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![]() In the unlikely event that the Hurricane approaching my city takes out my posting capacity, (I live in Nashua NH, US.) and combat occurs, Kallista will focus on casting Sleep first to neutralize any threat quickly that can be affected by it, and resort to Inspire Courage on subsequent rounds, alternating between shooting her bow at stragglers that aren't engaged in melee and/or using Cure Light Wounds to heal injured friends.
Feel free to have her bug Nami about his hat, Theo about his firearm, Nik'o about his (largely imagined) violent streak and Tobar about anything else. ![]()
![]() Kallista chases after the others, leaving Sunflower behind with Horace again.
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![]() "Depends on who you ask, it does!" Kallista replies to Horace, looking a bit nervous and flustered despite her apparent cheerfulness.
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![]() GM_Todd wrote:
Makes sense to me! I'll add +2 rounds of music to her as well then! Also can I replace Ghost Sound with Message for her cantrip? I didn't realize she can use Ghost Sound from her racial. (And twice a day too if she expends her trait power.) ![]()
![]() Kallista's eyes brighten as she discovers the properties of the rich brown cloak in her hands and she carefully folds it places it on the table in front of her, making a note to inform her companions of this discovery as soon as they bid Walthus farewell and continue the adventure. "The Old Trail sounds like the best plan. It does!" she chirps happily. Jumping down off the chair and looking more than a bit relieved that she wasn't asked to head into the garden to look for runaway snakes.
it would probably be best to get moving ![]()
![]() Kallista will take a second level in Bard and go for the special as well. That will be one each 0-level and 1st level known and one extra first level spell per day. (I'll take Ghost Sound for the 0-level and Silent Image for the 1st-level.) Also added Versatile Performance and Well-Versed to Kallista's sheet. Does she also get the +2 rounds of Bardic Performance or does that actually chime in at 2nd level? (I always assumed 2nd level itself when using this progression in irl games) ![]()
![]() Kallista shrugs and smiles at her host as he admits to not having any anti-toxin on hand and pushes aside her empty bowl.
Seeing that nobody else had taken the halfling's offered cloak, the fidgety bard picks it up and begins to inspect it.
Is it blue? ![]()
![]() Kallista begins merrily chowing down on the bowl of bread, milk and raisins without so much as a sniff or sideways glance, and is three quarters done before her host even gets to ask how it tastes.
"Its absolutely terrible what that wicked little monster did here! I am relieved that you were able to get away from him! Yup! Maybe you should consider getting a more reliable pet if you're gonna stay out here in the boonies, you should. A big dog or two maybe? Much better than snakes they are. Yup they are." realizing she was starting to ramble, she suddenly thought of something her large friend inquired about earlier. "Say Mister Proudstump, you wouldn't happen to have a spare vial of anti-toxin around by any chance would you?" Kallista gives Nik'o a sly wink after she asks. "What with all your little friends and all. None of them happen to be poisonous I hope?" she asks her halfling host as she looks down at the floor suspiciously. Tucking her feet up safely under her butt, Kallista quickly finishes her food. ![]()
![]() "Yep, that jerk is still running things like its his own personal sandbox." Kallista notes sourly, "You know, just so happens he and I don't see much eye to eye either. Nope, nope."
Casts Cure Light Wounds on Walthus.1d8 + 1 ⇒ (4) + 1 = 5 "What in the heck was that nasty thing anyway? she asks Proudstump as she takes a seat near him that is high enough off the floor that she can avoid any of his slithering company that might approach while she's distracted. Kallista will let someone else take the cloak, but will happily inspect it for any magical properties if asked. Just not in front of their host as she would consider that to be rude. ![]()
![]() "We made short work of the two-faced scum, we did!" Kallista says proudly, her voice posing a warning to the halfling in the event it might be the fallen monster's partner in crime.
She waited for his response and smiled to herself for being able to link the sheriff with the snakes. ![]()
![]() "Serves you right for being such a vile toad." Kallista chirps to her fallen foe as she watches the monsters blood bubble forth from the gaping hole through its throat.
