| Webscar |
Hello Everyone,
I've got a bit of an oddity. My Druid has Leather Crafting and Engineering. As far as I know, normally, druids prefer to -not- dabble in metals and the like. However, looking through everything I could find the main focus of the Druid is that they revere nature and that they stay lawful.
My character is more of a realist, I guess. He's a bit of an outcast in the Druid society, but is not considered an Anti-Druid as he hasn't forsaken nature or taught the language to non-druids, etc, etc. He just skirts around the edge of what most druids feel is right because he feels that for the greater good of nature one must embrace technological advances of those who are not so in tune with nature as they cannot be stopped. He feels that altering the way those advances take place to benefit nature is the only way to keep the world from becoming entirely machine in the distant future.
So, instead of trying to shun such things he will dabble in them and try to sway people into mixing things to better suit nature's future rolls within the various societies.
IMPORTANT PART: At the moment though, we're on a quest where the whole world is going to end. As such, my character has taken up a "For the Greater good" mentality. This leads to some strange conflicts. For instance, recently I had an alter we needed to fill will blood. So much blood that it would kill whomever we got the blood from. We were in the middle of a peaceful castle so there were no hostiles to kill and use.
The idea I had was to summon one of my Nature's Ally's. I then utilized Calm Animal, Charm Animal, and Wild Empathy to calm and soothe and finally asked that he allow us to sacrifice him for the blood we needed. The GM said "OH HELLS NO", and did not allow it saying it -had- to be against the Druidic code. I argued that Nature's Allies do not die, instead they go back to the dimension from which they came. I said that it would be a quick and painless death, and I argued that I was revering nature by requesting permission before the sacrifice. As it ended up, my Ally touched a thing it shouldn't have when fleeing the room and burst into ashes... and we decided to go get a guard to sacrifice instead.
I'm trying to find out if it's cool to do or not =P Anyone have any precedence on this sort of thing?