Most obnoxious PFS legal rules?


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4/5

Jigsig?
Nosgy?

definitely not going to fly at my table!

The Exchange 5/5

David_Bross wrote:

Jigsig?

Nosgy?

definitely not going to fly at my table!

bah! I'm just an old guy, Jiggy is one of those kids.

nurses come to wheel the old guy back to his room...
"I tell you, I was gaming back when Druids were a monster! Heck, Elf was a CLASS! You younguns got it easy..." door slams

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

So in rereading my last post I come across as pretty crass at everyone involved in this thread, so my apologies for that. I only wanted to be sort of crass, it is Friday after all. We've still got to have a good weekend.

I just see a trend where emotions run high in threads like this and, traditionally, it doesn't end well. Hopefully by talking about that particular elephant up front and making it clear we aren't looking to single anyone out for their opinions, we can keep ourselves out of the dregs.

4/5

Walter Sheppard wrote:

So in rereading my last post I come across as pretty crass at everyone involved in this thread, so my apologies for that. I only wanted to be sort of crass, it is Friday after all. We've still got to have a good weekend.

I just see a trend where emotions run high in threads like this and, traditionally, it doesn't end well. Hopefully by talking about that particular elephant up front and making it clear we aren't looking to single anyone out for their opinions, we can keep ourselves out of the dregs.

I'm picturing Walter as Ezren throwing his walking stick at people now. "Get off my front lawn!"


ZomB wrote:

My top three:

-That 7 player tables are allowed at all. 4-5 is the sweet spot. I am not keen on 6.
-Guns.
-Tech.

+1. Where I play they houserule it down to 6, which is also too much, IMO.

I like three (in general), so it irks me that three usually get their butts kicked on a mod.


BigNorseWolf wrote:
Kydeem de Morcaine wrote:
The key word there is 'invalidate.' There are some/many times when the players actions make the scripted tactics sub-optimal, silly, or even stupid. But that doesn't make them invalid

to weaken or destroy the effect of (something)

to deprive of legal force or efficacy; nullify.
1. to render weak or ineffective, as an argument
2. (Law) to take away the legal force or effectiveness of; annul, as a contract

I do not see anything there that implies that making the action completely impossible is required. Signifigantly weakening it or screwing it over is all it takes. ...

But that is not how a whole lot of people seem to read it. It is physically possible. Therefore it is valid. Therefore I have to run as written. I've heard at least 5 or 6 PFS GM's say it.

Personally it has never come up as a possibility for the few times I've GM'd for PFS. {shrug}

5/5 5/55/55/5

Kydeem de'Morcaine wrote:
BigNorseWolf wrote:
Kydeem de Morcaine wrote:
The key word there is 'invalidate.' There are some/many times when the players actions make the scripted tactics sub-optimal, silly, or even stupid. But that doesn't make them invalid

to weaken or destroy the effect of (something)

to deprive of legal force or efficacy; nullify.
1. to render weak or ineffective, as an argument
2. (Law) to take away the legal force or effectiveness of; annul, as a contract

I do not see anything there that implies that making the action completely impossible is required. Signifigantly weakening it or screwing it over is all it takes. ...

But that is not how a whole lot of people seem to read it. It is physically possible. Therefore it is valid. Therefore I have to run as written. I've heard at least 5 or 6 PFS GM's say it.

Are you dming it?

Then its how you read it.

If they want mindless automotons they can run it.

Quote:
Personally it has never come up as a possibility for the few times I've GM'd for PFS. {shrug}

Bah, if the players don't throw me a curve ball or 8 i get bored.

*

To the OP:

Personally, the PFS rule I find most obnoxious is the Additional Resources page. Not because these resources are allowed, I like the sheer number of choices. The part that is difficult for me is that every character has must utilize every random or obscure resource. I mean "every" in the hyperbolic sense. The AR list has options folks, not requirements.

bring me solutions not problems:
I would like it better if a character (not a player mind you) were limited to CRB +X hardback, +Y other resources. Or if all the spells/feats/styles/whathaveyou for a given character were limited to X resources. I try and stick to this just for the sake of my (player's not character's) carrying capacity, but mostly it is just a personal taste. Perfectly playable and interesting characters can be built with the CRB alone, so try it. A limit like this creates some interesting (IMHO) design choices, similar to choosing the boots of speed over boots of the cat. Your Mwangi sorcerer has to have snowball as a known spell? OK, but that prevents X from...

