Skull & Shackles (Inactive)

Game Master Hayato Ken

NPC Attitudes
Wormwood Map


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Last evening you went into a famous tavern in Port Peril, where you were for whatever reasons. The atmosphere was good and got better by the minute, you had a big time, but then suddenly all went dark.

You wake up the following morning in a dark hold.
You all remember the night before—the ringing laughter of a wild night, the heady joy of excess, the scents of rich stewed meat and perfume lingering in your nostrils.
Now there is only a pounding headache, the sickly taste of cheap wine in your mouths, the hard floor, a rhythmiccreaking noise, and the feeling of the room swaying, as if you were still drunk. Before you can do much more than sit up, however, several pairs of heavy footsteps enter the dark room, and the harsh light of a lantern painfullyspears your eyes.

A tanned man in a long weathered coat with a long beard and a whip in his hand has entered the hold to wake you and get you up to the main deck. Six rough-looking pirates, armed with saps, accompany him. An expression that might be mistaken for pain but which is clearly an attempt at a smile bruises his face as he cracks the whip in his hand and screams at you:

“Still abed with the sun over the yardarm?
On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!”

You quickly discover that most, if not all, of your weapons and equipment are gone. At this point you can amke perception, craft alchemy, knowledge nature or intelligence checks.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Randall wakes up, smacking his lips, a sour taste in his mouth and a loud pounding, as if the village blacksmith was working on an anvil, in his head. As his eyes adjust to the gloom he notices five other shapes in the darkness along with himself.
His eyes are painfully stabbed by the sudden light of the lantern and as the whip carrying man's words penetrate the fog of last night's overindulgence, a sad realization begins to form "I, we've, been shanghaied."
Knowledge (nature): 1d20 + 7 ⇒ (5) + 7 = 12


F Halfling Cleric (Desna) 1 | AC 16 T 14 FF 13 | HP 8/8 | CMB +0 CMD 13 | Fort +2 Ref +3 Will +4; +2 vs. fear | Init +2 Perc +4

Blinking away the blur in front of her eyes, and wincing at the spike of pain that lanced through her head as the pirate's yelling roused her, Holly experienced a few seconds of complete disorientation. Wha...? Oh dear, this isn't good, whatever it is. Rolling over from where she had been slumped up against the bulkhead, she gets groggily to her feet and stumbles towards the door. 'Report for duty'? Oh great... looks like I've been press-ganged. Could've been worse - they might have been slavers. The little halfling darts through the door before the tanned man can use the whip in his hand, deciding to play along for the moment, at least until she can find out exactly what's going on...

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Gnome Druid (Kraken Caller) 8

Variel groans as he sees the light pierce the darkness. Creaking floor, the slight pitch of the ocean, then all the under deck dark pierced by bright, bright light. Yep...another ship...

It is only when the elf rolls and feels his peg leg struggle to gain purchase, that he reaches for his cane. Only to find it not there. Oh not a shanghai...this is worse than that one night with that Chelaxian whore.

Knowledge (Nature): 1d20 + 8 ⇒ (20) + 8 = 28

Sovereign Court

AC 14, 11, 13; CMD 16; HP 12/12; F +3, R +3, W +2; INI +1, Percp +7 Freebooter (Ranger); Besmra

Besmra's Throne my head hurts. Over the yardarm you say, how long have I been sleeping? Looking around trying to understand what just happened, Quinn speaks to the man with the whip. What is the name of the ship we are on sir?

Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human(Garundi) AC 16, 13, 13 CMD 16 hp 14 F +2, R +5, W +0; INI +3 Perc +4 Rogue (Pirate) 1

Khalfani woke up to one of his most hated sounds, the sound of a whip. his eyes opened and he looked around, ready to fight for his life. No...it didnt look like a Slave Galley....

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Awww feck, Sweet William says with some feeling. What in t' name o' Sarenrae's flamin' tits 'ave Ah gotten meself into?

He rises and squints around, trying to work out the situation with all the shouting.

Perception 1d20 + 6 ⇒ (17) + 6 = 23

Okay... Ah'm at sea, nay bad there... but the way Eld bilge mouth is shoutin' 'bout the Cap'n Ah'd say Ah've been slipped a bit o' Press Gang Juice...

Awww feck, he says again.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Randall runs a quick hand through his hair as he realizes that all his weapons and his sea bag are missing. "Aww, man. I can see the weapons and such, but to take a man's squeezebox? That ain't right. Well, time to play the hand you're dealt, Rand, and see what will happen."
"Aye, aye, Sir." Randall responds before heading up the stairs from the hold to the deck above, his head still swimming from the drink last night.