Once inside the shack, she sticks close to Tobar's side and tries to pretend that the poor critters in the smaller cages aren't live food for other, more slimy, creatures. Inspecting only a few items as she hovers near the dwarf priest. At the sound of the voice from upstairs, she startles slightly, and moves near Nami. Whispering to him nervously, "Careful Nami, it might be another of those murderous big-mouth things." Speaking of murderous big-mouth things...
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![]() "Why you nasty, fat-head sneak!" Kallista curses the traitorous fiend, drawing her rapier and stepping in to flank Nami. Taking a stab at the foul thing for having the audacity to assault her friend. Attack!1d20 + 3 ⇒ (15) + 3 = 18
Drawing weapon and moving to -D8 via 5' step and stabbing at the treacherous monster. ![]()
![]() Kallista balks at the halfling's sudden transformation as it's illusion fades, but quickly regains her composure and steps up to the odd creature. Hands open, empty and in front of her, she tries to open an accord with the vile-looking thing that will benefit them both.
Diplomacy check. 1d20 + 11 ⇒ (18) + 11 = 29 Kallista will move up adjacent to the false Proudtump at -C8. ![]()
![]() "What the heck is he doing?" Kallista wondered, raising an eyebrow at the brutish woodsman's unorthodox approach.
Perception (to sneak a peek beyond the door) 1d20 + 6 ⇒ (15) + 6 = 21 ![]()
![]() "Don't invite us in...Don't invite us in... Don't invite us..." the nervous gnome repeated to herself in an endless cycle as her and her companions waited for Walthus to answer his door.
Unaware that her voice had risen to considerably higher volume than the intended whisper only when several of her fellows were looking at her. Smiling innocently, Kallista takes yet another step back from the ramshackle building and its suspicious occupant. ![]()
![]() Kallista climbs off Sunflower and gives the pony a hug before turning her over to the care of Horace. "Keep a good eye on her Horace," she says, a bit sad at having to leave her behind. "She's a bit prone to wander, especially when she gets bored or hungry."
The little bard proves surprisingly resilient to the discomfort of the mud seeping into her boots, softly giggling even as it squishes between her toes. Although always alert to the possibilities of encountering the random serpent, she doesn't seem at all fazed by the spooky animal noises, splashing frogs, lurking lizards or even the occasional spider that scuttles by. Actually needing to be prodded along after stopping to observe a particularly elaborate spider web and the colorful denizen sitting at the middle. "Sorry bout that, Yup." she whispers, "I've never seen one that color before, bright red and green, very pretty she is. Big too! She is." As they venture deeper into the swamp, she continues to remain bright-eyed and vigilant, but walks noticeably closer to Tobar and Nik'o. Especially once they come upon the remains of the mutilated deer. The sight of which causes her to wrinkle her nose in horror and emit a tiny, "Ewww..." Once Walthus' shack appears, her facade completely fails her and she becomes a bundle of wrecked nerves. Chewing her bottom lip ferociously, she draws even closer to the dwarf while absently caressing the pommel of her dagger.
I'm good with moving ahead. Kallista not so much. ![]()
![]() Kallista climbs off Sunflower and gives the pony a hug before turning her over to the care of Horace. "Keep a good eye on her Horace," she says, a bit sad at having to leave her behind. "She's a bit prone to wander, especially when she gets bored or hungry."
The little bard proves surprisingly resilient to the discomfort of the mud seeping into her boots, softly giggling even as it squishes between her toes. Although always alert to the possibilities of encountering the random serpent, she doesn't seem at all fazed by the spooky animal noises, splashing frogs, lurking lizards or even the occasional spider that scuttles by. Actually needing to be prodded along after stopping to observe a particularly elaborate spider web and the colorful denizen sitting at the middle. "Sorry bout that, Yup." she whispers, "I've never seen one that color before, bright red and green, very pretty she is. Big too! She is." As they venture deeper into the swamp, she continues to remain bright-eyed and vigilant, but walks noticeably closer to Tobar and Nik'o. Especially once they come upon the remains of the mutilated deer. The sight of which causes her to wrinkle her nose in horror and emit a tiny, "Ewww..." Once Walthus' shack appears, her facade completely fails her and she becomes a bundle of wrecked nerves. Chewing her bottom lip ferociously, she draws even closer to the dwarf while absently caressing the pommel of her dagger.
