
GM Farmagnuðr |

So far:
-Barbarians: 3
-Fighter: 2
-Ranger: 2
-Bard: 1
-Wizard: 3
-Sorcerer: 2
-Rogue: 1
-Magus: 1
-Witch: 1
Some undecided. No divine casters.
At least two characters don´t fit the races i set at the moment.
I´ll give some more time^^
Depending on how things work out with my schedule, i might set up another game at a later point, perhaps mid-end september.

Reck'Avok |

I've updated Reck to your character creation standards.
For giggles, here's a post I made in the last game's recruitment thread, arguing about deities with a cleric of Besmara:
"Bah! Besmara may 'old sway o'er those who prey on the ocean's surface, but the deeps, the storm, the wind, eternal surf - all are the domain of Gozreh! 'ere, 'ave a look -
Reck pulls his simple leather shirt off, displaying a physique formed of long years of hard wilderness living. Among his innumerable tattoos he indicates one on his back. Reck's tattoo
This 'ere's 'ow we worship the Stormlord - 'is two aspects are the storm an' the deep. I'll blow a kiss t' th' Black Lady t'be sure of luck, but when the storm blows 'ard it's Gozreh I cry t'!
and I'd give you a taste of the storm's fury, I would! but, I seem to have come down with a wicked case of "sap to head" syndrome

Alain Shadestrom |

"Bah! Besmara may 'old sway o'er those who prey on the ocean's surface, but the deeps, the storm, the wind, eternal surf - all are the domain of Gozreh! 'ere, 'ave a look -
Reck pulls his simple leather shirt off, displaying a physique formed of long years of hard wilderness living. Among his innumerable tattoos he indicates one on his back. Reck's tattoo
This 'ere's 'ow we worship the Stormlord - 'is two aspects are the storm an' the deep. I'll blow a kiss t' th' Black Lady t'be sure of luck, but when the storm blows 'ard it's Gozreh I cry t'!
and I'd give you a taste of the storm's fury, I would! but, I seem to have come down with a wicked case of "sap to head" syndrome
Cool tat :-)

Nedra Seaborne |

I believe I should withdraw Nedra from consideration; she was designed for a Skull & Shackles game, just not this one. After taking some time to finally familiarize myself with PFS rules, she isn't a legal character. So I'll resubmit with a new character - probably a divine caster, since there seems to be a vacancy there. :)

GM Farmagnuðr |

Well, i use the PFS guidelines as a great equalizer since i don´t believe that much in GM fiat and after playing a lot myself and reading a lot of Golarion Lore i think within most AP´s it´s better to stay with those races, since others can really chance the game.
Couldn´t find kobolds in the additional resources.
Recruiting is definately open untill monday, perhaps even wednesday.
Like i said i have much to do and reading all your stuff takes some time too^^
Nice tattoo idea Reck!

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"A pleasure to meet you all. My name's Ronwn - that's 'R-ah-n ooo-n'. I'm from this area, and I'm a bit of a healer and herbalist. My auntie told me to look for people like you at this bar tonight. She said if I was very lucky, I might embark on great adventure."
Ronwn was born and raised in the vast fenlands west of Port Peril. She was the youngest, by a decade, of five children, and the only daughter. At a young age, her parents recognised her talent with herbs, poultices, and herbal remedies. They apprenticed her out to Breleth, a local (much storied and feared) witch who was also local healer of last resort.
Breleth was old - even for a witch - and welcomed the young legs and hands to collect herbs and perform basic preparations of simples and remedies. Ronwn was also tasked to "run" errands along the Gulf Coast.
At fourteen, Breleth recommended to Ronwn's parents that Ronwn also take instruction from Faed, Ronwn's distant cousin and proprieter of an alchemy shop in the city. Breleth and Faed had done business in years past, which had diminished as Breleth's mobility decreased. With Ronwn as go-between, Breleth gained access to the broad array of herbal and alchemical items from town, and Faed gained access to Breleth's specialty potions, elixirs, and herbal items - and an additional pair of hands in the shop and laboratory several days a month.
This fresh arrangement dramatically expanded Ronwn's horizons. Her errands punting through the fens and in the near reaches of the bay had introduced her to a broad variety of local hunters, farmers, fishermen, and bargemen. In the city, Ronwn met the spectrum of human experience. Her naturally retiring disposition served her well inititally - she avoided troublesome run-ins with the city watch or any local street toughs.
Faed nurtured her alchemical inclinations. Breleth continued to develop her arcane capacities. And the city streets taught her lessons of cruelty and oppression that she found enlightening and appalling. She had not had a strongly articulated sense of morality before her time in town - just a basic level of religious observance at home and with Breleth. On the streets, that diffuse sense of 'rightness' was hammered against a growing sense of 'wrongness', galvanized in teenage absolutes and romanticism, and tempered by fear of the repressive authorities.
As an outlet for her growing sense of outraged injustice, Ronwn pursued legend and rumor of a resistance to the local regime. This was not at all her forte, and subverted by the backwoods impression she conveyed and her native shyness. These attributes also probably kept her from serious negative attention.
Almost unnoticably, in the last five years Ronwn has advanced from apprentice to journeyman. Her father passed away. Her mother lives with the family of one of Ronwn's older brothers. Though her brothers are not hostile, they are obviously uncomfortable with Ronwn's position of 'witch's girl', or increasingly, 'junior fen witch'. Breleth remains a mentor, and Ronwn still has call on the sleeping-nook near the old witch's hearth. But Breleth has settled into the late autumn of her years. Cousin Faed still values Ronwn as an occasional collaborator, and affords Ronwn a small room in the back of the shop and access to his compounding facility. But he does not command her time.
Cousin Faed occasionally attempts to introduce Ronwn to 'suitable young gentlemen'. He is a respectable shop owner, and he feels a vague filial guilt at her unattached status. Ronwn is interested enough - her playmates of youth are largely married, and most with several children. Ronwn feels the passing of marriagability with vague regret. None of Cousin Faed's well intentioned meetings was any great success - from either end. Cousin Faed's crop of 'suitable gentlemen' are consistently moderately successful merchants and were put off by Ronwn's gentility, rusticism, and lack of enthusiasm for commercial pursuits. For Ronwn's part, she has found them cold, arrogant, and gratuitously cruel. Perhaps more importantly, none of these 'dates' resulted in a major disaster. Ronwn has not considered this explicitly, but has been reticent to accept more of Cousin Faed's oblique suggestions.

