Mephit

White Pawn VIII's page

15 posts. Alias of TawnyKnight.


Classes/Levels

HP: 15/32 | AC 24 ( 14 touch, 21 flat-footed)| DR 5/magic | CMD 18 | Fort 6, Ref 5, Will 5, Improved Evasion | Speed 30' Fly 40' Av. | Sense Motive +6; Perception +10 (Darkvision 60') | Initiative +2 | Enlarge 1/1; Soften Earth + Stone 1/1; Enlarged

About White Pawn VIII

White Pawn VIII
Earth mephit (Pathfinder RPG Bestiary 202)
N Small outsider (earth)
Init +2; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 24, touch 14, flat-footed 21 (+3 armor, +2 Dex, +1 dodge, +7 natural, +1 size)
hp 32 (3d10+3); fast healing 2
Fort +6, Ref +5, Will +5
DR 5/magic
--------------------
Offense
--------------------
Speed 30 ft., fly 40 ft. (average)
Melee mwk cold iron ranseur +8 (1d6+1/×3) or
. . 2 claws +2 (1d3)
Special Attacks breath weapon
Spell-Like Abilities (CL 6th; concentration +8)
. . 1/day—enlarge person (self only), soften earth and stone, summon (level 2, 1 mephit of the same type 25%)
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 12, Int 13, Wis 11, Cha 14
Base Atk +5; CMB +5; CMD 18
Feats Dodge, Flyby Attack
Skills Acrobatics +9, Bluff +8, Craft (armor) +5, Craft (weapons) +4, Fly +17, Knowledge (history) +2, Knowledge (nature) +2, Knowledge (planes) +6, Knowledge (religion) +2, Perception +10, Sense Motive +6, Spellcraft +8, Stealth +12, Use Magic Device +9
Languages Common, Ignan, Terran
SQ improved evasion
Combat Gear wand of ray of enfeeblement (15 charges), wand of true strike (50 charges); Other Gear mwk studded leather, mwk cold iron ranseur, whetstone, folding shovel
--------------------
Special Abilities
--------------------
Breath Weapon (DC 13) (Su) Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.

A cone of rocks that deals 1d8 bludgeoning damage.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Enlarge Person (self only, 1/day) (Sp) As the spell. DC 14, caster level 6th.
Fast Healing (if underground) 2 (Ex) Heal damage every round unless you are killed.
Flight (40 feet, Average) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Soften Earth and Stone (1/day) (Sp) As the spell. DC 14, caster level 6th.
Summon (level 2, 1 mephit of the same type 25%, 1/day) (Sp) A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of success (as specified in the creature's entry). Roll d%: On a failure, no cr

Ullarian Spell Sage Wizard:
Ullarian Greystained
Male elf wizard (spell sage) 2 (Pathfinder RPG Advanced Class Guide 133)
N Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 16 (2d6+4)
Fort +1, Ref +3, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) or
. . rapier +2 (1d6+1/18-20)
Ranged mwk composite longbow +5 (1d8+1/×3)
Wizard (Spell Sage) Spells Prepared (CL 2nd; concentration +6)
. . 1st—burning hands (DC 15), color spray (DC 15), gravity bow[APG]
. . 0 (at will)—dancing lights, daze (DC 14), detect magic, prestidigitation
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 12, Int 19, Wis 9, Cha 7
Base Atk +1; CMB +2; CMD 15
Feats Improved Initiative, Scribe Scroll
Traits - custom trait -, extremely fashionable
Skills Appraise +8, Craft (bows) +10, Craft (mapmaking) +6, Craft (stonemasonry) +6, Diplomacy +9, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (religion) +8, Perception +1, Spellcraft +8 (+10 to identify magic item properties), Survival -1 (+1 to avoid becoming lost when using a Mapmaker's Kit as you travel); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Gnoll, Goblin, Orc
SQ elven magic, focused spells, spell study
Combat Gear scroll of calm animals, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, cure light wounds, entangle, entangle, entangle, entangle, entangle, faerie fire, feather fall, murderous command, ray of enfeeblement, ray of enfeeblement, remove fear, speak with animals, touch of the sea, scroll of color spray, scroll of gravity bow, scroll of infernal healing (x2), scroll of silent image, sleep, vanish (CL 2nd); Other Gear arrows (40), blunt arrows[APG] (20), dagger, mwk composite longbow (+1 Str), rapier, bandolier[UE], blanket[APG], blanket[APG], chalk, flint and steel, ink, inkpen, mapmaker's kit[APG], masterwork artisan's tools, masterwork backpack[APG], signal whistle, soap, spell component pouch, spellbook, trail rations (5), travelling spellbook[APG], twine (50')[APG], waterproof bag[UE], waterproof bag[UE], waterproof bag[UE], waterskin, 46 gp, 4 cp
--------------------
Special Abilities
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Focused Spells (1/day) (Su) When casting a spell can increase CL by 4.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Study (1/day) (Su) Spontaneously cast Brd/Clr/Drd spell over 1 rd/spell level, costs 2 slots of same level or higher.

[spoiler=Background]
Born in Kyonin, Ullarian was an indolent youth who preferred the verbal parrying of philosophy and debate to the more structured teaching of magic. Interested in alternative syustems of government he travelled to Andoran where he met and fell in love with and married a passionate young woman named Sorriel. Settling in Andoran he earned patronage through lectures, and with occasional work as a bowyer - augmented by the little magic he had picked up over the decades. He had four children with Sorriel, two girls, and two boys.

When Sorriel died, despite his, grown, children's concern Ullarian withdrew within himself, gave up his lectures, and became a recluse. In his isolation he blew the dust from his old spellbook and began to study and expand upon the magics within. Five years since the death of his beloved and Ullarian has become a pale immitation of his former self, faded visibly, choosing to fill the hole in his heart with a thirst for magical knowledge; But everywhere in Andoran reminded him too much of his lost love, so he has set out for the Riverlands seeking to test his magic, and perhaps bring a little order to the chaos.