There are mechanical or logistical reasons for this too though. The larger the spread of options grows every year the more likely I am to not know how a particular choice works. And the larger the options grow the greater the likelyhood two things from random sources mesh poorly. Combining my knowledge limits, with potential unintended mixes the problem grows. Not to mention the third time I ask a player 'what does that do?' a) undermines my 'authority' as an expert (ie a good GM), and b) makes it look like I am picking on the player. I fear this will be especially true when I ask to see the source time and time again.

I am fully admit I do not know what X or Y is, but think both could be defined with a good discussion.

TL;DR: You can't play tennis without a net, I wish their was a bigger net in regards to Additional Resources per character. :)

5/5 5/55/55/5

Ugh. No. I do not want to have to worry about what books things are from when planning my character.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

3 people marked this as a favorite.

Obnoxious: Master of Many Styles dipping to circumvent level requirements on style feats. This is why we can't have nice things.

Scarab Sages 1/5

The party spending 10 minutes real time while in combat to 'choreograph' what everyone is doing for next six-second round.

Don't tell me not to cast 'that' spell unless your character makes a spellcraft to know what I am casting in the first place, and then unless you make me fail a concentration check it's too late - it's already been cast.

The meta-gaming sometimes gets too much. Contributes to the easiness of some of the scenarios.

The six or seven players in a mod wouldn't be so bad if they increased the difficulty of the opponents accordingly. (I have mostly been playing years 0-3 so maybe that is not the case with the newer scenarios)

5/5 5/55/55/5

Winks Blastum wrote:

The party spending 10 minutes real time while in combat to 'choreograph' what everyone is doing for next six-second round.

Don't tell me not to cast 'that' spell unless your character makes a spellcraft to know what I am casting in the first place, and then unless you make me fail a concentration check it's too late - it's already been cast.

The meta-gaming sometimes gets too much. Contributes to the easiness of some of the scenarios.

The six or seven players in a mod wouldn't be so bad if they increased the difficulty of the opponents accordingly. (I have mostly been playing years 0-3 so maybe that is not the case with the newer scenarios)

Years 0-3 are scaled for 4 players, which is what a home game/mod assumes. PFS took a look at the numbers, and turned out that cramming 6 players at a table was more usual, so they beefed up season 4 and later to compensate, with a sidebar about how to gear down if you DON"T have a swarm of pathfinders.

1/5

Walter Sheppard wrote:

So in rereading my last post I come across as pretty crass at everyone involved in this thread, so my apologies for that. I only wanted to be sort of crass, it is Friday after all. We've still got to have a good weekend.

I just see a trend where emotions run high in threads like this and, traditionally, it doesn't end well. Hopefully by talking about that particular elephant up front and making it clear we aren't looking to single anyone out for their opinions, we can keep ourselves out of the dregs.

I've seen you before, you were the old guy in UP right?

Quote:
Obnoxious: Master of Many Styles dipping to circumvent level requirements on style feats. This is why we can't have nice things.

While I agree I'm still doing it because much the way power attack exists it's just too good not to take. Sometimes I wish some options didn't exist because "Bypassing prerequistes" is like the definition of what gets people in trouble. Example Monk of many fists.

Power attack annoys me. It should be base line for all characters.

4/5

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I've said this before, but my favorite response to players arguing and bossing each other around is to have the NPCs react to the player's dialogue or have their own.

"Attack the one with the longsword! He's clearly their very bossy leader!"

"No, you idiot, move there so I can flank!"
"But if I move then I can't full attack! You move!"

Sometimes it helps to just put up a mirror.

4/5

redward wrote:

I've said this before, but my favorite response to players arguing and bossing each other around is to have the NPCs react to the player's dialogue or have their own.

"Attack the one with the longsword! He's clearly their very bossy leader!"

"No, you idiot, move there so I can flank!"
"But if I move then I can't full attack! You move!"

Sometimes it helps to just put up a mirror.

DUDE! Epic Idea. FYI, I totally plan on stealing this, not just for PFS but for my home game. I have one dude that tries to be the "leader" of every fight and its irritating me. I have talked to him and he's better but still does it. Maybe this will be a fun way to deal with it!

5/5 5/55/55/5

redward wrote:

I've said this before, but my favorite response to players arguing and bossing each other around is to have the NPCs react to the player's dialogue or have their own.

"Attack the one with the longsword! He's clearly their very bossy leader!"

