HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged
Pawn returns covered in lumps of dirt, but fully healed and grinning smugly, but halts outside the doorway when White Knight holds up a hand - feeling that his familiar's presence will not help the beast be reasonable. White Knight readies himself to strike should the chimera make a move to attack or escape.
HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged
Reluctantly Pawn takes a defensive stance, polearm weaving, flapping back away five feet. Current AC 26
HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged
Still conscious thanks to the channel. He is delaying for the moment to see if one of the group takes the thing down. And sorry about that I'll edit HP always forget to do it :p
HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged
The enlarged Pawn flies up and forward, well over the boar's head. Then he attempts to force the chimera downwards by stabbing down at it with his ranseur at the creature's wings with incredible accuracy lent him by White Knight's spell. Forcing it to fly downwards to avoid the furious assault! If it has reach it would get an aoo on Pawn for using reposition. Please note Pawn enlarged himself last turn and so is currently medium and able to use maneuvers on large creatures. Pawn is 25ft. up. Pawn moves it down, so it moves down 5ft and an additional 5ft for every 5 by which Pawn beat its CMD - a normal chimera would be on the ground. Reposition Maneuver with True Strike: 1d20 + 8 + 1 + 1 + 20 ⇒ (12) + 8 + 1 + 1 + 20 = 42 Reposition: Reposition
Source: PRG:APG. You can attempt to reposition a foe to a different location as a standard action. You can only reposition an opponent that is no more than one size category larger than you. A reposition attempts to force a foe to move to a different position in relation to your location without doing any harm. If you do not have the Improved Reposition feat or a similar ability, attempting to reposition a foe provokes an attack of opportunity from the target of your maneuver. You cannot use this maneuver to move a foe into a space that is intrinsically dangerous, such as a pit or wall of fire. If your attack is successful, you may move your target 5 feet to a new location. For every 5 by which your attack exceeds your opponent’s CMD, you can move the target an additional 5 feet. The target must remain within your reach at all times during this movement, except for the final 5 feet of movement, which can be to a space adjacent to your reach. An enemy being moved by a reposition does not provoke an attack of opportunity because of the movement unless you possess the Greater Reposition feat. You cannot move a creature into a square that is occupied by a solid object or obstacle.
HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged
Pawn flies over to a spot besides Igmutank, still laughing, opens his mouth wide and sprays forth a torrent of rubble before flying back away from the chimera, "Hahahaha, even my feeble breath weapon is better than yours you taxidermist's midlife crisis!" Breath Weapon: 1d8 ⇒ 2 DC 13 Reflex for Half
HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged
Pawn effortlessly avoids the acid Improved Evasion laughing uproariously, "Ahahahaha, what are you even supposed to be? What was that! Ahahahaha, looooooser! You are so ugly I can't even think of a joke about how ugly your Mother is!" Actions coming shortly once I get to my computer.
HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged
"I could shove this cold iron ranseur right up you arse if you like, you three headed bum drizzle," Pawn offers, with an instructive accompanying motion.
HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged
"Oooh my names Paranoic, I'm all stealthy and what not, blahblahblah," Pawn mutters mutinously.
HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged
"Oh right because nobody noticed us opening a honking great iron bound door, I'm an artist, and you are both trying to oppress my creative genies! Poor old Pawn everyone is against me because I am so great and they suck so much in comparison..."
HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged
"Ere I don't know what her implying there, but I think its pretty clear you lot all work for me - also you were all carrying my magical valuables..." Pawn declares, chest swelling with pomposity, until behind him White Knight removes his white plumed helm turns it backwards and places it over the Mephit's head. Without his helm the android is revealed to be not just bald, but entirely hairless, "Please excuse Pawn he believes engaging the mind before the mouth wastes precious time... Judging by what I am observing we all appear to be peers, or at least to have accrued broadly similar levels of magical equipment. It would appear that we are all in the same position, in regards to both ignorance, and situation, therefore I propose we make alliance until such time as matters change." Pawn spins the helm around as White Knight speaks, sucks his cheeks in and puts on a serious expression mouthing along in a crude, but obviously recognizable impression of his Master.
HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged
"Reportin' for duty Sir!" The mephit snaps, standing to attention, but in seconds he slumps, white paunch expanding outward as he begins to scratch himself. Recycled an unused profile, so please ignore the elf in spoilers below :) And yes I plan to use him in combat, but hopefully in a fairly careful way. Generally speaking he will be false lifed to up his survivability a bit.
