Webscar's page

7 posts. No reviews. No lists. No wishlists.


RSS


Yeah, I get what you guys mean about the whether or not the blood could be used... I guess once the Ally "dies" it goes back to the other plane. Which should mean that the blood would poof too.

The only way I could have possibly done it was to injure, not kill. But then, that'd be inhumane would cause suffering which, in my opinion, -would- be against the code.

I'll keep that in mind in the future, but do want to discuss these points with the GM so I can get some things ironed out.

Thanks for the catch on "Any Neutral"... I must've read the wrong page, as I was borrowing a few things (Going with Weather Domain instead of a companion).


whoops, Sorry. The "OH HELLS NO" was meant more as a sarcastic and playful tone than a "You must follow my story exactly" response from the GM.

The GM has been very accommodating of all the ways we have screwed over his plans. However, in this instance he was concerned that being a Druid the act of sacrificing my Ally would go against my Druidic Code.

In the bases of senses, I'm curious if "killing" a nature's ally is against the code or not. I do not believe so, as they are summoned to fight and it's expected that they'll eventually be wounded and killed.

I guess I could have simply summoned him and told the Fighter in the party to behead the creature... but it seemed that -would- go against the code, as it wouldn't revere nature in the least.

If no one comes forth with a reason why this is against the Druid's code, I will ask the GM to work it as a intimidate or such roll in the future; if he himself cannot locate a reason.


Hello Everyone,

I've got a bit of an oddity. My Druid has Leather Crafting and Engineering. As far as I know, normally, druids prefer to -not- dabble in metals and the like. However, looking through everything I could find the main focus of the Druid is that they revere nature and that they stay lawful.

My character is more of a realist, I guess. He's a bit of an outcast in the Druid society, but is not considered an Anti-Druid as he hasn't forsaken nature or taught the language to non-druids, etc, etc. He just skirts around the edge of what most druids feel is right because he feels that for the greater good of nature one must embrace technological advances of those who are not so in tune with nature as they cannot be stopped. He feels that altering the way those advances take place to benefit nature is the only way to keep the world from becoming entirely machine in the distant future.

So, instead of trying to shun such things he will dabble in them and try to sway people into mixing things to better suit nature's future rolls within the various societies.

IMPORTANT PART: At the moment though, we're on a quest where the whole world is going to end. As such, my character has taken up a "For the Greater good" mentality. This leads to some strange conflicts. For instance, recently I had an alter we needed to fill will blood. So much blood that it would kill whomever we got the blood from. We were in the middle of a peaceful castle so there were no hostiles to kill and use.

The idea I had was to summon one of my Nature's Ally's. I then utilized Calm Animal, Charm Animal, and Wild Empathy to calm and soothe and finally asked that he allow us to sacrifice him for the blood we needed. The GM said "OH HELLS NO", and did not allow it saying it -had- to be against the Druidic code. I argued that Nature's Allies do not die, instead they go back to the dimension from which they came. I said that it would be a quick and painless death, and I argued that I was revering nature by requesting permission before the sacrifice. As it ended up, my Ally touched a thing it shouldn't have when fleeing the room and burst into ashes... and we decided to go get a guard to sacrifice instead.

I'm trying to find out if it's cool to do or not =P Anyone have any precedence on this sort of thing?


My first game I was playing a Dwarf Fighter. We ended up meeting a Wizard who used Obscuring Mist to try to escape. When one of the party members informed us how to dispel the magic (Fire) we promptly got to work.

The Sorceress used her Flaming Sphere to roll through the mist. I, on the other hand, had the "bright" idea to utilize an Alchemists' Fire.

I promptly poured the entire content on myself, and began running through the encampment... slicing through tents with my Axe, and catching them on fire as I ran through them.

I was informed later that I could have simply poured it on my axe... instead of taking damage myself. >.<

On the plus side, I got an additional intimidation bonus when we met up with the wizard (as I was still on fire)...


Ahh yes... Completely forgot about the weight to area ratios. I'd not be able to create enough ice to overfill the bag due to the weight restriction.

I have discussed a few of these sort of ideas with my GM; but he said he wants me to implement them at the table instead. He said he didn't want to have the chance to either enable or remove the possibility for my idea to work by knowing about it beforehand. Instead wanting to handle it when it comes up, which he feels is fairer to me.


Excellent. That answers all of my questions. This leads me to some other thoughts, though...

As an Experiment I will fill my bag of holding with water; then, I will drop one Iron Spike inside of the bag; for the sake of argument, I place this spike as far away from the opening as possible.

Next, I close the bag, and wrap it up tight. I cork the bag by placing another iron spike at the opening of the bag, partially in, and partially out the winding twine around the until it is very secure.

Finally, I cast Chill Metal on the Iron Spike inside the Bag of Holding (Or, Cast it on the Iron Spike as it is placed inside the bag; corking and securing the bag in the 2nd turn).

Now then, the chain reaction should be that by Turn 3 the Iron Spike has reached a temperature to freeze the water inside the bag. As the water Freezes it expands. As the ice expands it creates pressure inside of the bag.

Now then. Would the Bag Rupture from the expanding force; or would the Iron Spike that is corking the bag be ejected, followed by a jet of water?

I'm thinking this would be an interesting improvised weapon, and if used alongside other spells/items/etc it have some rather interesting effects.

If filled 80/20 with Water & Alcohol would the water freeze, force the Alcohol out, and if said Alcohol came into contact with a flame... Would I have an impromptu Flame Thrower? =D

Thanks for the quick replies everyone ^_^


Hello everyone,

My apologies if this question has popped up previously, I seem to find a lot of the same information whenever searching through Google in regards to the Bag of Holding. Either links to shops to buy a Computer/Messenger Bag, or rehashing the same information from the book detailing the weight, capacity, etc of the Bag.

My question is a bit more specific.

You see, I'm curious about how different interactions affect the Bag of Holding. Not the normal "What happens when you put a Bag of Holding inside a Portable Hole" thing... but similar in their oddity:

1) If you turn a Bag of Holding upside down, will the contents fall out?
1a) If Yes, can you stop the larger items by limiting the bag of holding's opening?
1b) If No, would the desire to have those items fall out change the way the bag of holding interacts?

For instance, if I wanted to dump all my stuff out of my Bag of Holding, could I? If I wanted just the small items, could I secure the opening then shake it about some? Also, if I were to somehow have the bag of holding turned upside down, knocked about, etc, would the items spill out?

Next question is assuming you can limit what does and doesn't come out by reducing the opening size. Presumably I would think that a Shield would not fit through the hole if you squeezed it in your hand, but a piece of chalk could fall out.

Let's say I fill a Bag of Holding to the brim with water; then clamp the opening closed as tight as I can and push with all my might on the back of the Bag of Holding. Would the water get pushed out of the opening? I ask, thinking that the more force you put onto the bag to push the water out, the higher the water pressure is when it comes out.

Finally, if my Bag of Holding is crushed, would the items inside of it be broken?

Thank-you all for your help =)