"No, you idiot, move there so I can flank!"
"But if I move then I can't full attack! You move!"

Sometimes it helps to just put up a mirror.

Doing this was my favorite part of mod with an evil party as a boss fight, where its specifically called out they do that sort of thing :)

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Yeah, I love having enemies react to the players called out strategies. :)

4/5

4 people marked this as a favorite.
TriOmegaZero wrote:
Yeah, I love having enemies react to the players called out strategies. :)

"Heal me I only have 10 hp left"

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

1 person marked this as a favorite.
Undone wrote:


Quote:
Obnoxious: Master of Many Styles dipping to circumvent level requirements on style feats. This is why we can't have nice things.

While I agree I'm still doing it because much the way power attack exists it's just too good not to take. Sometimes I wish some options didn't exist because "Bypassing prerequistes" is like the definition of what gets people in trouble. Example Monk of many fists.

Power attack annoys me. It should be base line for all characters.

I agree with that. But it's basically the abuse of MoMS that got Crane Wing nerfed, and I'm waiting to see if the same will happen to Pummeling Style.


Under A Bleeding Sun wrote:
redward wrote:

I've said this before, but my favorite response to players arguing and bossing each other around is to have the NPCs react to the player's dialogue or have their own.

"Attack the one with the longsword! He's clearly their very bossy leader!"

"No, you idiot, move there so I can flank!"
"But if I move then I can't full attack! You move!"

Sometimes it helps to just put up a mirror.

DUDE! Epic Idea. FYI, I totally plan on stealing this, not just for PFS but for my home game. I have one dude that tries to be the "leader" of every fight and its irritating me. I have talked to him and he's better but still does it. Maybe this will be a fun way to deal with it!

Oh I certainly do this (well not to noobs).

Player, "Ok, when the balloon goes up, fireball the ones at the back. Then I will ..."

Enemy thug man, "They're going to fry us! Kill the wizard and the boss giving orders!"


BigNorseWolf wrote:
Kydeem de'Morcaine wrote:

...

But that is not how a whole lot of people seem to read it. It is physically possible. Therefore it is valid. Therefore I have to run as written. I've heard at least 5 or 6 PFS GM's say it.

Are you dming it?

Then its how you read it.

If they want mindless automotons they can run it. ...

I'm not sure what you meant by that. As an example from earlier this summer.

Rats of Round Mountain:
The dragon had absolutely suicidal tactics. In my opinion any dragon should be smart enough to not close for melee with an obviously buffed up two handed weapon paladin. But that is what it did since that is what the GM read in the scenario. It got 1 melee attack, then died. BORING!I was one of the casters buffing the paladin.
I have since learned the GM read the tactics incorrectly (I haven't read it myself). But that wasn't my point.
What he read was written in stone. I can't remember his exact words but it was very close to, "I know it was stupid but as long as it could do what was written I don't have any choice. That's what I have to have it do. Would have been a really tough fight if it had been flying around using it's breath weapon and magic."

BigNorseWolf wrote:

...

Quote:
Personally it has never come up as a possibility for the few times I've GM'd for PFS. {shrug}
Bah, if the players don't throw me a curve ball or 8 i get bored.

Mostly I have GM'd for overflow new players. They sometimes come up with some oddball stuff occasionally, but so far nothing weird enough that I felt a major change of tactics was in order. OR it was so far out in the hinterlands that the written tactics were obviously not possible at all. (Springs to mind the image of releasing summoned dire rats in the building covered in flaming oil.)

5/5

Kydeem de'Morcaine wrote:

As an example from earlier this summer.

** spoiler omitted **

Rats of Round Mountain:

The dragon's initial tactics are to talk with the PCs and extort treasures from them for passage. If the PCs aren't willing to part with treasure or are just looking to murderhobo everything, these are her tactics:

Before Combat Before burrowing up to the landing, Xiangnuer suppresses her frightful presence and casts detect magic and displacement.
During Combat Should the PCs engage Xiangnuer, she no longer suppresses her frightful presence and immediately uses wall of stone to separate the party. She follows up with her breath weapon, and in later rounds she wades into melee using Power Attack liberally.
Morale Xiangnuer's primary goal is to add new treasures to her hoard. If reduced below 60 hit points, she realizes the PCs are no easy score and attempts to flee by flying away at full speed, finding a spot in the shadows, and burrowing deep within Round Mountain.

Hardly suicidal.

5/5 5/55/55/5

Kydeem wrote:
I'm not sure what you meant by that.

