Played this twice, once high tier, once low tier (using replay a few months later), was difficult but there were no deaths. The comments here are mostly from the low tier game. Both games were very different as both groups took different paths to victory and chose different NPCs. Yes at one point we said 'oh no, no one has disable device!' but experience as a Pathfinder taught us that normally there is more than one way to solve a problem (as there was here). Choosing the 'right' NPC also made it alot easier. Many of the characters tried assists during the ritual which probably the reason we took only minor damage from that. I thought we were toast in the final battle but eventually we turned things around. Although I see how just one failed save could have changed things drastically for us. What I loved was the BBEG who was very memorable with its evil maliciousness. We had a Paladin who was in absolute terror. We played this in a 6 hour slot, I can see trying to rush this could cause problems. Also if you don't complete the investigation it will make things really tough (almost impossible?) as well.
I would be miffed if I bought the supplement for the main reason of getting a trained animal just to find out it just got banned. I have a tiger as well, in a four player table it comes along (Level
I believe in earlier organized play campaigns the animals added to the average level of the table, so even a bunch of 1st level characters would be playing a higher difficulty level if they brought a menagerie of animals with them
I would not mind an update that specified your creature could not have more than one hit die than you had levels (which would allow a 1st level character to own a 2-HD riding dog). My gnome sorcerer does have a tiger but got it when he hit 6th level. Mostly because I was sitting at a four player table with no fighter type. The next scenario it got confused and almost mauled me to death!
No guarantee the player still wouldn't charge even with burning skeletons. He's 1st level and won't have the knowledge there'd be an aura. If I attack someone with a burning sword, the flame damage only happens if the sword hits. Maybe the skeletons are the same way, unless he hits a knowledge check - any assumption is just metagaming. Retconning should be saved for serious goofs, not a party of 1st levels where minor mistakes were made.
The party spending 10 minutes real time while in combat to 'choreograph' what everyone is doing for next six-second round. Don't tell me not to cast 'that' spell unless your character makes a spellcraft to know what I am casting in the first place, and then unless you make me fail a concentration check it's too late - it's already been cast. The meta-gaming sometimes gets too much. Contributes to the easiness of some of the scenarios. The six or seven players in a mod wouldn't be so bad if they increased the difficulty of the opponents accordingly. (I have mostly been playing years 0-3 so maybe that is not the case with the newer scenarios) |