Ullarian Updated Statblock:
Ullarian Greystained
Male elf wizard (spell sage) 2 (Pathfinder RPG Advanced Class Guide 133) N Medium humanoid (elf) Init +7; Senses low-light vision; Perception +1 -------------------- Defense -------------------- AC 13, touch 13, flat-footed 10 (+3 Dex) hp 16 (2d6+4) Fort +1, Ref +3, Will +2; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. Melee dagger +2 (1d4+1/19-20) or . . rapier +2 (1d6+1/18-20) Ranged mwk composite longbow +5 (1d8+1/×3) Wizard (Spell Sage) Spells Prepared (CL 2nd; concentration +6) . . 1st—burning hands (DC 15), color spray (DC 15), gravity bow[APG] . . 0 (at will)—dancing lights, daze (DC 14), detect magic, prestidigitation -------------------- Statistics -------------------- Str 12, Dex 16, Con 12, Int 19, Wis 9, Cha 7 Base Atk +1; CMB +2; CMD 15 Feats Improved Initiative, Scribe Scroll Traits - custom trait -, extremely fashionable Skills Craft (bows) +10, Diplomacy +9, Knowledge (arcana) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (religion) +8, Perception +1, Spellcraft +8 (+10 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties Languages Common, Draconic, Elven, Gnoll, Goblin, Orc SQ elven magic, focused spells, spell study Combat Gear scroll of calm animals, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, entangle, entangle, entangle, entangle, entangle, faerie fire, feather fall, murderous command, ray of enfeeblement, ray of enfeeblement, remove fear, speak with animals, touch of the sea, scroll of color spray, scroll of gravity bow, scroll of infernal healing (x2), scroll of silent image, sleep, vanish (CL 2nd); Other Gear arrows (40), blunt arrows[APG] (20), dagger, mwk composite longbow (+1 Str), rapier, bandolier[UE], blanket[APG], blanket[APG], chalk, flint and steel, ink, inkpen, masterwork artisan's tools, masterwork backpack[APG], signal whistle, soap, spell component pouch, spellbook, trail rations (5), twine (50')[APG], waterproof bag[UE], waterskin, 67 gp, 4 cp -------------------- Special Abilities -------------------- Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Focused Spells (1/day) (Su) When casting a spell can increase CL by 4. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Spell Study (1/day) (Su) Spontaneously cast Brd/Clr/Drd spell over 1 rd/spell level, costs 2 slots of same level or higher. Background:
Born in Kyonin, Ullarian was an indolent youth who preferred the verbal parrying of philosophy and debate to the more structured teaching of magic. Interested in alternative syustems of government he travelled to Andoran where he met and fell in love with and married a passionate young woman named Sorriel. Settling in Andoran he earned patronage through lectures, and with occasional work as a bowyer - augmented by the little magic he had picked up over the decades. He had four children with Sorriel, two girls, and two boys.
When Sorriel died, despite his, grown, children's concern Ullarian withdrew within himself, gave up his lectures, and became a recluse. In his isolation he blew the dust from his old spellbook and began to study and expand upon the magics within. Five years since the death of his beloved and Ullarian has become a pale immitation of his former self, faded visibly, choosing to fill the hole in his heart with a thirst for magical knowledge; But everywhere in Andoran reminded him too much of his lost love, so he has set out for the Riverlands seeking to test his magic, and perhaps bring a little order to the chaos.
Writing PBP Sample: Bandits are 1st level Warriors based off the following link, but equipped with shortswords instead of cutlasses
http://www.d20pfsrd.com/bestiary/npc-s/npc-0/human-pirate-buccaneer Ullarian watched the three men move to surround him, his grey eyes narrowed, long ink smeared fingers stroking absent mindedly against his thumb. There were three of them, unkempt, bleary eyed ruffians, practically the norm for this lawless land, "Well look at this boys if we don't find ourselves in the company of an elvish Prince - though he's a drab one! What do you say "My Lord" why don't you let your humble servants unburden you? We'll gladly lighten your load of any coin, and I'll carry that bow my ownself." "Gentlemen let us consider the situation at hand. Three men have accosted an elven mage with the fires of magic at hand. Given the information available, and relative positions, I estimate a 3 in 4 chance that the aforementioned mage can eliminate 2 of the three men, immolating them in fiery conflagration," "Here now!" "That leaves us with a one on one confrontation between our elven mage, a being who has had two hundred years to train in sword and spell, and the one of you he deems least dangerous. But the elf appears unarmored, and is not possessed of the hulking build one might associate with a warrior, our last man standing might reasonably believe his chances of victory to be high, that is should he be able to best the elf, and should he be able to bring down his foe before further magic can be brought to bear. Let us suppose he succeeds, need we examine the "victory" or can we simply conclude that it is in neither side's best interest to continue this encounter?" The bandits exchanged uncertain glances, the youngest mouthing "conflagration?" "Hah, big talk elf, how about you prove your some sort of mighty wizard? Because I smell bullshit!" "I am ready to cast a spell as soon as one of you takes further offensive action, performing another spell would be disadvantageous. If my attire, nature, countenance, and words are not sufficient then I am satisfied the odds favour me enough in our current scenario. It is in neither of our interest to fight, the risk simply do no out weigh the rewards..." Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16 "Enough talk, get him lads!" Ullarian's finger's flicked as he chanted, "Averias Fuego!"[ extending his upturned palm and producing a torrent of roaring flame to engulf the older two men! Taking the brunt of the inferno head on both men's blackened forms collapsed to the ground in smoking ruins. Burning Hands DC 15 Ref: 5d4 ⇒ (2, 2, 1, 3, 2) = 10
