Kirrian

William Trenchard's page

26 posts. Organized Play character for Helaman.


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Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Start a new thread - shut this one down.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Think you should call it and start recruitment

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

My rolls are posted

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

5 works.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

I'm here. If you want to stay on current game it may be best to do a big post that outlines whats happened and whats about to happen. I think some of us were about to fight.

I'd probably skip a day or so of sailing events (easily resolved around a table, pain in the butt in a pbp and move on to the next event whatever that may be (or even create one) after the fight and once we are back in the rhythm then go back to sailing events etc.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Landlubber? That's only 'cause he was onshore tuppin' yer muther

William lashes out with his fists.

1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4

We're all unarmoured here I hope, so that MAY hit

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

I'm keeping up looking at if there is a post or not but thats about it atm

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

William casts Wrath and puts up his fists, looking detirmined.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Initiative 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Ok... so I posted my stuff (save the save, if you get my drift) but what now? should I do multiple days?

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Perception for Keel Hauling 1d20 + 6 ⇒ (15) + 6 = 21

William drinks the rum willingly.

Then he goes catting about the hold at night, using his Dark Vision to find weapons.

Stealth (Untrained) 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Soooo, the sailor says after his duties. Any ideas on how to spend our time?

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Coming back from the dead... gimme a bit to get re-intergrated - that said I don't see a lot of play here atm.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Spoiler:

Rigger Tasks (roll 1d6)
1 Rigging Repair: The ship’s rigging frequently gets damaged and must be repaired, requiring DC 10 Climb checks to reach the rigging 30 feet up, followed by a DC 10 Profession (sailor) or Dexterity check.
2 Line Work: Hard work hoisting and lowering sails, requiring a DC 10 Profession (sailor) or Dexterity check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.
3 Upper Rigging Work: Work in the upper rigging, 50 feet up, requiring DC 10 Climb checks, followed by a DC 10 Profession (sailor) or Dexterity check.
4 Rope Work: Handling the ship’s ropes, including coiling them, stowing them, and securing them to cleats and single and double bollards, requiring a DC 10 Profession (sailor) or Dexterity check.
5 Lookout: A climb to the crow’s nest 60 feet up, requiring DC 10 Climb checks followed by a DC 10 Perception check.
6 Mainsail Duties: Tough work raising and lowering the mainsail, requiring a DC 10 Profession (sailor) or Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end
of the shift.

1d6 ⇒ 5

5 Lookout: A climb to the crow’s nest 60 feet up, requiring DC 10 Climb checks followed by a DC 10 Perception check.

DC 10 Climbing checks
1 1d20 + 5 ⇒ (20) + 5 = 25
2 1d20 + 5 ⇒ (3) + 5 = 8 He gets caught up on some of the ropes and can't seems to get traction
3 1d20 + 5 ⇒ (8) + 5 = 13
4 1d20 + 5 ⇒ (16) + 5 = 21
5 1d20 + 5 ⇒ (8) + 5 = 13
6 1d20 + 5 ⇒ (1) + 5 = 6 He makes no progress but doesn't fall
7 1d20 + 5 ⇒ (3) + 5 = 8 He continues to struggle
8 1d20 + 5 ⇒ (7) + 5 = 12
9 1d20 + 5 ⇒ (1) + 5 = 6 He struggles again
10 1d20 + 5 ⇒ (6) + 5 = 11
11 1d20 + 5 ⇒ (8) + 5 = 13
12 1d20 + 5 ⇒ (13) + 5 = 18

Additional Rolls

13 1d20 + 5 ⇒ (3) + 5 = 8 Can't make progress here
14 1d20 + 5 ⇒ (5) + 5 = 10
15 1d20 + 5 ⇒ (18) + 5 = 23
16 1d20 + 5 ⇒ (12) + 5 = 17
17 1d20 + 5 ⇒ (3) + 5 = 8 Again struggles to make progress And rarely have I seen so many sub '5' rolls
18 1d20 + 5 ⇒ (8) + 5 = 13
I can't fail by more than 4 even with a '1' on a DC10 so moving forward it may be a good idea to assume I make DC10 climb checks.

Perception DC10
1d20 + 6 ⇒ (16) + 6 = 22

Ahhh life in the 'Nest... there is nothin' like it. Bit buggered by the climb though. Ropes and lines all seem to be in the wrong place, he thinks to himself.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Ok... back. Will start posting... thanks for everyones patience.

I had some very much NEEDED time with my kids.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

having intermittent connectivity

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

1d20 ⇒ 20

Nay Mr Plugg

Tis nay a terrible job... a bit cushy... extra rations or leastwise what ye can scrape from th' pots but Ah'll nay have it said Ah wos a kitchen hand!, he thinks.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Initiative 1d20 + 3 ⇒ (20) + 3 = 23

Aye aye Mr Plugg.

Sweet William takes it easy, not wanting to fall afoul of unfamiliar rigging, moving twice in a round (DC 10 so 4 and under be bad...)

Climb rolls
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (9) + 5 = 14
10
1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (20) + 5 = 25
20
1d20 + 5 ⇒ (7) + 5 = 12
1d20 + 5 ⇒ (15) + 5 = 20
30
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (18) + 5 = 23
40
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (10) + 5 = 15
50
1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (19) + 5 = 24
At crows nest...

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Sweet William sighs.

Fooked is fooked, I guess, he thinks.

He stands straight, looking to the quarter deck and raises a crooked finger to his brow by way of obeisance and salute, silently signalling his acceptance of an order.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Are we good to continue with at least the pbp play? Are there any delays or issues?

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Stuff has hit the fan for me work wise... will not be posting for at least another 12-24 hrs.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Ok all - I am on business travel for the next day or so. Will post again when I am back.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Awww feck, Sweet William says with some feeling. What in t' name o' Sarenrae's flamin' t*$$ 'ave Ah gotten meself into?

He rises and squints around, trying to work out the situation with all the shouting.

Perception 1d20 + 6 ⇒ (17) + 6 = 23

Okay... Ah'm at sea, nay bad there... but the way Eld bilge mouth is shoutin' 'bout the Cap'n Ah'd say Ah've been slipped a bit o' Press Gang Juice...

Awww feck, he says again.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Yarr!

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Sorry matey lost track o this. Ah'm in.

Call meh 'Sweet William'.

Grand Lodge

Me name be William Trenchard, an' ah be onboard one ship o'nuther since ah kin walk. Some say ah enjoy the favour o' The Pirate Queen.

Helamans replacement character instead of the barbarian.

Full Name

addysoneburgess austinedoyle

Gender

male

Age

24

Location

Gilbert