WindwalkerDM |
Hello all.
Running a solo campaign with my friend, and this time around, I am not the DM but the player. It is a strange feeling already, filling my very own character sheet after being the designated dm of the group for, like, 17 years?
Since we all have jobs now and only me and my precious dm has timetables that can meet, we decided to have a go at a solo campaign. We are pretty fresh into pathfinder, though we have been playing Forgatten Realms various editions and Eberron, with a dash of Alternity, for nearly two decades.
I am playing Ken Selani Warwick, a paladin/rogue devoted to Khalistria. After running away from my father -with the help of some extraplanar allies of my murdered mother- I was hiding my years away in Sandpoint, far away from the dangers of my father. I had only one friend, Sandru, and Koya as a guide. They both knew me as a stray orphan. For a couple years now I was working as a bodyguard on a brothel (pixies kitten), in exchange for a meager salary and a small, permenant room inside. I made a small shrine to Khalistria in my room, devoting the pleasure sounds rising from the brothel as prayers to her. Meanwhile, I am plotting a long, devious revenge plan to destroy my father's world of fame, rich and glory, for it was he who killed my mother. I am still hoping Khalistria will accept me, a celestial paladin into her ranks, because the strongest desire in me is revenge, even though my mother tried to teach me otherwise. She wanted to rise me as a champion, and things were working fine, till my father killed her and tried to kill me as well.
The mechanical design of the character is based on making only a single, devastating attack to kill enemies as quickly as possible. The idea comes from the books of Lee Child, the Jack Reacher novels. Inside one of them he mentions melee combat is all about economy of actions, so you should try to get things done with as few hits as possible. And since you can hit a person minimum once, you should take them down with that one hit. So my celestial character has very high strength (18) and charisma (18), mediocre constitution (12), acceptable dexterity (14) and wisdom (14), good intelligence (16). Being a celestial really tidies up the ability scores which are essential for a solo player. I am not sure if this fits in with the standard point delivery system at any rate. But since I am going in solo my DM decided these scores were fine. I also rolled damage reduction 2/Evil starter trait from celestial table. (Physical difference from humans is self-animated hair.) I have started the game as a Paladin 1/Rogue 1, played three sessions already and now I am P2/R1. The idea is to combine improved feint, vital strike, smite evil, power attack and some other bonuses on top of two-haded sword's nice damage output with good strength bonuses to kill enemies with as few hits as possible. I have laid out the plan of progression for the character up to level 13 where the build will be complete, as a Paladin 5/rogue 7/fighter 1 character. (If I survive that long, that is.) At that level I am expecting to deal 12d6+25 damage hits. I will be making a single attack per round, though, instead of three normal attacks. I am not entirely sure that this will be more damage, but I think it's worth a try. It's fluffy, different, original-ish. At least I am pretty sure it's uncommon.
So here you go, you got the fluff, you got the mechanics. I will try to post headlines after each session to share the news, with hopes people will find it interesting.
See you around.