lines. So at level 3 I would get a new feat correct? If so should I pick up weapon finesse?
Question about fighters bonus feats. Do you only get it on the even fighter level or even character level? So far I have: 10 str
Hp 10 I receive a +12 in bluff, +7 in deplomacy,+6 in slight of hand along with +7 in intimidate if my math is correct. Took feats in dishonest and bluff skill.
My only issue with the rouge is I don't know if I would like them in combat. In combat I just want to walk up and hit something and I don't want to think about positioning and dodging to get the rouge attack bonus. Is their any way to effectively steal Or use slight of hand witout being a rouge? Also we are new so I don't know much about multi class.
We are using the point buy that is set at 20. As for combat I will not be the the one to deal a lot of damage because we have a barbarian and a paladin in the group. I would however like to hold my own should I be drawn into combat and RP wise the character will be the charismatic person who can lie his way out of a paper bag and should the shop keeper not give him a good deal on an item ... It may be missing the next day. We also have a ranger and the duel rapier is because the character is from nobility. I don't plan on maxing out the charact but I just don't want to fall completely short at the end.
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