Elissa Valddottir |

Okay, should be done now. Good luck in making your choices!
Her parents, both quite talented in the art of alchemy and the creation of magical knick-knacks, tried to raise the young girl as their own. And even though her father loved her very much, his wife had trouble forgiving her husband's indiscretion. Amongst the burgeoning Korvosan nobility, two human parents raising a half-elf was also the source of much gossip and ridicule, and so Sasha was pushed aside relatively soon in her life by her mother, in favor of Sasha's brother and two sisters. She was left more and more in the care of the family's pseudodragon, her mother too busy with more important things to look after the girl.
This didn't bother Sasha all that much, since she was too busy exploring the sights and sounds of Korvosa. She especially enjoyed going down to the docks, to watch the ships arrive from all the exotic locales. Her father had always hoped for his half-elven offspring to be able to attend the Korvosan Acadamae, which Sasha had zero interest in.
Eventually Sasha fell in with some people of ill-repute, a criminal gang of cat burglars called the Catsdew Lofties. She botched her initiation however, running into the Korvosan Guard. After a chase where she led them to the docks, the only way she saw fit to loose them, was to swim out to one of the ships that was just about to leave. Trying to stow away on the vessel, she was quickly found by the captain, who allowed her to remain on the ship until they eventually returned to Korvosa. In the meantime, she would have to work on the ship, just like everyone else.
But Sasha didn't want to return home. She'd finally gotten what she wanted; to be on the wide seas, sailing off into the unknown. Learning all that she could aboard the vessel, she soon found herself drawn to Besmara, the Pirate Queen. With the meager earnings that she was granted, she purchased an old, thin leather journal from a fellow sailor. The journal, embossed with a skull and crossbones, it holds a holy text known as Besmara's Code. She proceeded to carve her own holy symbol out of a piece of weathered old driftwood, and although it isn't much to look at, it seems to work for her. Eventually Sasha jumped ship in the Shackles, before she ever got to see Korvosa again.

GM Farmagnuðr |

Ok. Late entries untill tomorrow, then closing and reviewing.
Decisions probably untill end of the week.
Could also probably start right away then.
Of course i can only take 6 and even then have to change encounters, since the AP is for 4. So don´t be sad. There will be another chance in time. Since i now own the stuff i can as well run it multiple times.

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Thanks for the invite GM, I had hoped to hop on the boards while on vacation, but that just didn't happen.
Anyway, I have an idea for a Freebooter Ranger from the Pirates of the Inner Sea campaign book. I'll start working on more concrete ideas and a character later today.

GM Farmagnuðr |

It´s wednesday and time for the lottery!
All tickets in and mix the drum....shake it one more time.....and the winners are:
DrGabe: Freebooter Ranger
Helaman: William Trenchard - Inquisitor
Grint: Khalfani - Rogue Pirate
Vanulf Wulfson: Randall McNally - Bard Sea Singer
ShadowyFox: "Peg Leg" Variel Brinescar - Wizard Water Elementalist
Full Metal Ferret: Holly Proudfoot - Cleric
Those please move on to the discussion thread.
I feel with everyone who was not lucky today. Don´t be sad! Have some patience and try again in the future! As i said there will probably be another one as my schedule allows. There were some real nicely made characters i had to turn down right now unfortunately, but that´s the nature of the game, isn´t it? If you ask yourselves how i chose, first i looked over characters if they are eligible and how their possesors post etc, then i built some categories and different groups and drew some. So everyone had a fair chance. Two places were actually reserved for GM´s i wanted to return a favor to, but one reclinced, so one more from you.
Have a nice time^^