What i mean is that your argument that the action has to be impossible to be invalidated is not supported by either the guide or the English language. Its something your players are making up whole cloth.


RAW

That this why I love GMing APs and modules in my homegames and refuse to be a Gm for PFS. Playing is is fun though.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

David_Bross wrote:
Walter Sheppard wrote:

So in rereading my last post I come across as pretty crass at everyone involved in this thread, so my apologies for that. I only wanted to be sort of crass, it is Friday after all. We've still got to have a good weekend.

I just see a trend where emotions run high in threads like this and, traditionally, it doesn't end well. Hopefully by talking about that particular elephant up front and making it clear we aren't looking to single anyone out for their opinions, we can keep ourselves out of the dregs.

I'm picturing Walter as Ezren throwing his walking stick at people now. "Get off my front lawn!"

This is exactly how I spend my lawn time.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

3 people marked this as a favorite.
Walter Sheppard wrote:
David_Bross wrote:
Walter Sheppard wrote:

So in rereading my last post I come across as pretty crass at everyone involved in this thread, so my apologies for that. I only wanted to be sort of crass, it is Friday after all. We've still got to have a good weekend.

I just see a trend where emotions run high in threads like this and, traditionally, it doesn't end well. Hopefully by talking about that particular elephant up front and making it clear we aren't looking to single anyone out for their opinions, we can keep ourselves out of the dregs.

I'm picturing Walter as Ezren throwing his walking stick at people now. "Get off my front lawn!"
This is exactly how I spend my lawn time.

He actually tasks me with throwing the cane.


Kyle Baird wrote:
** spoiler omitted **

As I said, I have been told he read it incorrectly. But his belief was that nothing could be changed if it was still possible. So (even though he had read it wrong) he did not seriously consider changing it.

.
.
BigNorseWolf wrote:
Kydeem wrote:
I'm not sure what you meant by that.
What i mean is that your argument that the action has to be impossible to be invalidated is not supported by either the guide or the English language. Its something your players are making up whole cloth.

unnecessarily verbose response:

I didn't say it was correct.

Most people don't go looking up the definitions of words they think they know. This is a word that doesn't fit together the way you might first assume unless you look it up.

Valid, Many people will give you a definition of possible rather than the dictionary effective for this word.

In-, This is usually used to mean complete negation not somewhat less than. Incomprehensible means can not be comprehended. It does not mean less easily comprehended.

There may be other cases where in- means somewhat less than rather than complete negation, but I can't think of them off the top of my head.

So at least some significant percentage of people look at that word, used that way, in that sentence, and assume they know what it means. I think it is pretty certain that none of them said, "Well I know the dictionary says this, but I'm going to use that non-standard definition."

I used the term 'significant percentage' but I admit I have done no statistical analysis (however there are people that do that for a living). That is going by the rule of thumb you-hear-it-all-the-time reasoning.

Just at a rough guess I would say approx 1/4 to 1/3 of the GM's I've spoken with think nothing can be changed if it is still possible.

You also see it pretty often on these boards. There was a very lengthy thread what a year ago with nearly every one jumping all over some PFS GM for changing things when they were less-than-totally-effective. Almost every post disagreeing with him said something close to 'you can't change the written tactics if they are still possible.' I don't think anyone disagreeing with him said anything about "Well the effectiveness was not decreased enough to properly apply the term invalidate and allow new tactics."

One of my GM's at GenCon. Got kinda excited when we did something so wierd we made the written tactics impossible and he had to improvise. He said he was required to run it as written even when it was a bad idea as long as that was possible.

You see it on threads where someone says he won't GM/play PFS because he has to run as written even if it is a stupid idea. I have never seen anyone reply "Well the 'invalidate clause' lets you change things when they are no longer effective, so you might give it another chance." Every response has been along the lines of "Yep, it is world wide so it has to be rigid so everyone has the same experience."

So no, I don't know what the percentage is. But I feel fairly safe in saying it is significant since I constantly hear statements that it can NOT be change if still possible and I rarely hear statements that it might be changed if ineffective.

Yes, it is easy to say that they aren't using the dictionary definition. But they do think they are using the word correctly. And since definitions are defined by usage, at some point if enough people think that the definition is 'this' the dictionary definition becomes 'this.'

I think that is something a publicly published author might want to be aware of. I read part of an article about an author (I forget the name) who absolutely hates the way the word 'literally' is now being used in our society. Be has to be aware of it and use a different word or use it the same way or readers get confused and possible chased away by his 'poor writing' skills.