I'm good with moving ahead. Kallista not so much. ![]()
![]() "Not so much in favor...Nope... But I agree with Tobar we should check in on Walthus!"
Whispering to Sunflower and petting the ponies neck before they depart... Nami: "You stay fast for me for me Old Girl and smoosh any slithering critters we see and I'll give you a whole bushel of apples when we get you back to Hosk!" ![]()
![]() Listening carefully to Horace's options and after a bit of consideration weighted heavily by the thought of snakes, Kallista chimes in with her two coppers.
"You spoke a bit ominously of a second, older fishing trail. You did. Why should we avoid that route?" ![]()
![]() "Oooo! You'll spoil her, but she will be most grateful!" Kallista exclaims when Nami hands her his gift for Sunflower. Delivering the piece of fruit directly to the pony so she could give it a good sniff before happily devouring it.
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![]() "Nope nope," the halfling explains to the frightening-looking woodsman, inspecting her pouch in hopes she missed a couple bottles. "Just these... Though I surely see the comfort having a few vials would bring where we're headed, I do. I'm hopeful the snakes and bugs will remain content to stay sleeping in their logs and hidey holes due to the cold and not pay us much mind." ![]()
![]() Kallista arrives with a cheerful smile, a tad early and dressed warmly to ward off the morning cold.
As they prepare to head out on the trail, she observes Tobar's ritual with no detail to attention spared, as this is the very first time she has actually traveled with the dwarf outside of town and witnessed firsthand this particular religious rite. "I'll be sure to include this in my book!" she thinks excitedly to herself as the cleric concludes the prayer.
Once sitting with Nami upon Sunflower and on the trail, she offers some whispered advice occasionally to the halfling about pony-riding; how to steer, how to get her to stop, how to get her walking again when she sees something on the ground she wants to eat, and whatnot.
She doesn't complain when Nik'o fires up his pipe, having come from a long line of pipe-smoking gnomes, but she is surely puzzled by the unfamiliar scent of whatever whatever the strange man had cooking in there. Certainly not Apple or Cherry leaf.
The gnome looses a tiny, high-pitched giggle at the thought. ![]()
![]() Kallista will spend a half hour or so with Tobar, taking a mug of ale for herself, using her gnomish magic prestigitation to lightly frost both her own and Tobar's mug (if he so wishes), while smiling innocently if he inspects his scarf. Before she departs, she will take the stage to sing a comical tune about a handsome, but arrogant village hunter who was cruelly dismissed by his love and is being cheered up by his fellows, who are adulating him with tales of his great feats of physical prowess. Once she has concluded the song she hugs Tobar softly and returns to her home. ![]()
![]() Once her tears stop flowing, Kallista speaks to the monk, her voice still a bit squeaky from her episode, "You are welcome to ride with me if you'd like Nami!" she offers, "Sunflower is a gentle pony and much more stable than those long legged horses, she is! Much closer to the ground too! She's also pretty cool-headed and won't be as likely to panic and run away if she sees a snake or goblin."
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![]() Ok, nixing the Arcane Trickster then!