F Halfling Cleric (Desna) 1 | AC 16 T 14 FF 13 | HP 8/8 | CMB +0 CMD 13 | Fort +2 Ref +3 Will +4; +2 vs. fear | Init +2 Perc +4

As she runs up the companionway, past the other rough-looking sailors standing around, Holly's hand goes to check whether or not her holy symbol has been taken... I can replace almost everything else, but without my medallion I won't be able to call on the Starsong to help me out of this little problem.

Acrobatics, dodging around the sailors to get on deck: 1d20 + 5 ⇒ (8) + 5 = 13


DC 10:
You recognize the aftertaste of oily nutmeg on
the tongue.
Variel:
You recognize this as a
clear sign of oil of taggit poisoning.

Quickly you realize you wear only some rags and mosdt of your possesions if not all are gone. You have no time now to further check your pockes or belts or what else you wear, since you are hurried onto deck. Holly is there first with some stunning acrobatics, or at least what she thinks to be that.

As you stand there on the deck (Wormwood Upper Deck Map) it’s quickly apparent that you are on a sizable ship in the middle of the ocean, far from any land. Figures cluster around the ship’s mainmast, looking up at the higher deck on the stern, where two figures stand. You stand next to them. One of them is a broad, muscular Garundi man with a shaven head, a long beard bound with gold rings, and an eye patch — clearly the captain. The other is a younger, baldingman with a long black ponytail, wearing a long coat and carrying a well-used cat-o’-nine-tails.
YOu can see the other figures sdtanding next to you, seemingly new "recruits" too, set apart by their relative cleanliness and their apparent unease with their newfound situation. A dozen or so other pirates, clearly existing members of the crew, stand about on the deck or in the ship’s rigging. Before you have much time to ponder your situation the Captain adresses you:

Glad you could join us at last! Welcome to the Wormwood!
My thanks for ‘volunteering’ to join my crew. I’m Barnabas Harrigan. That’s Captain Barnabas Harrigan to you, not that you’ll ever need to address me.
I have only one rule — don’t speak to me.
I like talk, but I don’t like your talk. Follow that rule and we’ll all get along fine.

Oh, and one more thing. Even with you new recruits, we’re still short-handed, and I aim to keep what crew I have. There’ll be a keelhaulin’ for anyone caught killin’ anyone. Mr. Plugg! If you’d be so kind as to make pirates out of these landlubbers, it’ll save me having to put them in the sweatbox for a year and a day before I make pies out of ’em.

After giving his speech the Captain walks away, leaving you with the man holding the cat-o’-nine-tails, who is looking down on you with an unpleasant smile.


Male Human(Garundi) AC 16, 13, 13 CMD 16 hp 14 F +2, R +5, W +0; INI +3 Perc +4 Rogue (Pirate) 1

The strongly build garundi watches the "captain" leave them, he starts to look around. maybe there is a way to escape...at the right time...


Gnome Druid (Kraken Caller) 8

The elf wizard clacks his way to the upper deck, his peg leg seeming to not even begin to slow him down as he makes it to the line up of new recruits. Oil of taggit? Really? REALLY?

He looks around, taking stock of the individuals surrounding him. Varisians, Garundi, and a halfling. Not a bad mix of people...

He then turns his eyes to the crew that surround them, trying to get a sense of ethnicity among the crew.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

It is only a couple of moments later that he hears the Captain start up his speech. So pirates...Of course, pirates and taggit make sense. At least it wasn't a slave galley.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

"So it's a pirate ship the old Wormwood is, is she? I've been on worse, been on better too.
Randall will look around him at the regular crew members watching them, trying to get a feel for what he's gotten himself into.
Sense Motive: 1d20 ⇒ 3

As the man with the cat walks his way, Randal lets out a resigned sigh "Here comes the Lord and Master to let us know our place onboard ship"

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Sweet William sighs.

Fooked is fooked, I guess, he thinks.

He stands straight, looking to the quarter deck and raises a crooked finger to his brow by way of obeisance and salute, silently signalling his acceptance of an order.


F Halfling Cleric (Desna) 1 | AC 16 T 14 FF 13 | HP 8/8 | CMB +0 CMD 13 | Fort +2 Ref +3 Will +4; +2 vs. fear | Init +2 Perc +4

Looking up at the other 'recruits' lined up to either side of her, and then over to the pirates lining the rails and the rigging, Holly frowns to herself and tries to think clearly. Okay, so it's a pirate ship, not slavers - but still very, very not good. Keep quiet, observe, learn - then figure out a way to get off this tub while still breathing.