Death. And not in the 'oh s#!! I'm dead, rez me quick' in-game death. More the 'f*!# I'm dead hand me the book I need a new character' after in-game kind of death.

Let me elaborate:
If you are playing at your local friendly game shop and have just started PFS play, meaning you have one character, and for whatever reason you die and can't get a rez you need to start a 1st level character.

This is complete crap if the party is anything over level 3 or 4. Your 1st level character will be ineffective against nearly any encounter in a game. Another death of that player's PC is only one attack, or AoE spell away.

To play again with his friends the player would need to find several games of appropriate levels and do nothing but play until his new character is of a level comparable to the other people in his home game.

For a 4th level party that's 12 games. If your home group plays every week (like mine does), when is anyone going to have time with work, school, and just life to play 12 games at about 8 hours apiece to get enough levels to be viable in Society Play with his friends?

Not to mention this can be impossible if you live in a small town with only one or two games shops or if the game at the other game shop is well above your 1st level character anyway.

5/5

Surprised his friends aren't willing to help with the raise dead

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

I get the feeling a lot of players don't read the part about being able to help pay for raise dead costs and the like. Probably because you're not allowed to buy other characters permanent equipment, so they feel this is banned as well.

4/5

If people are playing 3-4 or 4-5 you might consider playing a pregen PC and applying credit to your level 1. I recommend this to everyone who would otherwise risk their level 1 character in a higher level adventure.

4/5

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TriOmegaZero wrote:
Yeah, I love having enemies react to the players called out strategies. :)

I expect GMs to do that. It really adds verisimilitude. One thing I like is to have my PC with Bluff call out fake information and then hope the NPCs act on it.


Mahtobedis wrote:
Surprised his friends aren't willing to help with the raise dead
TriOmegaZero wrote:
I get the feeling a lot of players don't read the part about being able to help pay for raise dead costs and the like. Probably because you're not allowed to buy other characters permanent equipment, so they feel this is banned as well.

The books list X amount of gold per level in magic equipment, scrolls, wands, potions, etc. to survive an encounter of appropriate level. With the extremely limited list of level appropriate magic equipment available to the PCs they need to spend nearly every bit of gold just to survive the next scenario. Anyone who hasn't is a liability in that game and likely to be spending their hoarded gold on their own rez.

Even if the party as a whole can get one rez for one character what happens if there are two or more dead PCs? How do you decide among the living PCs who you rez knowing that the other guy is pretty much screwed? He can't play a 1st level in the 5th level game, can't just make a new 5th level character to play with his friends. So what do you do? What does he do?

David_Bross wrote:
If people are playing 3-4 or 4-5 you might consider playing a pregen PC and applying credit to your level 1. I recommend this to everyone who would otherwise risk their level 1 character in a higher level adventure.

A lot of players aren't interested in playing a pregen, and even if they are you can only apply the sheet to a level 1 character. That doesn't help if your friends are already level 4+. Sure you could play 3 different games and get your level 1 to level 2 but then you still need 9 games to be appropriate level to play with your friends.

How does that help? Do you just keep playing a different pregen for each game? Nope, it goes back to the GM once the game is over, you don't get to keep Bob the Necromancer's pregen sheet as your own, Because the character isn't yours, it doesn't level, there's no consistency for you between games and your participation doesn't really matter. That pregen (N)PC you played was going to be there even if you were not; sure he did more this time because a player was controlling him, but once that game is over he's gone and it doesn't matter if you were there or not in a character improvement for the next game way.

Also I've noticed the pregens are really badly built as far as characters go. Odd feat and spell selections or just illogical choices in general.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
CigarSmoker wrote:
The books list X amount of gold per level in magic equipment, scrolls, wands, potions, etc. to survive an encounter of appropriate level. With the extremely limited list of level appropriate magic equipment available to the PCs they need to spend nearly every bit of gold just to survive the next scenario. Anyone who hasn't is a liability in that game and likely to be spending their hoarded gold on their own rez.

I have seen characters with 40k worth of gold unspent reach Seeker tier. I don't find your assessment to be the norm.


TriOmegaZero wrote:
CigarSmoker wrote:
The books list X amount of gold per level in magic equipment, scrolls, wands, potions, etc. to survive an encounter of appropriate level. With the extremely limited list of level appropriate magic equipment available to the PCs they need to spend nearly every bit of gold just to survive the next scenario. Anyone who hasn't is a liability in that game and likely to be spending their hoarded gold on their own rez.
I have seen characters with 40k worth of gold unspent reach Seeker tier. I don't find your assessment to be the norm.