The youngest of the ruffians, but found his rusty blade cutting through only air as the nimble elf swayed away stepping back and swiftly notching an arrow. Ullarion let his shaft fly, lips tightening as it whistled harmlessly past his foeman's shoulder. There exchanged continued in grim silence, enraged young bandit against ancient emotionless elf until with a lunge the man scored a viscious slash across Ullarian's forearm. With an irked exhalation the wizard dodged back again, his right hand relinquishing its grip on his bow to dart into a small pouch upon his hip producing a shower of coloured sand that burst forth into an array of scintillating rainbow colours in his opponents face! Stunned by the onslaught of brilliant hues the young bandit collapsed, convulsing sporadically. I was hoping that I could demonstrate his ability to cure by burning 2 spells for a cure light wounds, but the rolls foiled that idea. After taking a moment to examine his wound Ullarion moved forward and somewhat reluctantly slammed the young man's head into the road until he was in no doubt it was more than his magic rendering the boy unconscious. Then he checked the other two men, finding both still living and doing his best to ensure they would continue to do so - assuming their companion were to care for them upon waking. After searching through the men's possessions, taking their valuables for his trouble, Ullarion gathered up their weapons and carefully buried them in fallen leaves a few hundred feet away out of sight of the road before resuming his journey. B3 vs Ullarian: 1d20 + 4 ⇒ (7) + 4 = 11
Submitting Ullarian, an Elven Wizard with the Spellsage archetype. He's a decent diplomat, a passable archer, and has a once a day spell nuke (at this level a 5d6 burning hands) and would likely load up on craft feats - since his archetype gives access to the bard, cleric, and druid spell lists, though that makes it sound a lot better than the ability actually is:p I've basically gone for a 20 point buy build, I'll happily make any adjustments needed :) I should note that I have made use of crafting, both for scrolls and a bow, he is able to take 10 and succeed for these - with Crafter's Fortune - so I hope that's reasonable. Trying to avoid being that Wizard crossbow toting wizard who can't hit the broadside of a barn :) Ullarian Stats:
Ullarian Greystained
Male elf wizard (spell sage) 1 (Pathfinder RPG Advanced Class Guide 133) N Medium humanoid (elf) Init +7; Senses low-light vision; Perception +1 -------------------- Defense -------------------- AC 13, touch 13, flat-footed 10 (+3 Dex) hp 8 (1d6+2) Fort +1, Ref +3, Will +1; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. Melee dagger +1 (1d4+1/19-20) or . . rapier +1 (1d6+1/18-20) Ranged composite longbow +3 (1d8+1/×3) Wizard (Spell Sage) Spells Prepared (CL 1st; concentration +5) . . 1st—burning hands (DC 15), gravity bow[APG] . . 0 (at will)—dancing lights, daze (DC 14), detect magic -------------------- Statistics -------------------- Str 12, Dex 16, Con 12, Int 19, Wis 9, Cha 7 Base Atk +0; CMB +1; CMD 14 Feats Improved Initiative, Scribe Scroll Traits - custom trait -, extremely fashionable Skills Diplomacy +8, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (nature) +8, Perception +1, Spellcraft +8 (+10 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties Languages Common, Draconic, Elven, Gnoll, Goblin, Orc SQ elven magic, focused spells Combat Gear scroll of color spray, scroll of gravity bow, scroll of infernal healing (x2); Other Gear arrows (40), blunt arrows[APG] (20), composite longbow (+1 Str), dagger, rapier, artisan's tools, backpack, bandolier[UE], bedroll, chalk, flint and steel, ink, inkpen, signal whistle, soap, spell component pouch, spellbook, trail rations (5), twine (50')[APG], waterproof bag[UE], waterskin, 1 gp, 16 sp -------------------- Special Abilities -------------------- Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Focused Spells (1/day) (Su) When casting a spell can increase CL by 4. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Background: Born in Kyonin, Ullarian was an indolent youth who preferred the verbal parrying of philosophy and debate to the more structured teaching of magic. Interested in alternative syustems of government he travelled to Andoran where he met and fell in love with and married a passionate young woman named Sorriel. Settling in Andoran he earned patronage through lectures, and with occasional work as a bowyer - augmented by the little magic he had picked up over the decades. He had four children with Sorriel, two girls, and two boys.
When Sorriel died, despite his, grown, children's concern Ullarian withdrew within himself, gave up his lectures, and became a recluse. In his isolation he blew the dust from his old spellbook and began to study and expand upon the magics within. Five years since the death of his beloved and Ullarian has become a pale immitation of his former self, faded visibly, choosing to fill the hole in his heart with a thirst for magical knowledge; But everywhere in Andoran reminded him too much of his lost love, so he has set out for the Riverlands seeking to test his magic, and perhaps bring a little order to the chaos.
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