Does Holly still have her holy symbol or not? It's the one item she needs most in order to be able to use her divine spells, and therefore the one she would have tried to conceal if she had been able to.


You don´t have anyting at the moment spare some rags on your body.


Gnome Druid (Kraken Caller) 8

*overdramatic music and gasp*

Sovereign Court

AC 14, 11, 13; CMD 16; HP 12/12; F +3, R +3, W +2; INI +1, Percp +7 Freebooter (Ranger); Besmra

Hmmm, a pirate. Could be worse, I could have joined the merchant navy and get chased by the likes of this group.
Sir addressing the quartermaster, Might I tend the sails? I've got a bit o' experience on a rig like this.


The balding man with the long black ponytail and his cat-o´-nine tails stands in front of you. Behind him you see two doors next to the stairway to the bridge. All around you is the sound of waves and water, creaking wood and the ship making it´s way through the ocean, along with occasional flaps from the sails and the men that run them right now.

So ya landlubbers. I´m Mr. plugg. And first i got a test for you. Climb to tha crows nest. Fast and right now! Go!

The crows nest ist the plattform ontop of the mast - which is 60 feet high here. Please do one post, initiative roll first, followed by your climb checks. You can climb 1/4 your speed with each move action, double moves are possible, or 1/2 your speed for accelerated climbing with a -5 penalty. DC 10.


Gnome Druid (Kraken Caller) 8

Init: 1d20 + 2 ⇒ (3) + 2 = 5

The young elf cracks his knuckles and, knowing that he doesn't have a good balance with the rigging, he proves that slow and steady is the best route. The elf focuses all his efforts on getting up to the nest without falling.

Double move to get up the rigging. Still going at 1/4 speed.

Climb: 1d20 + 1 ⇒ (1) + 1 = 2
Climb: 1d20 + 1 ⇒ (9) + 1 = 10
Climb: 1d20 + 1 ⇒ (20) + 1 = 21
Climb: 1d20 + 1 ⇒ (14) + 1 = 15
Climb: 1d20 + 1 ⇒ (19) + 1 = 20
Climb: 1d20 + 1 ⇒ (2) + 1 = 3
Climb: 1d20 + 1 ⇒ (5) + 1 = 6
Climb: 1d20 + 1 ⇒ (20) + 1 = 21

Falling Damage: 3d6 ⇒ (2, 2, 5) = 9

The peg leg still proves to be the elf's undoing, twisting into the netting at 30 feet up, and causing him to lose his grip. When his head hits the netting, the peg leg twists free, sending the spellcaster hurtling back to the deck, a series of curses uttered loudly in a rough mixture of Aquan, Elven, & Polygot moments before his rough escape to unconsciousness.

Well that was eventful.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

Initiative 1d20 + 3 ⇒ (20) + 3 = 23

Aye aye Mr Plugg.

Sweet William takes it easy, not wanting to fall afoul of unfamiliar rigging, moving twice in a round (DC 10 so 4 and under be bad...)

Climb rolls
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (9) + 5 = 14
10
1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (20) + 5 = 25
20
1d20 + 5 ⇒ (7) + 5 = 12
1d20 + 5 ⇒ (15) + 5 = 20
30
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (18) + 5 = 23
40
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (10) + 5 = 15
50
1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (19) + 5 = 24
At crows nest...


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Randall hops to it, barely beaten off the mark by another of the newest crew members. At first his feet get tangled in the rigging but soon he begins climbing the ropes like a monkey. Using his strength he begins climbing as fast as he's able, hoping to put on a good show.

1d20 + 5 - 5 ⇒ (7) + 5 - 5 = 7 +0 feet
1d20 + 5 - 5 ⇒ (10) + 5 - 5 = 10 +15 feet

1d20 + 5 - 5 ⇒ (12) + 5 - 5 = 12 +30 feet
1d20 + 5 - 5 ⇒ (15) + 5 - 5 = 15 +45 feet

3/4 of the way to the top, Randall's foot slips off the sea slicked ropes causing him to dangle precariously over the deck below before he manages to right himself and continues the climb to the top.