It's not my assessment it's Paizo's.

Page 399. of the Core Rule book gives 'Character Wealth By Level' in a nice table that shows how much gold a character should have for its level. The book says on page 400:
Quote:
PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins.

So in general about 90% of the amount listed should be spent on keeping the character viable in encounters of appropriate level.

The player you mentioned still spent 68k of his 108k in gold on equpiment and gear. Well over half his allotment of gold for 12th level. Provided the game's sheets he received for playing had JUST what he was looking for on it for his character, he could spend under his level and be viable. But that is a matter of luck.

Grand Lodge 4/5

CigarSmoker wrote:
TriOmegaZero wrote:
CigarSmoker wrote:
The books list X amount of gold per level in magic equipment, scrolls, wands, potions, etc. to survive an encounter of appropriate level. With the extremely limited list of level appropriate magic equipment available to the PCs they need to spend nearly every bit of gold just to survive the next scenario. Anyone who hasn't is a liability in that game and likely to be spending their hoarded gold on their own rez.
I have seen characters with 40k worth of gold unspent reach Seeker tier. I don't find your assessment to be the norm.

It's not my assessment it's Paizo's.

Page 399. of the Core Rule book gives 'Character Wealth By Level' in a nice table that shows how much gold a character should have for its level. The book says on page 400:
Quote:
PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins.

So in general about 90% of the amount listed should be spent on keeping the character viable in encounters of appropriate level.

The player you mentioned still spent 68k of his 108k in gold on equpiment and gear. Well over half his allotment of gold for 12th level. Provided the game's sheets he received for playing had JUST what he was looking for on it for his character, he could spend under his level and be viable. But that is a matter of luck.

Assuming you're not playing down constantly, in my experience a PFS character who doesn't end up spending money on consumables and spellcasting services ends up quite a bit ahead of WBL.

Also, for the most part, except for normally completely unavailable items, what items that are on your sheets don't really matter in the long run because of the Fame system.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
CigarSmoker wrote:
The player you mentioned still spent 68k of his 108k in gold on equpiment and gear. Well over half his allotment of gold for 12th level. Provided the game's sheets he received for playing had JUST what he was looking for on it for his character, he could spend under his level and be viable. But that is a matter of luck.

Now we've gone from "every bit of your gold" to "well over half".

Also, what is on your sheets means little when you get enough fame to buy what you need anyway.

Paizo is as equally capable of being wrong as you are. And your statements do not hold up in actual play according to my experience.

My two character deaths were on the same character. Said character is now a 14th level Seeker.


Jeff Merola wrote:

Assuming you're not playing down constantly, in my experience a PFS character who doesn't end up spending money on consumables and spellcasting services ends up quite a bit ahead of WBL.

Also, for the most part, except for normally completely unavailable items, what items that are on your sheets don't really matter in the long run because of the Fame system.

You need to elaborate as I am unsure what you mean by both your statements and as such am unable to reply.

Grand Lodge 4/5

CigarSmoker wrote:
Jeff Merola wrote:

Assuming you're not playing down constantly, in my experience a PFS character who doesn't end up spending money on consumables and spellcasting services ends up quite a bit ahead of WBL.

Also, for the most part, except for normally completely unavailable items, what items that are on your sheets don't really matter in the long run because of the Fame system.

You need to elaborate as I am unsure what you mean by both your statements and as such am unable to reply.

There isn't much to elaborate on. The gold you earn in PFS scenarios puts you ahead of the Wealth By Level guidelines that you quoted, because it includes some slop to cover consumables and spellcasting services (such as Raise Dead). Yes, if you're constantly dying you're going to fall behind, but if you're constantly dying you probably have a bigger issue than money.

As for the second bit, what's on your chronicle sheets doesn't really matter outside of items that you cannot purchase legally otherwise, because your Fame (which increases every time you don't fail a mission) unlocks access to more and more expensive items.


Jeff Merola wrote:
CigarSmoker wrote:
Jeff Merola wrote:

Assuming you're not playing down constantly, in my experience a PFS character who doesn't end up spending money on consumables and spellcasting services ends up quite a bit ahead of WBL.

Also, for the most part, except for normally completely unavailable items, what items that are on your sheets don't really matter in the long run because of the Fame system.