Thanks a bunch for the input! ![]()
![]() Knowledge: Local (to open that spoiler!)1d20 + 3 ⇒ (20) + 3 = 23 "Thank you for taking such good care of Sunflower, Hosk. Kallista beams up at the gruff human, "She is so used to being stabled and growing fat off your apples and oats that I fear she'll be right vexed with me for bringing her into the Brinestump Swamp of all places, she will! Not at all pleased. Nope. Her oft-boggled mind now seeing swamps, snakes, goblins, ponies and creme puffs all at the same time. Trying to whittle down the mental images to only one, she adds, "We'll bring you back all the gobbo ears we find to add to your... umm... collection! she promises hastily, not really thinking how exactly she was going to separate said ears from said goblins, but hoping one of the more violent-looking characters among them would volunteer for the task, like that Nik'o fellow. When Veznutt introduces himself, Kallista greets him with a HUGE smile and promptly ignores the old gnomes extended hand and glomps him with such a fierce hug that it would likely be considered an outright attack by certain viewers. "Sorry bout that!" she giggles profusely, apologizing more to any who witnessed the assault then to the poor old gnome. When Ameiko arrives, kallista REALLY gets excited! Wrapping up her old friend and growing teary-eyed as the bigger human lifts her off her feet in her embrace.
Once Ameiko leaves, Kallista will attempt to dry her eyes and blow her nose loudly in one of Tobar's many worn scarves. Assuming Tobar is wearing scarves ![]()
![]() I'll do it then! Not really overly concerned about the BAB at the moment, I plan to bump her dex to 14 at level 4 to support the Rogue abilities and take both Point Blank Shot (Rogue Combat Trick) and Precise Shot (3rd level feat) with her at level 3 to increase her competence with the shortbow quickly to make up for it. Maybe even Rapid Shot at level 5 so she can sing and shoot 2 arrows per round. The 6 extra rounds of bardic performance from her 1st feat should tide her over until she gets back situated in Bard again. So her immediate future will be as follows.
Which should take us to the next chapter of the AP, assuming it advances 3-4 levels like the Kingmaker one does. (Which is the only AP I've read besides the first book of the Carrion Crown AP) One last question, I've mainly played Wizards, Druids and Rangers, and even though I've been on the DM side of the screen most of my career, I haven't got a huge amount of experience playing Skill monkeys on the other side. So the question is, is the Arcane Trickster worth investing levels into or should she stay straight Bard? I like either idea. ![]()
![]() "Oh I just despise snakes and serpents of all sorts!" Kallista spoke informatively to Nami, her voice cracking just a bit as she explains, "This one time I was on a boat, well, a ship really, and we were headed to Sargava far to the south of here. Here being Sandpoint of course. Very interesting woman on board, Varisian I believe, dressed similar to my good friend here." indicating Tobar by elbowing him in the side just at the same moment he delivered the 'slithering invaders' comment. "She spent a lot of time researching this old serpent god, I chanced to speak with her a few times, never at great length, nope, but the things she spoke of..." Kallista shudders once again at the memories of those dreadful conversations and donned her blue cloak. "That and they're slimy things you know. They really are, yup!" "Well!" I guess we're all settled on our course then! Tomorrow at first light. Shall we meet back here at the Dragon?" The petite bard goes off to search for a platter of food, preferably sweets, to abate her hunger and possibly sneak home with her. Staying in earshot of her companions as she does so. ![]()
![]() "You sent a bo..." The angry bard quickly stilled her tongue and turned her back coldly to the sheriff lest he decide to put her little behind in jail for the remainder of the evening, looking instead at the distraught woman who had lost her child. "As my noble companion has promised," she spoke to the lady with as much conviction as she could muster, reiterating Tobar's vow, "We will find out what has become of Karl and the Weatherby lad, and visit some Sandpoint style vengeance upon any goblin who may have harmed either of them!"
"Gods he vexes me so, yup he does!" she complained loudly to Tobar as she gathered up her skirts from the jump from the chair. Her whole mood changed suddenly as her pretty face blanched white with fear and her eyes bulged a bit as she stammered, "Wait did she say SNAKES?" ![]()
![]() "Just one little question Sheriff" Kallista blurts out, aiming her query pointedly at Hemlock as she stands up high in her chair to afford everyone still gathered a better view of her diminutive form. "Who are among those missing you sent earlier? This woman here, as well as a few others, I assume, would like some recognition at the very least that their lost kin are not merely forgotten by those with fancy titles."