1d20 + 5 - 5 ⇒ (7) + 5 - 5 = 7 +45 feet
1d20 + 5 - 5 ⇒ (19) + 5 - 5 = 19 +60 feet

Once at the top Randall waits for the others to join him, a satisfied look on his face "Well done, Boyo, still got it. At least you didn't smash on the deck. That would have been embarrassing, not to mention painful."


Gnome Druid (Kraken Caller) 8

Its only embarrassing if you don't have a peg leg. Cause people expect you to then.

Sovereign Court

AC 14, 11, 13; CMD 16; HP 12/12; F +3, R +3, W +2; INI +1, Percp +7 Freebooter (Ranger); Besmra

Initiative Check: 1d20 + 1 ⇒ (15) + 1 = 16

0 Feet
Accelerated Climbing Climb Check: 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5
Accelerated Climbing Climb Check: 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5
He laughs nervously at the rest of the crew... Sorry this is harder than it looks with a hang over mates.

Climb 1/4 speed. Climb Check: 1d20 + 7 ⇒ (14) + 7 = 21 -->10 Ft
Climb 1/4 speed. Climb Check: 1d20 + 7 ⇒ (4) + 7 = 11 -->20 Ft
Now is not the time for my vertigo!

Climb 1/4 speed. Climb Check: 1d20 + 7 ⇒ (17) + 7 = 24 -->30 Ft
Climb 1/4 speed. Climb Check: 1d20 + 7 ⇒ (9) + 7 = 16 --> 40 Ft
Oh that is better lads, how do you all fair up here?

Climb 1/2 speed. Climb Check: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
Climb 1/4 speed. Climb Check: 1d20 + 7 ⇒ (2) + 7 = 9
Fall? Falling Damage: 4d6 ⇒ (5, 2, 1, 6) = 14


I´m afraid our charismatic Sea Singer Randall McNally was a little bit too hasty and slips while in 45 feet height. Roll your falling damage please. So far only one actually made it up there anyway. Two have still to climb.

What´ya waiting for? Get up there! I don´t care if you´re raining down again! You dirty my planks with your blood or brain you get to scrubb it afterwards!


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

From the PSRD: . "A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained."


Male Human(Garundi) AC 16, 13, 13 CMD 16 hp 14 F +2, R +5, W +0; INI +3 Perc +4 Rogue (Pirate) 1

The bulky Garundi jumps at the nearest rope that hangs down from the crows nest and starts climbing.

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Climbing: 1d20 + 9 ⇒ (3) + 9 = 12

Climbing: 1d20 + 9 ⇒ (17) + 9 = 26

Climbing: 1d20 + 9 ⇒ (11) + 9 = 20

Climbing: 1d20 + 9 ⇒ (16) + 9 = 25

Climbing: 1d20 + 9 ⇒ (14) + 9 = 23

Climbing: 1d20 + 9 ⇒ (9) + 9 = 18

Climbing: 1d20 + 9 ⇒ (4) + 9 = 13

Climbing: 1d20 + 9 ⇒ (2) + 9 = 11

With Speed and Skill nobody expects if looking at him, he climbs up to the crows nest.


@Randall: True. Therefore Quinn didn´t fall either. Used climb so few times, forgot that^^

So far Khalfani was fastest it seems?


Gnome Druid (Kraken Caller) 8

I was fastest! ...it just happened to have been at falling. I swear, I was just practicing my swan dive.

Sovereign Court

AC 14, 11, 13; CMD 16; HP 12/12; F +3, R +3, W +2; INI +1, Percp +7 Freebooter (Ranger); Besmra

I think I failed by 7 rolling '1' while trying to double move its not good for long term health!


Gnome Druid (Kraken Caller) 8

Never is a 1 good for your health if you roll it. Now if the enemy rolls it....


As Peg Leg slumps onto the deck, Mr. Plugg laughs hard. Pointing at a human woman he shouts:

Hoi pretty, come over here and fix that idiot! I know you can so don´t be shy.

The woman walks over, presents a skull symbol and utters a prayer and Peg Leg´s wounds begin to heal. She then retreats standing next to the other four there on deck.

Cure Light Wounds: 3d8 + 1 ⇒ (1, 8, 4) + 1 = 14

After this episode, Mr Plugg shouts to you.

`right come down here. Some fast among you, but not the most clever nor neat. You with the whiskers there, quite the ape mh? You will be our new rigger. Now stand in a line, i have to ask you something. Everyone of you. Personally.

At this point, please roll a d20 to figure out standing order. Then answer the question.

As you are queued up, Mr. Plugg walks down the queue, asking everyone the same question.
Can you cook? As he leans over, you can tell he had some rum lately, which is barely hiding the smell of old fish in his breath.