You need to elaborate as I am unsure what you mean by both your statements and as such am unable to reply.

There isn't much to elaborate on. The gold you earn in PFS scenarios puts you ahead of the Wealth By Level guidelines that you quoted, because it includes some slop to cover consumables and spellcasting services (such as Raise Dead). Yes, if you're constantly dying you're going to fall behind, but if you're constantly dying you probably have a bigger issue than money.

As for the second bit, what's on your chronicle sheets doesn't really matter outside of items that you cannot purchase legally otherwise, because your Fame (which increases every time you don't fail a mission) unlocks access to more and more expensive items.

So with PFS characters you're always going to be overly wealthy and then on top of that you can just use your fame to get extra stuff?

So there's no equal level challenge based on character level and equipment once you've gotten a couple of games played?

Grand Lodge

TriOmegaZero wrote:
CigarSmoker wrote:
The player you mentioned still spent 68k of his 108k in gold on equpiment and gear. Well over half his allotment of gold for 12th level. Provided the game's sheets he received for playing had JUST what he was looking for on it for his character, he could spend under his level and be viable. But that is a matter of luck.

Now we've gone from "every bit of your gold" to "well over half".

Also, what is on your sheets means little when you get enough fame to buy what you need anyway.

Paizo is as equally capable of being wrong as you are. And your statements do not hold up in actual play according to my experience.

My two character deaths were on the same character. Said character is now a 14th level Seeker.

I actually have the same experience. My -1 has died multiple times, including 1 resurrection worthy battle, and is still my highest level character at 14, and has had plenty of wealth for other things.

Pretty much all of my characters are over WBL in terms of gear, it's not an uncommon occurrence in PFS. At level 8 my Wizard had 20k sitting around for a rez. Of course it was my first character so I wasn't sure exactly what I was doing at that point, but he still had what he needed to function while having all that money sitting in his pockets. Of course it is a bit different for casters, particularly arcane ones, than it is for melee types. I now think I should have had substantially more on consumables, but really excess wealth is not terribly hard to come by in PFS.

5/5 5/55/55/5

CigarSmoker wrote:


You need to elaborate as I am unsure what you mean by both your statements and as such am unable to reply.

There are four methods of making something available to buy for a pfs character

1) Its on a chronicle sheet. You found it, you're allowed to buy one.

2) Its an always available item. The lodge has these lying around and will hand them to anyone for cash.

3) Prestige point buys, where your faction owes you a favor and will hand you the item for prestige points.

4) And most importantly, fame. When you have enough fame you can get just about any legal item you want from the society as long as you plunk down the gold for it.

Your fame score almost always outpaces your cash on hand, especially after the first few levels. It usually outpaces it by a LOT.

The forum will play hell with the formating, but...

Lev Fame Limit WBL % of wbl for purchase limit
1 0
2 4
3 8 500 3,000 16.7
4 12 1500 6,000 25.0
5 16 3000 10,500 28.6
6 20 5250 16,000 32.8
7 24 8000 23,500 34.0
8 28 11750 33,000 35.6
9 32 16500 46,000 35.9
10 36 23000 62,000 37.1
11 40 31000 82,000 37.8

and thats at the 1.5 PP they expeced. most characters are signifigantly above that.

5/5 5/55/55/5

Fames ability to get extra stuff is a bit limited after the first few levels. Baring a weird boon or something, you can only buy 750 gp or less items with it. While adventuring around with a bucket full of 1st level wands is kinds useful its not exactly underpowered.

Lantern Lodge 3/5

TriOmegaZero wrote:
CigarSmoker wrote:
The books list X amount of gold per level in magic equipment, scrolls, wands, potions, etc. to survive an encounter of appropriate level. With the extremely limited list of level appropriate magic equipment available to the PCs they need to spend nearly every bit of gold just to survive the next scenario. Anyone who hasn't is a liability in that game and likely to be spending their hoarded gold on their own rez.
I have seen characters with 40k worth of gold unspent reach Seeker tier. I don't find your assessment to be the norm.

I concur with TOZ.

Our core group is routinely more than half of our wealth unspent until around 9th or 10th level. This is largely because we play a lot of Qadira, and after buying the bare essential +1's, we hoard money until our fame allows us to buy the big item we want with the Master of Trade discount.

We have found that being behind on wealth at the mid levels, even significantly behind, has had very little bearing on difficulty in general (they has been the occasional exception).