1d20 + 3 ⇒ (3) + 3 = 6 Liking the idea of her having a bit of an issue with the sheriff ![]()
![]() Kallista blushes deeply at the monk's compliment, but is interrupted by the start of the meeting before she can express her thanks. During the course of the speeches the gnome flashes her tongue mockingly at Sheriff Hemlock when his eyes momentarily land on her. I've got some surprises in store for YOU, she says to herself, as she puffs up in her seat an almost impressive quarter inch taller than she is.
Once the pair of authorities have had their say she stands and loudly announces her intent to join the group, "I've lived here far too long to see my home get threatened by the likes of this Licktoad band, fireworks or not! You can count on my blade and inspiration!" Turning to Tobar's whisper she giggles fiercely and adds, "Just color me happy that I know you'll be there to keep me from being killed... or worse! Bored!" Wrinkling her tiny nose with a delighted smirk, she turns back to the assembly to see if there are any other takers or if anything else of interest will happen or be said. ![]()
![]() Following the dwarf's motion, she eyes all the vacant seats and fixes a happy smile on him. That certainly makes the most sense, it does. she exclaims brightly. Taking the chair next to Tobar, she makes a little gasping sound and flutters her small hand rapidly in front of her face as though she's about to faint.It's warm in here tonight for sure! she sheds her heavy blue cloak and places it over the back of her seat before sitting back down very close to the brightly-garbed dwarf. ![]()
![]() I also use the "Look at me I'm speaking in character!" when I post as Kythas in another PbP, but I am the only one in that group to use the quotation marks, so I'll likely let them go for this PbP unless DM Todd would have otherwise. =D Same deal with the Oh my! I can't believe he's taking off his pants!! when I'm only thinking about things. Of course the gnome will be a lot more like That's a pretty neat holy symbol she's wearing, I'd wonder if she'd miss it if I just borrowed it for awhi... Oh-oh... Thinking out loud again!!! ![]()
![]() The rosy-cheeked gnome lass gave a tiny "Harumph" as she gazed up at the poster in growing dismay.
A few minutes after the appointed time listed on the placard she arrives at the Rusty Dragon. Perfumed and pretty, with her eyes painted a bold orange-yellow and her fiery auburn hair swept up in a loose Varisian scarf of vibrant Autumn colors. A dark shade of red, the hue of a turning Maple leaf splashed her soft lips.
Allowing the door to close loudly behind her, she enjoyed the few stares that it bought her from the assembled crowd at the tavern and approached her friend Tobar, a dwarven priest, and a halfling monk she had seen around but never chanced to speak with. A girl's gotta make a suitable entrance, I s'pose. she smiles broadly, throwing a suggestive wink at Tobar before giving the dwarf a big hug. I hope I didn't miss anything.
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![]() Works for me too.
Plus Tobar is a Cleric! Even more fitting! Throw in a relatively obscure religion and a similar outlook on the world (ie Chaotic Good alignment) and its a match made in... Sandpoint, I guess! ![]()
![]() Tobar Pannell wrote:
It looks really cool Tobar, but is a bit too physical for the little gal. I think it's awesome they switched it over to Bard from Fighter too. I changed her deity to Desna and gave her a nice range of alternate racial abilities, traits to bolster her face skills and a shortbow for some ranged plinking. The whole "Gnome Cleric of Fire" concept was actually one of my sister's creations for the Kingmaker game we're running, and I really liked her surprising efficiency as well as the flavor. The extra damage die on burning hands was critical in clearing out a certain lair they stumbled upon early in the AP and she was a top-notch healer with all those Channels she had. It was a pretty easy switch to bard, because the Religion-Obsessed concept was my own device. It fits a scholar better than a healer, so she works out just as good, and I still get to enjoy the original character concept every other week or so when I DM the AP. GM Todd: Done and Done! One half-pint Bard ready to roll out some +1 to everything goodness!
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