Sovereign Court

AC 14, 11, 13; CMD 16; HP 12/12; F +3, R +3, W +2; INI +1, Percp +7 Freebooter (Ranger); Besmra

Ah, thanks ma'am. That didn't go as well as I would have hoped.

Not much of a cook sir, though I do eat fairly well.
1d20 ⇒ 1


Gnome Druid (Kraken Caller) 8

1d20 ⇒ 20

Peg Legs groans as he regains consciousness, smiling in thanks at the retreating woman before getting into line with a slight limp to his walk, more from bruised flesh than the perceived limitations of his false leg.

"I don't cook, but I'm a quick study on ship duties, so I have no doubt I could learn."


Did i ask you about studies? This is a yes or no questions, so answer with yes or no.


Gnome Druid (Kraken Caller) 8

"I've not cooked before, no." His answer is short this time, knowing that this is not a typical ship. Funny how similar this is to the time I stole the spellbook from the wizard...


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

"I've sang for my supper, but never had to cook for it. So, no sir, no."

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

1d20 ⇒ 20

Nay Mr Plugg

Tis nay a terrible job... a bit cushy... extra rations or leastwise what ye can scrape from th' pots but Ah'll nay have it said Ah wos a kitchen hand!, he thinks.


Male Human(Garundi) AC 16, 13, 13 CMD 16 hp 14 F +2, R +5, W +0; INI +3 Perc +4 Rogue (Pirate) 1

1d20 ⇒ 15 

Khalfani looks bored after he jumped down from the crows nest, using ropes to come back down quickly.

" no"


After he went aksing all of you, he seems rather incontent.
So you landlubbers wanna tell me no one of you can cook? Seems you all still hung to ya mama´s lap eh? Well, we need a volunteer then.

In the break of a second all of the others on deck take a step back.

Time for a reflex save.


Gnome Druid (Kraken Caller) 8

Reflex: 1d20 + 2 ⇒ (13) + 2 = 15

Umm...this could turn out bad, since we have no idea what the roll is for.


Male Human(Garundi) AC 16, 13, 13 CMD 16 hp 14 F +2, R +5, W +0; INI +3 Perc +4 Rogue (Pirate) 1

Khalfani looks around steppin back himself.

reflex save: 1d20 + 5 ⇒ (6) + 5 = 11


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Reflex save: 1d20 + 4 ⇒ (6) + 4 = 10
Looks like I'm just not quick enough.

Grand Lodge

HP 9/[9] AC 15 Male Halfling Rogue (Thief)/1

having intermittent connectivity

Sovereign Court

AC 14, 11, 13; CMD 16; HP 12/12; F +3, R +3, W +2; INI +1, Percp +7 Freebooter (Ranger); Besmra

Reflex Save: 1d20 + 3 ⇒ (20) + 3 = 23


William Trenchard Reflex Save: 1d20 + 3 ⇒ (12) + 3 = 15

Aye looks like we found volunteer! You with the short hair, what´s your name? Randall eh? Come here, you´ll help the cook. And better do a good job, the crew needs something good to eat, not fishstew all day long. He waves you to stand at his side, then musters the rest again.

Do not worry me ladies. I have a prize for all of you.
He points at William You will be my new rigger and work directly under me. The rest of you will be working as scrubbers and taking order from Master Scourge. Did you understand that?


Gnome Druid (Kraken Caller) 8

"Aye, Sir." The elf speaks simply and directly, knowing that now is not the time for flowery words. It's time to get down to work, get stuff done, and then really find a way out of the mess that he was in, without death, dismemberment, or jumping ship entirely.


I want everyone o take a look at the campaign info tab and roll 1d6 for a rigger, scrubber or cook´s mate job, of course where you are grouped in. Then you can immediately make the rolls you need to do to succeed with that job. Rest look in discussion thread please.


Gnome Druid (Kraken Caller) 8

Swabbie!: 1d6 ⇒ 5

Run, Peg Leg, run! Dilligently too.

Acrobatics: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15
Con Check: 1d20 + 1 ⇒ (7) + 1 = 8

And fatigued! Oh joy!


Male Human(Garundi) AC 16, 13, 13 CMD 16 hp 14 F +2, R +5, W +0; INI +3 Perc +4 Rogue (Pirate) 1

job: 1d6 ⇒ 1 

strength: 1d20 + 3 ⇒ (13) + 3 = 16 

working hard!

constitution: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16 

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