Grand Lodge 4/5

CigarSmoker wrote:

So with PFS characters you're always going to be overly wealthy and then on top of that you can just use your fame to get extra stuff?

So there's no equal level challenge based on character level and equipment once you've gotten a couple of games played?

Uh, no. If you always play perfectly and never use any consumables and never have to pay for any spellcasting services or bribes ever, then you'll be ahead on wealth.

Fame doesn't get you more things, it just gives you access to purchase more things. You don't actually keep any of the items on your chronicle sheets, they just let you buy them.

3/5

It sounds like the confusion was that he thought all items had to be from sheets. Thus, your items would likely be suboptimal for your character and put you at a disadvantage to the assumed properly equipped WBL-based >1st level character you'd get from following the core book rules in a non-PFS game starting at higher levels. Perhaps now that this has been mentioned not to be the case, he won't feel quite the same way anymore.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
CigarSmoker wrote:

Death.

For a 4th level party that's 12 games. If your home group plays every week (like mine does), when is anyone going to have time with work, school, and just life to play 12 games at about 8 hours apiece to get enough levels to be viable in Society Play with his friends?

Not to mention this can be impossible if you live in a small town with only one or two games shops or if the game at the other game shop is well above your 1st level character anyway.

A couple of things here.

You only need 9 games to go from 1st to 4th, not 12.

The games are usually 4 to 5 hours, not 8 hours.

You can play online games that give you chronicles - either Play by Post or using something else (Skype?) to play the game in real time. There are even online conventions where you can get convention boons. This should help with the small town issue.

Scarab Sages 4/5 5/55/5 ** Regional Venture-Coordinator, Northwest

A table picking their levels around the level 9 Barbarian so they can play down and have said barbarian walk them through Bonekeep III.

Silver Crusade 4/5

BigNorseWolf wrote:
Years 0-3 are scaled for 4 players, which is what a home game/mod assumes. PFS took a look at the numbers, and turned out that cramming 6 players at a table was more usual, so they beefed up season 4 and later to compensate, with a sidebar about how to gear down if you DON"T have a swarm of pathfinders.

Is a large group of Pathfinders really a swarm? I thought words like flock, herd, or gaggle might be more appropriate. After all, it's not like they take extra damage from splash weapons.

Walter Sheppard wrote:
David_Bross wrote:


I'm picturing Walter as Ezren throwing his walking stick at people now. "Get off my front lawn!"
This is exactly how I spend my lawn time.

"lawn time"??? You make it sound like the half hour per day the nurses at the old folks home let you wander outside.

CigarSmoker wrote:

Death. And not in the 'oh s@@$ I'm dead, rez me quick' in-game death. More the 'f&!# I'm dead hand me the book I need a new character' after in-game kind of death.

Let me elaborate:
If you are playing at your local friendly game shop and have just started PFS play, meaning you have one character, and for whatever reason you die and can't get a rez you need to start a 1st level character.

This is complete crap if the party is anything over level 3 or 4. Your 1st level character will be ineffective against nearly any encounter in a game. Another death of that player's PC is only one attack, or AoE spell away.

To play again with his friends the player would need to find several games of appropriate levels and do nothing but play until his new character is of a level comparable to the other people in his home game.

As others have said, by level 4 or more, the cost of getting raised from the dead doesn't set you back that much, especially if the group splits it.

Also, I should point out that when I first started playing PFS, it was a home group that used PFS adventures and rules so that we could just play with whoever showed up that week, rather than committing to a real campaign where everyone had to be there every session. When we hit around level 3 or 4, we all started 2nd characters so that we could add some new players to the group, and we'd all be playing at level 1 together.

If you're playing with the same dedicated group every time, mixing and matching characters this way, so you all have characters every 2-3 levels and can always play with each other in any level adventure, just seems like the best move for maximum flexibility. Besides, I like having multiple characters just to try out different character ideas.

Grand Lodge 4/5

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Fromper wrote:
BigNorseWolf wrote:
Years 0-3 are scaled for 4 players, which is what a home game/mod assumes. PFS took a look at the numbers, and turned out that cramming 6 players at a table was more usual, so they beefed up season 4 and later to compensate, with a sidebar about how to gear down if you DON"T have a swarm of pathfinders.
Is a large group of Pathfinders really a swarm? I thought words like flock, herd, or gaggle might be more appropriate. After all, it's not like they take extra damage from splash weapons.

A murder.

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